Rise of the Wicked (Inactive)

Game Master DireMerc

MAPS:
Lastwall

loot sheet


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Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Happy new year!


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Unable to login, see this post

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I'm here!!!! Something happened and I couldn't log in, I was getting desperate. If anyone is going through the same, you need to clear your browser cookies.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Hi all. I can finally log into the Paizo server, though not with Firefox, which is my preferred browser. Not sure what happened to the server but I am finally back. I hope everyone else is. I'll try to get a post on later today if I am behind.


Yeah I been having issues login in myself for a few days tried resetting the password and was still not working, finally got in today using an incognito window

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Just delete all cookies from Paizo and you'll be able to log in fine.


Yeah cleared my cache and it seems fine now.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Oh my. So many did not read my post. *giggles*


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I have a major work crisis for the next week. So will have almost no time to do anything else while doing about 16 hours of work per day.

Please carry out actions for her during this period.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Hope everything works out.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yikes! Good luck.


Yeah work has been rather hectic for me as well. I work IT and our workload since covid started is up like 350% and to compensate our staff was increase from 5 to 7 members which would be great except they need to be trained and the one doing the training is our most experienced member. So really were down a person dealing with the increased volume and even when they come in that's still just a 40% increase in staff to deal with a 350% increase in work.

I have the weekend off this week so I will try to get the ball rolling again.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Wow... Hope everything works out and that the work load is reduced.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I sooo understand DireMerc. When I get really busy at work my management always threatens me with help. Help needs to be hired and trained when you are not busy.


I figure it will die down either when Covid is over or whenever everyone gets used to working from home and I don't see either happening very soon lol.

On the bright side there has been talk of possible raises and my job is more secure than ever.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

posting will be irregular this and the coming week. Apologies.


I spent most of the afternoon thinking about the best way to go about this and I decided to gives you guys the full map of the castle and you can decide the path you take gonna say you've had the chance to scout it out pretty well so far so you have a good idea of were everything is.

Ground floor

Second Floor

Third floor

Roof


Inside the main dining room chamber there are a few guest but most are still near the entrance the diner itself doesn't start for a little while yet but you confirm that the reliquary guards have come down to mingle.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Looks like our best bet is to make it through the dining room before more guests get there and use the spiral stairs there in the SE corner. That brings us out near our target too. In truth that looks to be the only chance we have unless we go out the back and back into the temple. Question will Slid be noticed or stopped or questioned if he enters dining area and heads up those spiral stairs? Best have a story in mind.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Hmm. That possible exit is problematic. Looks like we would jump down into a closed courtyard. Would have to cut through the temple to get out of it.


There is also the options of going up to the third floor or roof.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Not sure why, but I can't see any of the maps. They aren't loading.


Hmm, I cant say for certain it seems fine to me, anyone else having issues?


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Worked for me. They are jpegs


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

I figured out how to get them to load, after a bit of tinkering.

No worries!

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

It seems to me that reaching the SE stairs is the easiest way up. My greedy mind wants to explore the second floor a bit to steal something but that doesn't sound very smart. Since everyone is invisible, I think the problem is getting me to the stairs. That's just a Stealth check? Once we get up there, there's the problem of avoiding eventual guards and traps. Unless there are guards stationed at the stairs. In this case, another option is for the group to climb the stairs invisible and hoist me from outside using a rope.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

DO we still have that portable hole/window from the prison break?


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I don't recall using it. Good idea.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Slidinom 'Slid' Kolmo wrote:
It seems to me that reaching the SE stairs is the easiest way up. My greedy mind wants to explore the second floor a bit to steal something but that doesn't sound very smart. Since everyone is invisible, I think the problem is getting me to the stairs. That's just a Stealth check? Once we get up there, there's the problem of avoiding eventual guards and traps. Unless there are guards stationed at the stairs. In this case, another option is for the group to climb the stairs invisible and hoist me from outside using a rope.

I think you are referring to the same stairs I was. Its in the dining area though and there are some guests there. So to me it might be a bluff check for you to look like you are about some official errand. No real way to stealth with no cover/concealment through a well lit occupied room.


I'd go with a bluff check as well to not appear suspicious.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I'm good with bluffs, especially to maintain a cover :-)


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Awesome! Lead us up those stairs. :)


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

*Zombie has walked into the room* I am back.

As Ajikisshochraos does not have item to allow visual disguising to a different colour and different drake appearances. Would it be better if Ajikisshochraos remains at the house? The rest of us can change appearance if needed, while moving about giving us better means of blending in with the crowd.

As for a distraction, we need it to be enough to cause the guard to move away, but not result in them calling for help.

I am guessing we are on the 2nd floor at the set of double doors, near the SE staircase.


Correct


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

should have bought some oil of taggit.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Perhaps a good bluff check could get them to help our with some task or check some outer gate or the like. I am not liking our chances with a noise - small or large. Minor Image could make the door look shut if we had that.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I will not be online for the next 4 days, as i be heading to the mountains for a well deserve break from work.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Remember, we are to replace all, but one, piece of the shield, without being discovered that their are fakes. The one remaining piece I am guessing is to still leave an aura of powerful magic, though probably made rather useless without all the pieces. Probably the shield is some sort of shielding for the city, to help keep the undead hordes away.


The shards don't really do anything to protect the city but they are rather important as the shield was a gift given to the leader of the crusaders by their god Aroden I believe or maybe Iomedea I forget. He used it in battle against the whispering tyrant and the shield had the power to absorb every spell that was aimed towards it's wielder giving the paladin king a fighting chance against the supreme lich.

Sadly the shield had an upper limit to how much energy it could contain and after absorbing one spell to many it exploded. The explosion killed the paladin king and weakened the whispering tyrant enough that they were able to seal him away but they couldn't finish him off.

The shards your stealing is the pieces from the shield that were gathered after the battle.

this is fairly easy to acquire knowledge for anyone that studies history as the tale has been told and retold many times over the years especially in lastwalls sungs by bards and so forth. The story of how the whispering tyrant was beaten by the crusaders of lastwall.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Cool.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I cannot post in the gameplay thread.???

Here is my init roll

Init: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

It's been a while but I seem to recall issues sometimes if you only post a dice roll. Just now remembering that. I suspect if I had added some text to the roll it would have resolved.


Your leading the init atm
make a post in the campaing tread saying something likes

INit: 18

->your actions for the first round.

I will make a combat map and put it up tomorrow


Apologies I didn't realise it has been so long, I think Ryzz hasn't posted an action yet but regardless I will post tonight after I've had some sleep.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Everyone okay? It's been quiet for a bit, and just thought I'd check-in.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I have posted a spell cast for Cori a few days ago.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Still waiting for the opportunity to steal those shards.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yep. Worried about surviving this fight but am here ready to post.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I could cast obscuring mist on the next round, to help prolong our lives, seeing we really not here to kill it, but just buy us time for swapping the shards.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I am thinking of casting obscuring mist if it is dire situation, as I not sure how it will affect the process of changing the shards, or cast it when shards are swapped as evacuation aid.

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