
Oxnard Kettlebeak |

Pending Grin, Ganymeades, Nathaniel, (Oreanna and Cordelia) still

Nathaniel the Bull |

Round 21 AoO
Nathaniel grunts in a bit of surprise as the fancy-pants bulls his way through the door and up the stairs!
[dice=AoO Melee Bite]1d20 +4 ; 1d6+4Round 22
Frustrated, the Were-kin follows the squirmy little bastard!
[dice=Melee Bite]1d20 +4 ; 1d6+4+1 dodge bonus to AC this Round AC 18 Rounds10/7
Round 22?

Oreana Del'Aandarth |

Oreana looks around, eager for all this to end. With only one of her blessings left, she decides against spending it at the moment.
Passing.

Oxnard Kettlebeak |

Round 22
The shocking Swashbuckler attempts to cast defensively.
Concentration: 1d20 + 4 ⇒ (7) + 4 = 11 but loses his spell!
The sailor swings at Shad:
Scimitar: 1d20 + 2 ⇒ (3) + 2 = 5 miss!
The smuggler in the hold swings at Ganymeades:
MWK Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19 hit!
Damage: 1d6 ⇒ 2
The one in the cabin shoots out onto the deck:
Shortbow: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 miss!
The veteran buccaneer reloads his crossbow.
Heskavar gets to the bottom of the stairs, where he finds the severely wounded and fleeing Bruiser, and five other pirates who appear surprised to see fighting spill into the hold! You are on the upper part of the same slide here
Zeebu misses.
The pirate officer uses total defense while maintaining his inspiring courage.
Munrir hits with the touch attack thanks to it bypassing the man's armor.
The priest in the hold steps up and taps the officer with his wand.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
The tengue priest steps out carefully and swings at Nthaniel.
he does provoke from Munrir's spear
Rapier: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 And Nathaniel's blessing protects him!
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 4/12,
Ganymeades: 12/12
Grin:
Barrett: -2/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: 7/11
Nathaniel: 14/14
Oreanna 10/10
Shad: 5/12
Damage Done:
Bruiser (green): -25
Pirate Officer: -16 Inspiring Courage
Priest -9, Bull's Strength
Tengu Priest: 12 temp HP
Pirate Sailor w/ Heskar: -10, bleeding
Shocking Swashbuckler: -12, shield, bull's strength
Veteran Buccaneer: Bull's Strength
That brings up Round 23!! Munrir has a pending AOO, and Ganymeades and Grin can still take round 22 attacks as well

Shad Ogroshk'ik |

Shad see's the priest healing the Officer of the wounds he had obtained and a sound like boiling water escape his lips. He ignores the sailer and continues his focus on the Officer looking at the priest thinking...'youre next'. both claws slice into the Officer who avoids his juggler being slashed open.
claw attack 1: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 3 ⇒ (1) + 3 = 4
claw attack 2: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (4) + 3 = 7
bite attack : 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (2) + 3 = 5
confirm claw crit: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 3 ⇒ (4) + 3 = 7

Biligup Deepcroak |

Attack: 1d20 + 8 ⇒ (5) + 8 = 13Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Biligup continues to try and help as best as he can but the pirate's skill coupled with the grippli's wounds keep him from being able to put the blade deep into him.

Zeebu |

In a shocking turn of events, the cecaelia tries to attack the enemy with his crossbow!
Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Confirm?: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Extra: 1d8 + 1 ⇒ (7) + 1 = 8
Hot damn I just rolled two 20s in a character that barely does any damage. Lol!

Ganymeades Kidemonas |

round 22
Ganymeades curses under his breath as the priest withdraws before turning his attention to the pirate officer next to him, thrusting his trident towards him as he begins to work his way to the opponents side.
trident: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 ⇒ 1
round 23
Ganymeades continues to 5 foot step around the officer while stabbing at him with his weapon.
trident: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 ⇒ 2

Heskavar Stormswimmer |

Round 23
Looking around the room that he finds himself in now, Heskavar quickly assesses the situation he is in. He realizes that he is going to be no match for all six of the pirates down here if they all gang up on him. However, he also doesn't want to let the fleeing and wounded pirate get healed up again, as that would require harming him that much more later. Deciding to follow his instincts, he lunges forward to attack the bruiser with his bite, before pulling back to stab at him with his trident.
Bite: 1d20 + 3 - 5 ⇒ (3) + 3 - 5 = 1
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trident: 1d20 + 3 ⇒ (19) + 3 = 22
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10

Munir |

Round 23 - Against The Blood Queen
Munir ventures another jab with his spear as the tengu priest emerges, though his effort is so wild one wonders who his intended target is. Growling he steps back and makes a more focused effort at perforating the bird-man.
Longspear AoO, attack: 1d20 + 1 ⇒ (1) + 1 = 2
Longspear AoO, damage: 1d8 + 3 ⇒ (7) + 3 = 10
Longspear, attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
+2 flank
Longspear, damage: 1d8 + 3 ⇒ (4) + 3 = 7

Oxnard Kettlebeak |

Round 22
Munrir misses.
Botting Grin round 22 & 23 Grin steps up and swings at the smuggler:
No-Dachi: 1d20 + 4 ⇒ (4) + 4 = 8 miss!
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Ganymeades stabs the smuggler.
Round 23
Shad's two claws drop the officer to the ground! He then bites the sailor next to him!
No-Dachi: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
No-Dachi Crit?: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Grin hits the smuggler, then Ganymeades stabs him again, the two moving into flank!
The shocking swashbuckler draws a wand and uses it to cast shocking grasp!
Drawing the wand provokes an AOO from Munrir with the reach, though casting does not- so pending the AOO if Munrir can drop him before he casts
He touches Munrir:
Touch: 1d20 + 4 ⇒ (11) + 4 = 15
Lightning Damage: 1d6 ⇒ 6
The sailor swings at Shad:
Falchion: 1d20 + 2 ⇒ (11) + 2 = 13 miss!
The smuggler tries to strike Ganymeades:
MWK Scimitar: 1d20 + 3 ⇒ (8) + 3 = 11 miss!
The pirates in the hold with Heskavar advance towards him.
The two inside the cabin fire out at Nathaniel:
Short Bow, into melee, soft cover for through friendly: 1d20 + 4 - 4 - 2 ⇒ (12) + 4 - 4 - 2 = 10
Heavy Crossbow, into melee, soft cover: 1d20 + 8 - 4 - 2 ⇒ (3) + 8 - 4 - 2 = 5 both miss!
Heskavar skewers the bruiser, dropping the man to the ground!
Zeebu fires, gut shotting the priest with a nasty blow!
Nathaniel bites the tengu priest.
Biligup misses!
Munrir too stabs the priest, dissipating the last of his added protection temp HPs
The tengu priest squaks as he withdraws away from the pair.
The priest underneath attempts to cast a spell defensively:
Concentration: 1d20 + 8 ⇒ (3) + 8 = 11
But he loses the spell!
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 4/12,
Ganymeades: 12/12
Grin:
Barrett: -2/13
Heskavar: 10/10
Markus: -5/11, stable
Munrir: 7/11 or 1/11
Nathaniel: 14/14
Oreanna 10/10
Shad: 5/12
Damage Done:
Bruiser (green): -35, bleeding
Pirate Officer: -27, dying
Priest -25, Bull's Strength
Smuggler: -13
Tengu Priest: -1
Pirate Sailor w/ Shad: -5
Shocking Swashbuckler: -12, shield, bull's strength
Veteran Buccaneer: Bull's Strength
That brings up everyone for Round 24 actions (plus Munrir's AOO)

Shad Ogroshk'ik |

Shad ignores the sailor and focus' on the priest. The flurry of assault did land a claw attack on the priest, opening up his arm.
attack claw 1: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (4) + 3 = 7
attack claw 2: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 3 ⇒ (4) + 3 = 7
attack bite: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 3 ⇒ (4) + 3 = 7
confirm crit claw 1: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 3 ⇒ (1) + 3 = 4

Zeebu |

Zeebu insists at the priest he hit before.
Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
This time is different than the last; his shot is back to missing as per usual.
I should go back to try using Grit to go against his touch :P

Nathaniel the Bull |

Round 24
Nathaniel laughs as he follows the Tengu priest.
Where you going darling? I haven't finished my supper!
Melee Bite: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
+1 bonus to attack/damage this Round AC 17 Rounds10/5
If Munir follows will hold for Flank.

Munir |

Round 23 - Against The Blood Queen
Munir again proves the inefficacy of his reflexes with a wild jab at the sailor pulling out a wand, and gives a howl as flesh and fur scorch under the man's electric touch. The gnoll backs away onto the steps and sends a blast of burning wind at the menacing sorcerer.
Longspear, AoO: 1d20 + 1 ⇒ (2) + 1 = 3
Longspear, damage: 1d8 + 3 ⇒ (1) + 3 = 4
Solar Wind, touch attack: 1d20 + 1 ⇒ (11) + 1 = 12
Solar Wind, damage: 1d6 ⇒ 1

Heskavar Stormswimmer |

Round 24
Pulling back his bloodied trident, Heskavar looks at the other pirates rushing towards him. Knowing that he can't face them all alone, he moves back towards the stairs heading back up towards the next deck of the ship. Moving his body in uncomfortable and strange ways, he slowly makes his way up the steps one at a time.
If possible Heskavar will stop along the stairs, just after a turn if there is one, in order to limit the number of pirates attacking him.

Oxnard Kettlebeak |

Round 23
Munrir misses as the swashbuckler touches him with the lightning.
Round 24
Shad tears into the priest, leaving him critically wounded.
Grin slices and misses.
The swashbuckler activates the wand and tries again to touch Munrir:
Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 7 miss!
Ganymeades strike the smuggler again.
The sailor tries to strike Shad:
Falchion: 1d20 + 2 ⇒ (1) + 2 = 3 miss!
The Smuggler tries to strike back at Ganymeades:
mwk scimitar: 1d20 + 3 ⇒ (15) + 3 = 18 hit!
Damage: 1d6 ⇒ 2
Their paths temporarily clear, the other smuggler and the veteran buccaneer pour out of the cabin onto the deck, stowing their ranged weapons and drawing melee weapons.
Heskavar proceeds up the stairs stopping at a likely spot. He hears the pirates below shouting commands/orders to one another- preparing themselves a bit before rushing after him.
Moved you back over the the cabin part of the map there-- there will be a target to melee with you before your action
Zeebu fires, but misses.
Nathaniel follows the tengu priest and bites him!
Munrir fires his blast, but the nimble magus avoids it!
The tengu priest steps back and casts a spell Bless
Meanwhile the priest underneath curses, then in desperation channels positive energy:
Channel Positive: 3d6 ⇒ (4, 3, 2) = 9
Without selective channel, this heals the Priest, and the smuggler, but also heals Shad, Ganymeades, Biligup, Barrett (!!) and Markus (!!) both of whom are back up and can act in the next round
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6, down but stable
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 7/13
Heskavar: 10/10
Markus: 4/11
Munrir: 1/11
Nathaniel: 14/14
Oreanna 10/10
Shad: 12/12
Damage Done:
Priest -21, Bull's Strength
Smuggler: -6
Tengu Priest: -8, bless
Pirate Sailor w/ Shad: -5
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless
That will bring up everyone for Round 25 (Biligup has an attack from round 24 as well)

Shad Ogroshk'ik |

Shad grins at the priest...Big Mistake he said before continuing the assault focusing on the pirate in front of him
claw attack 1: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 3 ⇒ (1) + 3 = 4
claw attack 2: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (3) + 3 = 6
bite attack: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (1) + 3 = 4
crit confirm claw attack 2: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 3 ⇒ (2) + 3 = 5

Biligup Deepcroak |

After the pirate falls, Biligup circles around to find Lagrin engaged in combat. With his rapier's glinting in the dark, he strikes out at his foe hoping that numbers will bring the foe down.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21Damage: 1d4 - 1 ⇒ (3) - 1 = 2
In the next round, Biligup continues much the same, striking while avoiding being struck himself.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26Damage: 1d4 - 1 ⇒ (1) - 1 = 0=1 point of piercing
Crit Confirm: 1d20 + 6 ⇒ (5) + 6 = 11Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Heskavar Stormswimmer |

Round 25
For the time being, Heskavar shifts to a completely defensive stance, holding his shield out before him and focusing on dodging or blocking any attacks targeted at him.
Taking the Total Defense action this round.

Markus Finley |

Markus wakes up facedown on the plank between ships as the wound in his back closes. He slowly stands up, massaging his chin after it collided with the wooden support. He walks unsteadily back onto the nearer ship, taking in his surroundings. "That was close, damn near fell over the side. Where'd everyone go anyway?"
Mace in hand, the big man descends down the stairs to the lower decks.

Munir |

Round 25 - Against The Blood Queen
Munir stabs at the wand-wielder and backs away to the top of the stairs.
If wand guy is threatening with a weapon in other hand, will take 5 ft step; if he's not threatening, will move back 10 so he is likely to provoke if he closes to melee.
Longspear, attack: 1d20 + 1 ⇒ (9) + 1 = 10
Longspear, damage: 1d8 + 3 ⇒ (3) + 3 = 6

Oxnard Kettlebeak |

Round 24
Biligup pokes the priest, but he still manages to get away and get his channel off.
Round 25
Shad's claws shred the sailor in front of him, and he is even able to step up and bite at the priest, though he narrowly misses the bite.
Grin swings and misses.
The first pirate rushes at Heskavar:
Scimitar: 1d20 + 2 ⇒ (14) + 2 = 16 miss!
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Up on the deck, the shocking swashbuckler tries to step up and stab Munrir:
Rapier: 1d20 + 6 ⇒ (4) + 6 = 10 miss!
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
To do this, he drops the wand to the deck
The smuggler strikes back at Ganymeades:
MWK Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19 hit!
Damage: 1d6 ⇒ 5
While on deck, the smuggler and veteran bucaneer moves to strike Nathaniel in his battle with the priest.
1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d6 ⇒ 5 miss!
1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 hit!
Zeebu hits the Priest, wounding him again!
Biligup strikes the smuggler squarely, wounding him! hit but not critical
Munrir misses!
Markus moves.
The Tengu Priest strikes at Nathaniel:
MWK Rapier: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 hit!
Damage: 1d6 ⇒ 3
While in the hold, the still critically wounded Priest tries to save his own skin again:
Channel: 3d6 ⇒ (1, 6, 4) = 11
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 13/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: 8/14
Oreanna 10/10
Shad: 12/12
Damage Done:
Priest -17, Bull's Strength
Smuggler: -0 (healed by channel- was -7 pending Ganymeade's round 25 attack)
Tengu Priest: -8, bless
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless
That brings up everyone for Round 26-- Ganymeades can still take his round 25 Attack as well-- also, Grin- your croc is back awake now.

Biligup Deepcroak |

Focusing in on the priest, Biligup tries to maneuver around him as best as he could to provide an advantage for himself and his allies. With each movement though, he worries at putting himself in danger. "Maybe this is why they never let me take the charge, no matter how much I volunteered." The grippli ponders, striking out against the priest when the opportunity showed itself.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Shad Ogroshk'ik |

Shad steps towards the priest blood dripping from his claws and continues his attacks.
attack claw 1: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 3 ⇒ (1) + 3 = 4
attack claw 2: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 3 ⇒ (3) + 3 = 6
attack bite: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 3 ⇒ (1) + 3 = 4
1 claw got through his defenses and slashed along his neck

Oxnard Kettlebeak |

Markus-- their are either pirates across on the other deck near Nathaniel (the shark looking guy on the same slide as you) or down the steps in the hold (slide 6)- you had a half move after standing last round and up to full this so 90 ft up to
Pending several here still

Heskavar Stormswimmer |

Round 26
Deciding to forgo his previous defensive stance for the moment, Heskavar bites at the pirate on the stairs below him, before stabbing down at him with his trident.
Bite: 1d20 + 3 - 5 ⇒ (2) + 3 - 5 = 0
Trident: 1d20 + 3 ⇒ (16) + 3 = 19
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10

Munir |

Round 26 - Against The Blood Queen
Munir focuses on his opponent, trying to finish the man off with his spear so he may aid his companions. As his aim proves false yet again he yips in frustration.
These pirates must have spirits protecting them! They push at my arms and pull at my spear!
Attack, longspear: 1d20 + 1 ⇒ (3) + 1 = 4
Damage, longspear: 1d8 + 3 ⇒ (7) + 3 = 10

Markus Finley |

Markus comes down the stairs to see the fighting between several more pirates and the crew of the other rowboat. "Still more of them, eh? Well it's good luck that I'm here."
Moving Markus into a flanking position with Shad if possible.

Oxnard Kettlebeak |

Round 25
Botting Ganymeades to catch him up
MWK Trident: 1d20 + 6 ⇒ (10) + 6 = 16 hit!
Damage: 1d8 ⇒ 8
Round 26
Shad rakes the priest's neck, drawing blood again.
The swashbuckler tries again to stab at Munrir:
Rapier: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 miss!
Damage: 1d6 ⇒ 4
The sailor tries to swipe at Heskavar:
Scimitar: 1d20 + 2 ⇒ (15) + 2 = 17 Thanks to Heskavar's defensive posture the pirate misses!
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The smuggler swings back at Ganymeades:
mwk scimitar: 1d20 + 3 ⇒ (5) + 3 = 8 miss!
Damage: 1d6 ⇒ 4
On the deck, the smuggler swings at Nathaniel before he steps away:
mwk scimitar: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
mwk scimitar: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24 miss!
Damage: 3d6 ⇒ (1, 6, 2) = 9
Both hit, and he drops to the ground before he has a chance to attack! Stabilize: 1d20 ⇒ 16
Heskavar stabs the sailor, gravely wounding him!
Biligup misses!
Munrir misses!
Markus finishes moving into position to flank with Shad.
The priest tries to strike back at the Sahuagin whose been ripping him apart:
Rapier: 1d20 + 6 ⇒ (10) + 6 = 16 hit!
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
While the Tengu Priest takes the moment without a foe to heal his wounds:
Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 13/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: -8/14
Oreanna 10/10
Shad: 9/12
Damage Done:
Sailor shipmate by Heskavar: -10
Priest -23, Bull's Strength
Smuggler: -8
Tengu Priest: bless
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless
Still pending bold above for round 26- I know the site was wonky for me at least this week so I will give till tomorrow afternoon before botting attacks for Round 26
Available to act- Ganymeades, Grin & Barrett, Zeebu, Oreanna and Cordellia if they have anything
And reminder- Oreanna and Cordelia did see the swashbuckler drop the wand of shocking grasp and then move, so either would be able to pick it up without provoking

Cordelia Firth |

That wand is nice, but its not worth stepping into the fray for as I still cannot really use that wand in combat. I can't hit them with ranged touch attacks - I'll have an even lower chance to hit them with a melee touch attack with equally high penalties to hit (with the disadvantage of having to stand in melee range as a squishy caster).

Lagrin |

Grin takes a swing at the guy he's flanking, and he whistles at Barret to attack as well.
Nodachi attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Handle Animal: 1d20 + 7 ⇒ (12) + 7 = 19
Bite Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Bite Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Nodachi Confirm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
additional damage: 1d10 + 4 ⇒ (2) + 4 = 6

Oxnard Kettlebeak |

Had a post eaten by the "no store screen" last night, so let's try this again.
Round 26
Grin lashes out and decapitates the smuggler!
With only the priest left in the hold, Ganymeades shuffles across and attacks:
Trident: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 ⇒ 4
Zeebu's shot drops the Priest in the hold as well, and the hold is again clear of pirates!
Turn Order:
1. Shad 25
2. Grin 22
3. Sailor Shipmates & Shocking Swashbuckler 21
4. Ganymeades 18
5. Pirate Sailors 17
6. Smuggler & Veteran Buccaneer 16
7. Heskavar 15
8. Myrsko 11, down but stable
9. Zeebu 11
10. Pirate Officers 10
11. Nathaniel 7
12. Billigup 17
13. Munrir
14. Markus 6
15. Pirate Priests
16. Oreana 4
17. Bruisers
18. Cordellia
Status:
Biligup: 12/12,
Ganymeades: 12/12
Grin:
Barrett: 13/13
Heskavar: 10/10
Markus: 11/11
Munrir: 1/11
Nathaniel: -8/14
Oreanna 10/10
Shad: 9/12
Damage Done:
Sailor shipmate by Heskavar: -10
Priest -27, Bull's Strength
Tengu Priest: bless
Smuggler on deck: bless
Shocking Swashbuckler: -12, shield, bull's strength, bless
Veteran Buccaneer: Bull's Strength, bless
That will bring up everyone for Round 27

Biligup Deepcroak |

I am also having a hard time reading the slides and figuring out where is what and what the confines are. Biligup will move towards wherever fighting is and attack the nearest pirate.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Shad Ogroshk'ik |

with this hold secure, Shad turns and heads around to the stairs and up saying to the clerics among the group The Priest down in the hold had a wand of healing he pauses on his side of the gangplank going across and looked at the pirates gathered on the deck with a grin and says through the bloody visage he is, blooddripping from fangs and claws You all are next for me to feed on!!

Oxnard Kettlebeak |

Actually, I rolled Natural 16 for Nathaniel in the previous post and forgot to check his bonus, so he is down but stable at -8

Munir |

Round 27 - Against The Blood Queen
Munir shouts to his god in an attempt to scare away the pirate's defensive spirits, then thrusts his spear.
"For Zailor!*YIP!*YIP!*"
Longspear, attack: 1d20 + 1 ⇒ (18) + 1 = 19
Longspear, damage: 1d8 + 3 ⇒ (5) + 3 = 8
If this is enough to drop his enemy, Munir will move 30' across the upper deck towards the other ship, stopping on the northern stairs back down to the main deck.