[SFS_Aerondor] 02-00 Fate of the Scoured God [Tier 1-2] (Inactive)

Game Master Aerondor

Map

boons:

Master of Stars-touch up: +4 to all non gunnery skill checks in one round of a starship combat. OR force enemy to take -2 penalty on all their checks.
Supply run: Each of you can select one piece of equipment at the start of a one mission (prior to part 4). Max item level is your character level.
Tactical preparations: You have a choice in your reward here. Each can only be used if you team is in the same "location" as the Starfinder fleet.
1: You can reroll any one skill check
2: Take +2 to each of your initiative checks for a mission
3: Remove any extra challenges or obstacles due to the presence of the main jinsul fleet at the same location.
Prayer and reflection: You gain some understanding of the divine. Pick one
1: +4 bonus to mysticism, perception or sense motive (counts as trained in mysticism for whole scenario)
2: +2 to one saving throw.

Fleet locations
Chronicles


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Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich continues to zap the Jinsul.

Computer: 1d20 + 7 ⇒ (8) + 7 = 15
Damages, E: 7d8 ⇒ (2, 6, 4, 3, 1, 4, 8) = 28

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Dodging the attacks of the Jinsuls, Gemini swings his baton at the closest one, hoping to knock the creature silly.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (18) + 13 = 31
Attack vs KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Bludgeoning Damage: 1d4 ⇒ 2
Trick Damage: 1d4 ⇒ 2

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will look for Jinsuls to target and shoot any Jinsuls he sees.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 ⇒ 6

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Max continues to fire hoping that it will keep the jinsul's pinned down.

Trick attack (stealth): 1d20 + 12 ⇒ (8) + 12 = 20 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 1

Ranged attack (semi-auto pistol): 1d20 + 5 ⇒ (4) + 5 = 9
Damage (p): 1d6 ⇒ 1

Lantern Lodge

SFS 05-99 BftB

Dr Ozzlepop convinces the computer to send some reserve power to the tower defences!
[spoiler=bonus damage]
mich: 1d8 ⇒ 8

Mich continues to zap the hoarde, his force shield being especially effective at the moment.

Gemini tricks the blue jinsul, knocking it badly, but not fately.

Andromedia still has difficulty with the tower defence systems. Surely they should be easier to use than this.
Max fires quickly, but the two jinsul make it difficult for him to get a clean shot.

Status, round three!
Kat5e -6SP

Jinsul hoard damage 231
blue 6 damage
red
pink 5 damage
yellow
Ziggy.
Dr Ozzlepop 3/4RP
Gemini 3/4RP
Mich 13/13SP; 7/15HP; 2/3RP;
Max - 7 SP;
Andromeda Nyx -3SP (has benefited from inspiring boost)

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0
Gemini Tislan wrote:
<It's a gnomish metal band. Gnashing Teeth. Got to see them once, it was a wild night.>

Kat, the tattooed, mowhawked, punk rocker calls back "It's good, turn it up... Hey what's that noise, you ok down there?"

She keeps loading rocks untill called for.

Athletics: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 5d12 ⇒ (3, 8, 5, 3, 9) = 28

H1:
Terrain Cannon Here a PC can load chunks of stone into the purple vault on the southeast wall, which launches them outside with deadly force.
Loading the cannon requires a successful Athletics check. (5d12 damage)

Lantern Lodge

SFS 05-99 BftB

Kat finds she is tiring from the loading a bit, and can't quite get the cannon ready.

Another jinsul appears in the room Max is guarding, while the two already there attack him!
blue vs max KAC: 1d20 + 4 ⇒ (5) + 4 = 9
red vs max EAC, cover: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
But Max uses the choke point to his advantage and the jinsul can't (quite) lay their claws on him.

Meanwhile the two facing Gemini also try to double team him!
claw attacks vs KAC: 1d20 + 4 ⇒ (10) + 4 = 14
missile attack vs EAC: 1d20 + 9 ⇒ (9) + 9 = 18
E damage: 1d6 ⇒ 6

The sound of Ziggy continuing the blast away at the hoard continues from outside.

Status, round four!
Dr Ozzlepop 3/4RP
Gemini 6/12SP; 3/4RP
Mich 13/13SP; 7/15HP; 2/3RP;
Max - 7 SP;
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP

Jinsul hoard damage 269
blue 6 damage
red
pink 5 damage
yellow
Ziggy.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Computer: 1d20 + 7 ⇒ (16) + 7 = 23
Damages, E: 7d8 ⇒ (8, 3, 1, 1, 2, 1, 1) = 17

Mich Igan continues to use the energy field as a weapon.

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

<Uh, hang on, kinda busy at the moment. Got two of these bugs trying to get in here.>

Gemini rolls back away from the nearest Jinsul, hoping to put a little space between himself and them before popping off a shot with his pistol, but the tight confines limit his options.

i don't have the feature that lets me ignore an aoo yet.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (13) + 13 = 26
Attack vs EAC: 1d20 + 4 ⇒ (2) + 4 = 6
Electric Damage: 1d6 ⇒ 4
Trick Damage: 1d4 ⇒ 2

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is getting frustrated that he is not going better, takes a deep breath to focus and tries to shoot.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 ⇒ 3

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

"A little help here, I got 3 of them now and close the door after I shoot, Andromeda" Max yells over the comms. Concerned he's going to be overrun, he cautiously takes a step back and tries to protect himself as he fires.

Guarded step back 5' and fight defensively (-4 to hit, +2 to ac)

Ranged attack (Blue)(pistol): 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage (P): 1d6 ⇒ 6

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

"Do you need my help?, Gemini?"

Athletics: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 5d12 ⇒ (2, 4, 4, 9, 11) = 30

"I don't seem to be doing much good here" she adds to herself.

H1:
Terrain Cannon Here a PC can load chunks of stone into the purple vault on the southeast wall, which launches them outside with deadly force.
Loading the cannon requires a successful Athletics check. (5d12 damage)

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

<I'm coming Max, hang on!> Dr. Oz calls out over the comms. He double moves in H8, drawing his pistol.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will close the door like Max requested.

I have a move action still so I should be able to close the doors like he wants me to.

Lantern Lodge

SFS 05-99 BftB

Mich's energy field again lashes out, frying more jinsul. Gemini rolls back, but can't keep a steady aim on the jinsul as he does so. Neither for that matter can Andromeda.
Andromeda, if you are using the internal lasers, can you let me know your specific target

Max steps back, giving himself room as he drills the jinsul in front of him, who now looks rather badly hurt. Andromeda then automates the shutting of the door in front of him.

Kat, breathing hard continues loading the cannon, but not fast enough, while the doctor runs to the aid of his fellows.

The two jinsul near Gemini fire at him and then close.
attacks vs EAC: 2d20 ⇒ (4, 11) = 15
E damage: 1d6 ⇒ 5

The other group meanwhile tries to force the door, and then attack through it.
athletics: 1d20 + 4 ⇒ (20) + 4 = 24
bite: 1d20 + 4 ⇒ (3) + 4 = 7
two shots vs EAC, cover: 2d20 ⇒ (11, 6) = 17
one hit, E dmage: 1d6 ⇒ 5

Andromeda spots another jinsul wiggle its way into the fortress. Meanwhile Ziggy continues to blast away from above.

Status, round five!
Mich 13/13SP; 7/15HP; 2/3RP;
Gemini 1/12SP; 3/4RP
Max - 2/14 SP;
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Dr Ozzlepop 3/4RP

Jinsul hoard damage 316
blue 12 damage
red
pink 5 damage
yellow
Ziggy.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Computer: 1d20 + 7 ⇒ (9) + 7 = 16
Damages, E: 7d8 ⇒ (2, 5, 2, 6, 5, 5, 8) = 33

Mich continues to discharge the electrical energy on the jinsuls.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz rushes to Max's aid, Keep up the good work Max!
Inspiring boost to Max for 5SP, and I will use the first aid action for Aid Token.

First Aid: 1d6 ⇒ 4

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

<Um... did anyone else get a pep talk from a fish man?>

Thanks for the aid token, healing 4SP

Trying to avoid the closing Jinsuls, Gemini attempts to twist away safely from their reach and scoot over to the rock conveyor belt

Acrobatics to Tumble away: 1d20 + 11 ⇒ (17) + 11 = 28

"Oh, one last thing before I go."

Gemini squeezes the trigger on the static pistol and hopes for the best.

Ranged vs EAC: 1d20 + 4 ⇒ (2) + 4 = 6
Electric Damage: 1d6 ⇒ 3

i swear... my attack rolls don't want me to get better than a 6 >.<

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Quickly taking another step back before the jinsul can react, Max fires again, hoping to finish it off.

Uncanny mobility vs Blue so no AoO

Trick attack (stealth): 1d20 + 12 ⇒ (19) + 12 = 31 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 1

Ranged attack (pistol): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (P): 1d6 ⇒ 3

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Aid token heal: 1d6 ⇒ 1

Kat is inspired by the efforts of the others and mentally rallies some stamina to find shnloafing the cannon for another shot. She keeps up the defense with a good offense.

Athletics: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 5d12 ⇒ (1, 7, 2, 8, 11) = 29

H1:
Terrain Cannon Here a PC can load chunks of stone into the purple vault on the southeast wall, which launches them outside with deadly force.
Loading the cannon requires a successful Athletics check. (5d12 damage)

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to target one of the injured Jinsuls in H9 next to Max.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 ⇒ 2


First Seeker Elsebo pops up on your displays. "Starfinder hackers have recovered navigation routes for supply lines from a jinsul data center on Agillae-4. Using this information, we have identified vulnerable courier routes in the space surrounding Bastiar-6. The First Seekers need some skilled starship crews to choke the jinsuls’ resource pipelines."

The Starfinder fleet shifts overhead to close in on Callion-2 to scout as much as possible while the Jinsul fleet begins to close back in on Bastiar-6.

Table GMs, the Data Theft mission is closed, and the Sever Supply Line mission in Part 2 is now unlocked.

Lantern Lodge

SFS 05-99 BftB

Mich continues to manipulate the force shield to cause as much chaos to the jinsul as Ziggy does.

Dr Oz offers max some inspiration, while Gemini continues to blast away - although without hurting his opponent this time.

Max has a bit more luck, finally dropping the blue jinul.

Kat finishes loading the cannon and sends more death pouring out on the jinsul hoard.

Andromeda Nyx finally gets one of the defence lasers to give a quick burn to an invading jinsul.

The jinsul inside the tower continue their assault.
attack Gemini EAC: 1d20 + 9 ⇒ (1) + 9 = 10
attack Gemini KAC: 1d20 + 4 ⇒ (11) + 4 = 15
attack Max EAC: 1d20 + 9 ⇒ (20) + 9 = 29
attack Max KAC: 1d20 + 4 ⇒ (11) + 4 = 15

Gemini manages to avoid their assualt, but Max takes a shot to the middle of his chest, and a bite to his arm!

crit E damage: 2d6 ⇒ (4, 2) = 6
bite: 1d3 + 3 ⇒ (1) + 3 = 4

Outside Ziggy continues to blast away against the slowly thinning hoard.

Status, round six!
Mich 13/13SP; 7/15HP; 2/3RP;
Dr Ozzlepop 3/4RP
Gemini 5/12SP; 3/4RP
Max - 0/14 SP; 15/18hp;
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -7SP

Jinsul hoard damage 408
red 2 damage
green
pink 5 damage
yellow
Ziggy.

Andromeda, Nyx and Mich, you have still to roll your healing, and I'll pass the token on, but please do your healing in your next post

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Sorry!

Healing (HP): 1d6 ⇒ 5

From his place, Mich continues to zap numerous Jinsul hoping to disperse the main threat quickly they he could move their comrades.

Computer: 1d20 + 7 ⇒ (19) + 7 = 26
Damages, E: 7d8 ⇒ (3, 3, 3, 7, 1, 4, 8) = 29

Lantern Lodge

SFS 05-99 BftB

Mich continues to zap, Zap, ZAP away.

Status, round six! Bold may post
Dr Ozzlepop 3/4rp
Gemini 5/12sp; 3/4rp
Max - 4/14sp; 18/18hp; 3/4rp; (has benefited from inspiring boost)
Andromeda Nyx -3sp (has benefited from inspiring boost)
Kat5e -7sp

Jinsul hoard damage 437
red 2 damage
green
pink 5 damage
yellow
Ziggy.
Mich 13/13sp; 12/15hp; 2/3rp;

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Healing (SP): 1d6 ⇒ 3

Concerned he's going to be overrun after taking one to the chest, Max again takes a careful step backwards to give him room to shoot.

Guarded step back 5'

Ranged attack (Red)(pistol): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (P): 1d6 ⇒ 1

"You might want to backup Dr. Oz, I can't stop them," he adds.

Acquisitives

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Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz fires a shot at the Jinsul (red) and the tactically repositions on the other side of the room.

Static Arc Pistol vs Red EAC: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4
Crit to Red + Arc 2 to Green: 1d6 ⇒ 4
18/20 Battery

Take that you reprobates! Haha!

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Gemini carefully leans into the rock chute, letting the conveyor speed him along to the next room where he looks over at Kat5e.

”So, hows it going? Bad news, I think we may be out of rocks.”

as best as I can tell, in Starfinder I can take a guarded step and change my standard for another move. Which should get me to the end of the conveyor. I hope

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to shoot at on of the Jinsuls in h4 next to Gemini.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 4

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0
Gemini Tislan wrote:

Gemini carefully leans into the rock chute, letting the conveyor speed him along to the next room where he looks over at Kat5e.

”So, hows it going? Bad news, I think we may be out of rocks.”

Kat looks up as Gemini approaches through the conveyor. She's got her jacket off and laser rifle leaned up against the wall."This rocks" she replies in a monotone voice, in another swing and a miss at humour. "Everything ok?

If there's no rocks left:

Kat will grab her rifle and prepare for the Jinsuls to follow Gemini down the conveyor.
Readied Action, Azimuth Laser Rifle vs EAC: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 ⇒ 6

If there's rocks left in the room:
Kat will keep working to load the cannon.
Athletics: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 5d12 ⇒ (6, 2, 2, 4, 11) = 25

H1:
Terrain Cannon Here a PC can load chunks of stone into the purple vault on the southeast wall, which launches them outside with deadly force.
Loading the cannon requires a successful Athletics check. (5d12 damage)

Lantern Lodge

SFS 05-99 BftB

Max steps back and pings the red jinsul! Blood, hurrah!

Dr Oz shows he can give it out as well as make folk feel better. Those two jinsul have a new best enemy(tm).

Gemini beats a strategic retreat, covered by Nyx's increasingly good use of the security system!

Kat continues to load the rocks, but it looks like the supply is running out as the pink jinsul takes time to disrupt the delivery system.

The other two jinsul both attack Gemini from range, with one closing.
attack vs EAC: 1d20 + 9 ⇒ (12) + 9 = 21
attack vs EAC, cover: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
E damage: 1d6 ⇒ 2

Further south, the two jinsul split up, with the red one going for the doctor, and the green one for max.
red vs dr EAC: 1d20 + 9 ⇒ (4) + 9 = 13
green vs max EAC: 1d20 + 9 ⇒ (18) + 9 = 27
max damage: 1d6 ⇒ 4

Finally, another jinsul wriggles into the fortress!

You hear the continuing sound of Ziggy blasting away at the hoard. Surely they can't take this much longer.

Status, round seven! Bold may post
Mich 13/13sp; 12/15hp; 2/3rp;
Max - 0/14sp; 17/18hp; 3/4rp; (has benefited from inspiring boost)
Dr Ozzlepop 3/4rp
Gemini 3/12sp; 3/4rp
Andromeda Nyx -3sp (has benefited from inspiring boost)
Kat5e -7sp

Jinsul hoard damage 492
pink 9 damage
yellow
orange
red 11 damage
green 2
blue
Ziggy.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Computer(H2): 1d20 + 7 ⇒ (5) + 7 = 12
Damages, E: 7d8 ⇒ (6, 4, 8, 6, 3, 2, 4) = 33

Mich continues to try to zap the jinsul horde outside!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat grabs her rifle and calls out to Gemini. "Come on in! Bring your friends!"

She levels her rifle at the opening of the conveyor and prepares to shoot as soon as the Jinsul presents itself.

Readied Action, Azimuth Laser Rifle vs EAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 6

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will target the Jinsul in front of the Doctor.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 4

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Rolling away from the persistant attentions of the Jinsul, Gemini fires his Arc Pistol at the creature in the opening.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (15) + 13 = 28
Attack vs EAC: 1d20 + 4 ⇒ (18) + 4 = 22
Electric Damage: 1d6 ⇒ 4
Trick Damage: 1d4 ⇒ 1

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz shows off his dancing skillz(tm) taking a five ft guarded step away from Red and firing again at Red.

Static Arc pustol Vs Red. EAC: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 1

Max! I have a new greatest fan! And I don't like it!!!!

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Trying to continue concentrating their attacks, Max carefully moves away from the jinsul next to him and fires at the one attacking Dr. Oz.

Guarded step away from green

Ranged attack vs Red(semi-auto pistol): 1d20 + 5 ⇒ (17) + 5 = 22
Damage (P): 1d6 ⇒ 6

Lantern Lodge

SFS 05-99 BftB

Mich can't quite get the force field to zap, maybe it is running low on battery after so much electrical goodness?

Andromeda finds yet another bug in the security system firing routines. Really, someone should be told off for all this.

Gemini meanwhile gets a really good idea about where the Jinsul is heading, and shoots with knowing. Ouch. It returns the favor, but as it moves into the room Kat joins in, hurting it further.

The doctor again shoots the jinsul in front of him, how it is still on its feet is quite remarkable. Must help having four of them. Teh red one fires at him, as does the newly emerged blue on. Both hit. That hurt.

Max backs up as well, drilling the jinsul in front of him. It returns the favor.

Over your coms links you hear a crow of success from Ziggy. "They are on the run, just finish off those still inside.."

rolls:

red vs dr EAC: 1d20 + 9 ⇒ (13) + 9 = 22
green vs Max EAC: 1d20 + 9 ⇒ (13) + 9 = 22
blue vs Dr EAC: 1d20 + 9 ⇒ (16) + 9 = 25
dr damage: 2d6 ⇒ (6, 5) = 11
max damage: 1d6 ⇒ 6
yellow vs gemini EAC: 1d20 + 9 ⇒ (13) + 9 = 22
ornage vs kat EAC: 1d20 + 9 ⇒ (14) + 9 = 23
gemini E damage: 1d6 ⇒ 1
kat E damage: 1d6 ⇒ 5

Status, round eight! Bold may post
Mich 13/13sp; 12/15hp; 2/3rp;
Andromeda Nyx -3sp (has benefited from inspiring boost)
Gemini 2/12sp; 3/4rp
Dr Ozzlepop 0/6sp; 3/8hp; 3/4rp
Max - 0/14sp; 11/18hp; 3/4rp; (has benefited from inspiring boost)
Kat5e 3/15sp

pink 9 damage
yellow 11 damage
orange
red 12 damage
green 8
blue

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz continues his dance with the Jinsul in Red.
Static Arc Pistol vs. Red EAC: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 2
14/20 battery

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to walk up and punch the one next to the Doctor with his Battleglove Cestus.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 ⇒ 1

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich moves to help they friends, Kat and Gemini in the other room!

Helping!

As they move, a glowing sword of light appears in Mich's hand as they glow brighter

I suppose opening the door is a move action.
Photon Mode: 1/3

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat will fire on the second Jinsul Orange as it emerges into the room. She locks onto it with her Combat Tracking. Move Action

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d8 ⇒ 4
Overcharge damage: 1d6 ⇒ 6

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Unless there was a reason I couldn't, I was attacking Red last round.

With no clear shot at the jinsul attacking Dr. Oz, Max quickly moves away from the one next to him before it can react and then fires at it.

Uncanny Mobility vs. Green - no AoO

Trick attack (stealth): 1d20 + 12 ⇒ (3) + 12 = 15 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 3

Ranged attack vs Green(semi-auto pistol): 1d20 + 5 ⇒ (3) + 5 = 8
Damage (p): 1d6 ⇒ 3

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

”Back off grabby! You and your kind are going to lose, you may as well just drop yourself into a black hole.”

Gemini moves over to behind Kat5e and sends an electric blast at Yellow.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30
Attack vs EAC: 1d20 + 4 ⇒ (17) + 4 = 21
Electric Damage: 1d6 ⇒ 5
Trick Damage: 1d4 ⇒ 2

Lantern Lodge

SFS 05-99 BftB

The badly injured dr fires... and misses. Andromeda runs to his aid, providing a distraction if not concrete assistance.

Mich moves to provide help!

As more jinsul appear from the convener, Kat fires, badly wounding the next.

Max backs up further, and then ricochets a shot around the room, catching the red jinsul in the back and dropping it. @max, sorry I missed that, I'd prefer to to retcon at this stage as that will affect player actions, but happy to make some amends for this round

Gemini drops another with a tricky blast from his pistol

The remaining jinsul surge forward, firing as they go. While the hoard outside have quietened, those inside show what fine warriors they are with another demonstration of excellent marksmanship.

[spoiler=rolls]
green vs max eac: 1d20 + 9 ⇒ (18) + 9 = 27
blue vs nyx eac: 1d20 + 9 ⇒ (13) + 9 = 22
orange vs kat eac: 1d20 + 9 ⇒ (16) + 9 = 25
pink vs kat eac, cover: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
max E damage: 1d6 ⇒ 2
nyx E damage: 1d6 ⇒ 1
kat e damgae: 1d6 ⇒ 4
kat e damage: 1d6 ⇒ 6

Another group of starfinders rushes in to help.
Aid token sourced for you.

Status, round eight! Bold may post
Dr Ozzlepop 0/6sp; 3/8hp; 3/4rp
Andromeda Nyx 12/16sp (has benefited from inspiring boost)
Mich 13/13sp; 12/15hp; 2/3rp;
Kat5e 0/15sp; 9/16 hp
Gemini 2/12sp; 3/4rp
Max - 0/14sp; 9/18hp; 3/4rp; (has benefited from inspiring boost)

pink 9 damage
orange 10 damage
green 8
blue

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Hit Points recovered: 1d6 ⇒ 2

I'm helping! says Mich, glowing brighter and brighter before moving in and striking the closest Jinsul orange.

Solarian weapon vs KAC: 1d20 + 6 ⇒ (7) + 6 = 13
Damages, S: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Photon Mode: 2/3

Lantern Lodge

SFS 05-99 BftB

Orange is dropped by the mighty (and helpful) Mich.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to take a guarded step and then take a shot at the blue Jinsul.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 4

Lantern Lodge

SFS 05-99 BftB

It's a hit, but the blue jinsul remains standing.

Status, round nine! Bold may post: Remember you may heal 1d6 either stamina or hp.
Dr Ozzlepop 0/6sp; 3/8hp; 3/4rp
Kat5e 0/15sp; 9/16 hp
Gemini 2/12sp; 3/4rp
Max - 0/14sp; 9/18hp; 3/4rp; (has benefited from inspiring boost)

pink 9 damage
orange 10 damage
green 8
blue 4 damage
Mich 13/13sp; 14/15hp; 2/3rp;
Andromeda Nyx 12/16sp (has benefited from inspiring boost) healing roll still to happen

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Stepping next to Kat5e.

"Now see? This is nice. Shooting evil monsters always bring people together."

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (1) + 13 = 14
Attack vs EAC: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Damage: 1d4 ⇒ 2
Trick Damage: 1d4 ⇒ 2

Aid healing for SP: 1d6 ⇒ 3

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