It Came from Hollow Mountain

Game Master DEREK LANE 127

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Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
GM Derek wrote:

Warrior Three yells moves and swings at Doc.

[dice=@DOC MW Longsword]1d20+11 [dice=Dmg]1d8+7 HIT!

The herbalist grunts with pain and surprise at the injury. He retorts: "I'm a doctor, not a life coach! Don't take your bad life choices out on me!"


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir focuses all his effort on attacking Warrior Three to end his threat to Doc!

Scimitar 1: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Dmg: 1d6 + 7 ⇒ (1) + 7 = 8
Scimitar 2: 1d20 + 12 - 2 - 5 ⇒ (15) + 12 - 2 - 5 = 20
Dmg: 1d6 + 7 ⇒ (1) + 7 = 8
Shield Bash: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Dmg: 1d6 + 6 ⇒ (2) + 6 = 8


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:

Nasir focuses all his effort on attacking Warrior Three to end his threat to Doc!

[dice=Scimitar 1]1d20+12-2
[dice=Dmg]1d6+7
[dice=Scimitar 2]1d20+12-2-5
[dice=Dmg]1d6+7
[dice=Shield Bash]1d20+12-2
[dice=Dmg]1d6+6

One scimitar and one shield bash HIT!


Hollow Mountain Roll20 |Magnimar Pics

The blightspawn rises up 5ft, out of reach of Frantino. The thing's buzzing and humming seem to mesmerize Frantino. For a moment, he can't seem to move.

Will Save, please

Hold Monster Will DC17:
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FOUR
—------------------------------------------------
Ayita - swings, hits!
Yazhi - bites, hits!
Ezranadir - magic missiles blightspawn
Roscoe - flanks with Ayita; swings, hits
TWO - DIES
THREE - 5ft moves, swings at Doc, hits; (SLOW 4/5)
Nasir - swings x2, shield bashes; two hits!
BLIGHTSPAWN - Hold Monster on Frantino
Doc Hatfield -
Frantino
- need Will DC17 vs. Hold Monster

BOLD may go!

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Will save: 1d20 + 9 ⇒ (1) + 9 = 10

Frantino stands quite still, staring up at the blightspawn. He is silently calling for help but his body refuses to verbalize this.

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

• The herbalist swings his weapon in a desperate attempt to beat back an assailant.
using rod as light mace vs three: 1d20 + 3 ⇒ (14) + 3 = 17; damage: 1d6 ⇒ 4
• 5-foot-step


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

• The herbalist swings his weapon in a desperate attempt to beat back an assailant.

• [dice=using rod as light mace vs three]1d20+3; [dice=damage]1d6
• 5-foot-step

I believe the metamagic rod is an improvised weapon, so... -4 to hit. That makes it a miss. Correct me if I'm wrong. This is one of those places in the rules that I don't visit frequently.


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FOUR
—------------------------------------------------
Ayita - swings, hits!
Yazhi - bites, hits!
Ezranadir - magic missiles blightspawn
Roscoe - flanks with Ayita; swings, hits
TWO - DIES
THREE - 5ft moves, swings at Doc, hits; (SLOW 4/5)
Nasir - swings x2, shield bashes; two hits!
BLIGHTSPAWN - Hold Monster on Frantino
Doc Hatfield - swings, misses; 5ft step
Frantino - Fails will save vs Hold Monster; Paralyzed

FINAL

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp **PARALYZED**


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4
GM Derek wrote:
I believe the metamagic rod is an improvised weapon, so... -4 to hit. That makes it a miss. Correct me if I'm wrong. This is one of those places in the rules that I don't visit frequently.

I had to look up the rules, too.

CRB page 484 wrote:

Rods are scepter-like devices that have unique magical powers and do not usually have charges. Anyone can use a rod.

Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Some specifically transform into other kinds of weapons (Rod of Flailing, Rod of the Python) or are also magical light or heavy maces as is (Rod of Alertness, Rod of Lordly Might, Rod of the Viper), but it looks like a GM judgement call if the rest of them could be considered nonmagical light maces or clubs. I'm not sure I would have used "many" if it was limited to just the ones that explicitly state they are magical weapons, and none of them state they are clubs, that word only comes up in that first general description of rods.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
CRB page 484 wrote:

Rods are scepter-like devices that have unique magical powers and do not usually have charges. Anyone can use a rod.

Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Doc, what type of metamagic rod is this?


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FIVE
—------------------------------------------------
Ayita - **SLOW**
Yazhi -
Ezranadir -
Roscoe -

THREE - **SLOW 5/5**
Nasir -
BLIGHTSPAWN -
Doc Hatfield -
Frantino - need Will save DC17

BOLD may go!

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp **PARALYZED**

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 42/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +5, R: +7, W: +7; Speed: 30';

Seeing the warrior step next to him, Ezranadir defensively casts Hideous Laughter on him while saying, "Ever notice ghosts smell bad? It's because their covered in sheet."

DC = 15 + (2 X SL(2))

Defensively Casting with Combat Casting vs DC:19: 1d20 + 15 ⇒ (12) + 15 = 27

Warrior Will sv vs DC:17

"Someone get that Blightspawn. It's got Frantino!"


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Seeing the warrior step next to him, Ezranadir defensively casts Hideous Laughter on him while saying, "Ever notice ghosts smell bad? It's because their covered in sheet."

Warrior Will sv vs DC:17

Will Save DC17: 1d20 + 6 ⇒ (1) + 6 = 7

The warrior falls prone, laughing uncontrollably.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bat foc) +9 (d8+7) bleed

Hearing that, Ayita slowly moves down toward the blightspawn, down through the foliage... Yazhi moves freely through the foliage also, to flank, and can attack in the flank w/outflank and precise.

Yazhi attack: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
Yazhi damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe throws caution to the wind, charging in to help Frantino.

bite (piranha strike, risky striker, charge!): 1d20 + 8 + 4 - 1 + 2 ⇒ (6) + 8 + 4 - 1 + 2 = 191d4 + 5 + 3 + 2 ⇒ (1) + 5 + 3 + 2 = 11 -3 AC until next turn


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Hearing that, Ayita slowly moves down toward the blightspawn, down through the foliage... Yazhi moves freely through the foliage also, to flank, and can attack in the flank w/outflank and precise.

GM Derek wrote:
The blightspawn rises up 5ft, out of reach of Frantino. The thing's buzzing and humming seem to mesmerize Frantino. For a moment, he can't seem to move.

The blightspawn is 20ft in the air, beyond the reach of Frantino's longarm-enhanced weapon.


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Roscoe throws caution to the wind, charging in to help Frantino.

[dice=bite (piranha strike, risky striker, charge!)]1d20+8+4-1+2;1d4+5+3+2 -3 AC until next turn

The blightspawn is in the air. You'll need a ranged attack.

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 42/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +5, R: +7, W: +7; Speed: 30';

Hideous Laughter is for 5 rounds


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
Hideous Laughter is for 5 rounds

Gotcha.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Sorry--not sure how I missed it was flying! I'll crossbow it instead.

light crossbow: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 141d6 + 5 ⇒ (6) + 5 = 11

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bat foc) +9 (d8+7) bleed

I missed that too. So, if it's ok, I'd like to position Ayita and Yazhi around the humanoid opponent instead, same actions and attack.

Copying just the result from above, no rerolling. :-)

Yazhi attack: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
Yazhi damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 42/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +5, R: +7, W: +7; Speed: 30';
Ezranadir wrote:
Hideous Laughter is for 5 rounds

Sorry, I forgot we made a level. It should be 6 rounds.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
Ezranadir wrote:
Hideous Laughter is for 5 rounds
Sorry, I forgot we made a level. It should be 6 rounds.

OK.


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Sorry--not sure how I missed it was flying! I'll crossbow it instead.

[dice=light crossbow]1d20+8+4;1d6+5

Miss!


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

I missed that too. So, if it's ok, I'd like to position Ayita and Yazhi around the humanoid opponent instead, same actions and attack.

Copying just the result from above, no rerolling. :-)

Yazhi attack: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
Yazhi damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

HIT!


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FIVE
—------------------------------------------------
Ayita - move **SLOW**
Yazhi - bite Three, hit!
Ezranadir - casts hideous laughter
Roscoe - crossbow the blightspawn, miss
THREE - fails save; falls prone, **HIDEOUS LAUGHTER 1/6**
Nasir -
BLIGHTSPAWN -
Doc Hatfield -
Frantino - need (another) Will save DC17

BOLD may go!

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (36/48hp) || -12hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp **PARALYZED**


Hollow Mountain Roll20 |Magnimar Pics

1Roscoe, 2Ayita, 3Doc, 4Nasir, 5Ezranadir, 6Yazhi, 7Three: 1d7 ⇒ 3

The blightspawn, finished with Frantino for now, flies past Doc, dipping down to strike at him in a flyby attack.

Power Attack Sting: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 Dmg: 2d6 + 9 + 6 ⇒ (2, 4) + 9 + 6 = 21 HIT

Save vs Poison Fort DC16
Poison (Su)

Sting—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect: 1d4 ⇒ 4 Wisdom damage and confusion for 1 round; cure 2 saves. The save DC is Constitution-based.

It continues on, sliding into the bushes, obscuring itself from view.

Perception DC to see it in the bushes: 1d20 + 4 ⇒ (20) + 4 = 24


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FIVE
—------------------------------------------------
Ayita - move **SLOW**
Yazhi - bite Three, hit!
Ezranadir - casts hideous laughter
Roscoe - crossbow the blightspawn, miss
THREE - fails save; falls prone, **HIDEOUS LAUGHTER 1/6**
Nasir -
BLIGHTSPAWN - flyby attack on Doc, hit! **BLUR**
Doc Hatfield - need Fort DC16 vs poison
Frantino - need (another) Will save DC17 **PARALYZED**

BOLD may go!

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (15/48hp) || -12-21=-33hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp **PARALYZED**

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
GM Derek wrote:
Frantino Kaddren wrote:
CRB page 484 wrote:

Rods are scepter-like devices that have unique magical powers and do not usually have charges. Anyone can use a rod.

Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Doc, what type of metamagic rod is this?

Empower

fort: 1d20 + 4 ⇒ (13) + 4 = 17


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino's mind silently yells at the rest of his body to start moving

Will save: 1d20 + 9 ⇒ (5) + 9 = 14

but his body doesn't obey.


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:
GM Derek wrote:
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Doc, what type of metamagic rod is this?

Empower

OK. The Empower Metamagic Rod description in the CRB does not state that it can function as a light mace. Using it as an improvised weapon is fine, of course.


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir quickly thinks of other ways to deal with this blightspawn while the thug is laughing. He drops his sword and rummages through the bag of holding, grabs the scroll of protection from evil and gives it to Doc.

"Gregory C. Hatfield! Use this to cast on Frantino Kaddren! I think it will help him. Everyone else throw tanglefoot bags at the creature to see if we can force it to the ground!"

I think the search and handoff will use all my actions. FYI - Protection from Evil does a ton!


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

"And Roscoe Elring! Use that Wand of Fireball on that creature!!!!!"

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 42/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +5, R: +7, W: +7; Speed: 30';

I thought everyone had a talisman of Freedom which would negate Frantino's paralyzed condition.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
I thought everyone had a talisman of Freedom which would negate Frantino's paralyzed condition.

GOOD MEMORY!

It would also negate Ayita's Slow. I don't see it on Ayita's character sheet. Ayita, did you forget or is there a reason you didn't put it on?

These were necklaces of three separate talismans: Lesser Freedom, Lesser Warrior's Courage, Lesser Arrow Protection


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Not everyone, but I know Frantino should have one. Good catch!


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino's mind silently yells at the rest of his body to start moving

[dice=Will save]1d20 + 9

but his body doesn't obey.

And then, suddenly, the (slightly defective?) talisman of freedom crumbles to dust and Frantino is free of the paralysis!

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bat foc) +9 (d8+7) bleed

I don't remember, sorry!

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 42/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +5, R: +7, W: +7; Speed: 30';

It was when the Rodric's Cove loot was split up on ship after Corla & Viralane encounter. Nasir stated it in the Disscussions thread & offered Ezranadir a set since there was an extra set Aug 2, 2022 per Frantino's previous recommendations.


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

From the thread, it looks like Ezrandir was the only one who opted to take a set. Nasir couldn't use them since he already has a Amulet of Natural Protection in his neck slot. I guess we'll have plenty of replacements for Frantino and Ezranadir.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4
GM Derek wrote:
And then, suddenly, the (slightly defective?) talisman of freedom crumbles to dust and Frantino is free of the paralysis!

Did this occur before the second Will save, thus Frantino can still go, or are his actions gone this round?


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
GM Derek wrote:
And then, suddenly, the (slightly defective?) talisman of freedom crumbles to dust and Frantino is free of the paralysis!
Did this occur before the second Will save, thus Frantino can still go, or are his actions gone this round?

This happened before your turn and before your second will save.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will strike #3 with the haft of his weapon for nonlethal damage, taking advantage of flank with Ezranadir and the brute's prone position.

+2 halberd w/ PA: 1d20 + 9 - 4 + 2 + 2 ⇒ (8) + 9 - 4 + 2 + 2 = 17, damage: 1d10 + 11 ⇒ (3) + 11 = 14

Then he'll look for the despicable bug.

Perception: 1d20 + 15 ⇒ (2) + 15 = 17

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
GM Derek wrote:
Doc (15/48hp) || -12-21=-33hp

Suddenly aware that blood is spraying from his neck, Hatfield:

• takes a 5-foot-step
• standard: cast ironskin on self
• swift: puts a hello kitty bandaid on his wound healers way on self: 2d6 + 1 ⇒ (5, 4) + 1 = 10


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino will strike #3 with the haft of his weapon for nonlethal damage, taking advantage of flank with Ezranadir and the brute's prone position.

[dice=+2 halberd w/ PA]1d20 + 9 - 4 + 2 + 2, [dice=damage]1d10 + 11

Then he'll look for the despicable bug.

[dice=Perception]1d20 + 15

The Warrior Three is pummeled into unconsciousness!


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:

Nasir quickly thinks of other ways to deal with this blightspawn while the thug is laughing. He drops his sword and rummages through the bag of holding, grabs the scroll of protection from evil and gives it to Doc.

"Gregory C. Hatfield! Use this to cast on Frantino Kaddren! I think it will help him. Everyone else throw tanglefoot bags at the creature to see if we can force it to the ground!"

I think the search and handoff will use all my actions. FYI - Protection from Evil does a ton!

Given Frantino's talisman of freedom, perhaps you drew a tanglefoot back instead? Or something else?


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND FIVE
—------------------------------------------------
Ayita - move **SLOW**
Yazhi - bite Three, hit!
Ezranadir - casts hideous laughter
Roscoe - crossbow the blightspawn, miss
THREE - fails save; falls prone, **HIDEOUS LAUGHTER 1/6**
Nasir - drops sword, draws something from his bag
BLIGHTSPAWN - flyby attack on Doc, hit! **BLUR**
Doc Hatfield - saves; casts ironskin; heals himself
Frantino - strikes Warrior Three into unconsciousness

FINAL*

*pending Nasir's adjusted draw

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (25/48hp) || -12-21+10=-23hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp


Hollow Mountain Roll20 |Magnimar Pics

OUTSIDE BLOODSTONE BUNKER

ROUND SIX
—------------------------------------------------
Ayita - **SLOW**
Yazhi -
Ezranadir -
Roscoe
-
THREE - prone, unconscious; **HIDEOUS LAUGHTER 2/6**
Nasir -
BLIGHTSPAWN - **BLUR**
Doc Hatfield -
Frantino -

BOLD may go!

STATUS
-----------------------
Ezranadir (38/38) (32/32hp) || Con loss (now only -1) still decreasing max by 6hp
Roscoe (45/45hp) ||
Nasir (52/52hp) ||
Doc (25/48hp) || -12-21+10=-23hp
Ayita (47/51hp) || -15+11=-4hp CURSED! -4 to everything but damage; **SLOWED**
Yazhi (51/51hp) ||
Frantino (39/45hp) || -13+7=-6hp


Male Qadiran Human Fighter 7 | HP 60/60 | AC 30 Temp 30| FF 28 Temp 28| Tch/Temp 13|CMD 24| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 30 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

I would definitely pull and throw a tanglefoot bag.

Tanglefoot Bag Touch Attack: 1d20 + 10 ⇒ (7) + 10 = 17

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