Owlbear

Slipp Slickfeather's page

37 posts. Organized Play character for Nathanael Love.


Full Name

Slipp Slickfeather

Race

Tengu AC 29 (fighting defensively) T 21 AC 26 T 18 FF 19 HP 59/60

Classes/Levels

Slayer 8

Gender

M

Size

M

Alignment

CG

Languages

Common, tengu, elven, dwarven

Strength 10
Dexterity 22
Constitution 10
Intelligence 14
Wisdom 12
Charisma 10

About Slipp Slickfeather

Slipp Slickfeather
Male Tengu Slayer 8
CN Medium humanoid (tengu)
Init +8; Senses Perception +13, low light vision
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Defense
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AC 26, touch 18 , flat-footed 19 (+5 armor, +3 Shield, +7 Dex, +1 deflection) (+2 vs traps)
hp 60 (8d10+8)
Fort +9, Ref +16, Will +5 (+2 vs traps)
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Offense
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Speed 30 ft.
Melee +1 Cold Iron Agile Aldori Dueling Sword +18/+13 (1d8+8/19-20)
Bite +16 (1d3)
Silver Flail +16 (1d8-1, disarm, trip)
Shield Bash +17/+12 (1d4+1)
Melee Full +1 Cold Iron Agile Aldori Dueling Sword +16/+11, Shield Bash +17/+12, Bite +10
Ranged MWK heavy crossbow +16 (1d10/19-20, 120 ft range)
Special Attacks Studied Target (2 targets, +2), Sneak Attack +2d6
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Statistics
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Str 10, Dex 22 (24), Con 10 (12), Int 14, Wis 12, Cha 10
Base Atk +8/+3; CMB +8; CMD 24
Feats Improved Shield Bash, Improved Two Weapon Fighting, Shield Mastery*, Shield Slam*, Two Weapon Fighting, Weapon Finesse, Weapon Focus (Aldori Dueling Sword)*
*Bonus
Slayer Talents Ranger Style (Shield), Ranger Style (Shield), Trapfinding, Weapon Training
Traits Reactionary, Shield Trained
Skills (72) Acrobatics +19 (8 ranks, +8 CHA, CS), Bluff +4 (1 rank, CS), Climb +7 (3 ranks, +1 STR, CS), Craft (Taxidermy) +12 (7 ranks, +2 STR, CS), Disable Device +18 (3 ranks, +8 DEX, CS, +4 Trapfinding), Disguise +4 (1 rank, CS). Heal +6 (2 ranks, +1 WIS, CS), Knowledge (Dungeoneering) +8 (3 ranks, +2 INT, CS), Knowledge (Geography) +7 (2 ranks, +2 INT, CS), Knowledge (Local) +7 (2 ranks, +2 INT, CS), Knowledge (Nature) +9 (+2 INT, 7 ranks), Linguistics +14 (8 ranks, +2 INT, +4 race), Perception +13/+17* (8 ranks, +1 WIS, CS, +2 race, *+4 trapfinding), Sense Motive +6 (2 ranks, +1 WIS, CS), Stealth +20 (7 ranks, 8 DEX, CS, 2 race), Survival +12/*16 (8 ranks, +1 WIS, CS, *+4 track)
Languages Common, Aklo, Ancient Osiriani, Azlanti, Cyclops, Dwarven, Elven, Grippli, Hallit, Jitska, Kelish, Orc*, Osiriani, Polyglot, Shoanto, Shory, Sylvan*, Tekritanin, Tengu, Thassilonian, Tien
*Learned with Prestige from Sheet
SQ Stalker, Track, Trapfinding, Trap Sense +2

Combat Gear

Worn/Carried:

+1 Mithral Chain Shirt 1100
+1 Darkwood Heavy Wood Shield 257
+1 Cold Iron Agile Aldori Dueling Sword 10320
Cloak of Resistance +2 4000
Ring of Protection +1 2000
Belt of Physical Might +2 (Dex, Con) 6000
Spring Loaded Wrist Sheathe (Left) Loaded with Cyclops Hematite Dueling Dagger
Wand of Cure Light Wounds (48 charges)

Handy Haversack 2000:

Main Pouch
acid
alchemist's fire
bedroll
block and tackle
chalk
crowbar
drill
Earplugs
Silver Flail
flint & steel
folding ladder
grappling hook
pellet grenade
Pitons (x8)
sap
shovel
Skeleton key
sledge
smoked goggles
wayfinder

Right Pouch
Cyclops Hematite chakram (x4)
Rope Silk (100 ft)
marbles
mwk thieves tools

Left Pouch
Cycclops Hematite light hammer x2
bottled lightning
caltrops 2 squares
Wand of Cure Light Wounds 48 charges
MWK Darkwood Heavy Crossbow (Prestige Purchase) (loaded)
saw

Efficient Quiver 1800 gold, 2 lbs.:

Compartment 1 (60/60 objects, arrow sized)
Bolts 10
Arrows (x10) (1 gold)
Arrows, Blunt (x10) (1 gold)
Arrows, Alchemical Silver (x10) (3 gold)
Arrows, Cold Iron (x10) (2 gold)
Arrow, Smoke (10 gold)

Compartment 2 (14/18 objects, javelin sized)
Javelin (x4) 2 (8) lbs
Amentum (x4) (- gold) 1 (3) lbs
Pilum (5 ea) (16 gold) 4 (16) lbs
Phaleros (5 ea) (25 gold) 3 (15) lbs
Loaded with--
Acid (x2) (20 gold) 1 lb (1d6 Acid)
Alchemists Fire (x2) (40 gold) 1 lb (1d6 fire)
Bottle Lightning (40 gold) 1 lb (1d8/1 electricity/sonic)

Compartment 3 (2/6 objects, bow/staff sized)
MWK Darkwood Composite Longbow (330 gold) 1.5 lbs
Pole

Stored:

Arrows (x10)
Blunt Arrows (x10)
Arrows, Alchemical Silver (x10)
Arrows, Cold Iron (x10)
Bolts x6

5512 gold

Tengu Abilities:

Low Light Vision
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Swordtrained: Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Natural Weapon: A tengu has a bite attack that deals 1d3 points of damage.

Scenarios:

#00-01 Silent Tide
#5-08 The Confirmation
#6-10 The Wounded Wisp
#9-04 The Unseen Inclusion
#7-10 The Consortium Compact
#8-99 The Solstice Scar, Version A
#6-16 Scions of the Sky Key Part 3: The Golden Guardian
#3-19 The Icebound Outpost
#9-06 The Shores of Heaven
#6-18 From Under Ice
AP #91 Battle of Bloodmarch Hill
#9-02 A Case of Missing Persons
#9-03 On the Borer of War
#8-15 Hrethnar’s Throne
AP #92 The Hill Giant’s Pledge
#8-99 The Solstice Scar, Version C
#9-23 The Ghol-Gan Heresy

Boons:

Confirmed Field Agent (free Wayfinder)
Explore, Report, Cooperate (gain insight on secondary success condition)
Friend of Najira Gavix (+1 to Knowledge checks while in Grand Lodge)
Explore, Report, Cooperate (gain insight on secondary success condition)
Prized Find (if would fail secondary PP, succeed instead)
Gen Con 2017 Boon #15:
Trophy Hunter (Troll Heart harvested; buy item cheaper after meeting certain harvesting requirements)
Debt to the Scarred Sage
Secrets Beyond Sight (Check off to use one of: [i]object reading[/i[ CL 5; scent monster ability for 10 minutes; blindsense 10 ft/level for 1 minute
Veshtaz’s Favors (cross off to treat Gather Information result as a 30)
Inside Knowledge (+2 to knowledge local about Aspic Consotrium; cross off to take 20)
Lord Avid’s Recommendation +2 to all CHA skills vs. nobility while on Isle of Kortos; cross off to increase to +4
Belkzan Veteran (2 PP to learn Orc; check box before to use orc ferocity trait for 1 round)
Marty’s Shard (check box to give a weapon +1enhancement bonus and count as cold iron, good for 1 minute)
Scarred Champion (Check Box to add 1d6 to failed save vs. undead creature)
Sky Key Component (Sargova)
Stinkeye’s Friend (cross off to gain +4 insight to gaze effect)
Vanei’s Froend (1/scenario reroll failed Bluff, Diplomacy, or Knowledge Check pertaining Aspis Consortium)
Heaven’s Redemption
Heavenly Scholar (used)
Icy Jewel Recovery (used)
Warm Friend in a Cold Land (+2 to diplomacy checks in Irrisen)
Armed With Agrimmosh (gain Agrimmosh during later Giantslayer volumes)
Power of the Giants (enlarge person 1/day; CL 2)
Siege’s Resolve (cross off to get +2 Insight to AC for 1 minutes/+3 vs giants & orcs)
Fame of the Giantslayer (gain +1 fame/PP for Giantslayer sheets)
Power of the Giants (Hill) (Gain 3x Power of Giants Boons when using the enlarge person)
Eliza’s Insight (Cross off to roll twice/take higher to notice of decipher a clue in an investigation)
The Real Lofton’s Aid (Cross off to negate prestige cost for being released from prison)
House Orlovsky Steeds (Can take Brevic Warmblood mount trat)
Surtovan Dragonscale (cross off to purchase armor or shield of red dragonhide at 400 gp discount)
Peacemaker of Brevoy (All charaters have access to Noble Born from Kingmaker’s Player’s Guide as regional trait; Country Estate Vanity for 10 PP in Brevoy)
Blight Bane (Cross off to gain bonuses against a challenged animal, plant, or vermin)
Fangwood Purifier (Spend 2 PP to learn Sylvan; check the box to attempt wild empathy check)
Martyr’s Shard 3 (Check box as free action to gain +1 enhancement bonus to a weapon)
Ally of the Exchange (Whenever purchasing an item value less than 1K/level can check a box for 10% discount: 3 boxes)
Cyclops Stonecrafting Can purchase special lighter hematite weapons