The Crown of Oceana (Core Thread) (Inactive)

Game Master Nathanael Love

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Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 11

Nathaniel gives a thumbs up to Blue; as the two do go their own way!

The Were-shark turns to listen to Shad, but he doesn't understand the words that are coming out of his mouth. Nathaniel then gives him a thumbs up; before advancing up the opposite steps to the bow, port, stupid ass of the ship, boat, vessel!

He takes some cover behind the pole, mast, wooden log that stands straight up. The Were-shark kin then yells at the Green pirate that has been a thorn in the grippli's side.

Hey, Asshat! Why not come here and feed me, Seymore!

Intimidate: 1d20 - 1 ⇒ (4) - 1 = 3

Nathaniel grins sheepishly...

Divine Favor=0 Rounds; War Blessing +10 speed this round= 1 Rounds


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 10
Cordelia continues to fire acid splashes, but her aim remains poor.

Round 11
Shad rakes the spotter before him with one claw attack.

The sailor by Ganymeades swings again:
Falchion: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 2d4 + 1 ⇒ (1, 2) + 1 = 4
and misses this time!

DM roll:

Stabilize: 1d20 ⇒ 10

The boarding repeller steps up and swings his pike at Heskavar:

Pike: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 6 ⇒ (2) + 6 = 8 But misses!

Heskavar runs the spotter between himself and Shad through and the man falls to the ground!

The remaining spotter fighting Biligup attempts to step forward onto the steps:
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Having moved nimbly enough he lets loose two more attacks at Biligup:
Cutlass: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Handaxe: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 But the swashbuckler easily dodges back out of the way!

Nathaniel moves and attempts unsuccessfully to taunt the pirate fighting Biligup.

Another acid splash from Cordelia misses her target. I don't think you've rolled more than a 5 on those!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 8/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 8/14
Oreanna 5/10
Shad: 4/12

Damage Done:
Dark blue bruiser: -29
Orange Bruiser by Billy Grin: -16
Blue Boarding Repeller: -5
Spotter light green Green: -7
[b]Spotter by shad: -19, dying[/s]

Pending Grin, Ganymeades, Zeebu, Oreana for round 11 and holding resolving the bruisers until Ganymeades and Grin have gone.


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana tries once more to stop the bleeding sailor from dying.

Heal: 1d20 + 1 ⇒ (11) + 1 = 12


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu steps ahead and then keeps aiming at the same target (Dark Blue) and shoots another bolt from his crossbow.

Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 PBS - now within 30 feet
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


M Tengu Hunter [Flood Flourisher] 1

Grin once again hoots at Barret to flank with him, waiting for the alligator to do so before he swings.

Handle Animal DC 12: 1d20 + 7 ⇒ (12) + 7 = 19
Nodachi: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16

Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Nodachi Confirmation: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Extra Crit Damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes once more stabs at his target

trident: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 ⇒ 4

He then takes a small step backwards, trying to create a little distance.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 11
Grin catches the bruises in front of him, and narrowly misssing the man's neck, he nonetheless stands staggered from the blow.

Ganymeades misses then steps back.

Zeebu takes the opening to put a bolt through that bruiser's eye and drop him to the deck! Killing blow for Zeebu, regen 1 Grist if missing

Oreana quickly stems the bleeding of the merchant at her feet.

The remaining Bruiser stumbles, trying to move into the mist away from Grin and Barrett. AOOs

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: 2/12
Ganymeades: 8/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 8/14
Oreanna 5/10
Shad: 4/12

Damage Done:
Dark blue bruiser: -35, dying
Orange Bruiser by Billy Grin: -32, staggered
Blue Boarding Repeller: -5
Spotter light green Green: -7

Everyone can post for round 12 now; Grin + Croc have AOOs at the staggered bruiser.


M Tengu Hunter [Flood Flourisher] 1

AoOs
Nodachi: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The two strike ineffectually and the bruiser gets away!


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia attempts another acid splash

Acid Splash: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d3 ⇒ 1


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad looks at the Pirate and sneers at him, blood dripping from his mouth. he says Look around you. Youre done for! It wont be long now. and the Sahuagin takes a potion from his belt and drinks it. The majority of the wounds heal as Shad shows that Blood frenzy doesnt mean stupid and he smiles menacingly at the Human.... He secures the spear and crossbow that had been trailing on kelp lines.

cure light wounds potion: 1d8 + 1 ⇒ (6) + 1 = 7


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 12

Nathaniel is grateful that Biligup seems too busy staying alive to notice his hiccup of an intimidation attempt. The Were-shark then moves closer to Green for a bit of a bite!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 91d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Divine Favor=0 Rounds; War Blessing +1 attack and damage this round= 0 Rounds


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

If only the little Grippli had noticed the failed attempt on the skinwalker's behalf to try and intimidate the pirate, they would have lessons. The little frog could be surprisingly intimidating for one so adorably sized.

Instead though, he continued to fight as hard as he could against the spotter and avoid his cutlass and axe. Rushing back in, he would stand over the fallen gnoll's body to protect it and put the pressure on the pirate as well.

Move 10ft to engage the pirate with some good ol' flanking bonuses.

Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Critical Threat: 1d20 + 8 ⇒ (6) + 8 = 14
Critical Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Maybe another point of panache


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 11
Both Grin and his companion miss as the pirate escapes their grasp.

Round 12
Shad drinks a potion, healing some of his wounds.

The shipmate steps around to reach Ganymeades again:
Falchion: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6 Miss!

Biligup swipes, stabbing the spotter well! Crit, regain panache

The boarding repeller ducks his head down and rushes at Heskavar! [oooc]Bull Rush with improved[/ooc]
CMB: 1d20 + 10 ⇒ (6) + 10 = 16
He succeeds in pushing the Adaro back, but only by five feet heskavar finding himself stopped by the railing!

The spotter swipes once at Biligup and once at Nathaniel:
Cutlass: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit!

Hand Axe: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 hit!

Confirm: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Hit, but not critical

So, Biligup is potentially down here, but just getting Panache back may have wanted to attempt the parry (would be hard, but I'll allow the attempt)

The staggered bruiser begins to move down the steps.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7

13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: -7/12, (or 2/12)
Ganymeades: 8/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 5/10
Shad: 11/12

Damage Done:
Orange Bruiser by Billy Grin: -32, staggered
Blue Boarding Repeller: -5
Spotter light green Green: -10

Pending Grin, Ganymeades, Zeebu, Nathaniel, Oreana, Cordellia


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

God Tier Parry?: 1d20 + 6 ⇒ (7) + 6 = 13

Biligup stabs the sailor in the side hard, bringing a victorious smile to his face. Yet the pirate spins with terrible speed and strength. He aims his buckler up high to parry the blow but the attack sweeps incredibly low, passing under the shield.

"Oh dear..." The young Grippli thinks moments before the cutlass catches him across the chest, ripping apart clothing and spraying red onto the bloodied deck. He stumbles back a few steps, the rapier falling from his hand, as he looks down.

"Huh, that's unexpected..." Biligup murmurs out before slumping against the fallen gnoll, his eyes desperately trying to stay open but failing before Nathaniel. "Go...get him...sharky..."

Failed the parry. That drops Biligup to a -7


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Unfortunately, Nathaniel blew his Round 12 attack.


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| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Oh, don't worry about it. Just wallow in the guilt that the tiny, adorable frog boy believes in you and you failed him :P


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

Ganymedes stabs his trident at the pirate in front of him yet again.

trident: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 ⇒ 7


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia misses with another acid splash

Acid Splash: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d3 ⇒ 2

1,1,3,2,3,6 as my last six attack rolls zzzz


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 12
Ganymeades stabs the sailor cleanly.

Nathaniel misses Sorry I missed this earlier.

Biligup takes the pirates blade deep to his side.
Stabilize: 1d20 ⇒ 7

Cordelia continues to have poor luck, the motion of the ships throwing off her aim.

The mist dissipates!

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2

Status:
Biligup: -7/12, dying
Ganymeades: 8/12
Grin:
Barrett: 6/13
Heskavar: 6/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 5/10
Shad: 11/12

Damage Done:
Orange Bruiser by Billy Grin: -32, staggered
Blue Boarding Repeller: -5
Spotter light green Green: -10
Sailor/Shipmate by Ganymeades: -7

Everyone can take their Round 13 actions now! Grin and Oreanna still have round 12 actions which by the map I assume are moves in some direction, and Zeebu still has a round 12 attack to make


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu keeps shooting at the closest enemy (or, if any enemy is disengaged in melee, at such) as if there was no tomorrow, hoping the combat is closer to a resolution.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Please add +1/+1 if within PBS
Damage: 1d8 ⇒ 3

Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Please add +1/+1 if within PBS
Damage: 1d8 ⇒ 6

For both rounds 12 and 13


M Tengu Hunter [Flood Flourisher] 1

Round 12
Grin moves to help out Nathaniel and squawks at Barret to attack the same target.
Handle Animal dc12: 1d20 + 7 ⇒ (8) + 7 = 15

Round 13
Once there, they attack! As the fight drsgs on, the enchantment the tengu had placed upon his blade fades.

Nodachi attack: 1d20 + 4 ⇒ (4) + 4 = 8
Nodachi damage: 1d10 + 4 ⇒ (10) + 4 = 14

Barret Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Bite damage: 1d6 + 3 ⇒ (4) + 3 = 7


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup's wound continues to ooze, more red spilling onto the deck.


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

I don't appear to have taken a round 12 action yet. I'll go ahead and do that now.

Round 12:

Heskavar grunts as he is pushed against the railing of the ship, not having expected the pike-wielding pirate to have tried that attack. Pushing away from the rail and finding his balance again, he steps back towards them, moving to where he can't as easily be pushed off the ship altogether nearly as easily. As he moves, he concentrates for a moment, after which his skin seems to thicken somewhat and shade slightly more towards green. He then stabs at the pirate with his trident.

Using Swift Action to activate Animal Focus, using the Turtle Focus to gain a +2 Natural Armor bonus to AC for 1 minute.

Trident: 1d20 + 3 ⇒ (7) + 3 = 10
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10

Animal Focus rounds remaining: 9

As the Boarding Repeller that Heskavar is fighting goes before him, I'll refrain from posting my next round until his actions (if any) are resolved.


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Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana moves back to her companions (Round 12 - double move) before channeling the energy of the sea to heal their wounds.

Sealord: 1d6 ⇒ 5

From her positioning, Ganymeades, Heskavar and Shad should heal 5.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 13

Feeling real lucky all of a sudden, the Were-kin attempts to tear into Green!
Melee Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (5) + 4 = 9

Nathaniel would like to lean into a Flank with the smiling crocodile?

The Warpriest then steps back 5' to cast another War Blessing!
10 rounds=war blessing +1 to AC this round


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Cordelia tries again

Attack: 1d20 + 1 ⇒ (6) + 1 = 7

Unreal


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 12
Grin and Oreanna move.

Zeebu fires, hitting the bruiser that was fleeing down the stairs, taking advantage of the target outside melee combat, and he falls to the ground!

Sorry I missed you Heskavar

Heskavar concentrates to harden his skin with his animal focus, then stabs at the repeller with his trident, but the point clanks against the studded leather armor.

Round 13
Grin and Barrett make it across to the other side, and stab the remaining pirate there, but only the croc succeeds in biting, and the pirate goes down!

Falchion: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6 Miss!

Stabilize: 1d20 ⇒ 5 Biligup does not stabilize.

The boarding repeller backs up, and swings at heskavar:
Boarding Pike: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 6 ⇒ (8) + 6 = 14 miss!

Zeebu takes aim at the remaining pirate fighting Ganymeades and catches him in the gut, dropping him!

Oreana invokes the Sea god's power, and heals her aquatic companions! I believe that brings Shad, Heskavar, Oreanna, Ganymeades all back to full

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia 2Status:
Biligup: -8/12, dying
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 10/10
Shad: 12/12

Damage Done:
Orange Bruiser by Billy Grin: -35, dying
Blue Boarding Repeller: -5
Spotter light green Green: -17, dying
Sailor/Shipmate by Ganymeades: -13, dying

Pending bold in Round 13 still; only the boarding repeller is left on the deck- but you know there is fighting in all of the underdeck/behind door compartments of both ships. Coredllia and Nathaniel had target killed ahead of their actions in the round so they can switch.


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

I can switch targets but a 7 is still a miss though so I don't think it changes much :(


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I don't think there are any left within range of you Cordelia so I assumed you probably would switch to a move


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad felt the potion easing the pain in his body and then a sprinkle of belessed water had washed the remaining injuries away and his grin was without mirth but far more sinister as he looked at the sailor with menace. He was prey.

The Frenzy still upon him he rushed forward towards the human If he has a reach weapon he gets an AoO

He slashed out with a claw, feeling it slice through skin. he caught the gaze of the pirate...he said simply Ill enjoy eating you

claw attack: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 4 ⇒ (2) + 4 = 6


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 13 retcon

Nathaniel heaves a sigh of relief as the last pirate finally drops. He then frowns when he notices one left; and the sounds of trouble downstairs, below floor, underdeck.
Looks like we aren't done yet!

The Were-kin noticed the healing aura on the other boat, ship, vessel. He points at Oreana.
Let's hope that she can do that for us too.

He double moves over toward her.
Excuse me, ma'am. But we have had the snot kicked out of us; and it is looking like more will be kicked out downstairs, underdeck, down there.
He points at the stairs leading down below.
Would ya have another of those beautiful auras left?

He does his best to look as pleasant as a Were-shark can look....


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

Ah gotcha. Yep, I'll definitely move a bit closer instead now that there are no targets in range.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 13
Shad rushes in and the repeller swings at him:
AOO: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
But the pike goes wide and Shad tears into him!

Nathaniel and Cordelia move.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia

Status:
Biligup: -8/12, dying
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 10/10
Shad: 12/12

Damage Done:
Blue Boarding Repeller: -11

Everyone can act for Round 14 now; Heskavar and Ganymeades still have round 13 actions available as well


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Dying: 1d20 - 6 ⇒ (9) - 6 = 3

The little frog's body begins to grow a little colder...

Failed the stabilization check. I am at -9.


Female Aquatic Elf CG Blood Arcanist (Aquatic Bloodline) 2 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: +0, R: +1, W: +3 | Init: +1 | Perc: +4 | Speed 30ft | Senses: Darkvision 60 ft | Active conditions: none

I don't get access to Stabalize Biligup sorry :(

Cordelia fires off a desperation Snowball at the nearest enemy, throwing caution to the wind since the battle seemed to be wrapping up.

Snowball: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 3d6 ⇒ (1, 4, 4) = 9


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

With no enemies nearby and no one else in danger, Oreana crosses the plank into the other ship and upon noticing Biligup she rushes for him.

Double Move. Oreana can't heal Billy with magic (as he neither has the aquatic nor water subtypes), but she'll try to provide first care on the next turn.

Heal: 1d20 + 1 ⇒ (16) + 1 = 17 <- only next turn


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 13:

Heskavar slides to the side of the the boarding repeller, moving to get closer to a flanking position with Shad before turning and stabbing with his trident.

Trident: 1d20 + 3 ⇒ (9) + 3 = 12
Damage (P): 1d8 + 3 ⇒ (5) + 3 = 8

Animal Focus Rounds: 8

.

Round 14:

If the boarding repeller is still alive:
Heskavar stabs at the the pirate in front of him. If his blow strikes him down, he slides as close as he can towards the nearest entry to the inside of the ship.

Trident: 1d20 + 3 ⇒ (3) + 3 = 6
Damage (P): 1d8 + 3 ⇒ (4) + 3 = 7

If the boarding repeller isn't alive:
Heskavar moves as far as he can towards the nearest entry to the inside of the ship.

Capable of moving 20 feet.

[ooc]Animal Focus Rounds: 7


M Tengu Hunter [Flood Flourisher] 1

Grin double moves to menace the last remaining enemy, letting out a sharp whistle to instruct Barret to follow him. To the pirate, he says, "Do you just want to end up like the rest of your mates?"

Handle Animal DC12: 1d20 + 7 ⇒ (11) + 7 = 18


LGMedium gilman swashbuckler 1| HP 12/12 |AC: 18 FF: 15 Touch: 13 CMD: 14 FCMD: 11 | Initiative +3 | Fort: 2 Ref: 5 Will: 0 | Speed 30ft

With the vast majority of the pirates on deck taken care of Ganymedes walks over to the steps that lead below deck, giving the area a quick look to see how the battle below decks is going.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 13
Ganymeades runs and looks own the stairs.
Map is on the next slide; this is a flat interior- just using the map for shape so ignore the stairs/hazards other than the stairs down

Heskavar swings and misses.

Round 14

Grin moves across to the boarding repeller and Heskavar/Shad.

The boarding repeller, finding himself penned in, drops his pike and drawing a dagger stabs at Heskaver:
Dagger: 1d20 + 9 ⇒ (2) + 9 = 11
Damagbe: 1d4 + 3 ⇒ (1) + 3 = 4 Miss!

Heskavar again swings, but misses.

Oreana moves, and meets Nathaniel who is carrying a bleeding Biligup. She stabilizes his wounds. Kind of moved you three to meet in the middle there and have Oreana stabilize him in this round.

Cordelia whips a snowball at the last pirate on the deack, the boarding repeller, and she hits him, but the man stays on his feet.

Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7

13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia

Status:
Biligup: -9/12, stable
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 10/10
Shad: 12/12

Damage Done:
Blue Boarding Repeller: -20

Pending Shad, Ganymeades, Zeebu, and Nathaniel in Round 14


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Round 14

Looking at Oceana, as she administers First Aid to Billy,
Excuse me, ma'am. But we have had the snot kicked out of us; and it is looking like more will be kicked out downstairs, underdeck, down there.
He points at the stairs leading down below.
Would ya have another of those beautiful auras left?

He does his best to look as pleasant as a Were-shark can look....

Delaying to see if we can gather for a channel?


N| Male| Sahuagin | 2nd Slayer| Sahuagin 20/20| AC:16 (F-20) (FF13/T13)F-17| FO:+5 RE:+6 WL:+2|Initiative: +7| Perc:+7| Stealth: +8

Shad slides a little to his right positioning the Repeller into a flank and then cuts loose.. The Pirate was dancing around avoiding what he could but for certain 1 claw sliced across the humans chest.

Claw Attack 1: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 5 ⇒ (4) + 5 = 9
Claw Attack 2: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 5 ⇒ (2) + 5 = 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 14
Shad rips into the boarding repeller, and the pirate falls down under the slash of his claw.

For a second, the deck is quiet, but you can hear commotion below decks where Ganymeades is looking, and in the cabins as well- you fear (on the pirate ship) more are about to spill out onto the deck, and (on the merchant ship) that there are still battles being fought!

Turn Order/Status:

1. Shad 25
2. Grin 22
3. Sailor Shipmates 21
4. Ganymeades 18
5. Billigup 17
6. Pirate Sailors 17
7. Boarding Repellers 15
8. Heskavar 15
9. Spotters 13
10. Myrsko 11, down but stable
11. Zeebu 11
12. Nathaniel 7
13. Markus 6, down but stable
14. Oreana 4
15. Bruisers
16/17. Munrir (down but stable) & Cordellia

Status:
Biligup: -9/12, stable
Ganymeades: 12/12
Grin:
Barrett: 6/13
Heskavar: 10/10
Markus: 5/11
Munrir: 2/11
Nathaniel: 1/14
Oreanna 10/10
Shad: 12/12

Ganymeades, Zeebu, Nathaniel still have actions in round 14; can start posting round 15 actions as well- staying in initiative despite no current engagement.

Added some markers to try to show the entrances to the four cabins


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Oreana looks a bit embarassed at Nathaniel's request. "Sorry, but it doesn't work like you think... my power comes from the sea and it helps only those with a connection to it..."

Oreana's channel heals only those with either the Aquatic or Water subtypes. It helps about half the party, but not all of them, which is still quite good considering she is a druid and not a cleric.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nathaniel takes out a mirror. He sees a good-looking, badly beaten shark winking back at him. He turns to look around at the other injured Aquatic Prince's team.
May be worth a go...

The Were-Shark grins.

I thought--during recruitment--that your build was/is fantastic!


Male N Adaro Hunter (Aquatic Beastmaster) 2 | HP: 18/18 | AC: 17 (10 T; 17 FF) | CMB: +4; CMD: 14 | Fort: +5; Ref: +3; Will: +1 | Init: +0 | Per: +6; SM: +2 | Speed 10ft; Swim 50ft (35ft in armor) | Darkvision (60ft), LL Vision, Keen Scent | Hunter Spells: 1st: 2/3 | Active Conditions: None
Fang:
HP: 18/18 | AC: 15 (14 T; 11 FF) | CMB: +3; CMD: 17 | F: +3; R: +7; W: +3 | Swim: 80ft | Per: +7 | Active Conditions: Orca Animal Focus (+2 Str)

Round 15:

With nobody left to fight in the immediate vicinity, Heskavar begins sliding his way down the nearby set of stairs in order to head into the nearest cabin of the ship. As he goes down each step, he lets out a faint grunt as his shark-like body falls a few inches onto the wood.

Moved as far as I can this round.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

We''re pending Round 15 actions here; I know most of these are going to be moves of some type, but if you can declare them please as we are still on a round count "clock" so to speak before other events trigger


M Tengu Hunter [Flood Flourisher] 1

Grin sticks with Heskavar, Barret following dutifully behind, and he readies to attack any pirates who get close.

Nodachi: 1d20 + 4 ⇒ (13) + 4 = 17
Nodachi Damage: 1d10 + 4 ⇒ (5) + 4 = 9


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Nodding at Nathaniel, Oreana channels the sea once more, healing him a bit, but not the grippli.

Sealord: 1d6 ⇒ 2


| Speed 30ft | Active conditions: None | HP: 14/20 | AC: 18 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +2 R: +5 W: -1 | Init: +3 | Perc: +3, SM: -1 | Panache: 4/4 | Charmed Life: 3/3

Biligup begins to breathe a bit easier now after having his wounds looked after, the slash wound staunched for the moment and the bleeding slowed. He was able to safely be put down, amidst the rest of the stabilized sailors on the main deck.

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