HP 65 Init +9 Speed 30' Senses Darkvision 60' Perception +12/+14
AC 12 T 12 FF 10 F +11 R +10 W +12 BAB +4 CMB +3 CMD15
Boons - Important
+2 vs bleed,paralysis,poison,sleep,stunning(2)
Add 1d4 to Knowledge check(3)(2)
+2 vs any effect from Aberation (1)
(Against Dragons/Reptilian Humanoids) +2 CL vs SR,+1 Spell DC,+2 vs spells and abilities of these creatures.
+1d6 Knowledge Religion (after roll) (2)
Trait- Resilient, Title-Lord, 600 gp Gem.
Maximize potions as a swift action(4)
Bottle of Healing (4d8)-can be maximized(3)
Orb of a Distant World (Haste, CL 11)(2)
Master of Trade 10% Discount 1/adventure
Slush Fund (50 gold) - Minimum Day Job roll is 50 gp. Reimbursed up to Day Job roll on non-permanent expenses.
Showmanship - Replace roll for Disable Device, Engineering or UMD with Craft-Alchemy.
Investor 5% discount on item found on chronicle sheet (stacks)
Vanity - Herald (1pp)
Prestige Award - Master of Trade.
Favored Class (Alchemist)
Wizard Class Abilities
Spell Focus (Conjuration)
Arcane Reservoir 7 points
Fast Study (Prep time reduced to 1/15 minutes), Potent Magic (+2 DC or increase CL by 2), Familiar, Dimensional Slide (90'/1 point).
Spells per Day 0-4, 1st-6, 2nd-6, 3rd-5, 4th-3, 5th-2.
1st Grease (Reflex DC 20/22, SR No) ,Vanish (5 rounds),Magic Missile(2)(5d4+5 Force, 190'),Mage Armor +4 AC, 9 hours,(Open Slot - 1 minute to fill).
2nd Glitterdust(Will DC 21/23, SR No),Web (Reflex DC 21/23, SR No), False Life (1d10+9 Tmp hit points, 9 hours), Mirror Image 1d4+3 Images( 9 minutes),[Resist Energy or See Invisibility 90 minutes]*,(Open Slot - 1 minute to fill).
3rd Haste,Fireball 9d6 Reflex DC 20(2),[Fly or Dispel Magic]*,Heroism.
4th [Acid Pit 40'(Reflex DC 23/25,SR No or Dimension Door]*,Emergency Force Sphere, Ball Lightning 3 X 3d6 Electricity,210' Reflex DC 21 or 25 vs anyone wearing metal.
5th Acidic Spray 12d6/6d6 round 2 Reflex DC 24 60' Line,(Open Slot - 1 minute to fill).
0 (20 standard spells from Core Rule Book)
1st Grease, Color Spray, Silent Image, Feather Fall, Vanish, Ear Piercing Scream, Mage Armor, Magic Missile,Burning Hands, Snowball, Endure Elements, Comprehend Languages,Crafter's Fortune, Infernal Healing, Air Bubble, Protection from Evil, Moment of Greatness, Expeditious Retreat, Shield, Identify, Heightened Awareness, Reduce Person, Disguise Self, Shocking Grasp, Ant Haul, Touch of the Sea, Kreighton's Perusal.
3rd Aqueous Orb, Heroism, Fireball, Fly, Dispel Magic, Magic Circle against Evil, Stinking Cloud, Ablative Barrier, Tongues, Haste.
4th Black Tentacles, Dimension Door, Acid Pit,Emergency Force Sphere,Stone Skin, Ball Lightning.
5th Wall of Force,Overland Flight, Acidic Spray, Life Bubble.
Darkvision 60',+1 Luck bonus on saves, WP-Longsword and Whip,+2 KS (local), +2 Appraise, +2 Perception to find hidden objects (doors and traps), Orc Blood.
Cloak of Resistance +2, Pearl of Power 1st(x7), Headband of Vast Intelligence +2 (Fly, Aklo), Belt of Mighty Constitution +2, Cracked Dusty Rose Prism (+1 Init), Cracked Pale Green Prism (+1 comp. to Saves), Handy Haversack.
Handy Haversack (Generally contains) :
Pearl of Power 1st(x7)
Wand of Heightened Awareness
Wand of Heroism
All Scrolls (loose).
All Gear except (Spell Component Pouch, Urea, Bandolier,Thieves Tools)
Orb of a Distant World (Haste)
Weight (Carried 13#) Light Encumbrance.
In combat Xilt will stay as far back from danger as possible.
If confronted directly he will cast Vanish.