Mutants & Masterminds (Inactive)

Game Master Turlin

A four-color story with hints of edgy realism! Please be respectful!


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Ironsides Roll: 1d20 + 1 ⇒ (3) + 1 = 4


(oh snap!)

The quill hits the large metal man in the chest, and he imminently seizes up! He clenches his jaw so hard he bites his cigar in half, and he shakes so much his sunglasses fall off! He stands for a moment, before falling backward, clanging hard against the ground!


Female Altered Human Sheet

Whippoorwill allows herself a tight smile when she sees the metal guy go down from her stun quill. Thank you, Whetstone!

"All right, I'll make the offer again: Give up." She turns to the other bank robbers and readies another quill while staying in the air.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

I'm rlly confused on turn order rn so... who's up?


((You tied, Lightning-Bug, but ties go to roller! So now a Toughness Check from Stretch...

Stretch Toughness: 1d20 + 5 ⇒ (3) + 5 = 8


Ouch! Y'all a bunch of heavy hitters!

Lightning strikes the hero, before he redirects it towards the plastic-like man! Sadly, for him, he's not exactly like plastic, for he yelps as he is struck, falling over, his limbs like spaghetti! He lays in the middle of the road, slightly steaming, and doesn't move!

Not paying attention to the fact that all her companions are down, the woman with the shard arms attempts to continue her all-out attack, attempting to jump at the closest opponent, being Whippoorwill, to hit her, but finds she can't quite reach!

As for turn, it was the villains but Shard can't hit anyone, so sh can't really do anything, so it's the heroes again!


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

If there is a shadow available next to Shard, or if Shard is within Shadowmeld's move...
Shadowmeld rushes forward, tossing a punch toward Shard's jaw.
Unarmed: 1d20 + 10 ⇒ (5) + 10 = 15
All Out Attack, and Power Attack, both at full. So Shard rolls toughness against DC30, also I have Fast Grab so if my punch hits Shard rolls her Strength or Dodge(whichever is higher) versus DC14(My strength_


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Luck point used to reroll.
Unarmed: 1d20 + 10 ⇒ (18) + 10 = 28


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

I have improved crit 3(unarmed), so that is a crit. I'll do increased effect, so she rolls tough against DC35 instead of 30 now.

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