Sinister Secrets of Sandpoint - GM Jester's Rise of the Runelords AE (PF 1)

Game Master GM Jester

Map of the Lost Coast and Sandpoint Environs

Map of Sandpoint

Aerial Pic of Sandpoint


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Sinister things are afoot in the Varisian town of Sandpoint. After the Late Unpleasantness, the town has turned a new page. However, events are brewing which will make this backwater the centerpiece of a power struggle dating back millennia. Will the PC's save themselves, the village of Sandpoint, and the rest of Golarion? Or will they succumb to the rising power of the Runelords? Only time (and a few lucky dice rolls) will tell.

As you can tell, I will be running the Rise of the Runelords Anniversary Edition as PBP for level 1 characters. It seems like a good re-introduction to the format, with which I have extensive experience, if a bit dated. I have run this game into the third book on the boards before natural attrition ended the game.

About the GM:
I have extensive experience as a GM for Pathfinder first edition, both in RL, and on electronic formats, including PBP. I am just a few tables away from my 4th GM star in Pathfinder Society organized play.

I am located in US Central timezone, and usually do most of my posting between 9PM-12AM, but other hours may vary. I work full time and have a family life, and those things will come before gaming (as they should). I do travel occasionally for work or pleasure, and that may result in a short hiatus for games, but will typically notify you in advance whenever possible.

I am a fan of the traditional Core rules, classes, etc adn would rather see a simple character developed as good story rather than as a highly over-powered death engine from rules bloat or meta-gaming. Simpler is better but I love highly enriched game play.

You will find that I will expect to make many rolls (Diplomacy, Sense Motive, Knowledge etc) as secret rolls when the known failure (or success) ruins the moment. There will be more discussion about this as the game proceeds.

I am open to (and welcome) feedback of all kinds. As we embark on this journey together, I want to make sure you get as much enjoyment and value from the adventure as possible.

Character Creation Guidelines
RotRL's is geared for 4 PC's covering the major class types (melee, divine, arcane, and skills) and that's what I will be looking for in this recruitment. I may expand the number to 5 or 6, depending on the submissions, to account for the inevitable player attrition. Only complete applications will be considered with a deadline set for midnight March 1 (potentially sooner if the response is overwhelming). A complete application includes the following:

1. Characters are level 1 to begin
2. Good alignment is preferred (you are heroes, right?); I can live with neutral, but Evil will not be considered. You can choose, but will be expected to RP based on this choice.
3. 150gp starting wealth
4. Max HP 1st level. Will use PFS-standard of average+1 for subsequent levels.
5. Standard races are preferred. If you want to submit something unusual, I may allow it based on background, but will likely chose a Core-built player over you, all else being equal.
6. NO 3PP allowed. Any Paizo published material is fine, but recall exotic materials or creation will have to have a supporting backstory.
7. 1 normal trait, and 1 trait from the RotRL player guide (link below)
8. 20 point buy with no stat above 18 or below 7 before racial adjustment. Obvious min-maxing will likely result in not being selected. Be prepared to RP your stats.
9. Plot-appropriate character background including the reason you are headed to or in Sandpoint. Recall that these are first level characters, and I expect a background relative to that. Someone who has spent decades fighting giants or traveling all of Golarion, is probably not fitting as a novice PC. Novels are not required, but motivation and plot hooks are helpful and will earn favor with the GM.
10. Full stat-block on your character, though an alias is not required until you are chosen for the game. A description or linked picture helps me see what you are going for, and increases your chances of being chosen.
11. Be prepared to tie the traits and background you select to your characters backstory. This should be more than a piece of paper, but you should be able to build a seamless character that has rule-based details added.
12. Give me an OOC run-down on your PBP experience, and your exposure to RotRL as a player or GM. New players to PBP are encouraged to apply. Those with extensive Runelords experience may not be first choice. Many have played the introductory combats before game ending. I can promise we will get farther than that.

Please download and read the Rise of the Runelords Anniversary Edition Player's Guide. It is free to download, and contains relevant background for character building. Make sure you get the Anniversary Edition version.

Expectations of Players:

1. Drop-outs from PBP games is an unfortunate certainty, but it causes delays and breaks the flow of the game. Please do not apply if you don't plan on sticking around for the long-term.
2. Prefer minimum of 1 post/weekday and 1/weekend. More if at all possible, especially during combats or when I am bored.
3. I am very familiar with RL distractions but would appreciate the courtesy of a note if you need to miss chunks of time. I will use a 24 hour rule before botting a player who has not responded. Hopefully you'll survive...
4. Use appropriate language and decorum. I am all for having a good time, and sometimes things can get racy or violent in these games, but let's be respectful and try to keep it PG-13.
5. Ability to separate IC from OOC knowledge - if you played or run this adventure before, you know there are some surprises in store. Just don't ruin them for others. Please don't read private spoilers etc. They are marked private for a reason (usually to enhance your game experience).
6. Understand that role-play is better to me than roll-play. We will have secret checks for things like Bluff, Diplomacy, Disable Device etc, but they can be enhanced by selling it in character.
7. Be prepared to play your alignment, class, race, and background. This has always been a pet peeve of mine. Lawful Good alignment still gives you a wide range of options and behavior choices in situations, but ultimately your PC's ethics, principles, and mores drive who they are. Choose alignment with this in mind.
8. I am NOT a stickler for RAW and may (from time to time) deviate in the interest of a better game (usually to the players' benefit, but not always) or for what I think is more plausible in a given situation. Feel free to call me on it and post your favorite rules reference to back up your case, but understand that GM rulings are FINAL.
9. If you have a unique spell or ability, please cut and paste the link to AoN or other rules database, so I don't have to spend precious game time looking it up. I readily admit I don't have every rule memorized...

Good luck with character creation. Sorry this was so long-winded, but better to inform on the front end. Any questions, please ask. I look forward to seeing what you can create.


Dotting for interest.


Dotting for interest.

Quote:
Many have played the introductory combats before game ending. I can promise we will get farther than that.

I have been in a number of PBP RotRL starts and due to games ending on me have never actually made it out of Sandpoint. So, I sympathize with your statement. :D

I'll be working up an arcane user, a wizard or sorcerer.


I have an aasimar bard with the archaeologist archetype that I had used back when a group I was in attempted to play it but it fell apart and we never made it even a fourth of the way through the first book.

Are you okay with an aasimar archaeologist or would you prefer a character with one of the standard races?

Here's the character: Alesta

I might have to double check the ability scores but she should be good to go. But if you want me to use a different character I can come up with someone else.


Haven't played Pathfinder in a while... but this looks like a well organized game. I'll work on an interesting Divine Caster idea...I've got a few in mind... just need to put them down on paper and see which comes to life.


Thinking of bringing a fighter to the table for this. Full disclosure I have played and run this before.


I'd like this.

I'm looking at a Weretouched Shifter, either a Human or a Half Elf who just so happens to be the younger sister of Kaye Tesarani, the owner of Sandpoint's brothel.

In style with her sister, she'd be a Calistrian and her Animal Aspect would be a Giant Wasp.


I'm dotting for interest.


Pathfinder Card Game, Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Dotting for interest!


You said new to PBP is welcome. Is new to Pathfinder welcome as well? I have a cumulative 2 years of D&D 3.5e, but I haven't been able to find anyone willing to take on a technically new player.


Working on a splendid background, but here's the crunch that is inspiring it.

Gideon Dawnbringer

Spoiler:

Gideon Dawnbringer
Male human (Taldan) cleric of Iomedae 1
LN Medium humanoid (human)
Init +0; Senses Perception +7 (+11 to see through a disguise or find something that is hidden or concealed.)
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee first light +3 (1d8+2/19-20) or
. . shortspear +2 (1d6+2) or
. . shortspear +2 (1d6+2) or
. . shortspear +2 (1d6+2)
Special Attacks sun variant channeling 4/day (DC 11 [13 to damage undead], 1d6 plus 1 channel bonus)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—light
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—touch of glory (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, cure light wounds, detect secret doors[D]
. . 0 (at will)—detect magic, light, resistance
. . D Domain spell; Domains Glory, Sun (Revelation subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 13, Int 14, Wis 16, Cha 12
Base Atk +0; CMB +2; CMD 12
Feats Heavy Armor Proficiency, Scribe Scroll
Traits chosen of iomedae, outlander - missionary
Skills Acrobatics -6 (-10 to jump), Diplomacy +5, Heal +7, Knowledge (history) +6, Knowledge (religion) +7, Perception +7 (+11 to see through a disguise or find something that is hidden or concealed.), Sense Motive +7
Languages Azlanti, Celestial, Common
SQ guided eyes
Other Gear scale mail, heavy wooden shield, first light, shortspear, shortspear, shortspear, backpack, bedroll, belt pouch, candle (8), candle (2), flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], mess kit[UE], pot, soap, spell component pouch, torch (8), torch (2), trail rations (5), waterskin, wooden holy symbol of Amulet, 44 gp
--------------------
Special Abilities
--------------------
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Revelation)
Guided Eyes (Su) +4 bonus to see through a disguise or find something hidden/concealed.
Sun Variant Channeling (±1 Sacred) Bonus vs. blindnes & light effects/Dazzled
Sun Variant Channeling 1d6 plus 1 channel bonus (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Touch of Glory +1 (6/day) (Sp) Grant +1 to a CHA-based skill or ability check.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Welcome GMJester, I'm dotting this for interest.

misc.:
so as not to take up half a page

I have applicants in two other games who's recruitments end Tuesday night. The success on those recruitments will determine if I follow up the dot by posting a character or dropping out of the recruitment. I need to manage my time and as you said "those things will come before gaming."

My experience: I've played PBP here on the boards for six years. Sadly only actually finishing one adventure path. In that time playing in over 60 games with over 22,000 posts. I've needed to take two extended hiatus' due to a sickness/death in the family and a change of employment. But I see nothing on the horizon that should keep me from posting daily.

As for Rise of the Runelords, I've never played it. I've gotten close once but that fell apart. I like developing personalities with backstories where the fluff fits the 'crunch while still making mechanically sound characters.

I generally prefer to play melee or skill characters but have ventured into casters a little, usually clerics. Probably will go with melee character, leaning toward a shoanti warrior, probably a ranger.


dotting for interest

I was in Rise of the runelords game as a replacement character for i think partway through second book. the game was cancelled due to IRL issues. I have no real experience other than that.

Lunar oracle, Elf named Azari the Silver. More to come, that's my base idea


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So for clarification, are you giving preference to the Core classes, so that a blood Rager, oracle, skald, or arcanist is less likely to be selected?


Here is my submission for this AP, Xenobia, a wizard with a knack for clockwork.

The story is done (although I do need to edit it into final shape), the crunch needs some final touches (a couple of languages and skills as well as needing to spend the cash).

Everything is in the profile. Please feel free to comment.

For PBP experience, I've been in numerous campaigns on the boards here although none ever seem to make it past the first book of an AP. (You can check my other aliases to see I have a few with a few hundred posts each.)

I've been in Discord games and back in the days before the Paizo boards, a number of PBEM games. One of which I DMed.

I'm looking forward to doing RotRL and breaking that stuck in Sandpoint problem so many campaigns seem to have. I'd like to know what actually happens :D


Some replies:

SCKnightHero1 - you can submit an aasimar if you like, but understand that I prefer standard core races.

Mathpro - I'd prefer players without so much OOC experience, but won't stop you from applying. I may start up one more game, and if you IM me something you haven't played, I might start that up.

Cuan - I don't even know what a Weretouched Shifter is. That probably has an uphill climb to be quite honest.

PumpkinCake - I would welcome a new player as long as you are invested for the long haul. If you are just dabbling, then I'd prefer if you looked elsewhere.

Scranford - Iomedean cleric is a strong choice. What is first light? I am not familiar with that weapon?

Time for dinner. More to follow.


First Light is just the name of the Masterwork longsword I start with for chosen of Iomaede.


scranford wrote:
First Light is just the name of the Masterwork longsword I start with for chosen of Iomaede.

I wondered. Good name! Glad the Iomedean has a longsword!


More comments: (BTW, thanks for your interest so far!)

Robert Henry - not to curse you, but sounds like the kind of player I am looking for where every thing in the crunch can be explained by the fluff. Hope your other games work out, kind of...

Ammon - I look forward to Azari's story, and how he/she ended up in Sandpoint.

Pathetic Wretch - core is preferred but other common classes (like you mention) won't get second shrift. I am less keen on more obscure classes like vigilante, and never quite got into the occult choices.

Xenobia- this looks like a good submission at first glance. Have not seen the clockwork school before, so that should be interesting.


GMJester wrote:

Some replies:

Cuan - I don't even know what a Weretouched Shifter is. That probably has an uphill climb to be quite honest.

The Shifter more or less is to a Druid what a Paladin is to a Cleric. It's a full BAB shapeshifter and you can read up on it here.

Weretouched is an archetype that makes it more lycanthrope like in that you can only wildshape into a single kind of animal (or vermin) but you also get a hybrid form, like a lycanthrope.

That said, if you say it's too far out of what you know I'll see if I can turn the gall into something else.


Hey - I'd be interested. Haven't done a PbP before, though have done PbP for the ACG (the card game). Played through book 2 of RotRL, but moved before we got any further (and my GM was heavy into homebrew too).

Usually play melee characters and was thinking of a gnome/dwarf/half-orc paladin/ranger. Though I've always wanted to play a druid so may look at that too.


GMJester wrote:


Xenobia- this looks like a good submission at first glance. Have not seen the clockwork school before, so that should be interesting.

The clockwork is mostly flavor, which I like, in practice it means virtually nothing. I have a familiar which is clockwork rather than normal. Any other "benefit" happens many levels later. But as character flavor, it's far more fun.

Thank you for looking over it, I've added the final bits, languages, skills, some appropriate gear and the familiar's crunch.


Question: Are you using the background skills optional rules ?


GMJester wrote:

Some replies:

SCKnightHero1 - you can submit an aasimar if you like, but understand that I prefer standard core races.

Mathpro - I'd prefer players without so much OOC experience, but won't stop you from applying. I may start up one more game, and if you IM me something you haven't played, I might start that up.

Cuan - I don't even know what a Weretouched Shifter is. That probably has an uphill climb to be quite honest.

PumpkinCake - I would welcome a new player as long as you are invested for the long haul. If you are just dabbling, then I'd prefer if you looked elsewhere.

Scranford - Iomedean cleric is a strong choice. What is first light? I am not familiar with that weapon?

Time for dinner. More to follow.

Understood. I might have another character that I could use. I could work on an elven archaeologist who doesn't know when to shut up! He would work as both of a scholar and trap disabler.


I was thinking of a support/skills Bard too, but you beat me to it. Looks like that’s the last of the 4 categories filled. My first thought was Rogue, but everyone says Chained Rogue is the worst class.


Gemel Valdemar
Concept – Psychic (Rebirth) who will advance into loremaster. Competing for the "arcane" slot

Background:

Gemel was born in Sandpoint to the merchants of the Valdemar family. (Merchant Family campaign trait) . His mother, Alyssia Valdemar, is a traveling merchant, who generally trades between Magnimar and Sandpoint (mostly farm products and brewing to Magnimar, luxury items and specialized craftsmanship to Sandpoint). Alyssia had a fling with Egil Leaf on the Wind, a visiting elf, in Magnimar (and has not seen him since).

Gemel has spent his formative years travelling back and forth between Magnimar and Sandpoint with the Alyssa’s shipments. (Appraise, diplomacy, sense motive, handle animal skills and the Varisian and Shoanti languages). Although he has skill at animal handling, he doesn't get attached to them - he tends to view them as tools.

What makes him special is that he has memories that are not his own (Past-Life Memories). He remembers fragments of not being a ½ orc, rather of lives lived in a strange, magical, empire (Thassilon). Of being a shoati shaman living on the plains. Of being an elf, who’d never met a human, in a forest called Mierani… and so many more. It is from this ocean of reincarnations that his psychic abilities have sprung from Rebirth Discipline .

He doesn’t understand the power rising inside him, but he can channel it. His curiosity about it has lead him into the study of the arcane (K Arcana, Spellcraft skills and the Draconic and Elven languages) , much informed by his past-life memories.

Having spent all his money on equipment (11 sp left) he is currently looking for so sort of job/money making opportunity in Sandpoint at the festival.

Description:

5’11”, 159 lbs (quite skinny), narrow face with high cheekbones, brown-blond hair in a short pony tail, hazel eyes (that harden to flint when he gets mad).

Demeanour:

Outgoing, friendly, happy to talk to people. Has bouts of introspectiveness when his past-life memories come upon him.

Mechanics:

CG Male ½ Elf, Favored Class : Psychic
Psychic 1 (rebirth)

Init +2 = +2 (Dex)
Speed 30 ft
Low Light Vision

Defense
AC : 18 =10+4 (armor) +2 Shield +2 Dex
HP: 8 = 6+1 (con)+1 (FCB)
Fort +3 = +0 class + 1 con +1 Trait
Ref +4 = +0 class + 2 dex
Will +5 = +2 class + 1 wis
CMD : 12 = 10 + 0 (bab)+ 2 (dex)

Offense
Melee: Sickle (-5,1d6-1), Cestus (-5, 1d4-1)
Ranged: Sling ( -3, 1d4-1)
BAB : +0
CMB : -1 = +0 (BAB) -1 (STR)

Psychic Spells
Knacks (L0, DC 13, */day, 4 Known) : Stabilize, Sift, Message, Daze, Guidance (Mnemonic Esoterica), Detect Magic, Read Magic, Mage Hand, Prestigidation, Detect Psychic Significance
L1 (DC 14, 4/day, 2+1 Known) : Burst of Insight (Discipline), Sleep, Murderous Command

Stats
Str 9 = 9 (-1 pts)
Dex 14 = 14 (5 pts)
Con 12 = 12 (2 pts)
Int 17 = 15 (7 pts) +2 Racial
Wis 12 = 12 (2 pts)
Cha 14 = (5 pts)

Feats : Scribe Scroll (1st), Skill Focus (K Arcana) (Adaptability),

Traits : Resilient (Combat), Merchant Family (Campaign Trait)

Skills (2+3(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1,), Spellcraft (1,), K Arcana (1,), Diplomacy(1,) , Sense Motive (1, )

Background Skills (2/lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Handle Animal (1,), Appraise (1, )

Languages : Common, Elf, Varisian, Shoanti, Draconic

Class Special Abilities :
Psychic Discipline : Rebirth
Past-Life Memories (Ex): You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.
Mnemonic Esoterica (Ex): By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.
Phrenic Pool : 3
Phrenic Amplifications :
Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.

Racial Abilities :
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Fey Thoughts: The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. A half-elf can take this trait in place of multitalented.

Equipment (150 gp):

Weapons: Cestus (5gp), Sickle (6 gp), Do it all knife (Sawback Kunai) (7 gp), sling, 10 bullets (1 sp), Dagger (2 gp)
Armor: Armoured Coat (50 gp), Heavy Wooden Shield (7gp)
ACP -4 to attacks, skills (str, dex)
Equipment
Explorer’s outfit, backpack (2 gp), String 50 ft (1 sp) , trail rations 1 day (0.5 gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp) , waterskin (1 gp),) 50 ft hemp rope (1gp), Inkpen (1 sp), Formula Book (10 gp, for taking notes), Ink (8 gp), 11 sp
Mule (8 gp), Pack saddle (5 gp). 10 days Mule feed (1 gp), Trail Rations 9 days (4.5 gp), ), waterskin (1 gp), 10 bullets ( 1sp), 50 ft of hemp rope (1 gp), bedroll (1sp), blanket (5sp), hammock (1sp), mess kit (2 sp),
Guard Dog ( 25 gp)


PBP Experience

I am currently participating in several PBP games. I have never played RotRL. I do own the anniversary edition (like I own most Pathfinder stuff).

Liberty's Edge

Alright, I'd like to submit Magnus the Magnificent, Arcanist 1. He's heavily invested in enchanting and probably won't have all that many direct-damage spells. All his background is on his character sheet. Thanks for your consideration!

About Me:
I have been participating in PbP fairly extensively for about 7 years. I have over 21000 posts on the Paizo boards, mostly from PbP. I was accepted to a RotRL game, but after initial introductions and I think the first combat, the GM disappeared. I'm very interested in long-term games with lots of character development.

Liberty's Edge

I have started this ap in pbp as a player a multitude of times. It's never gone far.

I'd like to play as Timerus a half Elven Bard.


After some more thought I'll turn some things around and instead make her an Unchained Rogue who aspires to join the Wasp Queens (a group of (Half) Elven female thieves and spies devoted to Calistria).


I am dotting for interest.

I have started this AP twice on Paizo - one game lasted only a day after recruitment ended, and, another game just a few days. So, my prior game knowledge is very little to none really.

I'm considering building a Half-Elven Druid for the campaign. I will post again once I can put something more concrete together. Thank you. :)


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Good evening. Thanks for posting! Group replies are easier, so here goes.

MauveAvenger - welcome to the PBP playhouse! Looking forward to your melee submission. Not sure the card game is exactly the same as the RPG, but there may some similarities.

Xenobia - thx. Looks like a complete application.

Pad300- I am NOT using background skills. Thanks for asking. Looks like your past-life psychic is a complete application. Thanks!

SCKnight - looks like interesting concept. Let's see the build/background etc.

PumpkinCake - you may take Unchained Rogue, if you wish. The submissions so far are just candidates for the 4-5 spots. No one is locked in yet. Fill out our concept and let's see what happens.

PatheticWretch - that's quite the story for Magnus. It's hard to imagine from that experience and history, that the man begins as a level one arcanist. Part of my expectation is that your characters enter as novices, not having vast experience. Might have to tone it down a bit.

Dread - Timerus the Bard sounds promising. Bard is my favorite class to play, so build him out and let's see what you've got.

Cuan - this sounds more likely. See what your Calistrian rogue turns into.

Ariarh - looking forward to your participation. We should make it past the first few days this time.


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Looks like complete applications so far are:

Melee - none

Arcane
Xenobia (clockwork wizard) - Tiessa
Gemel Valdamar (psychic rebirth) - pad300
Magnus the Magnificent (arcanist spell specialist) - Pathetic Wretch

Divine
Gideon Dawnbringer - Iomedean cleric - scranford

Skill
none

Lots of dots and concepts, but will put on the list only when complete app is sent in. Still lots of time to get your hat in the ring!


GMJester, I was accepted in the other recruitments, so I am withdrawing my 'dot' good luck and good gaming all.


Quote:
PatheticWretch - that's quite the story for Magnus. It's hard to imagine from that experience and history, that the man begins as a level one arcanist. Part of my expectation is that your characters enter as novices, not having vast experience. Might have to tone it down a bit.

Fair enough. I’ll go ahead and withdraw that submission.


Robert Henry wrote:
GMJester, I was accepted in the other recruitments, so I am withdrawing my 'dot' good luck and good gaming all.

Godspeed, sir! Thanks for letting us know.


PatheticWretch wrote:


Fair enough. I’ll go ahead and withdraw that submission.

Go for it! Still lots of time.


I just realized that we don't have a lot of people submitting melee characters. I think I'll do an elven silver champion paladin instead. In case you've never heard of that paladin archetype here it is: Silver Champion.

I'll work on the concept and build tomorrow. Have to do a lot of research reading up on the player's guide.

also according to what I've heard the drake companion had numerous flaws that Paizo never got around to fixing. Just in case we could use this to fix the drake companion feature. But I'll leave that up to you.


GMJester
Gemel Valdemar, my submission (the Psychic) needs minor edits - specifically a) dropping the background skills, and b) actually figuring out his skill bonuses...(right now it just says how many ranks assigned).


GMJester, do you have any particular restrictions on animal companions?


Should be able to get the background up tonight.

Dark Archive

Hello hello!

I have a comment and a question.

1) As a comment, I plan to submit a warpriest. I consider it an upgrade to the fighter class, and so would do as a melee class, but there is enough versatility to be a divine class, if such is needed. I see there is a derth of both, and I like to be a team player. =)

2) As a question, I acknowledge and respect your admiration for the base game. At the same time, sometimes an idea comes along that is an upside for all involved. Would you consider using the feat tax rule adjustment? I have played both ways and I find it simply an improvement, especially at low levels. IMHO. YMMV.


Having been accepted in another recruitment, I am withdrawing from this one.


Hello. This is Ariarh Kane's completed submission: Audrey Wrenn, Human Druid (World Walker) with wolf companion. All her stats, backstory and details are on her profile for your perusal, DMJester. If there are any blatant errors, I'll happily amend them upon feedback. I'm unable to add an avatar due to some Paizo glitch at the moment, however I have linked up an image of her on the profile under the physical description spoiler.

I've been playing in PbP games on Paizo for the past eight years and do enjoy roleplaying. I have had some GMing experience - having run a few smaller APs; however my experience is largely as a player. As I previously mentioned, my exposure to RotRL is minimal/very limited at best; with both games ending rather prematurely (within days of recruitment ending and player selection made). So, I'm going to be able to go into this game without prior game knowledge, if I am accepted. Just as a courtesy heads up, I live in the Southern hemisphere; however, in the past, this has not hindered my posting in a timely/consistent fashion; time zone differences withstanding.

Thank you so much for your consideration, GMJester. Best of luck to all. :)


Im working on Timerus now. itll take a day or two but ill be done soon

this is Dread


Here's PumpkinCake's submission for the Skills slot: human Unchained Rogue, Stefan Merula. On his way home to Sandpoint, he got separated from his dad, who taught him everything he knows.
https://www.myth-weavers.com/sheet.html#id=2134560

Questions: Are you handling encumbrance per RAW?
Do you want your players to track ammunition? Stefan is primarily 2 short swords, but he also has a shortbow.

About me:
A few years ago I tried some D&D 3.5e PBPs on the GitP forums that fell through. Outside of that, I have a combined ~2 years experience with D&D 3.5e with a group in real life. I haven't managed to play Pathfinder yet, but I've read the CRB, and I listen to a couple actual play podcasts that explain the rules, so while I'm technically a new player, I know most of the rules.
I avoided reading about any APs in order to not get spoiled, including RotR. I would be going in mostly blind and with limited knowledge about the world of Golarion.

Edit: Ayy, I just figured out Aliases.


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Hey applicants,

Sorry for no posting tonight, but I ended up on a work-trip with short notice today. Will be back in the homestead tomorrow evening, and will catch up with all of you then.


GMJester wrote:

Hey applicants,

Sorry for no posting tonight, but I ended up on a work-trip with short notice today. Will be back in the homestead tomorrow evening, and will catch up with all of you then.

That's alright. I still have to work on my character's background. Depending on your answer to my question, I can easily switch my character from a Silver Champion to a Divine Hunter/Holy Guide. So, take your time.


Hey - here is my (first ever) submission for a PbP. Creating a Dwarf Ranger named Hasslo Holt.

Backstory:

Hasslo was born to a lovely pair of dwarves who moved to Magnimar when Hasslo was just an infant. His parents were dirt poor and so Hasslo grew up in the slums. Both his parents worked at the docks, mainly unloading goods from far off lands.

His parents worked hard, long days so Hasslo spend countless hours wandering the city. He came to hate the city - with a passion. Whenever he could, he would escape into the nearby woods and wander when he could.

When he was still a child, his parents took some time off of dockworking to take him up to Sandpoint. A relief! Hasslo was thrilled to escape Magnimar for once. He ate food at the Hagfish - thought it wasn't that bad! Hagfish Hopeful trait

Unfortunately, when they returned, an accident befell his dad. Hasslo was at the docks watching his parents unload crates, when a large mast from a ship broke off and hit Hasslo's dad in the head. Nothing could be done and his dad died a few days later. Hasslo vowed to become strong enough to never let something like that happen to anyone else. Mighty Protector trait (Trudd)

As Hasslo aged through his teenage years, he would find any excuse to escape the city. A local ranger found him one day and started telling him all about the trees, the plants, the animals - everything found in nature. And an idea popped into his mind. Hasslo wanted to give back to the community. He had arranged for the young kids from the poorest parts of town to accompany him on small little outings. Maybe a small hike or a carriage ride to a lake - mainly since many kids he knew growing up had never left the city.

It was a success! He would take small groups of kids and they'd come back ecstatic! Some of these kids' parents were absent or drunk or overworked so the kids loved getting away.

As Hasslo aged into adulthood, his mother developed cancer. She refused treatment as it was 'a silly waste of money.' Hasslo would take as good of care of her as he could. Within a year, Hasslo's mother passed away.

With her death, Hasslo decided it was time to go explore more of the world. Magnimar didn't have too much left for him. His program of walking children in nature could go on with out him. So Hasslo decided to start his journey. What better place than Sandpoint - the closest town to him.

Mechanics:

NG Male Dwarf, Favored Class : Ranger
Ranger 1
Init +1 = +1 (Dex)
Speed 20 ft
Darkvision

Defense
AC : 16 =10+4 (armor) +1 Shield +1 Dex
HP: 12 = 10+2 (con)
Fort +4 = +2class + 2 con
Ref +3 = +2 class + 1 dex
Will +2 = +0 class + 2 wis
CMD : 15 = 10 + 1 (bab)+ 3 (str) + 1 (dex)

Offense
Melee: Dwarven Waraxe (+4,1d10+3), Dwarven war-shield (+4, 1d6+3)

BAB : +1
CMB : +4= +1 (BAB) + 3 (STR)

Stats
Str 16
Dex 12
Con 15
Int 13
Wis 14
Cha 8

Feats : ?

Traits : Hagfish Hopeful (Campaign Trait), Mighty Protector (Religion Trait)

Skills (6+1(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1), Knowledge(nature) (1,) Handle Animal (1,), Knowledge (dungeoneering) (1,) , Stealth (1, ), Survival (1, ), Profession (guide) (1, )

Languages : Common, Dwarven, Undercommon

Class Special Abilities :
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Racial Abilities :
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to their AC against monsters of the giant subtype.
Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice any such features that they pass within 10 feet of, whether or not they are actively looking.
Weapon Familiarity: Dwarves are prof icient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

As this is my first PbP (and I don't have much 1e experience to begin with) - let me know if you need anything else. Will probably go down the route of two weapon fighting (possibly with two axes or two dwarven war shields). Still need to round out my character a bit. I can definitely flesh it out if I get chosen.


Running a PbP Serpent's Skull for some friends and really wanting to actually be the player for a AP. So here is my submission.

All the crunch and story is in the alias. Natural attack Bloodrager that has turned its monstrous blood into a weapon to fight monsters. It isn't a core race but could be re-flavored to fit if absolutely necessary. Just want to have the experience of roleplaying a race I don't typically get to play in PFS.

As for my history in Pathfinder, I have been playing for roughly the entire life of the system when my location allows it. I was in the military for a large portion so face to face games were difficult. That is when I found PbP and have mostly played that for the last 6 or so years. I play more than I GM but have started to pick up the pace there. Currently in Book 4 of the first Starfinder AP on these forums so I have some sense of how it will go (time, commitment, challenges). I prefer a nice mix of roll and roleplaying so I start with an idea and flesh it out mechanically to not be a burden.

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