About Xilt SphinxMale N Half-Orc Wizard (Exploiter Archetype) 12 Str 8 Dex 14 Con 14 Int 26 Wis 12 Cha 7 HP 89 Init +9 Speed 30' Senses: Dark Vision 60', Perception +22/+24
Homeland: The Realm of the Mammoth Lords Age: 20 Deity: Chaldira Vanity
Boons - The Exchange Master of Trade (4PP) 10% off one purchase per session. Investor 5% (stacks up to 15%) with one item off an item purchased off a chronicle sheet. Slush Fund -50 gold minimum day job result. Refund up to day job result on non-permanent expenses during a scenario. Showmanship - Replace Disable Device, K-Engineering or UMD with a Craft check 1/adventure. Resourceful(3) - Check a box out of combat to receive two of the following: Antitoxin, Disguise Kit, Healer Kit, Potion of Cure Light Wounds or Tanglefoot Bag. Boons - Important Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks) +1 KS in Grand Lodge +4 Linguistics check (1) +2 vs. bleed, paralysis, poison, sleep effects or stunning (2) +1d4 on Knowledge check (1) +2 save vs abberation - can be added after the roll (1) +2 cl checks, +1 spell DC and +2 saves vs dragons(3) +1d6 KS(Religion) after the roll(2) Bonus Trait - Suspicious Noble Heir - Tullian, Signet ring worth 600 gp, can be used in place of gemstone dust Heal 5d8 as a standard action, can be maximized (3) Maximize the benefit of potion or extract as a swift action(4) Gain Favoured terrain (underground) for a scenario(1) Orb of a Distant World - use activate, CL 11, Haste (2) Magic Boon:Recover a cast spell as a standard action (2) +1 Charisma based checks with people of Geb Crushing Victory - +1 competence bonus to climb and Knowledge(Engineering), add +5 bonus retroactively and cross off this boon Diguo-Dashu Archaeologist(4)- Cross off a box to gain a +2 competence bonus on a knowledge check. This bonus increases to +5 for constructs, ratfolk or the Darklands Battler of Giants (1) - As an immediate action gain either +4 AC or CMD or bonus to attack rolls vs opponents larger than you until the end of your next turn. Skills
*+27 with Fly spell. Notable Untrained Skills: Climb +0. Languages: Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin, Terran, Undercommon, Infernal, Auran, Aklo, Hallit, Azlanti, Ancient Osiriani. Feats
Bonus Wizard Feats(2): Fast Study (Prep time reduced to 1/15 minutes),Fleeting Spell (Metamagic). Traits
Favoured Class - Alchemist
Wizard Class Abilities
Spell Casting Concentration +20/+22 Spells per Day 0-4, 1st-6,2nd-6,3rd-6,4th-5,5th-4, 6th-3. Spell Book
1 - Color Spray, Silent Image, Burning Hands, Grease, Endure Elements, Magic Missile, Identify, Comprehend Languages, Mage Armor, Protection from Evil, Shield, Unseen Servant, Shocking Grasp, Disguise Self, Expeditious Retreat, Reduce Person, Ant Haul, Crafter's Fortune, Vanish, Heightened Awareness, Infernal Healing, Feather Fall, Ear Piercing Scream, Snowball, Anticipate Peril, Air Bubble, Moment of Greatness, Touch of the Sea, Kreighton's Perusal, Floating Disc, Alarm, Liberating Command, Charm Person, Expeditious Construction, Wave Shield. 2 - Glitterdust, Web, Create Pit, Mirror Image, See Invisibility, Levitate, Resist Energy, Spider Climb, False Life, Defending Bone, Investigative Mind, Alter Self, Rope Trick, Invisibility, Page Bound Epiphany, Aram Zey Focus, Euphoric Cloud, Knock, Protection from Arrows, Cat's Grace, Blur. 3- Fireball, Stinking Cloud, Aqueous Orb, Haste, Fly, Heroism, Dispel Magic, Magic Circle against Evil, Ablative Barrier, Tongues, Slow, Clay Skin, Resist Energy (Communal), Monstrous Physique I, Magic Weapon, Greater. 4 - Black Tentacles, Dimension Door, Acid Pit, Dragon's Breath, Emergency Force Sphere, Stone Skin, Ball Lightning, Mnemonic Enhancer, Rags to Riches, Wall of Ice, Confusion, Elemental Body I. 5 - Wall of Force, Overland Flight, Acidic Spray, Life Bubble, Summon Monster V, Grand Destiny, Echolocation, Teleport, Roaming Pit, Break Enchantment, Cloudkill. 6 - Summon Monster VI, Contingency, Cold Ice Strike, Sirocco, Chain Lightning. Prepared Spells
1st Magic Missile (5d4+5)(x2),Vanish (5 rounds),Heightened Awareness, Mage Armor, Ear Piercing Scream (5d6 Sonic and Daze 1 round Fort DC 19/21). 2nd Glitterdust (Will DC 22/24 SR NO), Create Pit (Fleeting) Reflex DC 22/24,See Invisibility (120 minutes), 3rd Fireball 10d6 Reflex DC 21/23, Stinking Cloud (Fleeting) Fort DC 23/25 SR NO,Haste,Heroism,[Fireball or Resist Energy (Communual)]*,(Open Slot, 1 min to fill). 4th 5th Summon Monster V, Overland Flight, Grand Destiny,[Life Bubble or Cloudkill (Fleeting) Fort DC 25/27]*. 6th Summon Monster VI, Sirocco,(Open Slot, 1 min to fill). *Planned Spontaneity Racial Abilities Darkvision 60', +2 luck bonus on saves(with Fate Favoured), wp-longsword,whip,+2 KS(Local),+2 Appraise/Perception to find hidden objects, orc blood. Magical Items Headband of Intellect +4 (Fly,Stealth,Aklo,Ancient Osiriani),Belt of Mighty Constitution +2, Cloak of Resistance +4, Pearl of Power 1st x6,2nd x2, Cracked Pale Green Prism (+1 competence to saving throws),Cracked Dusty Rose Prism (+1 competence to Initiative), Handy Haversack, Eyes of the Eagle. Metamagic Rods (Lesser) - Extend(2), Persistent. Spark Staff (CL8,10 charges)
Wands - Heightened Awareness(26),Heroism (6),Mirror Image (3). Scrolls - Comprehend Languages, Endure Elements, Infernal Healing (2),Lesser Restoration(2). Alchemical Equipment and Spell Components
Equipment Scroll box, Spell Book,Compact Spell Book(2),Spell Component Pouch(2),Waterskin(2),Rations(10),Waterproof Bag,Bandolier,Silk Rope 50', Bedroll,Spring-Loaded Wrist Sheath, MW Thieves tools, Dagger, Monk's Outfit, Cold Weather Outfit, Umbrella. XP 33 Fame 55.5 Prestige 14.5 Gold 457 Encumbrance: 17# (Light) Load Out: Spring Loaded Wrist Sheath - Wand of Mirror Image*. Handy Haversack (Generally contains) :
Carrying on Person: Handy Haversack
Spring Loaded Wrist Sheath
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