GM Jhaeman's "Doom Comes to Dustpawn" (Inactive)

Game Master Jhaeman

Pathfinder Module for Tier 8-10

Maps & Handouts


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The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas walks into the cavern.

He looks at the woman with a smile.

"Finally, someone who only wants to talk. My name is Almaas. I want to understand what you believe we can bring to the table to help you?"

He looks at the back where his companions are.

"Hey guys, come in here. They are peaceful here and just want to talk."

He then turns back.

"Yes, so you lady look quite fancy. I like your style. You surely have a lot of stories to tell about your community."

Diplomacy: 1d20 + 18 ⇒ (12) + 18 = 30

Sense Motive to feel how they react: 1d20 + 13 ⇒ (17) + 13 = 30

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Dawa listens to the conversation between Almaas and the mysterious lady with interest.


The woman snorts. "There's no need to be coy. I know you're adventurers and friends of the tavern owner in Dustpawn, come to investigate the 'meteor.' Well, I know where the crash site is, and if you clear the area of dangers and leave a certain object there alone, I'll make it worth your while." She holds out a large coin purse that clinks when she shakes it.

Almaas:
Outnumbered and cornered, the three robed figures look wary and ready to fight if provoked.

Secret GM Dice:

Butt out!

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas raises an eyebrow.

"To be honest, I had no idea who you were but it seems as if you have some affiliation with the dark figures that have been haunting the town and with whom we had some interaction."

Almaas looks at his companions with question marks on his face.

He turns back to the woman.

"I do not want to judge you right now. Tell me what it is that you seek? And please elaborate why this item is of importance to you? Oh, and do you now this lady?" he asks and points at the bat-elf.


"What fell from the heavens was no mere rock. It was a vessel that sailed among the stars! And inside, there is a model of planets and suns--an orrery. Bring it to me, and these 250 platinum pieces will be yours." She shakes the coin bag again. "As for why I want it, that's my business, and it won't make these coins any less shiny." The woman shrugs when asked about the bat-elf. "I said there would be dangers at the crash site. There's your proof, dwarf."

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas has had enough information to know that negotiations are over and that this woman is callous!

He focuses on her to seek Erastil's aid and shoots an arrow at the lady!

Swift action: Bane human. 11/12 rounds remaining

+1 Longbow, +5 BAB, +7 Wis (Zen Archer), +3 Enhancement Bonus, +1 Weapon Focus, -2 Deadly Aim, +2 Wood Mystery Wood Bond, flag +2 : 1d20 + 19 ⇒ (20) + 19 = 39
Longbow damage, 20/x3, +4 Deadly aim, +3 Enhancement bonus, flag +2, bane +2d6 : 1d8 + 9 + 2d6 ⇒ (7) + 9 + (1, 5) = 22 if flatfooted sneak attack damage also 1d6 ⇒ 2

If sneak attack damage applied on the lady then immediate action to study target +2 for next round.

CRIT CONFIRM : 1d20 + 19 ⇒ (17) + 19 = 36
CRIT CONFIRM Longbow damage x3 without bane or sneak: 2d8 + 18 ⇒ (1, 7) + 18 = 26

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Seeing Almaas' reaction Taman steps next to the Blue guy and attacks. 5ft

+3 large bastard sword - power attack - Furious Focus : 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d8 + 10 + 9 ⇒ (5, 2) + 10 + 9 = 26


I’ll have to roll for Initiative, since no one is surprised.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

As we go into initiative Almaas full attack with rapid shot and his boots of speed. Please deduct -2 from above attack rolls and consider the below attacks on top of the one in my post above during the full attack.

He focuses on her to seek Erastil's aid and shoots an arrow at the lady!

Swift action: Bane human. 11/12 rounds remaining

Primary rapid shot longbow to hit : 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27
Primary rapid shot Longbow damage : 1d8 + 9 + 2d6 ⇒ (3) + 9 + (4, 5) = 21 + potentially sneak attack if flatfooted and +2 for studied target which was an immediate action after first attack: 1d6 + 2 ⇒ (4) + 2 = 6

Haste longbow to hit : 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34
Haste Longbow damage : 1d8 + 9 + 2d6 ⇒ (3) + 9 + (2, 6) = 20 + potentially sneak attack / studied target if flatfooted: 1d6 + 2 ⇒ (4) + 2 = 6

Secondary longbow to hit : 1d20 + 19 - 5 - 2 ⇒ (13) + 19 - 5 - 2 = 25
Haste Longbow damage : 1d8 + 9 + 2d6 ⇒ (6) + 9 + (1, 2) = 18 + potentially sneak attack / studied target if flatfooted: 1d6 + 2 ⇒ (6) + 2 = 8

In case the lady drops Almaas directs the attacks on the other two guys and if they are human with the same attack / damage.


Initiative (Round 1)

Almaas
Izlin
Tachonious

Robed Men
Taman
Xilt
Abtaroh
Dawa

Bold may go!

GM Dice:

Initiative (Taman): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Dawa): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Tachonious: 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Xilt): 1d20 + 9 ⇒ (7) + 9 = 16
Initiative (Almaas): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative (Izlin): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (robes): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Abtaroh): 1d20 + 6 ⇒ (9) + 6 = 15


Almaas suddenly snaps and sends a volley of arrows at the woman he was just negotiating with! All three arrows easily sink into her belly, and she's badly hurt.

That was an unexpected turn of events based on the conversation up to that point, but whatever works :) I counted your second post as the one representing your turn, and you did 80 points of damage to her. She's still up, but definitely hurting.

Izlin and Tachonious are up.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

There was no changing the course of events now.

Tachonius declares his judgement against them (+2 saves, +3 damage) and moves into the midst of the robed men.

Move and then attack blue.
+1 Keen Falcata: 1d20 + 17 ⇒ (20) + 17 = 37 Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Confirm: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30

Remember +2 DC to cast arcane spells defensively if threatened by Tachonius.

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

GM can you take my rolls on my turn?


Tachonious sprints into the room and, with a single swing of his falcata, dispatches one of the robed men!

Blue is in negatives but still alive.

Sure Taman, I can bot you on your turn.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

The magus slides into the room, drawing out a dagger on the way. He considers enchanting the weapon with a spell, but seeing as she is already wounded, decides to hold off.

Dagger vs BLACK{PBS/Keen}: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d4 + 10 ⇒ (4) + 10 = 14

CONFIRM: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d4 + 10 ⇒ (3) + 10 = 13

LOL. I am glad I held off on the Intensified Shocking Grasp. I think an additional 14d6 would have seemed like a lot over overkill. Awesome, but probably not needed. I am gonna kick myself if she is still alive.

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

No need to bot me


Izlin hurls a dagger at the woman with unerring accuracy, and she goes down!

GM Dice:

Unusual Anatomy (1-25): 1d100 ⇒ 49


It's clear that the remaining robed figure knows that he's hopelessly outmatched, but he bravely fights nonetheless, attempting to cast a spell on Tachonious!

The man is going to try casting defensively. Tachonious, I'll keep in mind the +2 DC adjustment from you. A high roll, and he succeeds.

Tachonious, he's trying to cast charm person on you. Unless you're immune, you need to roll a DC 13 Will save or think of this guy as your best bud.

GM Dice:

Casting Defensively vs. DC 19: 1d20 + 7 ⇒ (20) + 7 = 27


Initiative (Round 1)

Almaas
Izlin
Tachonious
Robed Men
Taman
Xilt
Dawa

Bold may go!

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

Not immune, but Tachonius gets +2 to saves vs arcane Enchantment spells and against mind-affecting effects gets to roll twice and take the better result, so a 1 in 400 chance of rolling double 1s.

WILL: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
or
WILL: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38

"My mind is an impregnable fortress. That was your first and last mistake."

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Taman moves closer to Robed man and attacks.

+3 large bastard sword - power attack - Furious Focus : 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d8 + 10 + 9 ⇒ (1, 7) + 10 + 9 = 27


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The little elemental flies in out in front before breathing out a current of salt crystals at the wizard.

"Master. I got him this time. Look at me!"

Breath Weapon Slashing DC 13 for 1/2 and avoid being sickened: 1d4 ⇒ 2

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt runs up finally able to use his rod of intensify. His arms and legs pumping frantically to get into proper position and then he unloads a cone of fire at the poor caster.

"Good Tzleztor. Soften him up."

Burning Hands Reflex DC 18, Intensified,Arcane Point spent CL10: 10d4 ⇒ (4, 2, 4, 1, 3, 1, 3, 3, 3, 3) = 27

DC 13 for a caster is so sad. :( I almost feel bad attacking him.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Dawa moves up and exhorts his comrades to victory (Move action Inspire Courage: bonus is now +4/+4). Then, seeing his friend blasting the sole enemy still standing with fire, prepares to afflict him with bad luck. Immediate action to use Misfortune on him if he rolls 13 or higher on his Reflex save.

Is there room for K'nai to fit here? I think I saw something indicating that even Medium have to squeeze?


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Between Taman's sword and Xilt's conjuration of waves of fire, the remaining foe is killed instantly!

Poor guy had a natural 20 on his first attempt to save vs that fire. He would've still been in negatives, but alive. Misfortune is a cruel, cruel thing :)

GM Dice:

Reflex vs Mephit: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex (sickened) vs burning hands: 1d20 + 1 ⇒ (20) + 1 = 21
Misfortune reroll: 1d20 + 1 ⇒ (11) + 1 = 12

We are off Initiative.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The Mephit smiles as the poor wizard is struck down and then incinerated.

"Smells like BBQ. I even seasoned him and Taman was kind enough to slice him up. Anyone hungry?"

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt is hopeful that perhaps the spell caster might have a spell book on hand.

"Perhaps we should examine the bodies. You never know.

He recovers his spell with a pearl of power and then searches for magic (Cast Detect Magic).

@Dawa - My character's Spell DCs start at 18 but it is easy to misunderstand on a quick read of my last post.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner
Xilt Sphinx wrote:

@Dawa - My character's Spell DCs start at 18 but it is easy to misunderstand on a quick read of my last post.

Nope, I understood. I just wanted to contribute something and Misfortune doesn't cost me anything to use (besides an immediate action); its only limitation is once/day/target. And the "13" I was referring to in my post was a 13+ on the die roll, not a total of 13. Misfortune has to be declared after you see the die roll but before you know the result.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Dawa also smiles to see their foes cut down so mercilessly. Though he's not quite sure what they did to deserve it, in his current mood he's sure that they must have done something!

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas is a little ashamed about starting the fight.

He immediately tries to stabilize those that still have a whole body.

Casting stabilize on the lady and the others.

heal, anybody alive? : 1d20 + 11 ⇒ (1) + 11 = 12


While Xilt looks for magic items, Almaas manages to stabilize the woman and one of the men. The other man, unfortunately, is beyond saving.

Both of the foes in negatives had plenty of rounds left before they died (13 and 14, respectively), so I'm willing to assume that you manage to stabilize them (or they stabilize on their own).

Xilt:
You found a plethora of magical items. On the robed men, you find two each of: Dark orange potions, Green potions, Blue Arcane scrolls, Yellow Arcane scrolls, Red Arcane scrolls, Green Arcane scrolls, Black Wands, and Black discs with a ring of white dots around the rim. On the woman, the magical items you find are : Mwk crossbow bolts (x10), Two Dark orange potions, a Glass Wand, a Gold amulet, a Leather Belt, a finely-tooled quiver, and a Jeweled Headband. On the table are three small, fist-sized spheres (Knowledge: Geography to remember something about them). Whew!


What would you guys like to do next?

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas casts detect magic and also tries to check their belongings. He then searches the room.

perception : 1d20 + 18 ⇒ (7) + 18 = 25


Almaas:
You found a plethora of magical items. On the robed men, you find two each of: Dark orange potions, Green potions, Blue Arcane scrolls, Yellow Arcane scrolls, Red Arcane scrolls, Green Arcane scrolls, Black Wands, and Black discs with a ring of white dots around the rim. On the woman, the magical items you find are : Mwk crossbow bolts (x10), Two Dark orange potions, a Glass Wand, a Gold amulet, a Leather Belt, a finely-tooled quiver, and a Jeweled Headband. On the table are three small, fist-sized spheres (Knowledge: Geography to remember something about them). Whew!

Almaas:
In addition to the magic items, a search of the room turns up the following. 1) The crystals on the walls are relatively worthless rock crystals. 2) The tables to the north hold a number of alchemical and magical supplies. A successful Craft (alchemy) or Knowledge (arcana) will identify them. 3) The small writing desk contains a book written in Aklo. 4) The prisoners & body have some non-magical gear: four doses of sparkling powder (Craft: alchemy or Knowledge: arcana to identify), a dagger, a light crossbow, ten crossbow bolts, 250 platinum pieces, 183 gold pieces, two masterwork daggers, and two spellbooks.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas is stunned.

”Look what I found!! Magic items! Let’s identify them.“

Spoiler: You found a plethora of magical items. On the robed men, you find two each of: Dark orange potions, Green potions, Blue Arcane scrolls, Yellow Arcane scrolls, Red Arcane scrolls, Green Arcane scrolls, Black Wands, and Black discs with a ring of white dots around the rim. On the woman, the magical items you find are : Mwk crossbow bolts (x10), Two Dark orange potions, a Glass Wand, a Gold amulet, a Leather Belt, a finely-tooled quiver, and a Jeweled Headband .

Read magic on the scrolls GM. Take 10 perception to identify the potions.

spellcraft , Black Wands, : 1d20 + 5 ⇒ (18) + 5 = 23
spellcraft Black discs with a ring of white dots around the rim. : 1d20 + 5 ⇒ (18) + 5 = 23
spellcraft crossbow bolts (x10),, : 1d20 + 5 ⇒ (11) + 5 = 16
spellcraft Glass Wand, : 1d20 + 5 ⇒ (15) + 5 = 20
spellcraft Gold amulet, : 1d20 + 5 ⇒ (13) + 5 = 18
spellcraft Leather Belt, : 1d20 + 5 ⇒ (9) + 5 = 14
spellcraft finely-tooled quiver, : 1d20 + 5 ⇒ (1) + 5 = 6
spellcraft Jeweled Headband : 1d20 + 5 ⇒ (2) + 5 = 7

”Anybody know what this is?“

Spoiler: On the table are three small, fist-sized spheres (Knowledge: Geography to remember something about them).

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

And Almaas shows the rest of the findings.

From spoiler:

In addition to the magic items, a search of the room turns up the following. 1) The crystals on the walls are relatively worthless rock crystals. 2) The tables to the north hold a number of alchemical and magical supplies. A successful Craft (alchemy) or Knowledge (arcana) will identify them. 3) The small writing desk contains a book written in Aklo. 4) The prisoners & body have some non-magical gear: four doses of sparkling powder (Craft: alchemy or Knowledge: arcana to identify), a dagger, a light crossbow, ten crossbow bolts, 250 platinum pieces, 183 gold pieces, two masterwork daggers, and two spellbooks.

kn arcana on 2) above : 1d20 + 8 ⇒ (3) + 8 = 11

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt rubs his hands together like a small child on Christmas morning.

"Now this seems to be quite the haul. What exactly did we get I wonder?"

He motions for Tzleztor to watch his six as he hunkers down with his spellbook for a quick one minute memorization of a spell.

He then casts Heroism on himself.

Read Magic on all the scrolls to verify what Almaas has discovered.

Take 10 on Knowledge Arcana for the following:

K-Arcana 30 on Alchemical equipment on tables to the North.
K-Arcana 30 on four doses of Sparkling Powder.

Spellcraft on:

Spellcraft,Heroism, Black Wands: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
Spellcraft,Heroism, Black Discs: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Spellcraft,Heroism, Glass Wand: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
Spellcraft,Heroism, Gold Amulet: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
Spellcraft,Heroism, Leather Belt: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Spellcraft,Heroism, Crossbow Bolts: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Spellcraft,Heroism, Quiver: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Spellcraft,Heroism, Jeweled Headband: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Spellcraft,Heroism, Orange Potions: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Spellcraft,Heroism, Green Potions: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23

He casts Detect Magic on the spellbooks and the book written in Aklo looking for magical protections and he then checks all three for traps before examining them.

"Good I have been meaning to brush up on my Aklo anyways. This should be an interesting read. Tzleztor do look for traps here as well."

Perception,Heroism,Traps,Book in Aklo: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24
Perception,Heroism,Traps,Spellbook 1: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Perception,Heroism,Traps,Spellbook 2: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19

"I will examine the orbs latter when we are back at the inn."


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The Mephit chuckles but he examines the books as instructed.

"Learned your lesson have you about the orbs. How embarrassing to be schooled by your own familiar."

Examine for traps,Aklo book: 1d20 + 11 ⇒ (16) + 11 = 27
Examine for traps,Spellbook 1: 1d20 + 11 ⇒ (2) + 11 = 13
Examine for traps,Spellbook 2: 1d20 + 11 ⇒ (2) + 11 = 13

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

As the imp bickers with his master, Izlin takes a look at a few items that the team may have been uncertain about.

Spellcraft {Black Wand}: 1d20 + 15 ⇒ (19) + 15 = 34
Spellcraft {Green Potion}: 1d20 + 15 ⇒ (15) + 15 = 30


Almaas:
The dark orange potions are potions of cure moderate wounds. The green potions are potions of glibness. The scrolls are as follows: Blue Arcane scroll (disguise self), Yellow Arcane scroll (invisibility), Red Arcane scroll (fireball), Green Arcane scroll (phantom steed), The black wands are wands of magic missle @ CL5 with 10 charges. The black discs are amulets of natural armor +1. The glass wand is a wand of mirror image with 12 charges. You’re not able to identify the rest of the magical items. You’re also not able to identify the alchemical items on the table.

Xilt:
The black wands are wands of magic missile @ CL5 with 10 charges. The black discs are amulet of natural armor +1. You know the design is favoured by cultists of the Dominion of the Black. The glass wand is a wand of mirror image with 12 charges. The gold amulet is an amulet of natural armor +1. The leather belt is a belt of mighty constitution +2. The crossbow bolts are +1 human bane crossbow bolts. The quiver an efficient quiver. The jewelled headband is a headband of alluring charisma +2. The dark orange potions are potions of cure moderate wounds. The green potions are potions of glibness. The scrolls are as follows: Blue Arcane scroll (disguise self), Yellow Arcane scroll (invisibility), Red Arcane scroll (fireball), Green Arcane scroll (phantom steed).

Xilt:
On the tables, the alchemical supplies are useful for distilling magical toxins; the supplies constitute an alchemist’s lab as well as 4500 gp in raw materials for crafting magical or alchemical items. The sparkling powder is something you’ve never seen before, but analysis shows it to be supernatural toxin that exists either in powdered form or alchemically-prepared sticky paste. It must be derived from special crystals that store dreams that have been corrupted by otherworldly powers into nightmarish energies!

Xilt:
The two spellbooks contain the following: Zero Level (at will): detect magic, light, message, touch of fatigue. First Level: charm person, grease, mage armor, summon monster I. Second Level: misdirection, scorching ray, summon monster II. Third Level: vampiric touch. The book seems to be Abtaroh Vorenic’s personal journal. It’s written in dense, spiky handwriting. You think it would take at least a couple of hours to get anything useful from it.

Izlin:
The black wands are wands of magic missile @ CL5 with 10 charges. The green potions are potions of glibness.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

Tachonius keeps an eye out for any signs of stirring from their prisoners while the others examine the items. Occasionally he peers out of the cave entrance to make sure they are not being interrupted.

Perception: 1d20 + 21 ⇒ (2) + 21 = 23

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Is there anything we have not yet identified? Dawa has Detect Magic and +5 Spellcraft

Dawa gazes covetously at the three orbs. "These have clearly been left here as signs for us of Lunar power! How fortunate that we have rescued them from these trouble-makers!"


I think you've identified all the magic items. It's a bit ambiguous as written, but we'll say the three spheres also show some faint residual magic.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Spellcraft ORBS: 1d20 + 15 ⇒ (20) + 15 = 35


You think they’re a small part of a larger magical device, but you can’t figure out their meaning in isolation.


What happens next?

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Have we cleared the mine, or at least this section of it? If not, we shouldpress on.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

"We could try to rouse the leader here and ask a few questions. She'll just have to be tied up to try to keep her from casting."


@Izlin: there is some more of the mine to explore if desired.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas nods.

“Let us first distribute the found items among us. Then we can search the rest of the cave. And lastly when we have all information, we can interrogate all captured people. Ehhh ... again sorry for attacking. I really don’t know what drove me?!“ he says apologetically.

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