The Crown of Oceana (Core Thread) (Inactive)

Game Master Nathanael Love

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Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu literally stays in place, moving his weapon around together with his eyes.

My apologies - I thought I had posted his action already. I don't think there are any enemies on his line of sight at the moment, so he's now HOLDING.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 14--un-delaying

Nathaniel grins as the healing suffuses him with a bit more life. The Were-kin nods to Oceana.

Nathaniel (still carrying the unconscious grippli) surveys the two ships; and those left standing.
We may need to decide which ship to take like right now! We are no longer at full strength.

Nathaniel then begins to rummage through pockets of downed pirates. He is looking for a healing potions.

Round 15

Nathaniel continues to search for healing potions....


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana slaps her forehead as she sees Nathaniel looking the bodies. "Oh, sorry, I have completely forgotten about it, but I've found this potion before! Give it to Biligup!"

Just remembered Oreana has found a CLW potion before!


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 15
Heskavar moves.

Zeebu holds, prepared to fire on any new targets.

Nathaniel rumages pirate bodies, and does indeed turn up another Potion of Cure Light Wounds That's two one Nathaniel is holding and 1 Oreana has and you have 4 down but stable comrades.

Oreana channels the Sea Again.

1. Shad 25
2. Grin 22

3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17, down but stable
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia

Status:
Biligup: -9/12, stable
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 12/12

Bold above still have Round 15 actions


M Tengu Hunter [Flood Flourisher] 1

I moved along with Heskavar and readied to strike.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Just pending Shad, Cordelia, and Ganymeades then- since Ganymeades is the one with the view below decks have to wait on his action here


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes throws caution to the wind and sprints down the stairs stabbing his trident at the pirate at the bottom of the stairs

trident: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 ⇒ 7

sorry about the delay


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 15
Pirate Officer Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Pirate Priest Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Smuggler Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Ganymeades pushes forward and hits the first Pirate officer at the bottom of the stairs!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17, down but stable
6. Pirate Sailors 17
7. Smuggler 16
8. Boarding Repellers 15
9. Heskavar 15
10. Spotters 13
11. Myrsko 11, down but stable
12. Zeebu 11
13. Pirate Officers 10
14. Nathaniel 7
15. Markus 6, down but stable
16. Pirate Priests
17. Oreana 4
18. Bruisers
19. Munrir (down but stable)
20. Cordellia

Status:
Biligup: -9/12, stable
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 12/12

Damage Done:
Pirate Officer (Red) -7

That moves us forward effectively to Round 16 the whole party can ; Shad & Cordelia can still take round 15 actions as well


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad, the frenzy still upon him...glances at his allies on the vessel hes on, and at the few on the other vessel and turns and heads down the stairs, crossing the gangplank and coming up behind the human standing on the stairs. He says in a voice that is full of menace...Lets take the fight to them.


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

I think I’ll move behind everyone else. I’m out of 1st level spells anyway.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Sorry if I wasn't clear there- we are pending round 16 actions from everyone now


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 16

Nathaniel administers a healing potion to Billy.
clw: 1d8 + 1 ⇒ (5) + 1 = 6


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

The wound on Biligup's chest seems to shallow, days of healing occurring in the matter of moments. The grippli's mouth wraps around the bottle as he begins to gain some semblance of consciousness, eagerly and hungrily chugging down the rest of the burnt cinnamon liquid. When the bottle empties though, the Grippli goes still again. He is healed but still not yet conscious, though his color had returned to much of his skin.

Healing brings me from -9 to -3. Still unconscious but not dying or anything.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 17

Gotten used to PF2E healing...lol.

Nathaniel takes a look with longing at the second found potion. He gives it to Billy.
clw: 1d8 + 1 ⇒ (2) + 1 = 3

Nathaniel frowns.
We may want to consider taking only one boat. If we all concentrate on only one; we may survive. Untie us from the other boat. Everyone get on this boat; or we all go down.


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Not even listening to Nathaniel, Shad rushes doen the stairs past Ganymedes to strike at the first Human he comes to. He slips on the stairs however and his claw rakes across the wall.

attack claw 1: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 4 ⇒ (2) + 4 = 6


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Delay, cannot hit anyone in a tight corridor once they are engaged in melee


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Slowly but surely, the Grippli's eyes open up to the world around him. He focuses on Nathaniel, a wry grin spreading across his face at the seascarred's transformed body. When he spoke, his voice was hoarse and he still seemed so terribly tired.

"I'm not in the afterlife, it seems. You're...far too ugly." The grippli says with a pained chuckle, sitting up a little more. His body still ached and even after all that healing, the wound looked like it would rip back open if he pushed himself too much. "I...will search the dead. Maybe we'll be lucky and there'll be more healing to be found. Someone should help Munir, I am worried for him."

I am used to 5e healing as well LOL. I am disabled but no longer unconscious. Biligup will move to the nearest downed body and check them for potions and wands.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Once conscious Munir can also cast additional healing spells.


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana joins Biligup in his search for healing potions, also trying to protecting him since he is still so wounded... even if she can't actually do much if an enemy do appear.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Those searching for potions give me Perception checks to search please


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

I didn't make the roll initially because I wasn't sure if would count as moving and taking an action. If I did that, I'd drop right back to -1 and dying.


M Tengu Hunter [Flood Flourisher] 1

Shad and Ganymeades are in the cabins of the northern ship, right?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

They charged to the hold, not the cabin, but yes on the northern ship (the merchant ship).


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 16:

Heskavar continues shuffling towards the rear cabin on the ship he is on, getting up to the entrance of it.

Is the door open and/or unlocked?

Animal Focus Rounds: 5


M Tengu Hunter [Flood Flourisher] 1

Grin double moves to back up his teammates who went into the hold.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Doors are ajar but not fully open; you can push them open as you move throw

Round 16
Shad rushes in but misses.

Grin moves into the hold.

The sailor moves over to Shad after stabbing the man on the ground once more for good measure.

The smuggler near Shad swings his scimitar:
Scimitar: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 3
Confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Extra Damage: 1d6 ⇒ 5 A nasty blow!

Heskavar moves to the door.

Nathaniel pours the potion he holds down Biligup's throat

Biligup moves, but fails to find any potions. Moving Biliigup's initiative to here where he wakes back up

Oreana spots a potion in another pirates belt and snatches it out.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler 16
7. Heskavar 15
8. Spotters 13
9. Myrsko 11, down but stable
10. Zeebu 11
11. Pirate Officers 10

12. Nathaniel 7
13. Billigup 17
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Munrir (down but stable)
19. Cordellia

Status:
Biligup: 0/12, stable
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 4/12

Damage Done:
Pirate Officer (Red) -7

Pending bold above for round 16; holding the other pirates in the hold till after Ganymeades


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Feeling things calmed on the upper deck, Zeebu starts moving towards the others downstairs.


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Continuing Round 16:

Heskavar pushes into the door as he moves up to it, looking around the room once he gets it open enough to do so. He then begins moving towards any clear threats he can see, or any stairs down if he doesn't see anyone.

Heskavar moves in the following order of priorities: 1) towards any clear pirates, 2) towards stairs heading down into the ship, and 3) back out onto the deck if he sees neither in the cabin. Typing it out as I can't see what may be in there as it is now.

Animal Focus Rounds: 5


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Heskavar you see 3 pirates in this cabin, the closest of which is just past the door (5 ft. through the door to the square I've added you to on this slide)

This is on slide 5 to the lower left corner; the white arrow symbol represents a set of stairs down to the hold


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymeades maneuvers his way past Shad and the rest of the way down the stairs, stabbing at the enemy in front of them.

trident: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d8 ⇒ 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 16
Ganymeades takes advantage of the pirates' in the hold surprise at the sudden intrusions and finishes his way down the steps, stabbing the smuggle Shad is fighting.

Heskavar pushes into the hold.

Zeebu moves.

Recovering his wits, the pirate officer approaches Ganymeades from the rear and swings at him, while the other officer begins making his way carefully across the hold.

mwk rapier, flanking: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 ⇒ 1 Hit!

The pirate priest outlined in purple casts a spell!

DC 17 Spellcraft in Hold:
This is Aid

Temp HP: 1d8 + 5 ⇒ (2) + 5 = 7

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler 16
7. Heskavar 15
8. Spotters 13
9. Myrsko 11, down but stable
10. Zeebu 11
11. Pirate Officers 10
12. Nathaniel 7
13. Billigup 17
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Munrir (down but stable)
19. Cordellia

Status:
Biligup: 0/12, stable
Ganymeades: 11/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 4/12

Damage Done:
Pirate Officer (Red) -7
Smuggler (blue) -7
Priest +7 temp HP

That brings up everyone for Round 17 and Cordelia can still move/act from round 16


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Since it only took Heskavar a single move action to get to his current location, I believe that Heskavar would get to make an attack against the nearest pirate on Round 16.

If so, Continuing Round 16:
Heskavar stabs at the nearest pirate.
Trident: 1d20 + 3 ⇒ (19) + 3 = 22
Damage (P): 1d8 + 3 ⇒ (1) + 3 = 4

.

Round 17:

Heskavar brings his trident to bear against the nearest pirate again. As he does, he calls out back to the deck of the ship in his deep gravely voice "Found some pirates, might need some assistance. Will let you know."

Trident: 1d20 + 3 ⇒ (19) + 3 = 22
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

"Oreana, have you found anything?" The grippli shouted over towards her while he rummaged over the dead. One would think that being of noble birth, the swashbuckler would have some hesitation getting involved with the bloodied and injured among them. Yet it seemed like he had no care at all, tossing over pockets looking for a potion.

Once he heard that she found one, he would limp his way over towards where Munir laid. The fierce gnoll looked so distraught laying there upon the bloodied deck. "C'mon, get up Munir. I'll do a better job this time, I promise." He whispered, feeling guilty at the fall of the strange man.


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad glances at the other pirates coming up and the thoughts of downing the last healing potion he has flicker through his mind but quickly are replaced with the thought of the best defense is a good offense. and he relents to the frenzy while its still upon him. He striked out at the pirate who had cut him.

claw 1: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 4 ⇒ (4) + 4 = 8
claw 2: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 4 ⇒ (3) + 4 = 7


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordellia glances around the deck to see if there was anything they had missed, before filing in behind everyone as they gradually pushed deeper into the ship.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 16
Heskavar stabs the Shipmate in front of him as he enters the cabin.

Cordelia begins moving, following the others.

Round 17
Shad tears into the smuggler that stabbed him, and perhaps satisfying his blood rage slightly, the man falls to the ground bleeding out.

The shipmate behind him tries to stab through the stairs at Shad:
Scimitar: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Miss!

While in the cabin across the way, the shipmate tries to retaliate against Heskavar:
Scimitar: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Miss!

Heskavar's second stab drops that pirate to the ground, bleeding out!

The pirate officers converge, stabbing the merchant standing next to Ganymeades' and dropping the poor man to the ground!

The Pirate Priest fiddles with his bag, and you catch sight of two wands, one of which he draws out and uses to cast a spell on himself, his muscles growing as he does.

The bruiser in the cabin with Heskavar stops, reverses course back up the stairs, and draws his cutlass as he comes to a halt.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler 16
7. Heskavar 15
8. Spotters 13
9. Myrsko 11, down but stable
10. Zeebu 11
11. Pirate Officers 10
12. Nathaniel 7
13. Billigup 17

14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Munrir (down but stable)
19. Cordellia

Status:
Biligup: 0/12, stable
Ganymeades: 11/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 4/12

Damage Done:
Pirate Officer (Red) -7
Smuggler (blue) -21, dying
Shipmate fighting Heskavar: -13, dying
Priest +7 temp HP, Bull's Strength

For Round 17 pending: Ganymeades, Grin, Zeebu, and Biligup is he has any action other than talking


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

GM: How far am I from the others now? I'm a little lost on the map. I want to move to be on he way of anyone trying to flee.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

It depends which way you were going- you are about 25-30 ft away from either the cabin Heskavar went into or the first 5 ft of stairs down into the hold where Shad/Ganymeades/Grin have gone. I just added a marker to both slides for that stairs square- you'd be able to fire into the hold from there while still watching the deck as well


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Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu moves and, as he finishes, shoots into the hold against the closest enemy he spots.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17 Please add +1/+1 if within PBS
Damage: 1d8 ⇒ 1

Just a kind reminder that while Zeebu prefers shooting with his crossbow, he does have two 10-foot tentacles, if anyone tries to approach him.


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymeades turns on the pirate that came up behind him, once again stabbing his trident at his new foe.

trident: 1d20 + 6 ⇒ (4) + 6 = 10
dmg: 1d8 ⇒ 8


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

With the potion in her hands, Oreana gives it to Billigup and continues to search for more potions.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

With a potion in hand, Biligup makes his way over to Munir's body. The pain of his freshly healed wound aches and keeps him from moving too much. Standing over Munir, he prepares to carefully administer the potion.

Only can take the move action or I'll drop into negative HP. Will give the potion next round


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I apologize- Nathaniel also has a round 16 action pending- just waiting on him and Grin. When I get to the hotel tonight I will push forward either way.


M Tengu Hunter [Flood Flourisher] 1

Grin moves into the hold, his gator friend trundling along behind him. He strikes out at one of the pirates he encounters and squawks the attack signal to get Barret to follow suit.

Nodachi: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Handle Animal DC 12: 1d20 + 7 ⇒ (7) + 7 = 14

Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13
Nathaniel the Bull wrote:

Round 16

Nathaniel administers a healing potion to Billy.
[dice=clw]1d8+1

Already posted 16 and 17


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 17
Grin misses with his nodachi, but Barrett catches the pirate with a bite. Red I assume?

Ganymeades misses.

Zeebu moves in and plinks the officer at the bottom of the steps red

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler 16
7. Heskavar 15
8. Spotters 13
9. Myrsko 11, down but stable
10. Zeebu 11
11. Pirate Officers 10
12. Nathaniel 7
13. Billigup 17
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Munrir (down but stable)
19. Cordellia

Status:
Biligup: 0/12, stable
Ganymeades: 11/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: -2/11, stable
Nathaniel: 3/14
Oreanna 10/10
Shad: 4/12

Damage Done:
Pirate Officer (Red) -14
Priest +7 temp HP, Bull's Strength

And that will bring up everyone again for round 18!


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup leans down with the potion in hand, opening up the gnoll's mouth and pouring the sweet, red liquid in.

Potion of Cure Light Wounds?: 1d8 + 1 ⇒ (2) + 1 = 3

One more than none and you're good to go.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 18

Nathaniel looks to the wounded still laying about on the ground, floor, deck. He nods to Billy, as the grippli gives the potion to Munir.
We need more of those.

He begins looking above deck for any sacks, chests, pockets for more curatives for the wounded. The Warpriest asks for Guidance.
Perception: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Sahuagin blood dripping from the cutlass slash, Shad hissed through his teth at the pirate nearest him and stepped sideways bringing the full brunt of his frenzy to bear. He saw 1 claw slice into the humans neck, but miss the juggler.

claw 1: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 4 ⇒ (2) + 4 = 6
claw 2: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 4 ⇒ (3) + 4 = 7

2nd claw crit confirm: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 4 ⇒ (4) + 4 = 8

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