Rise of the Wicked (Inactive)

Game Master DireMerc

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loot sheet


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Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Done.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav donates the following to the loot sheet:

MW Lamellar leather

Composite Longbow +3 Str


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Added these two items, unless someone else wants any.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Thanks. I guess I could have done it but did not want to mess up the sheet.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Bump


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Able to login again. Thanx Cori.


Ok so basically I have been very busy with a bunch of things (Full-time work, Part-time university, etc) and I had been debating giving up on doing this game since play by post has started to lose its appeal to me because of how it always seems to slow to a crawl every time there is a fight.

So my suggestion is this: I'm going to more or less skip over combat unless it's a major boss fight. These sailors are no real threat to you so instead of spending two weeks fighting them I'm just going to describe the battle based on the strategy you have decided on and move on. This game going forward is going to focus more on roleplay and less on combat I hope that works for you guys as well.


Also, I actually posted on the 27th and just now realize that the forum ate my post I guess I'll try to be more careful about that going forward. If you notice me not posting for a while and your waiting on me just ping me on discord to remind me.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Will do. Posting on another thread this morning took me re0sbumitting 10 times to get the post through. The board is definitely not behaving.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Hit Point Roll: 1d10 ⇒ 6


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Druid: 1d8 ⇒ 3
Drake: 1d12 ⇒ 11

I am totally fine with the combat proposal.

After work today, I will level up both, and post in main thread.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Updated both.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Think there is only 3 of us players left. :(


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

I hope that's not the case. If we're lucky, they've just zoned out a bit, and will check in.


I was hoping that was the case but it's been over a month since they posted anything.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

the game wasn't updating for me. Either gameplay nor discussion. So I've been under the assumption we were still waiting for something. Apologies.


Glad to see you're still around, get caught up, and make a post I'll update the game soon.

I'm trying to get the ball rolling again and keep updating it more steadily.


Ah no problem glad to see your still around


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yes, glad you are here Vennick. :)


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Awesome to see you still with us. :)


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I won't be online till coming Sunday evening.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

My computer decided to die today. I try tomorrow to do some actions. Busy restoring data on loan computer while I wait for new one to arrive.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

We supposed to met up with the orcs and dispose of the ship's crew?


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I hope Stanislav did not sample the 4 acid covered bodies, that Ajikisshochraos delightfully coated.


so the campaign has been pretty railroaded so far but the next "Chapter" will be more open-ended. You will have a general objective but how you go about it will be entirely up to you. I am also considering having a base building aspect where you design and build a fortress to serve as your home base. Let me know how you feel about that.

Seeing as slid and Vinnick have been MIA I am considering recruiting some new members to join us for this next chapter and I am working on ways to streamline things more so we don't end up with extended periods where nothing is happening again.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Vinnick posted middle of last month. I hope he will return.

I would certainly be up for a lair building challenge. Seems I suddenly need some special sleeping arrangements. :)

If you recruit I'd like to see an arcane and a rogue/skills type. Its unfortunate but true that a normal rogue is the least useful though. We could go with an inquisitor or alchemist or maybe even an urban ranger. I am sure there are more types/archetypes that can handle stealth, traps, and perception. Do not misunderstand - I would prefer to have Slid back and will PM him myself.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

I like the idea of having our own Hall of Doom. Designing and building a hideout/keep could be interesting.

I’m all for opening recruitment for a new party member or two.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision
Stanislav Greymist wrote:
Its unfortunate but true that a normal rogue is the least useful though.

You just haven't played with the right rogue. Heh. Though I do love alchemist.

Apologies, spring time always has me sickly due to bad allergies on top of general fatigue from life.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yea! Glad to see your smiling face. :)


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Indeed, I suppose I should level up. Which means I could technically raise the entire crew again if we so desired. Thanks to Animate dead.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Building lairs, now that would be interesting. A beautiful grove sure be needed, with a lovely underground accommodation beneath. Of course plenty dragon statues too.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I take it we are pausing until 1 or 2 have been recruited.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stuff about Stamislav you might need to know

For those of you interested in Stanislav's path to vampirism here are a few details. To become a true vampire requires 5 feats taken in sequence so the earliest it can be achieved is 9th level.

Stanislav has taken the first three, specifically The Bitten, The Dying, and most recently The Risen is now becomming a "fledgling vampire. Once complete he must sleep in a coffin and will gain the vampiric weakness to daylight and running water. This will pretty much limit his activities with the group to nighttime activities. And he must feed every 24 hours or become sickened and start making hourly DC 12 will saves to not feed on anyone around. So would be nice to come up with a way for him to feed regularly, as anyone can roll a 1 on a will save lol. I realize this could lead to a strange PVP situation. This requirement lessens as he takes the next feats and 'gains more control".

So he does not yet have the restriction to need to be invited into someones home. The only other thing to note is that if he is reduced to zero hit points, he will fall dead (no going negative), indistinguishable from a normal corpse. But he will not be really dead and will remain that way until either he is healed by negative energy or fed blood enough to heal him.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Its alright, if you do "go feral" I can attempt to control you mr. undead boy ;)

I require a study/library and plenty of crypt/tomb rooms. I can also leave uncontrolled undead locked in rooms leading to our lair as a deterrence and early warning system.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I think it would still be a contest, your control vs my hunger every hour. And I would still be sickened til fed. Luckily I have a choice when feeding to just take blood or do con drain. If i do a bite attack I take 1d6 of blood and that sates the hunger for a day. I have to pin or have an enemy helpless to do con drain. Perhaps some good role playing opportunity. :) Too bad that I cannot feed from the undead.

For the stronghold I'd like at least three coffins there. One primary guarded by your undead Vinnick and can be in the crypt. A hidden secondary. And a very well hidden backup without a way to it short of gaseous form or a lucky dim door. At 9th level I can create spawn to add to your growing army and to help guard coffins. Will also be able to dominate to create a guard or two.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Okay so-

main Level 5 stuff-
3rd level spells, Picking up, animate dead (free), Fireball, Haste

Feat- Fast study (discovery), spell specialization (animate dead) Because I want all the minions. I can now control 33HD of undead + my Undead companion. I'll also likely ask to make use of Necrocraft, just so I can "scale" all the 1HD skeletons/zombies we "acquire" throughout the game.

And other than skills, thats largely it.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

My ISP has been down for a week, and will be for another 1-2 weeks, so posting will be a bit more difficult for me.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Hello fellow not yet fiends!

Quick mechanical party overview for my own sanity:

Cori, Antipally of Callistria, frontliner in heavy armor, high bluff, intimidate and sense motive, especially against males, Slight of hand, perform, k. religion and k. planes on top.

Ryzz, Draconic druid, druid, Main skills are perception and survival, some arcana, history, geogrpahy, nature, mix of offensive and buffing magic.

Vinnick, sin mage, all knowledges at 10, spellcraft 15, diplomacy 11 but not for gathering information, UMD.

Stanislav, not yet vampire. High perception, enough in most knowledges to assist competentently.

Missing skills:
Pretty few, all kn. skills are there, only one party member (Cori) has high sense motive, party is well covered in terms of kn. skills, relatively limited stealth unless I looked wrong.

Mechanical things: We have 2 direct frontliners, So Alex is looking to go for reach shenanigians. He already auto enlarges when he rages, and has long arm in his spell list. Meaning I already got 20 foot reach and combat reflexes with a Bardiche.


Also, I have a group discord. You can use too communicate with me or the group.

https://discord.gg/WSwEmhnh

Joining is not mandatory but might be helpfull.

You definitely want to join the roll20 tought as all combat maps will be posted there.

https://app.roll20.net/join/11898045/7XqKgw


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Joined both.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Sorry. I'll try to have a reply post up soon!


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Take your time, no rush. Noticed I accidentally misspelled your name as "Gori", just one more misspelling away from "Gory" and from there its another one to "Glory" :).

Oh, Aleks is a cocky brat and womanizer, dont hesitate to prank him if you feel like it. As long as he pranking does not cause permanent damage its all good natured.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Alchemy? Can you make nailbombs? Asks Alexandr, as if professionally interested, while looking at his nails.

Also, no I am not a timetraveller! I need some more levels for that!


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

Hello! Pleasure to be aboard. I’ll be dining all the traps and things your heart desires haha and hopefully enough alchemy to keep things interesting.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

I just noticed that Background skills are in play, and the Spiritualist has a bonker skill list for that. All knowledges and linguistics? Why, thank you!

Noticed some errors in my character sheet:
--I had lunge as a feat, which requires +6BAB to pick, replaced with Furious focus:
--I was treating Stealth as a Class skill, although it wasnt. I also didnt recognice that Urban Bloodrager (gains Diplomacy but loses handle animal) and Spiritualist already have all big 4 face skills between them, so I dont need extremely fashionable to have diplomacy as a class skill, switched extremely fashionable for highlander.
--I swapped my spiritualist spells. I now have burst of adrenaline and burst of insight. Makes it easier to remember which spell comes from which class, as these spells cannot possible come from Bloodrager.
--Does the party have a preexisting common language?
I speak Common, Orc (Halforc), Abyssal (there is no way he doesnt speak it, so its one linguistic slot) and have 4 more to pick.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

First, welcome to the team. Second, not all knowledge skills are background, but a nice hand full are.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

The loot has been added to the sheet. Suggestions welcome for the loot, items can put ? under you name if you interested.

What happened to Slid story wise?


Slid is still present for the moment but soon to be sent on a solo assignment.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11
Stanislav Greymist wrote:
First, welcome to the team. Second, not all knowledge skills are background, but a nice hand full are.

I know, but having a fairly passable 5 (75% chance to assist succesfully) for an investment of one skill point is pretty good. And Nobility + History are quite frequently used.

Lootwise:
--I would love the STR belt, which would put me to STR 28 while raging. While that much strength is hilarious, I think boosting Cori to 18 or Stanislav to 20 is a better use of resources. Also, I didnt fight or plot for it, so what in character claim do I have?
Putting Cori to 18 moves he AB to +10ish, moving my hits with a Bardiche while raging from +12 to +14 is probably less impactfull, I will also be trailing the 2 full martials in terms of when I get my second attack.

--I could use the returning axes, improvement other the Pila I currently have as a back up ranged weapon.

--Already have a ring of protection

--Plenty of other candiates for nat armor amulet I think, would not say no though.

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