The Crown of Oceana (Core Thread) (Inactive)

Game Master Nathanael Love

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LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Taking just a moment to look over the carnage that is playing out in front of his eyes Ganymedes takes a deep breath, steeling himself for what he knows comes next before rushing forward, once more into the melee, stabbing his trident at one of the pirates currently attacking a merchant.

trident: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 ⇒ 4

Parry and riposte:

parry: 1d20 + 6 ⇒ (19) + 6 = 25
riposte: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 ⇒ 4


M Tengu Hunter [Flood Flourisher] 1

Grin and Barrett attack yellow again, hoping to lay him low so they can move on to help the others.

Nodachi attack: 1d20 + 4 ⇒ (8) + 4 = 12
Nodachi damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6

Barret Bite attack: 1d20 + 5 ⇒ (18) + 5 = 23
bite damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 7

Nathaniel the Bull smiles widely at Blue.
You do realize that the tide has come in!

The Were-kin Shark 5' steps to Blue and introduces the pirate, sailor, idiot his teeth!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (14) + 4 + 1 + 1 + 1 = 211d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Divine Favor=4 Rounds; War Blessing +1 attacks/damage this round= 5 Rounds


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 7 - Against the Blood Queen - Initiative 2
Rowboat #2 original occupants: +1 morale attack and vs fear 4/10 rds remaining

The great unforgiving eye of Zailor glares down upon the fallen gnoll...

Stabilize DC10: 1d20 + 2 - 3 ⇒ (10) + 2 - 3 = 9
Takes 1 damage.


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu breathes deeply, and as he lets the air out - he lets another bolt fly.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 ⇒ 2


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana keeps looking for wounded sailors, hoping to ease their pain.

Heal: 1d20 + 1 ⇒ (6) + 1 = 7


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia, moving last, checks to see which remaining pirate looked to be the most dangerous, and threatening in the area. Scowling, she concentrates again on her magic, hurling an icy blast at the target.

Snowball Ranged Touch: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 3d6 ⇒ (3, 6, 5) = 14


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 6
Heskavar finishes summoning and begins climbing the grapple rope.

The eagle pecks at the dark blue bruiser, hitting him.

Round 7
Grin misses the bruiser he is fighting, but Barrett catches a bite of the man's leg, and the pirate goes down!

The sailor by the eagle swings at the merchant near him:
Scimitar: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 but misses.

Meanwhile, a shipmate near Nathaniel steps up and swings, but also misses the shark-kin!
Scimitar: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Ganymeades moves across and attacks the shipmate, but his trident is turned aside by the man's studded leather armor.

Biligup continues swinging, but his aim is off, distracted by the gnoll's wound.

The dark red boarding repeller, frustrated with the fog clears himself out to where he can see.

While the other backs up, readying an action to attack if Nathaniel pursues him. or another target enters his pike reach:

If melee enters pike range:

Readied Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Standstill: 1d20 + 10 ⇒ (12) + 10 = 22

Heskavar continues up the rope behind Shad, and the eagle gets another hit on the bruiser.

The spotter fighting biligup continues his assault:
Cutlass: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Hand ax: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 But both swings miss!

A spotter activates his own freeboter's bane and rushes to attack Myrsko:
Cutlass: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

While on the northern ship, the spotter there moves up and attacks Markus:
Cutlass: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
20%miss chance: 1d100 ⇒ 72

Stabilize: 1d20 ⇒ 18 Myrsko stabilizes.

Zeebu fires, hitting again. Assuming blue bruiser

Nathaniel shreds the pirate by him, killing the man!

Stabilize: 1d20 ⇒ 18 Markus stabilizes.

Oreana fails her heal check.

Cutlass: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Cutlass: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Cutlass: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The Bruisers move and attack Shad (missing), Nathaniel (whose shield catches the blow), and Ganymeades who easily turns the blow, but fails to capitalize with the riposte!

Stabilize: 1d20 ⇒ 16 Munrir stabilizes

Corellia moves out of the cloud and hits a pirate with a snowball!

Need a decision by you whether to move right or left and which target to actually hit

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11
11. Zeebu 11
12. Nathaniel 7
13. Markus 6
14. Oreana 4
15. Bruisers
16/17. Munrir & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 10/12
Markus: 5/11
Munrir: -3/11
Nathaniel: 9/14
Oreanna 5/10

Damage Done:
Dark blue bruiser: -4
Orange Bruiser by Billy: -7
Yellow Bruiser by Markus: -35, dying
Blue Boarding Repeller: -5
North Boarding repeller: -19, wielding only dagger
Spotter light green Green: -1
Spotter dark red: -8

Pending Shad and Coredllia's response on direction/target; everyone can start posting Round 8 actions though

All 3 negative HP PCs are currently stable.


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Munrir was down, leaving Biligup standing against the dangerous pirate in front of him. His limbs felt heavy and slow, drawing a scowl of annoyance from him. The others were busy fighting their own fights, how could he show the that the Grippli deserved to be part of the world's stage if he couldn't even handle a simple pirate?

Throwing his doubt to the side and narrowly dodging the bruiser's blow again, he dashed back in with another opening to try and strike deep.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 - 1 ⇒ (3) - 1 = 2


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 8

Nathaniel rips the throat out the Blue pirate; while watching the Gold pirate shakily miss him.
You may want to step overboard, bub!

Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 111d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

The disappointed Were-shark steps 5' north.

Divine Favor=3 Rounds; War Blessing +1 attacks/damage this round= 4 Rounds


M Tengu Hunter [Flood Flourisher] 1

Grin steps up to attack the spotter who brought down Markus, clicking at Barret to follow his lead and attack as well.

Nodachi attack: 1d20 + 4 ⇒ (6) + 4 = 10
Nodachi damage: 2d8 + 4 ⇒ (4, 2) + 4 = 10
Handle Animal dc10: Attack: 1d20 + 7 ⇒ (10) + 7 = 17

Barret Bite attack: 1d20 + 5 ⇒ (7) + 5 = 12
bite damage: 1d6 + 3 ⇒ (4) + 3 = 7

....both of them furiously eviscerating the air around their target.


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Probably hurting the pirate all on his own (right) I think so that I don’t take melee penalties since I don’t have precise shot


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Rd 7

Shad continues up the rope.

climb: 1d20 + 7 ⇒ (14) + 7 = 21 vs DC 5

Rd 8
Reaching the top he can see a pirate ready to attack and reaches over the edge with a clawed hand, grabbing the rail, and flipped over and rolled past the Pirate but lost his footing opening him up to attack, spinning and slashing out with a clawed hand.

acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
claw attack: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 3 ⇒ (3) + 3 = 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 7
Shad reaches the top of the railing and climbs aboard the deck.

Cordelia tracks out of the fog and launches her snowball at the boarding repeller who is unengaged, killing him!

Round 8
Shad swings at the bruiser, but misses the nimble pirate. climb check previous round was good enough to be fully on the deck, so no AOO/acrobatics needed here

Grin and Barrett miss their target.

Biligup stabs the light greenspotter fighting him.

Meanwhile, the other repeller takes the chance to stab at Nathaniel:
boarding pike: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9 miss!

The spotters attack Biligup:
Cutlass: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Handaxe: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Miss and miss!

The spotter cries out and attempts to return attacks against the croc who bit his leg:
Cutlass: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Miss Chance: 1d100 ⇒ 26
Handaxe: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Miss Chance: 1d100 ⇒ 64
Cutlass Confirm: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The cutlass catches the croc!

Nathaniel misses.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 10/12
Grin:
Barrett: 6/13
Markus: 5/11
Munrir: 2/11
Nathaniel: 9/14
Oreanna 5/10

Damage Done:
Dark blue bruiser: -4
Orange Bruiser by Billy: -7
Yellow Bruiser by Markus: -35, dying
Blue Boarding Repeller: -5
North Boarding repeller: -35, wielding only dagger, dying
Spotter light green Green: -3
Spotter dark red: -8

Pending in bold above- Ganymeades, Heskavar, Zeebu, Oreanna, and Cordelia (and pending bruisers till after Ganymeades acts)


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

since Shad didnt need to make an acrobatics check could he have gotten his full natural attack? 2 claws and a bite?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

@shadYes, so go ahead and make those as well


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes once more thrust his trident at the pirate standing in front of him.

trident: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 ⇒ 6

Shifting his weight he prepares to once more parry the first attack that comes in at him.

parry&riposte:

parry: 1d20 + 6 ⇒ (13) + 6 = 19
riposte: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 ⇒ 4
1/3 panache left after this parry


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

The first claw missed the nimble pirate and Shad slashed out with his second and snapped his jaws at the human and felt the blood of the human gush into his mouth

2nd claw: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 3 ⇒ (4) + 3 = 7
bite confirm crit: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (2) + 3 = 5


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 8:

Eagle
The eagle claws and bites at the pirate it had been targetting. The bird then flaps over to the side slightly so as to not need to land on the deck.

Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 2
Talon 1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 1
Talon 1: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2

Five foot stepping with fly speed after attacking the same target as last round.

.

Fang
Still with nothing to attack, Fang continues his circles.

.

Heskavar:
Heskavar attempts to climb up the remaining length of rope.

Climb: 1d20 + 1 ⇒ (12) + 1 = 13

Would this be enough to get onto the surface of the deck to the left of the two pirates? Or are they blocking Heskavar's ability to climb onto the ship?


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu insists, shooting the closest enemy he can see with his crossbow.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 ⇒ 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 8
Shad rips into the bruiser, tasting his blood and splattering it with his claws.

Ganymeades' Trident connects, thanks to the eagle distracting his opponent. Not sure exactly how the timing lines up here, but I'll give the +2 for flank here

The eagle connects with one attack as well, and Heskavar pulls himself fully onto the deck! Yes, that will be enough to clear up to the top

Zeebu takes aim at the bruiser fighting Ganymeades and the eagle, and places a crossbow bolt in the man's thigh!

The Bruisers attack!

At Ganymeades:
Cutlass: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 He turns aside the blow easily, then responds with a deep cut on the pirate!

At Shad:
Cutlass: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Miss!

At Nathaniel:
Cutlass: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Miss!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 10/12
Grin:
Barrett: 6/13
Markus: 5/11
Munrir: 2/11
Nathaniel: 9/14
Oreanna 5/10

Damage Done:
Dark blue bruiser: -21
Orange Bruiser by Billy: -7
Red Bruiser by Shad: -18
Blue Boarding Repeller: -5
Spotter light green Green: -3
Spotter dark red: -8

Just pending Oreana and Cordellia for Round 8; people can start posting round 9 actions


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana continues to try to save the lives of the downed merchants.

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

Since Oreana has almost no combat skills at lower levels, she'll keep helping the unconscious-dying merchants.


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Yeah fights like this are really rough on casters. There isn't a lot I can really do tbh

Encouraged by her success, Cordelia attempts to target the closest pirate with her acid magic.

Acid Splash: 1d20 + 1 ⇒ (1) + 1 = 2


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup, seeing as his original target had fled and the green spotter had closed to engage, readied his rapier to fight. He tried his best to keep an eye on the rest of his comrades though, ready to hop, skip, and jump to their defense.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 - 1 ⇒ (2) - 1 = 1


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad continues to harry his opponent with claw and tooth., The Pirate avoided 1 of the claws, but Shad grabbed an arm with the other, his claws raking bloody furrows in it as he pulled him near to sink his fangs into the humans shoulder. The pirate jerked free and Shad showed a bloody grin at the human foe.

claw attack 1: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 3 ⇒ (4) + 3 = 7
claw attack 2: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (3) + 3 = 6
bite attack: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (2) + 3 = 5


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes remains focused on the same target, once again attempting to skewer the man.

trident: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 ⇒ 4

Parry:

parry: 1d20 + 6 ⇒ (9) + 6 = 15

last point of panache spent for the parry


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 9

Nathaniel heaves a sigh, as he is approached by multiple pirates.
This will not end well!
The Were-shark glances quickly around for any reinforcements; but he only sees chaos and down companions.

He turns his blue eyes to Gold pirate.
No chance that you forgot the stove on at home; or something?

Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 = 121d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Nathaniel is found wanting....he takes a 5' step; and retrieves his boarding axe.

Divine Favor=2 Rounds; War Blessing +1 attacks/damage this round= 3 Rounds


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 8
Oreana checks another merchant, but this one too has already expired.

DC 12 Perception while checking him:
This poor merchant was run through too quickly to use it, but he has a potion marked "cure" tucked at his belt. Potion Cure Light Wounds

Coredlia misses with an acid splash.

Round 9
Shad tears into the bruiser with two more brutal claw shreds.

Ganymeades swings, but the agile pirate this time avoids his blow.

Nathanoel misses, then steps back.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15

8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 10/12
Grin:
Barrett: 6/13
Markus: 5/11
Munrir: 2/11
Nathaniel: 9/14
Oreanna 5/10

Damage Done:
Dark blue bruiser: -21
Orange Bruiser by Billy: -7
Red Bruiser by Shad: -29
Blue Boarding Repeller: -5
Spotter light green Green: -4
Spotter dark red: -8

Pending the bold above, and resolving pirates for round 9


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nathaniel braces for impact....


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana sighs, sad that this one is also already dead. To her surprise, she notices a healing potion and quickly grabs it and stores it on her own belt.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


M Tengu Hunter [Flood Flourisher] 1

Grin steps over and strikes, hooting at Barret to move into a flank.

Nodachi: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17
Handle Animal DC 12: 1d20 + 7 ⇒ (1) + 7 = 8

Injured and ornery, Barret ignores Grin but keeps on doing what he was doing, striking out at the pirate who injured him.

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Friendly neighborhood gnoll reminder: bless on Rowboat #2 original occupants (+1 morale attack and vs fear) lasts through Round 10.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 9
Grin connects with the spotter, and chops the pirate down!

The sailor in black continues to hack at the merchant in front of him.
Falchion: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9 and the merchant goes down!

Stabilize: 1d20 ⇒ 12

the boarding repeller steps up to attack Nathaniel:
Boarding Pike: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

A nasty hit wounding the Shark kin deeply!

Oreana secures the potion, and stands up. I assume you have a move action still here so you can reposition before your round 10 action

Seeing the repeller having Nathaniel in hand, the bruiser crosses the plank to face down Grin!
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15 he nimbly avoids any attack from the Tengu!

Cutlass: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The bruiser fighting the eagle and Ganymeades turns and slashes the bird out of the air! It will still get attacks before being slain

The other bruiser attacks shad:
Cutlass: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 a hit!

Status and Turn Order:

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 10/12
Grin:
Barrett: 6/13
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 5/10
Shad: 8/12

Damage Done:
Dark blue bruiser: -21
Orange Bruiser by Billy: -7
Red Bruiser by Shad: -29
Blue Boarding Repeller: -5
Spotter light green Green: -4
Spotter dark red: -25, dying

Still pending Round 9 from Heskavar, Zeebu, and Cordelia and holding off resolving the spotters until Haskavar's action


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

The cecaelia does a quick side step, pulling the bow to his hands as he quick reloads and shoots once again against the closest enemy.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 ⇒ 4


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Didn't get to post my final Round 8 action for Heskavar, he would have equipped his shield (as he couldn't have had it equipped while climbing the rope).

Round 9:

Eagle
The eagle flaps back into a flanking position with Gandymeades, before clawing and biting at the pirate in front of it.

Five foot stepping with fly speed before attacking the same target as last round.
Bite (+flank): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage: 1d4 ⇒ 3
Talon (+flank): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 ⇒ 1
Talon (+flank): 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d4 ⇒ 2

.

Fang
Still not doing anything...

.

Heskavar
Pulling out his trident, Heskavar shuffles to be on the side of the nearest pirate opposite of Shad, flanking them. He then jabs at them with his trident, hoping to get a good hit in.

Trident (+flank): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia moves up, and attempts to Acid Splash the closest enemy

Acid Splash: 1d20 + 1 ⇒ (1) + 1 = 2


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 9
The eagle gets in one bite before it is swatted out of the sky.

Heskavar moves to flank, but misses with a thrust, his shield and trident now equipped.

The spotter to the south swings at Biligup:

Cutlass: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Hand Axe: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Both miss!

While the other one turns to retaliate against Haskavar:

Cutlass: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Hand Axe: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 one hit!

Zeebu and Cordelia both miss with crossbow/acid splash respectively.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2
Status:
Biligup: 2/12
Ganymeades: 10/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 5/10
Shad: 8/12

Damage Done:
Dark blue bruiser: -22
Orange Bruiser by Billy: -7
Red Bruiser by Shad: -29
Blue Boarding Repeller: -5
Spotter light green Green: -4

That brings up the whole party again for round 10


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana who had moved towards the sailor that just felt due to his wounds, drags him away from the immediate combat before checking for its wounds.

Heal: 1d20 + 1 ⇒ (2) + 1 = 3

Obscuring mist will clear by the end of Round 12.


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu curses a little when he misses the shot, and pulls the lever for a new attempt. The tentacles underneath him seem to lift the arms a tiny bit as to help aim.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 ⇒ 6

From what I see on the map, targeting dark blue


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

The cutlass had slashed into Shad's shoulder and he felt a rage bulding and he saw red as he went into a Frenzy slashing out against The larger human who had dared slice open his skin. The Bruiser with fear in his eyes was busily keeping away from Shads attacks though 1 claw sliced into his neck.

Frenzy 10 R +2 St +2 Con 9R remaining -2AC

attack Claw 1: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 5 ⇒ (2) + 5 = 7
attack Claw 2: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 5 ⇒ (4) + 5 = 9
attack bite: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 5 ⇒ (1) + 5 = 6


M Tengu Hunter [Flood Flourisher] 1

Grin turns to his new opponent, Nodachi in hand, and strikes again. As he does so, he insistently clicks at his injured companion to attack as well.

Nodachi: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Handle Animal DC 12: 1d20 + 7 ⇒ (11) + 7 = 18

Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes thrusts his trident at the same target he has been focused on.

trident: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 ⇒ 1


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup continues to battle against one of the spotters, eager to join his allies but too wounded to risk letting the man get a free shot upon him.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Critical Confirm?: 1d20 + 7 ⇒ (9) + 7 = 16
Critical Damage: 1d4 - 1 ⇒ (3) - 1 = 2

oooOOooo, I think that may be a point of panache finally!


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 10

Nathaniel takes that last hit with a painfilled grimace. The Warpriest steps back yet another 5'.
He then spontaneously casts Cure Light Wounds.
no whammies, no whammies, stop!: 1d8 + 1 ⇒ (6) + 1 = 7

He then looks over at Blue.
You go your way; and I shall go mind?

He grins.

Divine Favor=1 Rounds; War Blessing +1 AC this round= 2 Rounds

AC 18


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 10:

Heskavar stabs at the pirate between him and Shad with his trident.
Trident (+flank): 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage (P): 1d8 + 3 ⇒ (4) + 3 = 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 10
Shad rages, striking out at the bruiser, hitting with his second attack who falls to the ground, disemboweled!

Turning to bite the spotter he misses.

Grin misses with his sword, but Barrett bites the bruiser good!

Ganymeades hits the bruiser!

The shipmate swings at Ganymeades:
Falcion: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8
Confirm: 1d20 + 2 ⇒ (15) + 2 = 17 A lucky strike gets in under Ganymeades' armor, but fails to catch his vital organs!

Biligup catches the spotter in front of him! Critical- regain 1 panache

The boarding repeller rushes across the deck to try to get to where the Adaro and Sahuagin are causing a stir on the deck.

Heskavar misses.

The spotter fighting Biligup attacks:

Cutlass: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Hand Axe: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Both miss!

While the one trapped between Heskavar and Shad attacks each once:

At Shad:
Cutlass: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Hit!

At Heskavar:
Hand Axe: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Miss!

Zeebu hits the bruiser by Ganymeades with a bolt to the gut!

The repeller moved away Nathaniel is able to safely heal himself.

Oreana checks on the man by her feet, but cannot find where the blood is flowing from him.

The bruisers attack!

At Ganymeades:
1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss!

At Grin:
1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 8/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 8/14
Oreanna 5/10
Shad: 4/12

Damage Done:
Dark blue bruiser: -29
Orange Bruiser by Billy Grin: -16
Red Bruiser by Shad: -37, dying
Blue Boarding Repeller: -5
Spotter light green Green: -7

Everyone can act for Round 11; I think Coredilia has an action from round 10 left she can take as well.


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

The fight continues onward and Biligup tries his hardest to fight back against the pirate he is stuck against. Knocking the blows to the side before ducking under the cutlass, the Grippli strikes out again with another fierce blow.

Higher levels cannot come fast enough...

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

As he goes to strike, the pirate's cutlass comes back in and he cuts his attempt short, just barely avoiding having his throat slit by the blade. He takes a step back though, trying to get closer to his allies to aid and be aided.

Taking a five-foot step. If the pirate swings at me, I will be using "Dodging Panache" to add my Charisma (+3) to my AC and will take another 5ft step back towards my allies. It'll eat up my panache.


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad eyes bloodshot with fury, felt the cutlass slice his skin. The frenzy burning in side him did not cloud his judgement He saw another pirate join his comrade and a sound came out of his mouth like boiling water. He glanced at The Wereshark at the base of the steps and he nodded towards the fallen and he said in Shark

shark:
Can you get some of them up?
before the frenzy of the fight continued.

he focused all of his attacks on the pirate who had struck him.

claw 1: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 5 ⇒ (3) + 5 = 8
claw 2: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 5 ⇒ (1) + 5 = 6
bite: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 5 ⇒ (4) + 5 = 9


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia attempts to Acid Splash again

1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (2) + 1 = 3


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 11:

Heskavar stabs his trident at the pirate that is between him and Shad. If Shad's attacks have felled that individual, however, he takes a moment to slide over to the next closest pirate to stab at them instead.

Trident: 1d20 + 3 ⇒ (13) + 3 = 16 +2 if flanking
Damage (P): 1d8 + 3 ⇒ (8) + 3 = 11

Attacking the pirate between Heskavar and Shad, or if Shad takes them down shifting to the nearby bruiser.

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