Caroliss Minerran

Cariad Diastar's page

130 posts. Organized Play character for Kate Baker (Contributor).


Race

HP 44/44 | AC 20 (21 with parry) | F +8 R +9 W +9 | Perc +9 | Stealth +7 |

Classes/Levels

Speed:25 ft | Active Conditions: ---

Gender

CN female half-elf ranger 3 |

About Cariad Diastar

PFS Information:

PFS Number: 215650-2006
Experience: 30
Gold: 39 gp, 3 sp, 8 cp

Training: Field Commission

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 29
All Faction Reputation
Total (Sum of the Above) Reputation: 21

Cariad
Birthplace: Absalom
Gender & Pronouns: Female, she/her
Physical Appearance: This half-elf woman has a sullen expression and a large sword at her side.

Half-Elf (Natural Ambition)
Herbalist
Ranger; Level: 3
Medium Elf Humanoid Human
CG; deity: Ketephys
Languages: Common, Elven
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SENSES
Perception: +9 [T]
Special Senses: low-light vision
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DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 20 [T]

SAVING THROWS
Fortitude: +8 [E]
Reflex: +9 [E]
Will: +9 [E]
Notes:
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OFFENSE

Class DC: 19 [T/E/M/L]

Speed: 25 ft

Melee Strikes
+1 Longsword +10 [T]
damage 1d8+4 [P] versatile P

Main-gauche +10 [T]
damage 1d4+4 [P] agile, disarm, finesse, parry, versatile S

Ranged Strikes
Shortbow +7 [T]
damage 1d6 [P] (traits) Deadly d10

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SKILLS

Acrobatics: +7 [T]
Arcana: +0 [U]
Athletics: +9 [T]
Crafting: +5 [T]
Deception: +0 [U]
Diplomacy: +0 [0]
Intimidation: +0 [U]
Lore (Herbalism): +5 [T]
Lore (Mercantile): +5 [T]
Medicine: +2 [T]
Nature: +7 [T]
Occultism: +0 [U]
Performance: +0 [U]
Religion: +2 [U]
Society: +0 [U]
Stealth: +7 [T]
Survival: +9 [E]
Thievery: +7 [T]
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ABILITY SCORES

STR 18, DEX 14, CON 12, INT 10, WIS 14, CHA 10
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st:Half-Elf

1st:Natural Ambition
You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.

Skill Feats
Background: Natural Medicine
You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

Class Feats and Abilities
Feature 1st: Hunt Prey, Precision Hunter’s Edge
1st: Animal Companion
1st: Twin Takedown (from Natural Ambition)
2nd: Quick Draw
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EQUIPMENT

Gear: +1 Longsword, Main-Gauche, doubling rings, Hide Armor, Adventurer’s Kit, Shortbow, 10 arrows, 4 x Minor Potion of Healing, Signal Whistle, Thieves’ Tools, Healer’s Tools, Lesser Acid Flask, Lesser Frost Bomb, crowbar, club
Pathfinder Training Gear: None (Field Commission)

[spoiler=bot me!]

[dice=Longsword]1d20+10[/dice]
[dice=ouch!]1d8+4[/dice]

[Main-Gauche]1d20+10-4[/dice]
[dice=ouch!]1d4+4[/dice]

[dice=Club]1d20+9[/dice]
[dice=ouch!]1d8+4[/dice]