Rise of the Wicked (Inactive)

Game Master DireMerc

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If your looking for an alternative to the armor I will also be allowing the following spells

Night's Mantle
Level: Cleric 4,
Components: V, S,
Casting Time: 1 action
Range: Personal
Target: Creature touched
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

You imbue a creature with an invisible shield that protects it from all effects of sunlight. If cast on a vampire or other creature that is normally harmed or destroyed by exposure to sunlight, the spell allows that creature to function in sunlight without hindrance. The spell does not overcome any aversion the target creature may have for sunlight, however. Night's mantle is not countered or dispelled by any light spell of equal or lower level (such as the 3rd-level cleric spell daylight).

Material Component: Diamond Dust worth 1000 gp.

Also

Semblance of Life
Necromancy
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes / level

You sacrifice some of your undead qualities in order to protect yourself against some undead vulnerabilities. You gain the following defenses:

-You appear living, rather than undead, to all mundane and magical inspection (including detect undead)
-You are no longer vulnerable to turning/rebuking or to spells that specifically target undead.
-You are not harmed by sunlight, nor do you take damage from spells such as searing light and sunbeam.

You lose the following qualities:
-You are subject to mind-affecting spells and vulnerable to specific spells (such as charm person) as though you were a living creature of your former creature type.
-You lose any energy drain, ability drain, or ability damage attack form you possess.
-You lose any damage reduction or energy resistance you possess due to your undead nature.
-you lose any natural armor you possess due to your undead nature.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

All I can find about drake companions, that they will only accept to wear 1 magical item, either a ring or amulet. No mention regarding using magical items in their claws.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Vinnick Varzel wrote:

vampire template gives fast healing 5, so with cold resistance 10, and fast healing 5, you'll be able to wear it no problem. even if we -assumed- you rolled 5 on all 3 dice every round, you don't have to worry, average damage rounded up is 12, which is not going to affect you, the only downside is you heal 2 less per round in combat. at least once you get the full template. However, thankfully the point is null now.

far as multiclassing, antipaladin is an option, 2 levels nets you- some minor healing, +2 to your saves (base, higher charisma would increase it), heavy armor, and smite good (very useful). More levels net you more healing, so thats useful. Honestly, I think its the best from a mechanical perspective.

Cavalier can work, though I'm not sure what you were looking at.

Yes. I considered the fast healing. 4 more levels til I get that. And even then the armor could roll well and kill Stanslav if he was already wounded.

I agree that anti paladin is high on the dip list. I do sort of hate to step on Cori's toes thought.

Looked at Samurai but as an undead he is just not going to benefit from Resolve. There is an order (Hammer) that lets you get a free grapple attempt after you full attack. That is attractive. :)


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

I dont mind anyone stepping on my Bloodrager toes :). Although I am going to grab a wand of moment of greatness for sure :) in tha case (double the STR bonus for 1 roll).

But yeah, given that you probably inflict the cold damage on people you grapple, order of the hammer sounds pretty fun.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
DireMerc wrote:

If your looking for an alternative to the armor I will also be allowing the following spells

Both of those sound terrible. One costs 1000 gp per casting and another takes away most of the reasons I went for vampire. And each only lasts 10 minutes/level.

Don't overlook this spell: Note there is even a cantrip version but I would argue it does not protect vampires.

Protective Penumbra
School evocation [darkness]; Level cleric/oracle 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

This spell keeps the target slightly in shadow. A target with light blindness, light sensitivity, or vulnerability to sunlight (such as vampires and wraiths) may ignore penalties from those qualities. The spell gives the target a +2 bonus on saving throws against nonmagical hazards related to bright light, such as glare or sunburn.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Alexandr Sergejevich Kerensky wrote:

I dont mind anyone stepping on my Bloodrager toes :). Although I am going to grab a wand of moment of greatness for sure :) in tha case (double the STR bonus for 1 roll).

But yeah, given that you probably inflict the cold damage on people you grapple, order of the hammer sounds pretty fun.

Plus the whole "feed" thing.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Especially since enemy should be partially denied dex, and I think you full attack with your bite, meaning several omnomnom per turn while the victim is also getting hit by Cori + Me.

Rhyzz is a druid right? So in theory, strong jaw + enlarge person is 3 size categories, possibly 4 with the fang cloak (tbh. I dont think strong jaw and fang cloak would stack), which I think gets you to 3D6.

Oh, consider permanent greater magic fang on your bite at some point.

I dimly remember an item or enchantment for more challenges per day (thats the limitation of order of the hammer, only works vs challenge target), but I cant recall it.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

chain challenge is a feat, it lets you challenge another target within 30ft of your first if it is defeated (charisma mod times per challenge)

Also, to note, you can have two of the same class, and be entirely different characters, even if the mechanical result is "full attack". Easy examples are rogues, alchemists, investigators, sorcerers, bloodragers. But it goes for almost every class.

The only class that looks the same with slight variance is a warpriest.


Stanislav Greymist wrote:
DireMerc wrote:

If your looking for an alternative to the armor I will also be allowing the following spells

Both of those sound terrible. One costs 1000 gp per casting and another takes away most of the reasons I went for vampire. And each only lasts 10 minutes/level.

Don't overlook this spell: Note there is even a cantrip version but I would argue it does not protect vampires.

Protective Penumbra

Hmm. For Night's Mantle, I'd be willing to extend the duration to hours per level and reduce the material cost to 250gp of diamond dust.

The second would stay the same but I can change to hours per level.

Other than that Protective Penumbra seems like a decent choice.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yea. Maybe get a wand of it or at least potions/oil for emergencies. :)

That reminds me of another action for the team - shopping list!


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Shopping list Alex:

Immidiately useful selfishly

--Any physical attribute belt
--Level 1 Runestones of power (2K per level 1 spell slot)
--Amulet of nat armor
--Wand of expeditious retreat

Immidiatly useful as party buffs or Bluff enchancers
--Wand of anticipate Peril (no UMD because its in spiritualist, having our casters go first is great)
--Wand of magic fang: Boost Stanislav, although Ryzz can cast that as well.
--Wand of telemphatic projection (+5 bonus to b*@$!~&+ting someone? Assuming he doesnt see me casting it with no save? Yes please).

Useful later
--Ring of vengeful Blood Magic
--Helmet of the Mammoth Lord (basically a gore attack)
--Haste boots


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Well I would take the cloak of fangs, if no one wants it.

Shopping list would definitely include Wisdom enhancements. Also a ring or amulet of wearable magical protection of some sought for Ajikisshochraos.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

@Ryzz
Can I give you my cloak of resistance +1 and I take the fang cloak? I do relatively decent damage with it (AB+6, D8+5 if I rage and didnt miscount).


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

So, here we need to talk about reasonable distribution of treasure.

Do we divvy out treasure based strictly on who can benefit the most? Do we try to balance things based on gold piece value? Do we do something in between?

If everyone is happy as we are doing things then I am too but I want to make sure no one has an issue. One thing we could do is give a larger share of gold to those who have gotten fewer items.

I am not suggesting this system but I did like it:

In games with my son and his friends one guy tracks the value of everything in a spreadsheet. You claim something it is tracked as part of your item wealth. When something new is found the person with the lowest wealth gets first right of refusal. If no one takes it (meaning no one wants it "charged to their account" then it is sold. And wheen loot is divided whoever is low on loot value can buy things they need from party gold until they are no longer low. In effect they never split gold. So if you take the super item you might not get something, not even gold, for a while. And reasonableness is factored it. If the pally weapon drops its always gonna go to the pally, etc. Not as much work as it sounds once the spreadsheet is built - and it is integral to the loot sheet.

Here are the most recent items and some thoughts

A cloak of fang: Is it better to increase a bite attack to 1d8 from a 1d6 or give someone without a bite attack an extra attack? In this case I think the cloak should go to Ryss because he basically has not gotten much, if anything, in the way of magical treasure. Stanislav would do a d8+4 damage without raging and I suspect he will be biting often soon. But still I suggest the cloak go to Ryzz. Just my thoughts. Not much real difference between a d6 and a d8 anyway. Oh, and can an animal companion use a cloak? That might trump best use right there, especially as the dragon grows.

A ring of strength sapping: Did someone specifically want this? Stanislav could use it as he has both bite attack and later slam attack. But the once a day thing is quite limiting. Might be better to sell this for 4K gold to help people get stat boost items sooner.

A +1 buckler that can cast Fire shield at 10th level once per day. This is great for all the melee types. Maybe better for two handed fighters?

A Lesser Metamagic Rod, Silent Vinnickk has claimed. Could be just as good for Ryzz.

A Staff of Acid - Vinnick has claimed. Seems made for him. Could Ryzz use? Note this lets the user cast a 6th level spell - Acid Fog! This will be a game changer for taking the keep. It obscures, slows, and deals damage in a 20' radius. It blocks line of effect and can be placed on strong points doing 2d6 acid for 12 rounds to anything that cannot or will not move out of its area. Maybe good against Treants too.

A blood red full plate armor. (Vampire armor): Even though he cannot use it yet, Stanislav will obviously take this. I am good with him only taking this one item.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Math:

I am 5K above wealth level (2K actually, as 3K are plot items in essence) so I am not exactly complaining.

Current networth ranking (without going into detail, just quick back of the envelope math:

1: Cori (20Kish mostly due to +4 STR belt at 16K)
2: Alex (15Kish, due to plot related addition of 2 doses of shadowblood worth 3K in total, and a +1 Weapon worth 2.4Kish)
3: Casta (10.5Kish, should be exacly wealth level)
4: Stanislav (currently under wealth level I think)
5-6 Vinnick/Ryzz (more under wealth level then Stanislav)

Item prices:
Buckler=((3(Fire shield is summoner 3) * 10 (CL 10) * 1800 GP) /5) +1K
=12Kish
Cloak of fangs=2.8K
Ring of Str sapping=8K
Metamagic Rod Silent, lesser=3K
Staff of Acid= 28K
Vampire armor: Hard to price, but probably 30Kish once Stand can actually wear it.

Like, my thought process was like "Ryzz should probably get something cooler then the cheapest thing".


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Ryzz asked for the cloak...

I do not want to fix anything that is not broken but would be willing to change up our current system to make things more equitable.

On the value of the armor - Adding 20 points of cold resistance upped the value a lot. Id say 10k or more. 28K for a ring. Worth more as its on armor and does not take a slot. But a lot less as it only works for undead. But realistically we can likely never sell it. And it will be priceless to Stanislav. :) I wonder if it might have a history that could lead to at least some RP value for Stanislav, who currently does not really worship any specific deity. I think I initially listed Asmodeus but that was more a placeholder til I learned more about the setting. Stanislav was LN until he fell in love with a vampire and started bringing her victims. That pushed him over the line. Also his lover's where abouts are undefined and also a possible link for future plots.


The vampire armor is in fact valued at around 36k.

As a note, the gold itself in the treasure vault is worth around 50 to 100k. Tough transporting it and finding buyers could prove difficult. You also want to budget some of this on rebuilding the keep and not spend it all on gear.

Another thing of note is the orc war camps is a location you can travel to.

They are only a few miles north of shadowfell they have some shops (Quartermasters) willing to do trade. You can also hire orcs warriors to work for you directly. (rate depends on the skill of the warrior)

While they do accept coins for trade they will however not purchase the gold furniture from you as they see it as useless lumps of metal.

I also want to mention that the deadline of 21 days is not set in stone. You can try to convince the orc leader to either attack early or delay the attack.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

also to note, the acid staff is a 3/game casting of acid fog as it stands now. (since, level 11 is a fair ways off still) my suggestion in the immediate is, use 2-3 of the acid fogs, then pawn it off for a little under 15k value.

I would also really like a headband as it stands,

items I'd like in the near to "couple of levels" future-
Headband of Int +4
Blessed(or unholy for this game) Book
Con belt
Ring of Sustenance

Much later-
Ring of wizardry III or IV

Potential Party purchase, if you guys would be interested-
Rod of quicken(lesser), so I can throw out some hastes for all the martials around (my undead included!) though, its pricey, so is likely better as a group purchase in later levels.

Also, minor suggestion if it is an option, some of our charisma based characters could pick up the leadership feat.

Vinnick is certainly considering the option himself. If its allowed.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I am confused about what you are saying Vinnick. Can't you charge the staff with Acid arrow? Is there a minimum level to charge a staff?

Personally I do not think Rings of Wizardry are worth the cost. I guess it can depend on the game if we can do three encounters then rest repeatedly then they are less needed than if we have 85 or 10 back to back encounters with no rest.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. acid fog is 6th, IIRC which is weird because its worse than cloudkill in basically every way.

I just like having more prepared spells, and level 3/4 spells are pretty good in regards to utility types and combat types. Its also why I suggested much later, since I doubt financial worries will be one of our worries post level... 14ish


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I guess I never learned how to recharge a staff in Pathfinder. I had no idea of the bolded statement above. Staves are usually way too expensive to buy. Might be worth keeping for later levels. Perhaps we can hire it charged?? Acid Fog might not do a lot of damage in a single round but if a target cannot or really does not want to move it can be great. In another game we fought a hangman tree. Its a tree and cannot move. Would have been great for it. 24 d6, no save.

It also has all the properties of Solid fog including slowing and giving a -2 debuff to attack and damage. And since it blocks line of sight placed strategically it can ruin group of archer's day. Maybe even drop it on siege engines.

Rings of Wizardry: I always find I want more second level slots. So much goodness there.


The staff came fully charged so it has 10 charges currently. But yes re-charging it may be difficult.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Acid fog goes rather nicely with pits in particular yeap.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I never said it wasn't a nice spell, just that for a 6th level spell its a bit lacklustre, when compared to cloudkill, a spell level lower, which at a minimum is 1d4(halved on save if HD6+) con damage and would kill most people living in a village by itself with no save. It doesn't get the -2 hit and damage or movement slowing but, its great for pit spells.

for acid fog, having it will be useful, but as stated, perhaps after using it 3 times, we just sell it? unless we find a way to recharge it.

and true, but metamagic'd 2nd level spells are also nice ;)


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

I will take the fire shield buckler, if no one wants it.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Mechanically its best on you, because you can chose to attack 2 handed or one handed, based on circumstances.
I would prefer to not take it, because I will forget its 5% ACP and feel bad about that.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I think it gives you a minus to hit if you have it on your arm when you fight two handed too, doesn't it?

I am playing 4 different rule systems each week right now. It is all beginning to blend together. lol


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

It is a -1 to hit on 2-handed attacks. It’s not the worst penalty.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I'd likely cast Fire shield with it and then drop it. :)

The utility of Fire shield is good enough that we might want to keep it in the group and pass it about based on tactics of a specific fight.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

With no one speaking for it does anyone mind if Stanislav wears the Ring of Strength Sapping for now. If he moves more into grappling this could be really useful. If the group consensus is to sell it that is fine.

DireMerc, can we get a closer estimate for the gold value in the treasure vault. It contains 5k in coins and 2000 lbs of gold. Its possible some of this should be melted down before we try to move it. And its possible that some of it might be worth more in artistic value than the base gold weight value. Do we need to roll some appraise checks? Stanislav is +5. I bet someone in the group is better.

Per PF rules there are 50 coins to a pound. So 2000 lbs of gold equals 100,000 gold pieces. Is that the number you want us to go with DireMerc?

Of that we need to choose how much to take our now each to try to shop with. How much should we leave to repair and fix up the tower? How much before we are likely to draw too much attention to ourselves in Freetown? I am thinking talking a max of 5-6K each, but that is just an off the cuff number. It would let each of us get a stat boost item if that is what we want.

Oh, and I am not sure what remains, gold split wise from before this current haul. Ryzz, can give us a split on that?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

appraise is +10 for vinnick.

I'd also agree no more then 5k apiece, thats already 30k if everyone gets a bit, 20k if only the "old" group get it. Alternatively, as was mentioned, we could allow the people below WBL (if any of us are anymore) to take a little extra from the 30k limit

also, the feat "unhindering shield" is a staple in most of my martial builds, ranged or melee.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I'd like to get a +2 strength boost item so am good with only taking 4k for now.


The gold is indeed valued at 50 gold per pound, so 100k total. That said You are unlikely to be able to get the full amount - expect to get between 50-60% of that depending on your haggling.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Would it help to melt it down into bars?


Hmm not really. The only place where you could sell the gold full value would be at a merchant guild in a major city (Vigil, Caliphas, Tamran, Kerse, Thronestep, Absalom etc...) or by finding a direct buyer like a noble that actually wants to use the gold furniture in his home (the noble may even pay more than the going rate) anyone else is going to buy it cheaper from you so they can sell it a profit at those locations.

Gold bars run into the same problem, the only people who use gold bars are the major merchant guilds who use them for major transactions between countries, to anyone else they cant do anything with it other than try to sell it to a merchant guild and if they buy it at full price from you then there is no profit in it for them.

If you can get a ship you could make the trip or if you get access to teleportation it may be possible. But in a town like freetown they will definitely be looking to buy it cheap so they can resell it. They just assume it's stolen.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Added the items to the loot spreadsheet.

I see ring of protection +1 was not claimed, did any of original 4 take it?

Ajikisshochraos can use only rings and amulets beside a saddle, thus unused suitable rings and amulets can be given to Ajikisshochraos.

Also the idea how Stanislav does their real life games is a good idea, as usually there is very little items that druids in general can use.

She can use a short bow, and use metal light metal armour, with new druid build, so should help with access to loot items.


Generally I leave it up to the players on how you want to divide any loot given.

If you want to give 100k worth of gear to one player and another player only wants 20k worth of stuff and both players are happy with this arrangement then I am fine with it.

That being said I agree that it's fair that anyone who takes fewer items should get a larger share of the gold to make up the difference.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I'd like to make sure everyone has at least a cloak of resistance and a stat boost item before hit the keep. (If they want those items.) All melee types should have a way to bypass r/magic too. While Stanislav has a +1 sword his primary weapon is only masterwork. Would be nice to upgrade that at some point soon too.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

While I would like a Con or Dex Boost item (my STR is fine, my spells dont use DC and I wouldnt get extra spells per day from more cha), I can make full use of a +4 Dex one or +4 Con one, since my Dex is actually 2 lower while raging due to size increase.

Necrograft options:

Unusual options based on movement modes.

Burrow speed:
My rule understanding is:
--Necrocraft cannot simply destabilize things because he doesnt really make a tunnel
--We cannot travel alongside it
--We could command it to drop some things while it is burrowing along, possibly by guiding assessing its position via locate object or some such shenangians. I do not know if Vinnick is aware of where his Necromantic servants are.
--Not sure how we actually detonate possible explosives we let the graft drop.

Fly speed:
--Make it invisible
--Fly it over the castle
--Drop things, not limited to feather tokens.
--Necklace of fireballs? Actually need one though.

Essentially, support our actual strike with an attack from above and below?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

This one is going to be fairly simple, as the undead making it up are all humanoid. Its basically Vinnick (and me honestly) dipping their toes into the world of necrocrafting lol. When/if we fight/hunt down some more interesting creatures we can start applying more stuff. I also had a thought about suggesting the possibility as Vinnick gets better at it, he can apply an additional CP to the necrocraft. The idea being that, for every effective CR increase, the HD equivalent would as well.

So, say I wanted to add 4 extra CP worth of stuff to my medium necrocraft. Its CR would increase by +2, so its "effective" HD would be 6, which means I would need a minimum of CL6, and an additional 100gp to create it. However its actual HD would still be 4. Or, we could simply make it 1 extra CP=1 effective HD increase in regards to cost and CL requirements if the other options seems a bit too strong.

But yeah, I think the potential fun these can bring will be interesting.


As a note yes a headless zombie can be created but it loses any bites attack it would have and is considered permanently blinded.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

Not sure what to add currently, I’ll do some thinking. As for a list of items not quite sure at the moment either beyond the staple stuff. Maybe something to help with crafting. I like odd stuff rather than the usual things though.


I should mention in this game splitting the party is an option, you can operate in different groups to carry out separate tasks.

Granted this could go horribly wrong but so long as you don't pick fights you cant win you should be fine.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

In effect that will happen when Stanislav dies. Per RAW he will dead for three days. After which he will not be able to act outside our tower in daylight until we level up. Luckily I have been given more choice in when that will happen than I expected. But I am not sure I can delay it until after we level to 6. ?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I did have a question regarding necrocraft sizes, would we be using the monster size adjustments here?

So, a medium Necrocraft is-
Str 15, Dex 13, Con —, Int —, Wis 10, Cha 13

While a large is-
Str 23, Dex 11, Con —, Int —, Wis 10, Cha 13 with another +2 natural armor?


Can you make a large I believe you need to be level 10 for that.


@stan you can technically delay as long as you want.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

the question was just for future reference. I have to be level 7 before I can make one.


ah and yes Str 23, Dex 11, Con —, Int —, Wis 10, Cha 13 with another +2 natural armor seems correct.


So what is the plan, there isn't much more to do at the keep at the moment.

All of it is explored at this stage.

Your next objective is pretty much going to be going out to gather more information or resources.

Thorn wont be arriving till day 3 so you have time to make a trip and come back.

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