
GM Derek |

OUTSIDE BLOODSTONE BUNKER
ROUND EIGHT
—------------------------------------------------
Ayita - casts guidance on Roscoe **SLOW**
Yazhi - readies an attack
Ezranadir - casts Magic Weapon on Nasir's bow
Roscoe - draws and tries to use wand, fails
Nasir - readies attack w/ (now magic) bow
BLIGHTSPAWN - attacks Frantino from 10ft with reach, CRIT! **BLUR**, **ENTANGLE**
Doc Hatfield -
Frantino -
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12-21+10-23+34=-12hp **POISONED -1 Wisdom**
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (11/45hp) || -13+7-28=-34hp

GM Derek |

The blightspawn is currently 15ft in the air, meaning a medium size creature requires a 10ft reach to hit it.

Frantino Kaddren |

Fort save: 1d20 + 8 ⇒ (15) + 8 = 23
Frantino will attack!
+2 halberd w/ PA: 1d20 + 9 ⇒ (14) + 9 = 23, damage: 1d10 + 11 ⇒ (7) + 11 = 18
Miss chance: 1d100 ⇒ 1% Previously high was "good for the blightspawn" so this should be a hit!
"Ow! Doc, a little help here, please!"

GM Derek |

[dice=Fort save]1d20 + 8
Frantino will attack!
[dice=+2 halberd w/ PA]1d20 + 9, [dice=damage]1d10 + 11
[dice=Miss chance]1d100% Previously high was "good for the blightspawn" so this should be a hit!"Ow! Doc, a little help here, please!"
The blightspawn spews blood from its wounds and flinches away from Frantino!
Ugh. Duh. I should've done flyby attack again. That wouldn't have prevented Frantino's hit, but it would've put the creature out of reach of other attacks (assuming others can hit it's Stealth roll).
I'll move Frantino up in the order, since his readied attack changes his init to just before the triggering event.
Re: Blur - I always use the "high is good for the roller" rule when doing miss chances and the like. Just for future reference.

GM Derek |

OUTSIDE BLOODSTONE BUNKER
ROUND EIGHT
—------------------------------------------------
Ayita - casts guidance on Roscoe **SLOW**
Yazhi - readies an attack
Ezranadir - casts Magic Weapon on Nasir's bow
Roscoe - draws and tries to use wand, fails
Nasir - readies attack w/ (now magic) bow
Frantino - readied attack goes off; hit!
BLIGHTSPAWN - attacks Frantino from 10ft with reach, CRIT! **BLUR**, **ENTANGLE**
Doc Hatfield -
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12-21+10-23+34=-12hp **POISONED -1 Wisdom**
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (11/45hp) || -13+7-28=-34hp

GM Derek |

The blightspawn, having moved to attack Frantino, attempts to remain stealthy and hidden in the trees.
Stealth: 1d20 + 2 ⇒ (15) + 2 = 17
Therefore, the DC to see it in the trees is Perception DC17.

GM Derek |

The blightspawn, having moved to attack Frantino, attempts to remain stealthy and hidden in the trees.
[dice=Stealth]1d20+2
Therefore, the DC to see it in the trees is Perception DC17.
@FRANTINO You are halberd-to-nose with it. You don't need to roll to see it.

GM Derek |

OUTSIDE BLOODSTONE BUNKER
ROUND EIGHT
—------------------------------------------------
Ayita - casts guidance on Roscoe **SLOW**
Yazhi - readies an attack
Ezranadir - casts Magic Weapon on Nasir's bow
Roscoe - draws and tries to use wand, fails
Nasir - readies attack w/ (now magic) bow
Frantino - readied attack goes off; hit!
BLIGHTSPAWN - attacks Frantino from 10ft with reach, CRIT! **BLUR**, **ENTANGLE**
Doc Hatfield - metamagic CMW on Frantino +25pts
FINAL
STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12-21+10-23+34=-12hp **POISONED -1 Wisdom**
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (38/45hp) || -13+7-28+27 =-7hp

GM Derek |

OUTSIDE BLOODSTONE BUNKER
ROUND NINE
—------------------------------------------------
Ayita - **SLOW**
Yazhi -
Ezranadir -
Roscoe -
Nasir -
Frantino -
BLIGHTSPAWN - **BLUR**, **ENTANGLE**
Doc Hatfield -
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12-21+10-23+34=-12hp **POISONED -1 Wisdom**
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (38/45hp) || -13+7-28+27 =-7hp

Frantino Kaddren |

"Thanks, Doc, that feels much better!"
Since the bug is hovering within reach, Frantino will reach out with his abnormally long arms and strike at it again.
+2 halberd w/ PA: 1d20 + 9 ⇒ (14) + 9 = 23, damage: 1d10 + 11 ⇒ (10) + 11 = 21
Miss chance: 1d100 ⇒ 74%

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Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Ezranadir spots the Blightspawn and casts an Intense Magic Missile at it.
Intense MM Force Dmg: 3d4 + 3 + 2 ⇒ (3, 1, 3) + 3 + 2 = 12

GM Derek |

OUTSIDE BLOODSTONE BUNKER
ROUND NINE
—------------------------------------------------
Ayita - **SLOW**
Yazhi -
Ezranadir - magic missile!
Roscoe - wand UMD failure
Nasir -
Frantino - halberd strike!
BLIGHTSPAWN - **BLUR**, **ENTANGLE**
Doc Hatfield -
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12-21+10-23+34=-12hp **POISONED -1 Wisdom**
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (38/45hp) || -13+7-28+27 =-7hp

Nasir al-Rafik Kamal |

Nasir moves in closer to Frantino hoping to get a shot at the bug. If he sees the monster, he will take a shot. If not, he will ready an attack for when he can see it.
Scimitar: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 1d6 + 5 ⇒ (5) + 5 = 10

GM Derek |

Nasir moves in closer to Frantino hoping to get a shot at the bug. If he sees the monster, he will take a shot. If not, he will ready an attack for when he can see it.
Scimitar: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 1d6 + 5 ⇒ (5) + 5 = 10
Despite what the universe would normally tell Nasir about this situation, he is too close not to see it. He fires!
Blightspawn's blur: 1d100 ⇒ 33
And HITS!

GM Derek |

The combined might of the team brings the thing down, finally. It collapses near Frantino, its long mosquito-like appendages quivering and then slowly becoming still.
COMBAT OVER!

Roscoe Elring - Champion |

Roscoe kicks the mosquito to make sure it's dead, then makes his way back to the others.
"Everyone okay? Those things took forever to kill--it was making me very angry!" he exclaims, his face flushing in the suppressed rage of his archmage spirit.

GM Derek |

Roscoe kicks the mosquito to make sure it's dead, then makes his way back to the others.
"Everyone okay? Those things took forever to kill--it was making me very angry!" he exclaims, his face flushing in the suppressed rage of his archmage spirit.
You were weak, whispers a voice in Roscoe's head. It is angry and hissing at him like a feral cat. The secrets of my city await below, weakling! Are you able to enter the Forges of Wrath? I doubt it. Open for the glory of... ME!"

GM Derek |

In the clearing
In the clearing, a large stone structure stands against the woods, a narrow creek flowing languidly under its center. Streaks of red run through the stone, giving the building the appearance of being partially drenched in blood. Two domes adorn the ends of the complex, connected by a vine-overgrown central structure. The building has no apparent points of entry, although the vines across a strangely dark pillar of stone on the building’s north face have been recently hacked away, leaving the dark stone exposed.

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"Let us heal and quickly take stock of the situation." Ezranadir squats over the form of the Blightspawn to stab a dagger into it and collects some of it's blood in a vial. He will also cast Detect Magic to scan over the bodies of the defeated barbarian warriors. He then starts casting Prestidigitation on himself then others if they want.
If anything comes up as magical, he points it out to the group. He keeps concentrating on the Detect Magic and will look around the clearing then toward the building. If there is any magic, he will try to identify it's aura.

GM Derek |

The barbarians possess
potions of cure light wounds (9),
potions of lesser restoration (6),
alchemist’s fire (9);
+1 hide armor (3)
masterwork longsword (3)
One of the barbarians carries a scrap of paper with the Thassilonian phrase “Open for the glory of” written phonetically in Common.

GM Derek |

The creek that flows under the structure is only 5 feet deep, but though it drains through a narrow tunnel below the building’s foundation, it provides no entrance into the building.
The surface of the dark brown pillar is gouged and marred. Looks like somebody cleared the tenacious vines that clung to the stone.
To Ezranadir's enhanced vision, the pillar radiates transmutation magic.

Nasir al-Rafik Kamal |

Nasir gathers up all of the equipment recovered from the barbarians and loads it into the bag of holding.
"Roscoe Elring - Give the wand to Ezranadir. I think as we enter this place, we will need someone to consistently be able to use such an item.
As I have the bag of holding out, everyone take what you need. We still have a number of lesser talismans of freedom and a dozen potions of cure light wounds now. I think I will take a couple of those potions and some a couple of tanglefoot bags myself."
Nasir takes those items out of the pile and puts it in his pouches as he lets others see what they want. HE examines the paper recovered from the barbarians.
"This looks like it will be helpful. However, it seems to be incomplete. Who's glory do we think this door will open for?"
The Roll20 treasure list has been updated. Take what you need and either delete it from the sheet yourself or post what you are taking and I'll manage it for you. I took 2 Potions of CLW & 2 tanglefoot bags.

Frantino Kaddren |

Frantino will replace the lesser talisman of freedom that crumbled to dust earlier.
"Doc, I could use a little more healing, do you want me to drink one of these potions to conserve your abilities and the wand?"
One of the barbarians was only knocked unconscious. "If we can't find out the secrets of this structure we may have to wake this one and make him tell us."
Frantino will also cast detect magic and focus on finding the entrance to the building.
Perception: 1d20 + 15 ⇒ (9) + 15 = 24

Roscoe Elring - Champion |

Roscoe shrugs at the suggestion he give up the wand. "I think it's broken or something," he says, handing it to Ezranadir. "Here, take it."
In exchange, he takes the paper that says "Open for the glory of..."
He thinks he knows what to do.
"OPEN FOR THE GLORY OF ALAZNIST!" he shouts in Thassilonian. Then in common if that doesn't work.

GM Derek |

Roscoe shrugs at the suggestion he give up the wand. "I think it's broken or something," he says, handing it to Ezranadir. "Here, take it."
In exchange, he takes the paper that says "Open for the glory of..."
He thinks he knows what to do.
"OPEN FOR THE GLORY OF ALAZNIST!" he shouts in Thassilonian. Then in common if that doesn't work.
Two things happen when Roscoe speaks the words in Thassilonian.
First, the vine-covered pillar lowers into the ground, revealing an entrance to a chamber.
The ceiling of the chamber is fifteen feet high in the center, rising to a height of thirty feet under a domed roof to the east. The walls are adorned with elaborate frescoes depicting a scene of horror: crab-like figures with multiple arms ritually sacrifice dozens of humans in cruelly imaginative ways, all presided over by what appears to be a tentacled sun looking down upon them from above. A dark stone pillar stands in the western wall, while to the east, the floor under the dome yawns open in a wide pit.
Second, the voice inside Roscoe's head grows louder. YES! Say my name, slave! Give yourself to me! Only I can protect you in here.
The spirit gains another point of influence over Roscoe.

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As Nasir collects and distributes the loot, "I believe I will take a Potion of CLW to hold, as well as drinking a Potion of Lesser Restoration as I do not feel myself just yet."
He takes the offered Wand from Roscoe to tuck in his belt while peering at the wall and noticing Frantino looking, he points, "This portion of the wall has transmutation magic on it and could be anywhere from allowing passage through or polymorphing the person trying to access it. As for the phrase, "Opening to the Glory of ...", we all already know why we are here and whom this place belongs ....." He trails off into silence as Roscoe suddenly shouts out the phrase. He looks aghast and looks around as if believing something or someone will suddenly appear. He shakes his head in disbelief.
Speaking to the rest of the group, "Is he always so brash?"
Once the way is open, he is not the first to step beyond but as soon as someone else does he will follow and examines the frescoes, Knowledge-Planes: 1d20 + 10 ⇒ (1) + 10 = 11 and replies in a shocked horror-struck voice, "This is unbelievably terrifying!"

GM Derek |

"This portion of the wall has transmutation magic on it and could be anywhere from allowing passage through or polymorphing the person trying to access it. As for the phrase, "Opening to the Glory of ...", we all already know why we are here and whom this place belongs ....." He trails off into silence as Roscoe suddenly shouts out the phrase. He looks aghast and looks around as if believing something or someone will suddenly appear. He shakes his head in disbelief.
Upon entering, Ezranadir and Frantino notice transmutation magic on a similar pillar to the west in the room.

Frantino Kaddren |

"Brash? Sure, let's call it that for now..." while rolling his eyes at Roscoe.
Frantino nods at Doc and drinks a potion of CLW. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"That should be good enough for now."
When Roscoe suddenly blurts out the words to reveal the entrance, Frantino hoists Fury and enters the structure, focusing on keeping detect magic active and trusting to his darkvision to see into the corners of the room beyond. His shield spell may still be active if it's only been a minute or three since the end of combat.
Seeing the frescoes, he'll analyze them quickly while asking Ezranadir for his opinion.
Knowledge Planes: 1d20 + 10 + 1d6 ⇒ (2) + 10 + (2) = 14
Unfortunately, it appears that neither of us can come up with a reasonable explanation, anyone else with Knowledge Planes? Good thing this isn't 2nd edition or we'd have crit failed and fed false information to the party!
"There's a similar aura of magic on the pillar to the west, but Roscoe, please hold off on repeating the pass phrase until [u]after[/u] we're ready for what lies beyond!"
He'll also look down into the pit, alert for dangers.
Perception: 1d20 + 15 ⇒ (1) + 15 = 16

Roscoe Elring - Champion |

Roscoe growls as one of the spirits gains more purchase on his mind.
Power--overwhelming!
Entering the underground structure, he doesn't seem to notice that the others are talking about him, instead focusing on the grandeur of the ruins.
"This place is pretty amazing--a powerful archmage surely ruled here once," he says sympathetically.

GM Derek |

His shield spell may still be active if it's only been a minute or three since the end of combat.
Shield spell is expired, by this point.
He'll also look down into the pit, alert for dangers. [dice=Perception]1d20 + 15
It appears to Frantion that the pit to the east once held a stairwell that descended downwards, but the wooden stairs have mostly collapsed, resulting in a 100-footdeep shaft, its walls lined with jutting pieces of wood and stone. A set of ropes have been tied to one stone anchor. The ropes are NOT old or frayed. A new set, it appears.

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Ayita will walk carefully to the area with the shaft and slowly examine the area including for trappy things, asking Yazhi and Ter to help. With Ter on her shoulder she snoops around the area - almost falling in as she trips on yet another twig due to the ongoing curse.
Ayita perception with Ter, in bright light, cursed: 1d20 + 16 + 3 + 2 - 4 ⇒ (11) + 16 + 3 + 2 - 4 = 28
She gives Yazhi the Hunter focus "Falcon" to enhance perception, then the "seek" command, and Yazhi tries to perceive anything alive in the area including with her nose.
Yazhi perception: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Frantino Kaddren |

"Any thoughts on what we should do with the one guy outside who is alive but unconscious? Can we scare him into talking about how many entered this structure and why they're here?"

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"By their barbaric dress and behavior, I doubt we'd get much information out of that one."
He looks down the pit, "It seems we go down. Perhaps we utilize Ayita's flying rug for this? But before going down, a quick cursory search of this level." He takes a quick glance around.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

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Let's split up the potions, you never know when some monster will separate us from Doc.

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We can each take one of each potion type, and perhaps our Elven friend could have the extra healing potions, Doc could have the extra Alchemist fires. Lots of other options, what do you all think?

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Whoops! Looks like I'm down a few HP. Drinking some potions that were already in my inventory before we discovered the latest loot.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (2) + 1 = 3
"These old potions are stale. Yuck."
Removing from my inventory.

GM Derek |

Ayita will walk carefully to the area with the shaft and slowly examine the area including for trappy things, asking Yazhi and Ter to help. With Ter on her shoulder she snoops around the area - almost falling in as she trips on yet another twig due to the ongoing curse.
[dice=Ayita perception with Ter, in bright light, cursed]1d20+16+3+2-4
She gives Yazhi the Hunter focus "Falcon" to enhance perception, then the "seek" command, and Yazhi tries to perceive anything alive in the area including with her nose.
[dice=Yazhi perception]1d20+5+4
Yazhi and Ter, for her part, don't find anything else out of the ordinary.

Nasir al-Rafik Kamal |

"Habibi, before we rush down into zat hole, we need to make sure we are in za best condition we can be in and figure out what to do wiz our prisoner."
Nasir spreads out the contents of the bag of holding. "Everyone should take za potions and alchemical items zat zey need. Taal..."
Please comment on the post in the Discussion tab about the CLW potions.

GM Derek |

Waiting for someone else to go down into the pit first, Ezranadir goes over to the pillar to the west in the room and examines it.
The pillar in the west of the room is very similar to the exterior pillar that descended into the floor upon Roscoe's magic words. It radiates similar magic, but is less weathered than the exterior pillar.
The pit to the east is over 100ft deep, or so it seems from the edge.

GM Derek |

I'm assuming all of you enter the building, following Ezranadir and Frantino. If any of you DON'T, please specify that.

Roscoe Elring - Champion |

Roscoe stays to the front, close to Frantino.
He moves fearlessly toward the edge of the pit and peers over the side.
"Quite the drop--rope, or another magic way down?" he wonders.
perception: 1d20 + 11 ⇒ (18) + 11 = 29

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Ayita gets out her magic carpet, offering it as an addition to the existing rope. It's a 1-person carpet, essentially. Ter peers into the darkness disapprovingly. "DARK!" comes out of the beak.
We have not slept since arriving on the island, right? How is everyone for spells? Doc?
"We could use the carpet for one person, and another person could use the rope. There's the old trick of casting 'light' on a pebble and dropping it into the pit; goblinoids hate that though and tend to bring out their balrogs. I could also summon a small air elemental to scout for us down there for a few seconds; they are very fast and have darkvision. I am getting low on spells."

Frantino Kaddren |

"I think we should try to activate this pillar first, it looks like the opening to this structure and may open to a passage or stairway that will be better than dropping into a pit separately. Roscoe, do you want to try the same phrase that got us in here? I also have the ring of feather fall that I or someone else can use to safely descend into the depths. I can see down there without light, at least to a limited distance, so I wouldn't need a light source giving away my presence as I descended. Still, I'd rather we exhaust all other possible paths down first."
We slept at the camp of Kelhuud the twinned Pathfinder, and so far today we've only had the fight with the three cannibal crazies and the blightspawn.