About Briallen d'Jorasco
Halfling | Female | Portrait
In the wild and often dismal place the Planescape can be, Briallen stands out for her simple manner of dress and her optimistic smile. She wears simple (but always clean!) clothes in simple colors: white, brown, and soft pinks and reds. The halfling wears little jewelry (besides the magical!) save for a silvery blue holy symbol depicting a flame. She uses a little bit of makeup, most typically lipstick and gingerly applied eyeshadow.
Briallen's equipment is all rather light. She has a rather ordinary looking haversack with silver buckles, an elegant cup hilt mithral rapier in a red sheath, and a few odds and ends on her person.
The young halfling does have a unique tattoo. It can be found on her left arm, an intricate blue design. It is known on Eberron as the Mark of Healing, and it glows whenever she invokes its powers. The strange tattoo radiates magic when viewed with a Detect Magic effect.
On the surface, the words that match Briallen's personality best are kind, energetic, and passionate. She has a big heart, and she wants to ensure that everyone is given a fair chance. The easy-going little warrior is quite amiable, making new friends with ease, firing off jokes and banter in a manner that might seem unusual for a paladin.
However, when Briallen is incensed, she can be wrathful indeed. She is a firm believer in mercy and second chances, but tyrants, slavers, undead, and evil outsiders had best beware her fury. Moreover, the paladin holds true to her principles and her code, though her take on the code is a little looser since she started jumping the planes. She's also grown a little less quick to judge creatures she used to assume were all evil, as Sigil brings all manner of strange folk together, and they all... largely coexist.
Briallen especially hates Raksashas and the Lords of Dust, one of the greatest threats on Eberron, the direct opponent of the Church of the Silver Flame.
Ultimately, the halfling paladin Briallen is a champion of good and an idealistic hero. She is less severe than the templars of her homeland, but is no less willing to fight and die for what she believes in.
1. What was your world of origin like?
Eberron's technology varies from primitive, tribal communities to a sort of magical version of the early modern era. Imagine post World War 1 societies that built off of magic and the control of elementals instead of utilizing gunpowder and advanced chemistry, but combine it with some Renaissance aesthetics and weaponry choices (minus the firearms), and that very well describes the modern nations of Khorvaire following the Last War.
__B. "Values"? (honorable? Corrupt? Trading oriented?)
__C. What was geography of the world?
__D. What races existed and how did they relate?
2. How does your character manage to keep a low profile in a mostly human plane? What would your *cover* occupation be?
3A. If you were in the orgnization for a while, what was the last world you were in like? How did it end?
3B. If you have NOT been in the organization long, how to you find your way to Sigil or where you were recruited?
- Prevent evil where it can be prevented.
- Redeem those who can be redeemed.
- Find whatever it is that the Silver Flame told her to find in the Planescape.
- Find a way to return home.
- Return to the Church of the Silver Flame with the unknown artifact.
- Do really cool things and see really cool places. Come on, the Planescape is SO WEIRD AND COOL!
- And try not to fall for cute guys. Interplanar romance is probably not a good idea.
ALLIES, ENEMIES, AFFILIATIONS:
- Briallen has taken quickly to working within the secretive organization, those wizards and mystics who fight to preserve the Planes. She wonders as to their motives at times, but they seem trustworthy, and she knows she works best with a little direction.
- Briallen appreciates the Harmonium for trying to protect Sigil, but believes the Harmonium can sometimes be overly harsh. She has a similar opinion of the Guvners (AKA the Fraternity of Order).
- She also appreciates the Sensates and has a few friends among them, but has not joined (nor does she intend to).
- However, she abhors the Xaosiects.
- She also believes the Bleakers are misguided, but does appreciate their charitable works.
- Rakshasas, Mind Flayers, Demons, and Devils are all creatures that Briallen strongly distrusts. She might abide their presence in Sigil, but she finds it INCREDIBLY hard to do so outside of Sigil, even with her realization that the multiverse allows all sorts of beings to grow and change.
- Given Eberron's history and the struggle of dragonkind against evil there, Briallen generally finds herself to be more willing to trust dragons than most.
Briallen hails from the world of Eberron, specifically from the nation of Thrane. Thrane is a theocracy, one dedicated to the worship of the Silver Flame. In this realm, living a good and moral life, helping others where one can, and nurturing goodwill and kindness are the hallmarks of a fulfilled life, one rewarded by becoming one with the Silver Flame in the afterlife.
There was never any doubt what Briallen wanted to be when she grew up. The young halfling was scrappy and brave, and she wanted nothing more than to be a hero, a warrior of the Silver Flame. Her father was of House Jorasco, the Dragonmarked House of Healing. Her family had good ties with the Church of the Silver Flame, so it was easy for the young noblewoman to become an initiate in the Church. At first, Briallen encountered difficulties because she was being trained to fight with a heavy blade and armor, but her clever mother arranged for her a fencing tutor, putting her natural agility and dexterous hands to good use.
The eagerness with which Briallen took to her tutelage in the church was impressive. But Eberron, like the Planescape, is a world where good people can do evil things, and the Church of the Silver Flame is no exception. It has earned a reputation for good deeds, but also for bloody inquisition and zealotry. However deserving they may be of that reputation, Briallen's training as a paladin instructed her in all the history of the Church, the good and the ill, that she might better understand what faults a hero can have and how better to avoid the pitfalls others fell into.
Briallen proved to be an... unusual student. She seemed incapable of learning magic, but she did have impeccable swordsmanship, and over time it became clear that she was granted a paladin's boons by the Flame. She straddled the line between loyal adherent and rebellious soul, but nevertheless her teachers knew she had good intentions. She was still in training when she received a summons to meet with Jaela Daran herself, the child that was Keeper of the Flame, the head of the Church.
The meeting was one that Briallen would never forget. The Keeper told Briallen that she had seen the halfling in a vision from the Flame, somewhere in a strange, alien land far from the continent of Khorvaire. In her vision, Briallen was searching for some sort of artifact, and Jaela believed that whatever she was looking for was important to the Silver Flame and their struggle against the Lords of Dust.
Thus informed, though not knowing exactly what she was looking for, Briallen reasoned she must be destined to travel to another continent. She took the first elemental airship headed for Stormreach, the last bastion of civilization on the wild continent of Xen'drik.
Of course, Briallen never expected that her search would send her across the Planescape. While delving with a party of adventurers in a Xen'drik ruin, Briallen and the other adventurers wound up stumbling on a portal to Sigil's sewers. One deadly encounter with some cranium rats and a few misadventures later, Briallen alone emerged on the surface of Sigil, unfortunately unable to save her companions from demise.
It has been three years since Briallen arrived. Three years is a lot of time to get used to such a strange place, and enough time for her to get into more adventures, including a solid year on the crew of a Spelljammer. And yet, despite this time spent in this alien realm, Briallen still has no idea what it is she's supposed to be looking for.
During her adventures in Sigil, Briallen was approached by a wizard who claimed to be a member of an organization dedicated to preserving the multiverse. He offered to help her with her own goal - finding whatever it is that the Silver Flame sent her out to find - in return for her aiding his organization in safeguarding the planes from an evil force. Deciding this was a worthy cause and sensing no evil in his speech, Briallen accepted the man's offer.
Briallen has been with the organization for about half a year now.
Mark of Healing = IC explanation for her Lay on Hands despite lacking most other paladin abilities.
STR: 6 (8-2), -2 point cost
DEX: 18 (16+2), +10 point cost
CON: 14, +5 point cost
INT: 14, +5 point cost
WIS: 10, 0 point cost
CHA: 17 (15+2), 7 point cost
Added +1 CHA at level 4.
Item Costs / Expenditures:
Starting Gold: 16,000
Explorer's Outfit (free!)
Mithral Rapier +1 - 4,520g
Mithral Chain Shirt +1 - 2,100g
Handy Haversack - 1,000g
Cloak of Resistance +1 - 1,000g
Plume of Panache - 1,000g
Belt of Dexterity +2 - 4,000g
Buckler +1 - 1,155g
Sleeves of Many Garments - 200g
Fancy Pink Headband (clothing) - 10g
Scroll of Lesser Restoration (Paladin) x2 - 50g
Scroll of Tears to Wine (Bard) x1 - 25g
Traveler's Any-Tool - 250g
Ioun Torch - 75g
Skeleton Key - 100g
Journal - 10g
Ink and Quill - 5g's worth
Mulberry Pentacle Ioun Stone (Cracked) - 400g
Light Crossbow + 20 bolts - 37g
Smoked Goggles - 10g
Flint and Steel - 1g
Tent, Small - 10g
Bedroll + Blanket - 0.6g
Folding Pole - 0.2g
Mess Kit - 0.2g
Fine Holy Text (Silver Flame) - 10g
Holy Symbol (Silver, Silver Flame) - 25g
Chalk x5 - 0.05g
Total Expenses: 15,994.05g
Female halfling paladin (virtuous bravo) 6
LG Small humanoid (halfling)
Init +7; Senses Perception +0
AC 24, touch 17, flat-footed 18 (+5 Dex, +5 armor, +2 shield, +1 size, +1 dodge)
hp 45 (6d10+12)
Fort +13, Ref +13, Will +11
Defensive Abilities divine grace, lay on hands, nimble, dodging panache, opportune parry and riposte
Speed 30 ft.
Mithral Rapier +1, Precise Strike +14, +9 (1d4+12/18-20)
(ATTACK: 6 BAB, 5 DEX, 1 EB, 1 size, 1 weapon focus) (DAMAGE: +5 DEX, +6 Precise Strike, +1 EB)
Piranha Strike + Mithral Rapier +1, Precise Strike +12, +7 (1d4+16/18-20)
(ATTACK: 6 BAB, 5 DEX, 1 EB, 1 size, 1 weapon focus, -2 Piranha Strike) (DAMAGE: +5 DEX, +6 Precise Strike, +1 EB, +4 Piranha Strike)
Smite Evil + Mithral Rapier +1 +18, +13 (1d4+18/18-20)
(ATTACK: 6 BAB, 5 DEX, 1 EB, 1 size, 1 weapon focus, 4 smite evil) (DAMAGE: +5 DEX, +6 Precise Strike, +1 EB, +6 Smite)
Piranha Strike + Smite Evil + Mithral Rapier +1 +16, +11 (1d4+22/18-20)
(ATTACK: 6 BAB, 5 DEX, 1 EB, 1 size, 1 weapon focus, 4 smite evil, -2 piranha strike) (DAMAGE: +5 DEX, +6 Precise Strike, +1 EB, +6 Smite, +4 piranha strike)
Smite Evil - see paladin class ability, but do NOT gain deflection AC from Smite. NOTE: Double bonus damage vs. specific enemy types on first attack. Bypass DR.
Precise Strike - If have 1 Panache, add +level to damage. Also, can spend 1 Panache to double the damage for 1 round.
Languages: Abyssal, Common, Celestial, Draconic, Goblin, Halfling, Infernal
Class Skills: Acrobatics (Dex), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nobility) (Int), Knowledge (religion) (Int), Knowledge (Planes) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Ranks/level: 2+INT, or 4/level
Bold Skills = class skills,
Acrobatics (DEX) - +12 (4 ranks, +5 DEX, +3 CS)
+2 Dexterity, +2 Charisma, –2 Strength
Halflings are nimble and strong-willed, but their small statures make them weaker than other races.
Fey Thoughts (Acrobatics, UMD)
Fleet of Foot
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (
Virtuous bravos aren’t proficient with heavy armor or shields (except for bucklers).
Aura of Good (Ex)
Bravo's Finesse (Ex)
Detect Evil (Sp)
Smite Evil (Bravo's Smite) (Su)
(When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC.)
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Divine Grace (Su)
Lay On Hands (Su)
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Aura of Courage (Su)
Divine Health (Ex)
Anything that causes the virtuous bravo to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 paladin levels beyond 3rd (to a maximum of +5 at 19th level).
This ability replaces mercy.
Channel Positive Energy (Su)
Panache and Deeds (Ex)
This ability replaces the paladin’s spellcasting.
Divine Bond (Sp)
(NOTE: Briallen will either bond with her weapon OR will form an Angelic Bond. I'm still deciding. I will fill this section later.)
Virtuous Bravo Panache and Deeds:
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Dodging Panache (Ex)
Opportune Parry and Riposte (Ex)
Menacing Swordplay (Ex)
Precise Strike (Ex)
Swashbuckler Initiative (Ex)