that sounds amazing!
Well two things,
1. Yeah it can be a experimental military base!
2. I should say, that in thins world, heroing can be extremely profitable, If the hero chooses it to be so, such as branding, endorsements, patrons, and public appearances. The Green Thunder and Spotlight are like this, and as a result, get a lot of money! Although I didn't get those vibes from Lightning-Bug, it just something that you should know.
Well I see that you guys are doing great! I guess i'll just leave... :p
Joking aside, one thing I should tell you, on pbp initiative turns can really slow down game play, so how I do it is that everyone rolls initiative, adds their total, and whoever got highest (players or enemy) go first. It's not perfect, but it's better than waiting around for someone to post.
Also during fights post as soon as you can, don't wait for another player to go before you do.
I know this doesn't really pertain to your practice battle, but Its just something I thought I should mention.
So this campaign will mostly take place in Nova City.
Nova City is situated on the Giller River, which flows strait in to the Mississippi. Although not as big as Stoneveiw, Freedom City, or New York, Nova City has it own fair share of large companies and normal crime. Super Crime on the other hand is usually few and far between, and the occasional super threat is taken care of by the cities resident heroes, Spotlight and Gadget Girl. But their has been a sudden spike in Super Crime that neither Spotlight or Gadget Girl can handle so Baghi (the teams unofficial sponsor) suggested (read as: told passive aggressively) that would be the best city to be.
(perhaps the more heroic characters were appointed as chaperones?)
By force something I mean if I introduce a villain that your not supposed to beat yet, but you almost do, I would make it so he miraculously gets away for the sake of the story. I don't think I'll have to do stuff like that but I said it just in case.
Killing is rather hard to do in this game, for PCs and NPCs.
Bases- A base doesn't have to be a tricked out manor or space station, it can just be an apartment or someones house. The idea is to just provide a safe space you can regroup, research staff at, hide, or hold baddies that you don't want to turn over yet, or just where your character group up and live when not heroing. Of course you characters live somewhere, but if you intend of doing stuff their, it costs as a base. As for price, A team can share the cost of a base or one could own it. This and team vehicles are really the only things you can share power points on.
Quick question though. Can he make small scale storm inside? And if he uses teleport or Lightning from outside to inside does the lightning affect the wall or structure?
And for everyone, can I get complications, backstory, physical descriptions, personality, and reason for join the team if you haven't already? Sorry, I know thats a lot.
Lastly I notice no one has a base. I can provide one for free to start but you'll have to pay for it later when you get more points.
So some things I'd like to mention...
1) M&M doesn't seem to be made with a over-arcing story or "free roam" kind of thing in it, but I'm trying to make it work so forgive me if the story seems a bit choppy.
2) I'm going to be splitting the story into Issues, each Issue being a "session" for purposes of Hero Points and such.
3) You will start each Issue with 1 Hero Point. You can earn more but you have to spend Hero Points before the end of the Issue, or they will be lost.
4)I may have to force/strong arm certain things (I will try not to though) but you will be awarded Hero Points either way.
5) I've only DM M&M a few times so sorry if I mess up... :p
Thanks for coming to my TEDtalk.
Black Fox Spirit wrote:
I mean, i would preffer the DM rolls Toughness, anything to speed it up- but I am the kind of build that doesn't use toughness- and when i do i can choose to use Defensive roll which gives me some more toughness but it goes away as if it isn't an active defense
Don't know if i'm misunderstanding your post, but i'm pretty sure Defensive Roll doesn't go away once you use it. It only goes away if your active defensive are gone, like if your Defenseless or Vulnerable.
Four-color is my specialty! I was planning to have goofy villains and capes, but with something dark lurking in the background. Perhaps you could make a more traditional hero, assigned to the team as an "example" to the rest? I believe you can tell darker stories with more colorful characters.
The feeling I was getting with this was "A group of grim people strive and struggle to bring light to the the people around them and themselves".
What I try to do in this game is to make a world were THE INCREDIBLE SHRINKING MAN, corporate espionage, the serial killer Bloodbath, and running out of banks with bags marked with $ are all plausible and believable!
I started this assuming it would be straight four-color and was surprised when darker themes and anti-heroes started popping up!
A good example from what I go for is the new SHAZAM! comics. Bright fun characters and worlds with real and dark stories behind them and sometimes creepy imagery.
I'm sorry if I lead anyone on that this would be grimdark...
Okay wait... from what I understand is
Whippoorwill used to work for C.A.D.R.E, left and tried to join the Hero League, but fails. After that a member of the UN came to her with a deal, she leads a group of other unchecked and possibly dangerous people in an effort to go straight and create a (anti)hero team.
Black Fox works for an organization in Japan, in till a member of her organization and C.A.D.R.E orders her to go join Whippoorwill's misfit crew? Although both of those organizations are evil?
Did I get that right?
THE HERO LEAGUE
THE INCREDIBLE SHRINKING MAN
Some heroes I made are THE INCREDIBLE SHRINKING MAN who got his powers from radiation, Guardian and Vanta who can control light and dark respectively don't know where their powers came from, and Kimono who uses ancient magic. Titan built his super suit, The Cardinal just trained and uses gadgets, and Green Thunder got his powers from the Zapp Labs Accident.
Well the military has always be trying (and mostly failing) to make super-soldiers but "mutants" came about because of what I call "The Zapp Labs Accident"
In 1993, Zapp Labs attempted a dangerous experiment that, in order to complete, they had to Sync Up their 3 main labs across the US. What the experiment was is a mystery to this day, but what is know is that all three labs exploded a the same time, releasing X Matter across the states. The X Matter affected many people but most people just got sick. But some where given extraordinary powers or mutated in some way. Also the children of people who where hit but not given powers may have been born with powers.
Think of the particle accelerator from Flash CW but on a larger scale and it can be genetic.
But powers come from other place such as magic, space, mad science, accidents, radiation, etc. Above is just how mutants came to be.