Isfan ibn Dafuur
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I was refering to this box:
Isfan ibn Dafuur wrote:@ Anri Keep hanging in there. My expected time of arrival is around Christmas. Probably next christmas but maybe the year after.Yeah. Your present will be me. Wrapped in that damn cursed box...
The original box is as open as it can be.
Zanderel Elerin
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Oh hahah! Right well... Yay, wind?
Anri Darkspur
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GM,
I realized I cannot Jump twice using Drain Bonded Item because of the specific requirement ("You haven't acted yet on your turn"). In which case Anri's turn will be:
◆) Jump
◆◆) Ray of Frost
I already posted the first Athletics check.
Here is the spell attack / damage roll:
Ray of Frost: 1d20 + 9 ⇒ (10) + 9 = 192d4 + 4 ⇒ (4, 1) + 4 = 9
Anri Darkspur
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Ok, redo #3; the Final Redo!
◆) Jump (already rolled)
◆) Stride Athletics: 1d20 + 7 ⇒ (13) + 7 = 20
◆) Stride Athletics: 1d20 + 7 ⇒ (18) + 7 = 25
I think this Jumps me 15 feet over the wagon, then moves me (15 + 35 = 50 reduced to) 25 more feet northwest through diffucult (muddy) terrain? Anri's goal is to exit the stormy area into Thorn's direction. Let me know if I have this correct.
Anri Darkspur
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GM - I'd like to get it correct the first time this round - when exactly is the trigger for making the entangling reflex save? At the beginning of turn? Or at the beginning of your first move action?...
Anri Darkspur
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I don't know why this is so hard for me right now... sorry gang.
Isfan ibn Dafuur
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I hope I used the potency crystal correctly.
I also assume you will handled the circumstance penalty to AC I did it not add to my rolls.
And thirdly I assume Tripped and Flanking give the same bonus so they dont add up.
Anri Darkspur
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Thanks and I can assure you it had nothing to do with S@P...
Isfan ibn Dafuur
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Ahh I wondered already.
Since this is a bit fuller than the last one, Can you please tell me if I understood this correctly.
I can only buy the Level 1 Item for now ?
Once I advance after the next quest I can also buy the level 2 Item from the this sheet.
There are no real interesting Exploration Activities I might have missed for somebody like me?
| Pirate GM |
In somewhat reverse order: was mostly just reminding the wizards they can play spellbook tea party, nothing else with long term effects to speak of.
Just for clarity in terminology there are several categories of adventures. Bandits of Immenwood is what's called a scenario. Designed to be played in about 4-5 hours, worth 4xp etc. There are also quests that are designed to be played in about an hour and are worth 1xp etc.
(There are also Modules and Adventure Paths but that's another kettle of fish)
Completing one more scenario will get Isfan to level 2 (12xp). As a reminder until you play above level 1 you can freely rebuild your character.
As for purchasing you can always buy common items up to your level. You can buy items from your sheet up to level +2.
The Aeon Stone is uncommon, meaning you can never buy it unless you have something that gives you access (like a chronicle sheet). While things like the tracker's goggles just lets you purchase them early. (Occasionally chronicle sheets will also offer a discount on an item but explicitly say so)
Isfan ibn Dafuur
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Thanks for the explanation.
BTW you have me down as fail for downtime, but my first roll was a success I believe and the second roll was invalid anyway.
| Pirate GM |
Isfan scroll further up to here
Looks like you first rolled when you noted your boon stuffs. I didn't notice the second because I stopped scrolling down once I had the info. (I think that's how we get dinosaurs)
So I think the fail is correct. Happy to fix if I'm wrong.
Cariad and I had 12 days which is where I think the confusion came from because the characters are commissioned Field agents, meaning they get the extra days but do not get the 2 free consumables.
Isfan ibn Dafuur
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@ GM, you are correct. and yes the bit about the 12 days i figured out after posting my second roll.
And also from me a big thank you for running the game for us, and handling everything fine.
Pawero
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Sheet collected. Thanks everyone!
I hope I kept up OK.
Zanderel Elerin
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Yeah, going to just go with Earn Income. Especially since I scribed all the spells during the adventure.
Earn Income (Herbalism Lore): 1d20 + 9 ⇒ (19) + 9 = 28
Thanks for running this!