
GM Derek |

The remaining thing moves up and attacks Nasir!
@Nasir AoO Slam+Curse: 1d20 + 6 ⇒ (18) + 6 = 24 Slam dmg: 1d6 + 3 ⇒ (5) + 3 = 8Addl fire dmg: 1d6 ⇒ 4 Curse Fort DC13: 2d6 ⇒ (3, 2) = 5 fire damage
@Nasir AoO Slam+Curse: 1d20 + 6 ⇒ (20) + 6 = 26 Slam dmg: 1d6 + 3 ⇒ (4) + 3 = 7Addl fire dmg: 1d6 ⇒ 6 Curse Fort DC13: 2d6 ⇒ (2, 4) = 6fire damage
@Nasir AoO Slam+Curse: 1d20 + 6 ⇒ (20) + 6 = 26 Slam dmg: 1d6 + 3 ⇒ (5) + 3 = 8Addl fire dmg: 1d6 ⇒ 3 Curse Fort DC13: 2d6 ⇒ (3, 2) = 5fire damage
CRIT!
Saves, please!

GM Derek |

ALAZNIST'S BLACKSMITHS
ROUND THREE
—------------------------------------------------
Roscoe: STUNNED 1/2
Doc Hatfield: STUNNED 2/3 SICKENED 2/10
Ayita: STUNNED 2/3 SICKENED 2/10
Yazhi: SICKENED 2/10
Frantino: 5ft steps away; draws, drinks CLW
Ezranadir: casts snowball, hit!
BLACKSMITHS: hit Nasir
Nasir:
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (45/45hp) || **STUNNED 1/2**
Nasir (14/52hp) || - 14-24=-38
Doc (48/48hp) || **POISONED; SICKENED 1/10; STUNNED 1/3**
Ayita (51/51hp) || **CURSED! SICKENED 1/10; STUNNED 1/3**
Yazhi (40/51hp) || -11hp **SICKENED 1/10; STUNNED 1/1**
Frantino (18/45hp) || -11-21+5=-27hp
CONDITIONS
-----------------------
POISONED: -1 wisdom
CURSED: -4 to everything but damage
STUNNED: drops everything held, can’t take actions, –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
SICKENED: –2 penalty on attacks/weapon damage/saves/skills/ability checks.

Nasir al-Rafik Kamal |

It's unclear how many saves Nasir has to make. Did the creature move and make 3 attacks? How is that a thing? I don't even see the guy right next to me on the map.
Fort Save 1: 1d20 + 8 ⇒ (14) + 8 = 22
Fort Save 2: 1d20 + 8 ⇒ (18) + 8 = 26
Fort Save 3: 1d20 + 8 ⇒ (8) + 8 = 16
As the creature moved right into his range, Nasir unleashes another series of attacks.
Scimitar1: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Scimitar1 Dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Shield Bash: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Shield Dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Scimitar2: 1d20 + 12 - 2 - 5 ⇒ (14) + 12 - 2 - 5 = 19
Scimitar2 Dmg: 1d6 + 7 ⇒ (5) + 7 = 12

GM Derek |

Sorry. Posting from iPhone. I recall he was within range of a five foot step. If not then only his first strike would be possible. Which was a miss.
It wasn’t three strikes. Second hit was a crit. Third roll was the crit confirm.

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From what I can see on the map, the enemy is 10 feet away from Nasir. If Yazhi takes their turn before the move and moves up then there would be an AoO from them (Unless Yazhi is in delay?). The enemy would also pull another AoO from Frantino since it would have to move passed him. Roscoe is currently stunned so no action from him.

GM Derek |

From what I can see on the map, the enemy is 10 feet away from Nasir. If Yazhi takes their turn before the move and moves up then there would be an AoO from them (Unless Yazhi is in delay?). The enemy would also pull another AoO from Frantino since it would have to move passed him. Roscoe is currently stunned so no action from him.
Hauled out my laptop and checked. You are all correct. Thanks for pointing out.
Here's the revised post of what the blacksmith does:
He moves forward, provoking an AoO from Frantino (at least) and strikes once at Nasir.
@Nasir AoO Slam+Curse: 1d20 + 6 ⇒ (18) + 6 = 24 Slam dmg: 1d6 + 3 ⇒ (5) + 3 = 8Addl fire dmg: 1d6 ⇒ 4 Curse Fort DC13: 2d6 ⇒ (3, 2) = 5 fire damage
MISS!
No saves required. No crit.

GM Derek |

It's unclear how many saves Nasir has to make. Did the creature move and make 3 attacks? How is that a thing? I don't even see the guy right next to me on the map.
[dice=Fort Save 1]1d20+8
[dice=Fort Save 2]1d20+8
[dice=Fort Save 3]1d20+8As the creature moved right into his range, Nasir unleashes another series of attacks.
Scimitar1: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27 HIT
Scimitar1 Dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Shield Bash: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Shield Dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Scimitar2: 1d20 + 12 - 2 - 5 ⇒ (14) + 12 - 2 - 5 = 19 HIT
Scimitar2 Dmg: 1d6 + 7 ⇒ (5) + 7 = 12
tWO HITs!

GM Derek |

Because the blacksmith moves up, he envelopes Nasir and Doc in his stench and howl auras.
@NASIR - your previous saves count for these two DC13 saves. You're done.
@DOC - need one will and one fort save

GM Derek |

ALAZNIST'S BLACKSMITHS
ROUND THREE
—------------------------------------------------
Roscoe: STUNNED 1/2
Doc Hatfield: STUNNED 2/3 SICKENED 2/10
Ayita: STUNNED 2/3 SICKENED 2/10
Yazhi: SICKENED 2/10
Frantino: 5ft steps away; draws, drinks CLW
Ezranadir: casts snowball, hit!
BLACKSMITHS: moves; misses Nasir
Nasir: two hits on blacksmith3
BOLD may go!
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (45/45hp) || **STUNNED 1/2**
Nasir (38/52hp) || - 14hp
Doc (48/48hp) || **POISONED; SICKENED 1/10; STUNNED 1/3** NEED FORT AND WILL SAVES
Ayita (51/51hp) || **CURSED! SICKENED 1/10; STUNNED 1/3**
Yazhi (40/51hp) || -11hp **SICKENED 1/10; STUNNED 1/1**
Frantino (18/45hp) || -11-21+5=-27hp
CONDITIONS
-----------------------
POISONED: -1 wisdom
CURSED: -4 to everything but damage
STUNNED: drops everything held, can’t take actions, –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
SICKENED: –2 penalty on attacks/weapon damage/saves/skills/ability checks.

Frantino Kaddren |

Dropping the potion bottle and putting his free hand back on Fury, Frantino will take that AoO swing!
+2 halberd w/ PA: 1d20 + 9 ⇒ (15) + 9 = 24, damage: 1d10 + 11 ⇒ (4) + 11 = 15

GM Derek |

Dropping the potion bottle and putting his free hand back on Fury, Frantino will take that AoO swing!
[dice=+2 halberd w/ PA]1d20 + 9, [dice=damage]1d10 + 11
HIT!
With Yazhi's attack, this finally kills the thing!
COMBAT OVER!

GM Derek |

Yahzi moves and then attacks.
bite: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 Dmg: 1d6 + 6 ⇒ (6) + 6 = 12 hit
When the creature moves toward nasir, Yazhi AoOs!
AoO bite: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 Dmg: 1d6 + 6 ⇒ (5) + 6 = 11 miss

Nasir al-Rafik Kamal |

Nasir remains on guard with weapons ready.
"Check on Gregory C. Hatfield, Ayita, and Elring. I will watch for more attackers."
Nasir peers into the forges to make sure they remain cold and watches the door at the end of the hallway for any other attackers.

GM Derek |

Doc, Ayita, Yazhi, and Roscoe quickly recover their senses. With the destruction of the cursed blacksmiths, their stench begins to dissipate.
STUN and SICKENED are gone

Nasir al-Rafik Kamal |

As the group recovers, Nasir starts sorting through the bodies of their attackers with his sword to see if they have anything on them. Once he is done with that, he will then try to sort through the forges to see if there is anything there.

Frantino Kaddren |

Frantino will help Doc, Ayita, and Roscoe recover. He'll point out to Doc that he and Nasir were wounded in the just-concluded battle, unsure of how many spells Doc has left or if we should break out the wand, which we did purchase for just this purpose.

GM Derek |

As the group recovers, Nasir starts sorting through the bodies of their attackers with his sword to see if they have anything on them. Once he is done with that, he will then try to sort through the forges to see if there is anything there.
The forges contain nothing but rapidly cooling ashes.
The bodies are slowly turning to ash also. There appears to be nothing on the undead bodies, though.

Nasir al-Rafik Kamal |

Nasir will walk over to the body at the end of hall and check it for anything that could be helpful. While doing that, he chats with the group.
"How are we doing on our resources? Are za spellcasters nearly depleted? If yes, zen we will need to find someplace to rest down here."

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Ezranadir helps the others recover as well. Watching Nasir, he asks, "Locate anything of use? Did that guy die from these things or something else?"
Responding to Nasir, "Well, I was pretty light on spell resources before we came down here. Now much more lighter. I have two mid level spells and the wand but both are fire based and was useless against these creatures. If we encounter anything else like them I only have very minor damage type spells left."
Basically for damage, he has 2 2nd lvl Scorching Rays. He has 5 Intense Force Missiles (1d4+3 dmg) and can cast the cantrip Ray of Frost (1d3+3 dmg) unlimited. He does have a Magic Missile in his ring and a scroll of Fireball along with the Wand of Fireballs (6 ch.).

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I can cast 2 more CLWs before I rest, and a couple of lesser restorations if that can help anyone.
Here are 2 rolls, she'll heal the most injured first:
CLW1: 1d8 + 6 ⇒ (7) + 6 = 13
CLW2: 1d8 + 6 ⇒ (2) + 6 = 8

GM Derek |

Ezranadir helps the others recover as well. Watching Nasir, he asks, "Locate anything of use? Did that guy die from these things or something else?"
The corpse is very burned. Not incinerated to ash, but badly burned. Without a Heal roll, hard to be absolutely scertain, but it looks like he died of his wounds/burns.

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Frantino will help Doc, Ayita, and Roscoe recover. He'll point out to Doc that he and Nasir were wounded in the just-concluded battle, unsure of how many spells Doc has left or if we should break out the wand, which we did purchase for just this purpose.
Hatfield will start healing:
1st level clw @Frantino: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
1st level clw @Frantino: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
1st level clw @Frantino: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
1st level clw @Nasir: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Now out of first level spells.
Healer's Way @Nasir: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Any more healing needed?

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"I was not injured, Doc. Thank you. You may want to also look over Yazhi." While everyone is healing and resting, Ezranadir will cast Detect Magic and look around the room. He takes interest in the forges. Are they still fully functional? Are they for working weapons or armor? He will also examine the burnt body.
Craft-Armor: 1d20 + 10 ⇒ (11) + 10 = 21
Craft-Weapons: 1d20 + 10 ⇒ (18) + 10 = 28
Heal on Burnt Body: 1d20 + 0 ⇒ (5) + 0 = 5
"Are you sure this is actually a body, Nasir?" He toes at the body with the tip of his boot.

Nasir al-Rafik Kamal |

Nasir shrugs.
"I am no graduate of za Venicaan College of Medicaments and Chirurgery, but I have seen many dead bodies. Zis looks like a dead body to me. As long as it does not stand up again, I am satisfied."
Nasir looks around at the group.
"If everyone is ready, we should see if we can find a safe place to rest nearby. Zis area does not seem very safe to me even though we have killed the cursed creatures here. Let us press on."

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[dice=Healer's Way on Yahzi]2d6+1
And I pick up the rod that I dropped whilst stunned.
Ayita picks up her murderhammer also.
Did we need all those healing rolls, between Hatfield's and Ayita's? If not maybe we can each save one or two.

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It looks like we just rolled significantly more healing than was needed. Ayita: 21, Doc: 48. HP needed: 36. Doc is out a point of wisdom too, though maybe it doesn't matter too much re. healing stats.
Doc, you look a little green, and that wound looks poisoned. Want me to try a Lesser Restoration?.
She gets out some strangely colored Shoanti mushrooms.

Frantino Kaddren |

Looks like Frantino's 27 points of damage will be healed by any combination of 3 CLW spells and Nasir needs two spells. Ayita and Doc should each get a "refund" of a CLW each, thus keeping our remaining healing a little spread out.
Feeling much better, Frantino will thank Ayita and Doc and finally have a chance to examine the charred body for evidence of other wounds.
Heal: 1d20 + 5 ⇒ (4) + 5 = 9
"These burns are so thorough I can't tell if he suffered other wounds first. I agree with Nasir, a body that doesn't get up is a blessing."
Frantino will cast detect magic and search the body, and then the area in general, to make sure we didn't miss anything valuable before we move further in.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30

Nasir al-Rafik Kamal |

"We will need to go on as zis is not a very defensible location. But if you all wish to camb here and take a longer rest, we will make it work."

GM Derek |

Frantino's detect magic detects nothing more. The body at the far end of the room has nothing of value on it. It lays on the floor, before an immense iron gate that stands slightly ajar, revealing a room beyond.

GM Derek |

Ayita picks up her murderhammer also.
MURDERHAMMER. LOL.

GM Derek |

He takes interest in the forges. Are they still fully functional? Are they for working weapons or armor?
The forges could be functional if some work was put into them. They could certainly be for working weapons and armor.
Your detect magic (and Frantino's) detect a VERY faint bit of evocation magic. At some time in the ancient past, these forges created magical items.

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Ezranadir keeps concentrating on the Detect Magic spell.
"Perhaps we should see what lies beyond this slightly ajar gate. Maybe we can seal and fortify the area beyond better than here. If someone can please check for traps before venturing further, that would be nice." He will step back and wait while someone does the checking.

Frantino Kaddren |

Since he's already here, Frantino will check the immediate area of the gate and just beyond. If it looks clear he'll step through and wait for Ayita's more professional analysis, but in position to cover her if anything approaches.
Trap perception: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Pointing right, he'll let everyone know without shouting and alerting the entire dungeon level, "This hallway goes about 30' or so and then takes a right turn." Most of his focus will then be on the closed door to the left, listening for anything moving or talking.
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

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Ayita steps up. She is still finding her vision a little fuzzy after that darn curse hit her. She rubs her eyes, and asks Yazhi to also "seek" but keeps the wolfdog close (also assuming we find no traps).
Ayita looking for traps: 1d20 + 16 + 2 + 1 - 4 ⇒ (9) + 16 + 2 + 1 - 4 = 24
I agree, Frantino.
Yazhi looking and SNIFFING for alive things: 1d20 + 5 ⇒ (4) + 5 = 9

GM Derek |

As you move through the ajar gate, you are confronted by an immense and angry countenance glaring out of this alcove: a large sculpture of a woman’s head protruding from the stone of the wall. Her face is severe, her nostrils flared, her jaw clenched, her eyes angry and penetrating. A hallway leads north from the alcove, while to the south an iron door blocks passage.
This sculpture is a duplicate in miniature of the colossal visage that stares down from the summit of Hollow Mountain: a portrayal of Runelord Alaznist.
Ah... I am so beautiful, says the voice in Roscoe's head.
Ayita examines the sculpture and notices that the jaw is hinged. No amount of prying seems to make it open.
As Frantino watches, he sees a small trigger hidden in the sculpture’s left ear—a trapped lever which opens the jaw.
More work must be done to open it safely.
Disable Device rolls, please

GM Derek |

Where is everybody? Please move your tokens. Ayita, Roscoe, I assumed you were close with Frantino, based on your previous posts.

Frantino Kaddren |

Frantino will point out the trap in the ear and try to help Ayita disable it. As usual, he carefully watches what she does in order to learn.
Aid Ayita - Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14

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Ayita casts "guidance" on herself and then works carefully on the trap. She also uses her hunter "Tiger" focus to add a bit to her dex.
disable device: 1d20 + 14 + 1 + 1 + 1 - 4 ⇒ (9) + 14 + 1 + 1 + 1 - 4 = 22
Frantino's help adds 2 in addition.

Roscoe Elring - Champion |

"It's--majestic," Roscoe says as he looks at the massive sculpture, nearly involuntarily. He shakes his head and closes his eyes, trying to keep control of the spirit in his mind.
Yes, I'm up by the others and moved my token.

Nasir al-Rafik Kamal |

Nasir keeps an eye on the hallway to make sure nothing comes down that way while the team works on disabling the trap.
Moved in Roll20.

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Ayita had placed Yazhi and Ter out of line of site of the angry face. If the current placement doesn't do it, I'll try another spot...

GM Derek |

ALAZNIST SPITS IN YOUR FACE!
Ayita fiddles with the sculpture's left ear, trying to jam the trigger mechanism.
"Wait! What about --" says Frantino, reaching out--
A cloud of caustic vapors issues forth from the sculpture’s nostrils, filling the area. LIke a horrible living miasma, it fills several feet of the hallway to the north. Ayita, as she starts to claw at the acid burning her skin, hears Yazhi and Ter yelping and cawing at the terrible gas cloud.
As he begins inhaling the gas, Roscoe's head echoes with the words, "My unadulterated beauty is painful, thrall! SAY MY NAME AND I SHALL HELP YOU!"
Acid Damage Reflex DC18 Half: 6d6 ⇒ (5, 3, 4, 2, 6, 4) = 24
From outside the cloud Ezranadir sees the green gas spreading out and hears the grunts and shouts of pain from Nasir, Ayita, Roscoe and Frantino.
@NASIR @FRANTINO @ROSCOE @AYITA @TER @YAZHI Reflex saves, please.
@AYITA - you were so close. Disable Device DC was 25.

GM Derek |

Ayita had placed Yazhi and Ter out of line of site of the angry face. If the current placement doesn't do it, I'll try another spot...
Yazhi and Ter are out of line of sight. But it is a gas cloud, so it spreads around corners.

Roscoe Elring - Champion |

Roscoe feels even less himself than usual.
I don't want to give you any more power than you've ready got. You're not exactly doing me any favors right now! he thinks, believing he's on the cusp of losing control.
He dodges the caustic gas as best he can.
refl: 1d20 + 7 ⇒ (15) + 7 = 22

GM Derek |

Roscoe feels even less himself than usual.
I don't want to give you any more power than you've ready got. You're not exactly doing me any favors right now! he thinks, believing he's on the cusp of losing control.
He dodges the caustic gas as best he can.
[dice=refl]1d20+7
Saved! Only 12pts of damage!
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (33/45hp) || -12hp
Nasir (52/52hp) ||
Doc (48/48hp) ||
Ayita (51/51hp) ||
Yazhi (51/51hp) ||
Ter (25/25hp) ||
Frantino (45/45hp) ||

Nasir al-Rafik Kamal |

Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11