Rainkin

Xilt Sphinx's page

366 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Lord Xilt

Race

HP 65/65 TMP 12|AC 16 T 12 FF 14 | CMB +5 CMD 15|F +13 R +12 W +14 |INIT +13|PER +16/+18 Darkvision 60' SM+3|

Classes/Levels

Resources:
Slush Fund 40/50 gold , Reroll 1/1, Arcane Reservoir 6/7, Pearl of Power 1st 6/7, Rods (lesser): Persistent 2/3, Extend 1/3 | Spells 1st 5/6 2nd 3/6 3rd 4/5 4th 2/3 5th 2/2

Gender

Male Half-Orc Wizard (Exploiter) 9 | Buffs Mage Armor, False Life(Ext), Heightened Awareness, Mirror Image(7), Boon (Archmage +2 damage/Target), Heroism (Ext)

Size

Medium

Age

20

Alignment

N

Location

Realm of the Mammoth Lords

Languages

Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin, Terran, Undercommon, Infernal, Auran, Aklo, Hallit, Azlanti

Occupation

Alchemist

Strength 8
Dexterity 14
Constitution 14
Intelligence 24
Wisdom 12
Charisma 7

About Xilt Sphinx

HP 65 Init +9 Speed 30' Senses Darkvision 60' Perception +12/+14
AC 12 T 12 FF 10 F +11 R +10 W +12 BAB +4 CMB +3 CMD15

Boons - Important
+2 vs bleed,paralysis,poison,sleep,stunning(2)
Add 1d4 to Knowledge check(3)(2)
+2 vs any effect from Aberation (1)
(Against Dragons/Reptilian Humanoids) +2 CL vs SR,+1 Spell DC,+2 vs spells and abilities of these creatures.
+1d6 Knowledge Religion (after roll) (2)
Trait- Resilient, Title-Lord, 600 gp Gem.
Maximize potions as a swift action(4)
Bottle of Healing (4d8)-can be maximized(3)
Orb of a Distant World (Haste, CL 11)(2)

Exchange
Master of Trade 10% Discount 1/adventure
Slush Fund (50 gold) - Minimum Day Job roll is 50 gp. Reimbursed up to Day Job roll on non-permanent expenses.
Showmanship - Replace roll for Disable Device, Engineering or UMD with Craft-Alchemy.
Investor 5% discount on item found on chronicle sheet (stacks)
Vanity - Herald (1pp)

Skills - Static

Appraise +13, Craft-Alchemy +11, Fly+14, Arcana +19, Dungeoneering +17, Engineering +11, Geography +11, History +11, Local +14, Nature +11, Nobility +11, Planes +19, Religion +16, Linguistics +15, Perception +12/+14, Spellcraft +19,UMD+7.

Feats

Spell Focus/Greater Focus (Conjuration), Toughness, Improved Initiative, Improved Familiar, Planned Spontaneity*.

Traits
Reactionary, Fate Favored. Bonus Trait - Resilient (#9-00).

Prestige Award - Master of Trade.
Favored Class (Alchemist)

Wizard Class Abilities
Spell Focus (Conjuration)
Arcane Reservoir 7 points
Fast Study (Prep time reduced to 1/15 minutes), Potent Magic (+2 DC or increase CL by 2), Familiar, Dimensional Slide (90'/1 point).

Spell Casting

Spells per Day 0-4, 1st-6, 2nd-6, 3rd-5, 4th-3, 5th-2.
Concentration +16/+18.

Prepared Spells

0 Detect Magic, Read Magic,Prestidigitation,Message

1st Grease (Reflex DC 20/22, SR No) ,Vanish (5 rounds),Magic Missile(2)(5d4+5 Force, 190'),Mage Armor +4 AC, 9 hours,(Open Slot - 1 minute to fill).

2nd Glitterdust(Will DC 21/23, SR No),Web (Reflex DC 21/23, SR No), False Life (1d10+9 Tmp hit points, 9 hours), Mirror Image 1d4+3 Images( 9 minutes),[Resist Energy or See Invisibility 90 minutes]*,(Open Slot - 1 minute to fill).

3rd Haste,Fireball 9d6 Reflex DC 20(2),[Fly or Dispel Magic]*,Heroism.

4th [Acid Pit 40'(Reflex DC 23/25,SR No or Dimension Door]*,Emergency Force Sphere, Ball Lightning 3 X 3d6 Electricity,210' Reflex DC 21 or 25 vs anyone wearing metal.

5th Acidic Spray 12d6/6d6 round 2 Reflex DC 24 60' Line,(Open Slot - 1 minute to fill).

Spell Book
0 (20 standard spells from Core Rule Book)
1st Grease, Color Spray, Silent Image, Feather Fall, Vanish, Ear Piercing Scream, Mage Armor, Magic Missile,Burning Hands, Snowball, Endure Elements, Comprehend Languages,Crafter's Fortune, Infernal Healing, Air Bubble, Protection from Evil, Moment of Greatness, Expeditious Retreat, Shield, Identify, Heightened Awareness, Reduce Person, Disguise Self, Shocking Grasp, Ant Haul, Touch of the Sea, Kreighton's Perusal.

2nd Glitterdust, Create Pit, Levitate, Resist Energy, Spider Climb, False Life, Defending Bone, Investigative Mind, Alter Self, Mirror Image, Web, Rope Trick, Invisibility, Page-Bound Epiphany, See Invisibility.

3rd Aqueous Orb, Heroism, Fireball, Fly, Dispel Magic, Magic Circle against Evil, Stinking Cloud, Ablative Barrier, Tongues, Haste.

4th Black Tentacles, Dimension Door, Acid Pit,Emergency Force Sphere,Stone Skin, Ball Lightning.

5th Wall of Force,Overland Flight, Acidic Spray, Life Bubble.

Race Abilities

Darkvision 60',+1 Luck bonus on saves, WP-Longsword and Whip,+2 KS (local), +2 Appraise, +2 Perception to find hidden objects (doors and traps), Orc Blood.

Magical Items
Cloak of Resistance +2, Pearl of Power 1st(x7), Headband of Vast Intelligence +2 (Fly, Aklo), Belt of Mighty Constitution +2, Cracked Dusty Rose Prism (+1 Init), Cracked Pale Green Prism (+1 comp. to Saves), Handy Haversack.

Metamagic Rods (Lesser) - Extend, Persistent.

Wands:Heightened Awareness(50)(40),Heroism(8)(7).

Scrolls: Comprehend Languages, Endure Elements, Mage Armor, Infernal Healing(3), Lesser Restoration(2),Obscuring Mist.

Alchemical Items
Alchemical Grease
Urea(2)
Dark Wood(2)(1)
Material Component - Acidic Spray (2)
Blood Boiling Pill(2)(1)

Gear
Backpack MW, Scroll Box, Waterproof bag, Spellbook,Compact Spell Book, Spell Component Pouch, Bandolier, Scrollcase(Wood), Thieves Tools, Silk Rope 50' (2 Pieces 10' knotted/30' knotted), Bedroll, waterskin, dagger.

XP 25 Fame 41 Prestige 13
53.13 Gold

Handy Haversack (Generally contains) :
Pearl of Power 1st(x7)
Rods Extend,Persistent.
Wand of Heightened Awareness
Wand of Heroism
All Scrolls (loose).
All Gear except (Spell Component Pouch, Urea, Bandolier,Thieves Tools)
Orb of a Distant World (Haste)

Weight (Carried 13#) Light Encumbrance.

Bot Instructions:

In combat Xilt will stay as far back from danger as possible.
If confronted directly he will cast Vanish.

Offensively he will use Grease or Magic Missile.