Race |
| HP 41/41 Temp 17/17|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16 |
Classes/Levels |
|
Gender |
Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (17/17), Ablative Barrier (50/50). |
Languages |
Common, Terran. |
Strength |
13 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
11 |
Charisma |
14 |
About Tzleztor
Familiar "Tzleztor"
Mephit,Salt (Outsider- Earth), Small, Neutral.
Senses - Darkvision 60', Perception +14
AC 25 (+2 Dex, +1 Dodge, +1 Size,+9 NA, +2 Shield) T 14 FF 22
DR 5/Magic Fast Healing 2 - Arid Environment.
HP 41 F +4 R +5 W +7 Speed 30', Fly 40' +18.
Claws x2 +7 1d3+1
Str 13 Dex 15 Con 12 Int 11 Wis 11 Cha 14
BA +5 CMB +5 CMD 18
Feats Dodge, Improved Initiative.
Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Spell Resistance 16.
Skills Appraise +1,Bluff+8, Craft(Alchemy)+1,Fly +18,KS(Engineering, Geography,History,Nature,Nobility)+1 KS(Religion)+10, KS(Planes)+11,KS(Arcana)+11,KS(Dungeoneering)+8, KS(Local)+2, Linguistics+5,Perception +14,Spellcraft+11,Stealth+20,UMD+17*.
*Includes MW-Tool and Ioun Stone.
Languages: Common, Terran.
Breath Weapon 15' Cone Reflex DC 13 1/2 effect:Salt Crystals 1d4 Slashing damage. Living creatures are sickened for 3 rounds. Every 4 rounds.
1/day - Summon Salt Mephit (25%).
SLA(CL 6) Glitterdust Will DC 14 1/hour.
SU - Dehydrate 1/day, 2d8 damage (Fort DC 14 for half), 20' radius around itself. Plant and Aquatic creatures save at -2.
Magical Items
+1 Buckler(L)
Cracked Magenta Prism Ioun Stone (+2 Competence on one skill, chosen at dawn, currently UMD)
Scrolls - Obscuring Mist, Silent Image, Protection from Evil, Remove Fear.
Wands - Magic Missile(CL 5) 10 charges, 1 charge, Ill Omen 50 charges, True Strike 46 charges, Cure Moderate Wounds (CL 3) 3 charges.
Ember Staff (CL 8, 10 Charges) (Can be used as a MW Club)
. Produce Flame (+8 ranged touch, 1d6+5 Flame) (1 charge)
. Scorching Ray (+8 ranged touch, 2 rays of 4d6 Fire) (2 charges)
. Fireball (8d6 Fire, Reflex DC 15) (4 charges)
Equipment
Bandolier
Spring Loaded Wrist Sheath (L) - Wand of Cure Moderate Wounds.
Spring Loaded Wrist Sheath (R) - Wand of Ill Omen.
Scroll Case (Wood) - Obscuring Mist, Protection from Evil, Remove Fear and Silent Image.
MW,Tool UMD (Crystal)
Short Bow (small)
Quiver and 10 cold iron arrows (7 at Lodge)
Whip (small)
Alchemical Equipment
Tangleshot Arrows (3)
Taglines:
| HP 41/41 DR 5/Magic FH 2 Arid Env.| AC 25 T 14 FF 22|CMB +5 CMD 18| F +4 R +5 W +7|Init +6| PER +14 Darkvision 60' SM+1| Speed 30' Fly 40' +18 Stealth +12|Active Conditions Improved Evasion, SR 16|