Rainkin

Xilt Sphinx's page

175 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Lord Xilt

Race

| HP 50/50 Tmp 15 Convert 5 Lethal| AC 18 T 14 FF 15| CMB +4 CMD 14 | F +10 R +10 W +11| INIT +12| PER +13/+15 (Traps/Secret Doors) Darkvision 60' SM+5|30'|Reduce Person, Heroism, D. Poison, A. Barrier, H.Awareness, F. Life,Mage Armor, Bl. Boil.

Classes/Levels

Resources:
Slush Fund 0/50 gold , Arcane Reservoir 3/6, Pearl of Power 1st 0/6, Rods (lesser): Intensify 2/3, Extend 0/3 | Spells 1st 2/6 2nd 4/5 3rd 1/3 4th 1/2

Gender

Male Half-Orc Wizard (Exploiter) 7

Timer:
None

Size

Medium

Age

20

Alignment

N

Location

Realm of the Mammoth Lords

Languages

Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin, Terran, Undercommon, Infernal, Auran, Aklo, Hallit

Occupation

Alchemist

Strength 8
Dexterity 14
Constitution 14
Intelligence 23
Wisdom 12
Charisma 7

About Xilt Sphinx

HP 50 Init +9 Speed 30' Senses Darkvision 60' Perception +9
AC 12 T 12 FF 10 F +8 R +7 W +9 BAB +3 CMB +2 CMD14

Boons - Important
+2 vs bleed,paralysis,poison,sleep,stunning(2)
Add 1d4 to Knowledge check(3)
+2 vs any effect from Aberation(2)
(Against Dragons/Reptilian Humanoids) +2 CL vs SR,+1 Spell DC,+2 vs spells and abilities of these creatures.
+1d6 Knowledge Religion (after roll) (2)
Trait- Resilient, Title-Lord, 600 gp Gem.
Maximize potions as a swift action(4)
Bottle of Healing (3d8)-can be maximized(3)

Exchange
Master of Trade 10% Discount 1/adventure
Slush Fund (50 gold) - Minimum Day Job roll is 50 gp. Reimbursed up to Day Job roll on non-permanent expenses.
Showmanship - Replace roll for Disable Device, Engineering or UMD with Craft-Alchemy.
Investor 5% discount on item found on chronicle sheet (stacks)

Skills - Static

Appraise +12, Craft-Alchemy +10, Fly+12, Arcana +14, Dungeoneering +13, Engineering +10, Geography +10, History +10, Local +13, Nature +10, Nobility +10, Planes +15, Religion +10, Linguistics +14, Perception +9/+11, Spellcraft +15,UMD+5.

Feats

Spell Focus/Greater Focus (Conjuration), Toughness, Improved Initiative, Improved Familiar.

Traits
Reactionary, Fate Favored. Bonus Trait - Resilient (#9-00).

Prestige Award - Master of Trade.
Favored Class (Alchemist)

Wizard Class Abilities
Spell Focus (Conjuration)
Arcane Reservoir 6 points
Fast Study (Prep time reduced to 1/15 minutes), Potent Magic (+2 DC or increase CL by 2), Familiar.

Spell Casting

Spells per Day 0-4, 1st-6, 2nd-5, 3rd-3, 4th-2.
Concentration +13/+15.

Prepared Spells

0 Detect Magic, Read Magic,Prestidigitation,Open Slot(1 min to fill)

1st Grease (Reflex DC 19/21, SR No), Burning Hands (9d4 with Intensify Rod, Reflex 17), Vanish (5 rounds), Heightened Awareness 70 minutes,Magic Missile (4d4+4/5d4+5 Force, 170'),Reduce Person (7 minutes).

2nd Glitterdust (Will DC 20/22, SR No),Create Pit (30' Deep, Reflex DC 20/22, SR NO),Web(Reflex DC 20/22 SR No.), Mirror Image 1d4+3 Images( 9 minutes),Open Slot(1 min to fill).

3rd Fireball 9d6 Reflex DC 19, Aqueous Orb (Reflex DC 21/23, SR No),Heroism(+2 attack,saves and skills)70 min.

4th Dimension Door, Acid Pit (Reflex DC 22/24, 30' Deep SR NO).

Spell Book
0 (20 standard spells from Core Rule Book)
1st Grease, Color Spray, Silent Image, Feather Fall, Vanish, Ear Piercing Scream, Mage Armor, Magic Missile,Burning Hands, Snowball, Endure Elements, Comprehend Languages,Crafter's Fortune, Infernal Healing, Air Bubble, Protection from Evil, Moment of Greatness, Expeditious Retreat, Shield, Identify, Heightened Awareness, Reduce Person, Disguise Self, Shocking Grasp.

2nd Glitterdust, Create Pit, Levitate, Resist Energy, Spider Climb, False Life, Defending Bone, Investigative Mind, Alter Self, Mirror Image, Web, Rope Trick, Invisibility, Page-Bound Epiphany.

3rd Aqueous Orb, Heroism, Fireball, Fly, Dispel Magic, Magic Circle against Evil, Stinking Cloud, Ablative Barrier.

4th Black Tentacles, Dimension Door, Acid Pit.

Race Abilities

Darkvision 60',+1 Luck bonus on saves, WP-Longsword and Whip,+2 KS (local), +2 Appraise, +2 Perception to find hidden objects (doors and traps), Orc Blood.

Magical Items
Cloak of Resistance +1, Pearl of Power 1st(x6), Headband of Vast Intelligence +2 (Fly, Aklo), Belt of Mighty Constitution +2, Cracked Dusty Rose Prism (+1 Init).

Metamagic Rods (Lesser) - Extend, Intensify.

Wands: Heightened Awareness(2), True Strike (49).

Scrolls: Comprehend Languages, Endure Elements, Mage Armor(8)(6), Infernal Healing(6)(Sc), Lesser Restoration(2),Levitate(Sc), Mirror Images(Sc),Obscuring Mist(Sc).

Alchemical Items
Urea(2), Magnesium.
Blood Boiling Pill(1)

Gear
Backpack MW, Scroll Box, Waterproof bag, Spellbook,Compact Spell Book, Spell Component Pouch, Bandolier, Scrollcase(Wood), Thieves Tools.

Bot Instructions:

In combat Xilt will stay as far back from danger as possible.
If confronted directly he will cast Vanish.

Offensively he will use Grease or Magic Missile.

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Familiar "Tzleztor"
Mephit,Salt (Outsider- Earth), Small
Senses - Darkvision 60', Perception +9
AC 23 (+2 Dex, +1 Dodge, +1 Size,+7 NA, +2 Shield) T 14 FF 20
DR 5/Magic Fast Healing 2 - Arid Environment.
HP 25 F +3 R +5 W +5 Speed 30', Fly 40' +14.
Claws x2 +5 1d3+1
Str 4 Dex 15 Con 12 Int 9 Wis 11 Cha 14
BA +3 CMB +3 CMD 15

Feats Dodge, Improved Initiative.

Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master.

Skills Appraise +0,Bluff+8, Craft(Alchemy)+0, KS(Engineering, Geography,History,Nature,Nobility,Religion)+0, KS(Planes)+5,KS(Arcana)+4,KS(Local)+1, KS(Dungeoneering)+3,Linguistics+4, Spellcraft+5,Stealth+12, UMD+13.

Languages: Common, Terran.

Breath Weapon 15' Cone Reflex DC 13 1/2 effect:Salt Crystals 1d4 Slashing damage. Living creatures are sickened for 3 rounds. Every 4 rounds.

1/day - Summon Salt Mephit (25%).

SLA(CL 6) Glitterdust 1/hour.

SU - Dehydrate 1/day, 2d8 damage (F14 for half), 20' radius around itself. Plant and Aquatic creatures save at -2.

Magical Items
+1 Buckler
Cracked Magenta Prism Ioun Stone (+2 Competence on one skill, chosen at dawn)
Scrolls - Infernal Healing, Silent Image.
Wands - Magic Missile(CL5) 16 charges, Ill Omen 50 charges.

Equipment
Bandolier
MW,Tool UMD (Crystal)
Short Bow
Quiver & 10 Cold Iron Arrows (10 at Lodge).

Alchemical Equipment
Tangleshot Arrows(4)
Smoke Arrows(2)
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