”The Tin Wizard” | Male Poppet Wizard 2 | | HP 22/22 |AC 14 | F +6 R +4 W +8 | Perc +8 (Darkvision) | Default Exploration: detect magic | Speed 25 ft | Active Conditions: ---
I can never figure out what to do with the feats I get through normal progression and Arcana is already a class skill for me, so I'll probably take a pass on it.
It would be a dramatic change in Edmund, at least a little... but archery is so feat intensive, the ability to pick up one more is pretty hard to pass up.
Also, Edmund can change the Aura that he detects as (Inquisitor, misdirection)- so he can also detect as both Good and Evil at the same time.
I’m pretty comfortable with the item having an evil aura because the item doesn’t actually do anything evil.
It’s purely using the weapons of the enemy against them.
I will not pay for an atonement now, but I might at the end of the chronicle. I am still within my deities alignment, and I'd like to wrestle through whether Edmund feels he did wrong or needs atonement.
”The Tin Wizard” | Male Poppet Wizard 2 | | HP 22/22 |AC 14 | F +6 R +4 W +8 | Perc +8 (Darkvision) | Default Exploration: detect magic | Speed 25 ft | Active Conditions: ---
I suspect it's an evil object because it came from an evil source as opposed to actually doing an evil thing.
Can you please use the last column in the tracking sheet for chronicle sheets (slide 1) and include if you took the ion stone, which feat you chose and if you wanted an atonement.
”The Tin Wizard” | Male Poppet Wizard 2 | | HP 22/22 |AC 14 | F +6 R +4 W +8 | Perc +8 (Darkvision) | Default Exploration: detect magic | Speed 25 ft | Active Conditions: ---
”The Tin Wizard” | Male Poppet Wizard 2 | | HP 22/22 |AC 14 | F +6 R +4 W +8 | Perc +8 (Darkvision) | Default Exploration: detect magic | Speed 25 ft | Active Conditions: ---
Actually, Nowruz, it will be very helpful for Mylvwara to have access to the spellbook. Would you be able to throw down a list of all of the spells in the spellbook?
Actually, Nowruz, it will be very helpful for Mylvwara to have access to the spellbook. Would you be able to throw down a list of all of the spells in the spellbook?
Of course:
spellbooks :
(containing all prepared spells plus charm person, contact other plane, glitterdust, locate object, major creation, nondetection, and phantom steed)
5th-acidic sprayuM (DC 21), quickened grease (2), telepathic bond, quickened true strike
4th-enervation, lesser age resistanceuM, solid fog, stoneskin, summon monster /V(2)
3rd-dispel magic, jly, protectionfrom energy, ray of exhaustion ( DC i8), stinking cloud (2, DC i8)
2nd-acid arrow (2), bear's endurance, darkvision, false life, see invisibility, stilled grease ( DC i8)
ist-anticipate periluM ( DC i6), corrosive touchuM (2), grease, mage armor, ray of enfeeblement (2, DC i6), shield
M Tengu AC 29 (fighting defensively) T 21 AC 26 T 18 FF 19 HP 59/60 Slayer 8
I'm sorry- it'd been so long since I was able to play this guy I couldn't remember what I did for day job and I just checked- I have the hunting lodge vanity in order to use Survival
Survival Day Job:1d20 + 12 ⇒ (17) + 12 = 29
If it's not too late to add it; thanks so much for running!
I don’t have access to my pdf editor for a week as I am on vacation. Is it ok if you just add it to your chronicle sheet? If not I’ll do it end of next week.