Rise of the Wicked (Inactive)

Game Master DireMerc

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wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Light armor proficiency if it can. Make em tanky


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Thanx for suggestion.

Checking the drake companion, barding is not allowed.

"While drake companions enjoy accumulating hoards of shiny treasure, they adamantly refuse to wear barding, armor, or clothing items of any kind (belts, boots, and so on); they can wear magical jewelry such as amulets or rings but will agree to wear only one such item."

Though only belt slot exception would be the saddle, when taking mount drake power.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Thanks Vinnick. I've seen this archetype, which essentially means slapping people with a book, but needs focus on the class for it to be actually useful. Gives up judgement too.

If I'm going to dip a casting class, I actually consider bard or street oracle. The advantage of bard is that I could regain trapfinding (which I gave up with my Rogue archetype) using some archetype. On the other hand, the oracle gives a revelation, and the street mystery has some cool choices.

The bard fits the character theme too, so I'm leaning more towards it.


Me knowing what lies in both directions and waiting for you to decide.

Me

Are they gonna go the bad way or the really bad way :P


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Tried to look at image but was told I needed google access from you Dire Merc.


1 person marked this as a favorite.

Ahh cause I didn't put it in the folder for the game.
this should work


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

hey Cori, would you be open to having sold your breastplate to vinnick?


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

It works for me, as long a DireMec agrees.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

If possible, I would like to have done that, and put it on the skeleton alongside a robe.

Cori or Slid, could either of you have helped with "disguising" Reginald so its not readily apparent its an undead abomination? I don't intend to take it with me past the sewers, but I'd still rather take precautions against rumors if it can be helped.


I have no issues with it, so Vinnick paid cori the 220 gold then.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid could do his best work, but it would still look... strange I think.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

I don’t have any disguise skills, so Slid’s your best option. Cori’s a pretty good liar, though!


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I doubt it would hold up under inspection, but if we can get the skeleton a "mysterious hooded figure with a large sword" vibe from a short distance it would likely work well down here in the sewers. A thick scarf to tie around his upper neck/lower face would help too.

I think disguise is one of the skills you can take 20 on, so if we manage that, it would be hard to tell he is a skelly boi without walking right up and throwing back the hood of the robe.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I don't think we can take 20 with disguise. But a mere take 10 gives a 22 result with my disguise kit.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Decided to give Ajikisshochraos 3rd feat as Mobility.

Just need to sort out spells and gear, then be fully updated.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I bought her dark leave (using hide as base) armour for 1575 gp. All that can be done for improving the armour is to add enchantments to it. Knocked her savings big time, but think it was worth it.

Selected her spells too. Kept 1 cure light wounds. Though if you think it is fine for others to use wand, I give her another spell.

@Vinnick, I chose spells that would still work in the city, and what I think would be useful. I can change if you think you of better options. Oh, I got a spell, which can grow flesh on your skele boy.

So when Stanislav reaches level 5, cure light wounds will only be useful on Cori, Vinnick, R'yzzntyg and Ajikisshochraos.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Check out the spell Frostbite, Will need to discuss with GM to make sure he agrees how it works. You get one touch attack per caster level with this spell. Once you cast it it lasts until you use all your touches. I would rule you then holding the spell and so cannot cast another spell or you loose the Frostbite. Each touch does 1d6+ lvl cold nonlethal damage AND fatigues the target, no save.

But with your ability to share spells with your animal companion I believe you can cast it on and through the drake. So then your drake is holding the spell and you can cast another spell when you want. The spell would last all day, until lvl touches are made. And I would say it would trigger on the drake's regular attacks as well. of course then it's not a touch attack.

This is an awesome spell to subdue a foe you do not want to kill.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Do you lose flight if you cast another spell?

As long as you don't cast another touch spell you should still have the other spell. Honestly, I could see an argument for holding two separate touch spells but thats more sus.

However, you can't cast spells through your companion/familiar unless you have the "deliver touch spells" ability. The GM may allow it to work anyway, which I could see being a cool way to give the drake a small boost.

Also kinda wanna animate the croc corpse.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I kinda wanna see you animate that corpse as well. What do you need to do that?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

about 15 minutes to prepare lesser animate dead in my open spell slot.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I am not sure we have a schedule. Unless 15 minutes is important I say do it. Cool to have a rear guard.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Sadly don't have companion spell delivery feat. Though I believe can only have one touch spell active.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

You do. You get is at first level.

Share Spells (Ex)

The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.


Sorry vinnick this croc is a bit to big for you right now, you wouldn't be able to take him you anyways but he would have serve as a usefull rear guard indeed. Maybe when you get animated dead you can get one.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3
Stanislav Greymist wrote:

You do. You get is at first level.

Share Spells (Ex)

The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

This is for animal companions. the drake replaces animal companion in its entirety and consuming druid class feats. Comes with it's own collection of listed feats, which does not include Share Spells.

Even reddit version of drake does not have Share Spells.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Except that Frostbite doesn't have a target of "You" XD


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

It's a poorly worded spell for sure. Needs errata. As written it lasts forever until all the "charges" are expended.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I'm getting married today (!!!) so I'll probably disappear until monday.


Congrats!!! Have fun!


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Congratulations, Slid!


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Cool! Congrats.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Congratz Slid. You lucky one.

Have an awesome event today and a good weekend. :)

Though I sure your partner would not mind you posting messages. *giggles and runs*

Silver Crusade

congrats!


something you might be interested in Slid I will allow retraining during down time time permitting.

https://www.d20pfsrd.com/basics-ability-scores/more-character-options/retra ining/#Hit_Points

so you can get your hit points up a bit that way.

Hit Points
Sometimes the dice aren’t in your favor when you gain a level and the hit points you roll are especially low. Unlike retraining other character abilities, retraining hit points doesn’t involve replacing an existing ability with a new one, it just increases your maximum hit points.

Retraining hit points takes 3 days and requires you to spend time at a martial academy, monk monastery, or with some kind of master of combat who is at least one level higher than you. At the end of the training period, increase your hit points by 1. You can retrain hit points only if your maximum hit point total is less than the maximum possible hit point total for your character.

Example: If you are a fighter 5 with Constitution 14 and you haven’t allocated any of your favored class bonus to hit points, your maximum possible hit point total is 60: (d10 HD + 2 from Constitution) × 5 levels. If your maximum hit point total is already 60, you can’t retrain hit points because you are already at the limit. If you took the Toughness feat, you would gain 5 hit points and your maximum possible hit point total would also increase by 5, which means your ability to retrain hit points would be the same as without the feat.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

If you have not seen this yet.

Humble Bundle - Pathfinder (1st) Monster Lore


Hmm tempting

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Interesting, GM. I'll be sure to use my time at the mansion well while Vinnick makes wicked experiments.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

What are the transformation limitations, and duration of the magic disguising ring?

Could the transformation be to of another race?

Though she would have had slid paint her face yellow, so not to show her as red.

She does have a hooded cape that she wears at times when not wanting to show off her presence, and to help with the cold if needed. Being reptilian, she would not be bothered about being rained wet.


You cannot change you size or creature type but can otherwise alter you appearance quite a bit, so your sadly restricted to reptilian humanoids.

My suggestion if you want to use the brooch power is to become a lizardfolk, they are normally medium size but there are some variants that are small (resembling a chameleon or gecko more than a crocodile) being a druid you could likely know about them thought they mostly reside in the mwangi expanse.

Lizardfolk are more socially accepted than kobolts as they aren't as aggressive in nature.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

funny thing is, I have created and played a small lizardfolk with chameleon scales.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

The rest of us are made up from Slid's disguise kit, is that correct?


Yes thought you can activate the brooch for an additional +10 for your disguise


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav did so before meeting the rogues. Sorry if that was not clear.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

posting will likely be sparse until at least the 25th for me. I may get in a post or two, but if need be bot me.


Yeah next couple days gonna be quite busy for me as well so no worries.


Aight I hope everyone had happy holidays, I had a pretty good time.

I'm back now and ready to get the ball rolling again.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Happy Holidays! I hope everyone has enjoyed their festivities.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Just celebrated 11 hours of power outage.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Happy holidays all. I am ready to start up again. Traveling through Monday but should be able to keep up.

No power outage for me but that bombing you might have heard about in Nashville TN has taken out my cell service for the moment. Awkward while traveling.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Happy new year 2021.

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