Honestly, given what squires were in real life, I would just make him a standard Fighter, albeit a low level one. A knight is nothing more than a straight up Fighter with a few levels and the Mounted Combat feat. The business about being honorable and chivalrous, courtly love and all that was tacked on at the tail end of the knightly age, mostly by the French.
True, True. But where's the fun in that?Also thanks Joe Mamma!
That's about what I was thinking. And yes he would not be a magic caster. I realize that much of the "theme" would be RP, but and I did see that one of the Caviler archetype was Herald Squire, but i was wondering if there was possibly a better one. If nothing else Bard will have to do, ya know?
Hey... Um... I'm going to withdraw my applications for your games. They do seem fun but I think I'm going to hold off on doing mutiple games at a time seeing that I'm new and all. There is one other campaign besides yours that I applied on but I have the odd feeling the GM doesn't like my character much so I probably won't get in. Anyway I would love to play multiple games in the future, so if you're starting a new campaign, please remember I exist and PM me! Thanks!
Hi! I've been applying to some of the campaigns that have caught my interest. I think I even applied for your goblin game! I like this idea, and would love to play, but I would hate if I joined too many and had to drop out... So I would like to play but I may have to leave, if that causes me to get turned down I completely understand!
PS I guess this applys to the goblin campaign as well...
Well then, if annoying Noble is out, I present to you...
A character concept I've been tossing around in my head for awhile, he's a honest, mild mannered man in his mid-40s. I was thinking he is an author, looking for inspiration for his next book, and has concluded that the best way to do that is going on an adventure him self! After a bit of thought, I think he would be an Investigator with the Sleuth archetype. The problem is... I've never played Investigator before, but thought, to heck with it, I'll try!
Thought this was an interesting idea and an character concept popped into my head. A human or half elf Noble ( bard or caviler ) who maybe is funding the expedition but not leading it. He would be kind of a prick and would just be there for the possible money (not to mention cowardly) and be someone with no experience other than tutors. Of course, I as a player will intend to be useful and make him not *too* annoying! ;)
He's not supposed to play to his strengths. He's a support who wants to be the center of attention, and to deal the final blow, looking dazzling the entire time. As you may have guessed, he gonna be an NPC, I think as a PC he would lose the charm and just become flat out unbearable.
Useless but flashy - what do you mean by that? I mean, if you put zero effort into save DCs like a wizard with 12 Int pretty much any spell with a save can be useless. A lot of spells are flashy, but dazzling blade, color spray and a variety of other illusions (& glitterdust) might stand out. If you have other meanings for either useless or flashy it might be good to mention them now.
I guess when I say useless I mean non damaging spells, and traits, items and, well, anything that are pretty much there to look shiny, flashy, and showoffy.
I'm working on a character, a Gnome by the name of Von Dazzle, who is supposed to be very Flashy and showboaty, but I sat down to make him and I got stuck before I even began. I want him to be a magic user who has the most useless ( but flashy ) spells. Should I go with a fey bloodline sorcerer, Illusionist Wizard, alchemist, or just fall back on the trusty old bard? Or is there a even better option? I guess the point is, how do I make the most useless annoying spell caster ever?
Caledon Whitetree wrote:
Did you have an idea for a new backstory?If not I was thinking Jenni could be Dr. Mavrin's neice. As for the campaign, I don't really want to settle on something ( I mean, there is the other players story! ) But I like to re use characters so alot of the characters you meet will be reoccurring. I was also going to have a cult, so maybe Jenni has something to do with that?
I kinda like the idea of having a little RP time on patol before stopping or investigating a crime!
I wanted to ask, will we have some sort of HQ or home base to work out from? If so I thought using Dr. Mavrin's house/lab could be fun or A guild office like thing set up by Brother Seamus.
I would like to say I read little snippets of the last campaign, and you all seem like a very fun group of people, so I really do feel like this campaign is going to be amazing!
As for the GMing order I'd be willing to do second or third!
P.S. I'm willing to have Marv connected to other PC's in some other way if you guys are interested! Maybe he's tea friends with Addy, or something?
it hit me, to get fun ideas for characters both heroes and villains, i might look here! if you got any funny, dumb, stupid ideas, send them my way! it would be much obliged.
My main problem is that I want to map it out but I'm not really good at that kind of stuff...
The ship has five decks, A-E, a part on the bottom called the Handle and a part on back called the Fin. The bridge is on deck B, and there are three city sections stretching from deck E to deck C. Most of the survivers are on deck D in some maintenance tunnels and one of the city sections (the one of the left side of the ship) has been completely destroyed.
If anyone knows some good programs, a map I could use or any advice I would very much appreciate it! Thanks!
Thank you! This is perfect!
GM Darren wrote:
Hi Turlin - Welcome! I’m fairly new myself but its a friendly place. You can find lots more knowledgeable people here but if I can help with anything, let me know. Have you developed a character yet?
I do have a lv. 1 character on paper but I don't exactly know were(or how) to post it.
I live in an area were not many people are in to RPGs, so my group is pretty much what I got. I love deep diving into characters and making lots of NPCs, an lots of role-playing in general, but my players perfer fighting and don't really make personallys for there characters. How can I make it fun for them while keeping it fun for me?