The Crown of Oceana (Core Thread) (Inactive)

Game Master Nathanael Love

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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 27
Shad moves out of the hold.

The shocking swashbuckler swings once more at Munrir.
Rapier: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 miss!

The sailor tries desperately to hit Heskavar:
Scimitar: 1d20 + 2 ⇒ (12) + 2 = 14 miss!

The Veteran Bucaneer and smuggler move slightly and adjust, turning to face Shad.

Biligup rushes out of the hold, leaps across and swings at the bucaneer, but misses. I moved you- you are back on slide 4 now on the top deck- it was exactly 6 to get there with a leap which I think you cannot fail

Munrir stabs again, and the shicking swashbuckler goes down! You can move up to 30 ft- the stairs down on the other side don't lead to any remaining pirates currently though- just the cabins on that ship, the 3 on the deck of the ship you are on, and down where Heskavar is which is the hold of this (south) ship

Sensing the tide turning against the pirates, the Tengu priest casts obscuring mist!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7, down but stable
12. Billigup 17
13. Munrir
14. Markus 6
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia

Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 13/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: -8/14
Oreanna 10/10
Shad: 9/12

Damage Done:
Sailor shipmate by Heskavar: -10
Priest -27, Bull's Strength
Tengu Priest: bless
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless

Pending Grin, Ganymeades, Heskavar, Zeebu, Markus, and if Oreana or Cordelia have any actions here for roound 27.


M Tengu Hunter [Flood Flourisher] 1

Grin double-mpves out of the hold to help back up on deck, urging Barrett to join him.

Handle Animal DC12: 1d20 + 7 ⇒ (6) + 7 = 13


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 27

Dodging the scimitar swing from the sailor in front of him, Heskavar then attacks them in turn.

Bite: 1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1
Trident: 1d20 + 3 ⇒ (17) + 3 = 20
Damage (P): 1d8 + 3 ⇒ (5) + 3 = 8


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Ignoring the sailors turning to face him, and seeing Grin and Barret coming up, Shad says Im for that priest on the forecastle

and he heads up the stairs heading straight to the priest...

double move


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 28 - Against The Blood Queen

Munir intends to double move onto the other ship and down into its hold, looking for the "wand of healing" Shad announced.


Male Human Priest of Nera 1 | HP 4/11 | AC 13 (FF:10 , Touch:13) | F: +5, R: +2, W: +0| BAB: +0, CMB: +3, CMD: 13 | Init: +0 | Perc: +4 | Speed 30ft

"There's still more of them?" Markus says as he follows the Sahagin out of the hold.

Double Move


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 27
Grin double moves.

Ganymeades grabs the wand and moves bringing it towards Munrir who begins to move across the ship top.

Heskavar finishes the pirate he was fighting with a stab, knocking his limp form off the stairs.

Zeebu and Markus both move out of the hold as well. Markus- I put you back on the main deck, but that's only 6- you can move the other 6 before your next action

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7, down but stable
12. Billigup 17
13. Munrir
14. Markus 6
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia

Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 13/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: -8/14
Oreanna 10/10
Shad: 9/12

Damage Done:
Sailor shipmate by Heskavar: -10
Priest -27, Bull's Strength
Tengu Priest: bless
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless

That brings up everyone for Round 28!


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Billy fights the pirate in front of him as fiercely as he can, the frog man dancing around the pirate in an acrobatic dance.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d4 - 1 ⇒ (4) - 1 = 3


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad assaults the priest. The Cleric deft avoids the two claw strikes, but cant get out ofthe way of Shad's bite as the Sahuagin feels blood running between his teeth again and chuckles.

claw 1: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 3 ⇒ (3) + 3 = 6
claw 2: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (1) + 3 = 4


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 28 - Against The Blood Queen

Munir crosses to the other ship and takes the wand from the gilman swashbuckler.

Action Economy:
Standard: taking wand; Move: 30' ending adjacent to Ganymeades (per map); Swift: none; Free: none.


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 28

Heskavar once again takes a very defensive position as he waits for the next pirate to come up.

Taking the total defense action.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending Grin (Ganymeades?), Zeebu, Markus, Cordelia


Male Human Priest of Nera 1 | HP 4/11 | AC 13 (FF:10 , Touch:13) | F: +5, R: +2, W: +0| BAB: +0, CMB: +3, CMD: 13 | Init: +0 | Perc: +4 | Speed 30ft

Markus tromps over the plank and catches the pirate fighting Billigup unawares with his mace.

Clobber Him!: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

The priest smiles through uneven teeth. "You alright there, Billy?"


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

"These men fight well! Far better than I expected!" There is a shaken confidence in the Grippli's voice for only a moment before he gives a determined nod. "The greater the challenge, the greater the glory, no?"


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

As before GM, there is nothing I can really do.


M Tengu Hunter [Flood Flourisher] 1

Grin steps up to support Billigup and strikes, commanding Barret to follow suit.

Nodachi Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Handle Animal DC10: 1d20 + 7 ⇒ (8) + 7 = 15

Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 28
Shad rips into the Priest, but only gets a single bite in successfully.

Grin steps up to the veteran buccaneer, but misses, with the croc landing a bite.

The veteran buccaneer takes aim at the croc, trying to retaliate:
MWK Scimitar: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 a nasty stab!

In the hold, a new challenger rushes at Heskavar- a veteran buccaneer:
MWK Scimitar: 1d20 + 6 ⇒ (2) + 6 = 8 miss!
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The smuggler maneuvers towards the priest.

Zeebu fires at the buccaneer
Crossbow: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 ⇒ 6 miss!

Biligup swings valiantly, but misses.

Munrir retrieves the wand!

Markus gets a good smack in on the buccaneer!

The Tengu tries to stab Shad:
Rapier: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 hit!
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Myrsko 11, down but stable
6. Zeebu 11
7. Pirate Officers 10
8. Nathaniel 7, down but stable
9. Billigup 17
10. Munrir
11. Markus 6
12. Pirate Priests
13. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: -8/14
Shad: 5/12

Damage Done:
Tengu Priest: -4, bless
Smuggler on deck: bless
Veteran Buccaneer: -18, Bull's Strength, bless

And that will bring everyone up for Round 29!


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 29 - Against The Blood Queen

Munir calls out to the spirit of the wand in a soft growl, coaxing it to heal his wounds. Once healed, he draws the ancient warhammer from his back and surveys the battle.

Keep fighting, friend Biligup!

wand, cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Standard: using wand; Move: drawing weapon; Swift: none; Free: none.

Not sure whether Oxnard's "Status" column or some folks' headers aren't up to date for hit points. If anyone besides Nathaniel and Myrsko needs healing, please let me know :)


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 29

Going back on the offense now that there is another opponent in front of him, Heskavar bites down at him before stabbing down with his trident.

Bite: 1d20 + 3 - 5 ⇒ (5) + 3 - 5 = 3
Trident: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (P): 1d8 + 3 ⇒ (1) + 3 = 4

So far I am not in need of healing, although i wouldn't mind some assistance in dealing with the pirates that I'm currently blocking from coming upstairs.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

My status should have been up to date as of the end of round 28/start of 29


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup will roll out of the way of one of the pirate's attacks, flanking behind him before drawing his blade up once more. As his comrades strike and force the foe on the defensive, he thrusts his blade once more and seeks an opening in their defense.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23Damage: 1d4 - 1 ⇒ (2) - 1 = 1


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko is down at -1 and stable. He’s also reckless enough to try using that wand of shocking grasp wherever it is. If someone could point him towards it once he’s up, I’d appreciate it.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nathaniel lies on the deck. Neither the commotion, or the ocean seem to be really bothering the Were-Shark.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending Shad, Grin, Zeebu, Markus with Cordelia in delay


Male Human Priest of Nera 1 | HP 4/11 | AC 13 (FF:10 , Touch:13) | F: +5, R: +2, W: +0| BAB: +0, CMB: +3, CMD: 13 | Init: +0 | Perc: +4 | Speed 30ft

Keep Clobberin': 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Markus swings as the crocodile keeps the pirate distracted.


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad hisses at being flanked by the priest and the p[irate and continues to go after the more dangerous one. and once more it seems only his bite is effective

attack claw 1: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 3 ⇒ (1) + 3 = 4
attack claw 2: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (2) + 3 = 5


M Tengu Hunter [Flood Flourisher] 1

Grin steps over and orders Barrett to step into a flanking position.

Handle Animal DC 12: 1d20 + 7 ⇒ (10) + 7 = 17

Nodachi Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Gator Bite: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 29
Shad manages again to only bite the tengu priest.

Grin's strike drops the veteran bucaneer, tearing clean through him.

The bucaneer on the steps slashes at Heskavar:
Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 miss!

The smuggler fighting shad tries to strike again:
Scimitar: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage: 3d6 ⇒ (3, 5, 3) = 11 miss!

Heskavar misses with his bite, but stabs the buccaneer with his trident.

Biligup has to move to get to another pirate, with his target killed.

Munrir heals himself!

The Tengu Priest squawks as he tries to cast:
Casting Defensively DC 17: 1d20 + 8 ⇒ (14) + 8 = 22
Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10

With Grin having finished one pirate, Markus uses the cover of the fog to position against the next but misses.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Myrsko 11, down but stable
6. Zeebu 11
7. Pirate Officers 10
8. Nathaniel 7, down but stable
9. Billigup 17
10. Munrir
11. Markus 6
12. Pirate Priests
13. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: -1/8
Munrir: 6/11
Nathaniel: -8/14
Shad: 5/12

Damage Done:
Tengu Priest: bless
Smuggler on deck: bless
Buccaneer fighting Heskavar: -4

That will bring up round 30


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 30 - Against The Blood Queen

Hammer in one hand and wand in the other, Munir lopes across the decks to where Cordelia stands and Myrsko lies, ready to defend the former and heal the latter.

Sorry Myrsko, I miscounted squares last round, it's a double move to end adjacent to you so no healing 'til next round :(


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup strikes at the nearest threat to him.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d4 - 1 ⇒ (4) - 1 = 3


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 30:

Heskavar stabs down at the pirate on the stairs below him, before leaning down to try and bite at them.

Trident: 1d20 + 3 ⇒ (15) + 3 = 18
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 - 5 ⇒ (8) + 3 - 5 = 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 30
Scimitar: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The pirate fighting Heskavar misses and finds himself stabbed in the stomach!

Biligup misses.

Munrir moves across the ship to Myrsko.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers

4. Heskavar 15
5. Myrsko 11, down but stable
6. Zeebu 11
7. Pirate Officers 10
8. Billigup 17
9. Munrir
10. Markus 6
11. Pirate Priests
12. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: -1/8
Munrir: 6/11
Shad: 5/12

Damage Done:
Tengu Priest: bless
Smuggler on deck: bless
Buccaneer fighting Heskavar: -13

Pending Shad. Grin, Zeebu, Markus, with Cordelia in delay; pending resolving pirates on the deck until Shad/Grin have gone


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad continues his assault on the priest. This time the Pirate Priest isnt so lucky....

claw attack 1: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (1) + 3 = 4
claw attack 2: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 3 ⇒ (4) + 3 = 7


M Tengu Hunter [Flood Flourisher] 1

Grin double moves, commanding Barret to follow.

Gandle Animal DC12: 1d20 + 7 ⇒ (5) + 7 = 12

Barret does, but he grumbles about it.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 30
Shad hits the priest twice, narrowly missing with one claw.

Grin and his croc move.

With Markus gone, retconning Biligup into flanking which makes his attack a hit for 3 damage on the smuggler on the deck

The smuggler attacks shad:
Scimitar: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
Damage: 3d6 + 1 ⇒ (1, 1, 1) + 1 = 4 hit!

The Priest tries to finish the Sahuagin off:
Rapier: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Myrsko 11, down but stable
6. Billigup 17
7. Munrir
8. Pirate Priests
9. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: -1/8
Munrir: 6/11
Shad: 1/12

Damage Done:
Tengu Priest: -14 bless
Smuggler on deck: -3, bless
Buccaneer fighting Heskavar: -13

That brings up everyone for Round 31


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad grimaces at the strike and pinned between two enemies he does what he knows...attacks. His claws miss as he painfully strikes. But his bite is solid and bites the priest again on the shoulder....deeply

attack claw 1: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 3 ⇒ (2) + 3 = 5
attack claw 2: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 3 ⇒ (4) + 3 = 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending Grin, Heskavar, Biligup, Munrir, and potentially Myrsko if Munrir gets him back up (likely)


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 31 - Against The Blood Queen

Munir again coaxes the spirit of his wand, this time touching it to Myrsko. When the man regains consciousness, the gnoll points to the fallen swash-sorcerer nearby. "He had an electric *YIP!* wand." He then turns and crosses the deck into the foggy battle.

"For Zailor! *YIP!*YIP!*"

wand of cure light wounds, Myrsko: 1d8 + 1 ⇒ (3) + 1 = 4

Action economy:

Standard: use wand of cure light wounds on Myrsko; Move: 30' into fog, per map; Swift: none; Free: speaking.


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Billy watched as the pirates continued to cut and strike against the fierce Sahuagin, keeping him pinned between them. The young Grippli struck as true as he could, trying to keep the enemy knocked away and bring this foul pirate down.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24Damage: 1d4 - 1 ⇒ (2) - 1 = 1


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 31

Heskavar continues attacking the sailor below him.

Trident: 1d20 + 3 ⇒ (8) + 3 = 11
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10
Bite: 1d20 + 3 - 5 ⇒ (3) + 3 - 5 = 1
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 31
Shad hits the Priest again.

The pirate flanking Shad attacks:
Scimitar: 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 and misses!

The pirate fighting Heskavar attacks:
Scimitar: 1d20 + 3 ⇒ (9) + 3 = 12 and misses!

Heskavar fights on, but doesn't manage to hit the pirates he is fighting!

Biligup stabs at the pirate he is fighting, striking his knee!

Munrir heals Myrsko who wakes up!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Billigup 17
6. Munrir
7. Myrsko
8. Pirate Priests
9. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: 3/8
Munrir: 6/11
Shad: 1/12

Damage Done:
Tengu Priest: -21 bless
Smuggler on deck: -4, bless
Buccaneer fighting Heskavar: -13

Pending Grin, Myrsko, Cordelia in delay, and the Pirate Priest here


M Tengu Hunter [Flood Flourisher] 1

Grin swings at the priest, letting the injured alligator hang out behind him.

Nodachi Attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d10 + 4 ⇒ (7) + 4 = 11


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Round 31

Myrsko looks up at the strange dog-faced humanoid pulling a wand away from his chest. Warmth spread across his body as he first sat up, and then stood. Pain ached in his head and between his shoulders. Where -. What -. Ow! Drunk? Who’s where about elec-what? Myrsko reaches back to his shoulder blades, his mind struggling to comprehend. His fingers find blood as a sword wound closes up and as his eyes focus to take in the scene, his memories come rushing back. He has an electric wand!

Looking at the gnoll, he nods and quickly adds, ”Thanks for the pick-me-up, Munir.”, before dashing over to pick up the fallen wand.

I don’t remember where the wand is on the map, but I’ll head towards it.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 31
Grin misses.

Myrsko rises, sees the fallen pirate near him, and is able to snatch the wand of shocking grasp. it was close enough to where you dropped that you can snatch it this round

The Priest withdraws back, trying to get out of the mass of enemy bodies he finds himself surrounded by, climbing the masthead.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Billigup 17
6. Munrir
7. Myrsko
8. Pirate Priests
9. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: 3/8
Munrir: 6/11
Shad: 1/12

Damage Done:
Tengu Priest: -21 bless
Smuggler on deck: -4, bless
Buccaneer fighting Heskavar: -13

That brings up everyone for Round 32


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup continues to fight alongside the Sahuagin, doing little bits of damage with his careful strikes against the pirate. He is an excellent distraction though, ensuring the enemy stays focused on him.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21Damage: 1d4 - 1 ⇒ (2) - 1 = 1


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 32 - Against The Blood Queen

Munir touches the wand to the Shad and convinces it to heal the fierce sahuagin.

wand of cure light wounds, Shad: 1d8 + 1 ⇒ (8) + 1 = 9

Standard: activate wand of cure light wounds; Move: none; Swift: none; Free: none.


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Fighting for his life the Sahuagin continues his assault on the the pirate priest. and in a frenzy of attacks, 1 claw slices into the priests throat, while the other grips his forearm puncturing to the bone while he leans in to bite the priest in the face.

claw attack 1: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (4) + 3 = 7
claw attack 2: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 3 ⇒ (1) + 3 = 4

claw attack 1 crit confirm: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (1) + 3 = 4


Male Human Wizard (Spellslinger) 1 | HP 8/8 | AC 13 FF 11 T 13 | F +1 R +3 W +1

Myrsko moves to join the fight. He thrusts his wand at the remaining pirate, command the electricity from it. He looks at the tengu next to him. Hey Grin!

Melee touch w/ wand: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d6 ⇒ 1

Crit?: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

I added the +2 for flanking, but if he has metal armor or a metal weapon, it’s +3 more. And I can’t even remember if I can crit with a wand, but the check anyway.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 32
Munrir rushes over and heals Shad.

Seeing the Priest flee, Shad follows as soon has he's been healed and with a single nasty swipe of his claw fells the priest!

the final pirate on the deck, tries to stab at Biligup:
Scimitar: 1d20 + 3 ⇒ (14) + 3 = 17 miss!

While in the hold, the Buccaneer continues to try to hit Heskaver:
Scimitar: 1d20 + 6 ⇒ (9) + 6 = 15 miss!

Biligup strikes the pirate on the deck, and Myrsko hits him with a particularly well placed wand strike!
Crit Lightning Damage: 1d6 ⇒ 3

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates, Smugglers, Pirate Sailors, Veteran Buccaneers
4. Heskavar 15
5. Billigup 17
6. Munrir
7. Myrsko
8. Cordellia

Status:
Biligup: 12/12,
Grin:
Barrett: 4/13
Heskavar: 10/10
Markus: 11/11
Myrsko: 3/8
Munrir: 6/11
Shad: 10/12

Damage Done:
Smuggler on deck: -9, bless
Buccaneer fighting Heskavar: -13

Just pending Grin, Heskavar, (and Cordelia if she exits delay)


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 32:

Heskavar attempts to bite the pirate below him, before stabbing him in the chest with his trident.

Bite: 1d20 + 3 - 5 ⇒ (9) + 3 - 5 = 7
Trident: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirmation: 1d20 + 3 ⇒ (16) + 3 = 19 Probably?
Crit Damage (P): 2d8 + 6 ⇒ (7, 6) + 6 = 19 If not a crit, 10 damage.

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