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About Timerus A'Conaldefense:
AC 17/FF 13/Touch 15 (+3 Dex, +1 dodge, +1 Deflection, +2 Natural) HP 52/52 FO: +4 RE: +5 WL: +5
+1 to Saves and AC on surprise rounds or if unaware. +2 to Enchantments Immune to Sleep CMD: 15 FC Bonus: 7 HP offense:
Init: +4 BAB:+3 +0 CMB:+2
MW Light Crossbow ATT: +7 Dam: 1d8 Crit: 19-20/x2 Range: 80' +1 Dagger Att: +3 Dam: 1d4 Crit: 19-20/X2 Range: 10 ft Piercing/Slashing Rays Att +7 Damage per spell 1xday on AoO gain +2 Trait Bonus feats/abilities:
Varied Nature: +2 to Charisma Mixed Race: Human and Elf backgrounds. Languages: Common, Elven, Chultan Elven Immunities: Immune to Sleep, +2 to Enchantment Saves Adaptability: Skill Focus +3 to perception. Keen Senses: +2 to Perception Low Light Vision Tactician {Combat Trait}: +1 Initiative. 1xday on AoO gain +2 Trait Bonus Magical Talent {Magic Trait}: O level Spell cast as Spell Like Ability 1xDay. Spark (ignites Flammables) Proficient with all Simple Weapons Bloodline: Destined Bloodline Arcana (1st): Whenever you cast a spell with a range of “personal,” you gain a luck bonus equal to the spell’s level on all your saving throws for 1 round. Bloodline Power (1st):Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier (8xday) Eschew Materials (1st): You can cast any spell with a material component costing 1 gp or less without needing that component. Feat (1st): Combat Casting: +4 to Concentration checks when casting defensively. Bloodline Power:Fated (3rd)(Su): you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level. Feat (3rd): Uncanny Casting: You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks. Feat (5th) Skill Focus: Use Magic Device. +3 with Use Magic Device. Feat (Bloodline-7th) Weapon Focus:Rays +1 to hit with Rays. Feat (7th): Dodge +1 to AC skills:
2 +1 for Int = 3/level
Total: 21 used-21 Acrobatics +2 (R:0)
Spells:
Ray +1 to hit per Weapon Focus. # Bloodline Arcana: Gain Spell Level as luck bonus to saves for 1R Spells marked with * 1st: Touch of Destiny (Sp):(8xd) +3 to attack rolls, skill checks, ability checks, and saving throws equal for 1 round. (7/8) Trait:(1xd) Spark (ignites Flammables) (1/1) (6)0 Level:[u]{DC:14} Detect Magic, Disrupt Undead, Mage Hand, Message, Prestidigitation, Ray of Frost#, Read Magic*. (5)1st level:[6]{DC:15} Alarm, Grease, Mage Armor, Magic Missile, Shield*, Unseen Servant (5/7) (3)2nd Level:[4] {DC:16} Blur, Mirror Image*, Scorching Ray#, Summon Swarm(5/7) (2)3rd Level:[3] {DC:17} Dispel Magic, Fireball, Protection From Energy (4/5)
Gear:
masterwork Light Crossbow 335 gold
Magic Items
Remaining: 4 Platinum 8 gold 4 silver
Description:
A Young Man with a look of curiosity and confidence in his eyes. He strides with a purposeful gait. he wears a white silk shirt with a high collar to shield him from winds. Black Linen Pants mark him as fairly well heeled. And High Black Boots gives him an appearance of someone who cares what others think of him. A Cloak of forest green hangs over his shoulder. Its hood down his back. Gloves of the same color are tucked into his belt. A dagger hangs on the right side of his waist, and a Crossbow rests on his back. His Light Blue eyes are constantly searching around him and his voice carries the timbre of one who believes what he says..one who those of lesser confidence will follow. His high cheekbones mark him as half elven, as do the slightly pointed ears underneath his hairline. Here is Timerus, Sorcerer, and Explorer. Background:
Born to a Merchant Marine Grazzi A'Conal from Baldurs Gate and a Sun Elven Scholar Lady Elverine A'Conal in The Gate, Timerus learned eagerly from both his parents. From his mother he learned the finer intricacies of the arcane arts and about a desire to learn more. From his father the rougher life of adventure and danger. About a year ago hed left The Gate to sail with his father. It only took 6 months before he realized that wasnt the life for him. Returning to the Gate, he joined a caravan travelling to Daggerford. There he availed himself of learning the history of the ancient kingdom of Illefarn and ended up exploring the ancient dwarven ruins. Under Illefarn Returning to Baldurs Gate, Timerus is approached to assist in the investigation of a Ring of Slavers bringing slaves from Chult. The Investigation of Hydell Returning to The Gate once again, he began pouring over even more old historical tomes and discovered a shrine In Chult. Traveling there he went searching for it and found it, explored it thoroughly beginning to make a name for himself as an adventurer... The Hidden Shrine of Tamoachan Within the ancient shrine, he found information about ancient races and a hidden city...now here is looking for folks willing to go investigate The Forbidden City.
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