Colonist

Andromeda Nyx's page

115 posts. Organized Play character for Bozzinator.


Full Name

Andromeda Nyx

Race

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

About Andromeda Nyx

201427-702 Andromeda Nyx
Male Shirren Ace Pilot Star Shaman Mystic 2
CG Medium Humanoid (Shirren)
Init +6, Perception +10

===Defense===
SP 16, HP 18, RP 4
EAC 13 KAC 15
Fort +2, Ref +2, Will +7

===Offense===
Speed 30 ft
Melee Battleglove Cestus +1 (1d4 B, Analog)
Ranged Semi Auto Pistol Tactical +3 (1d6 P, 30ft, 24 Rounds, Analog)

===Spells===
0-Level Spells - Detect Magic, Stabilize, Telekinetic Projectile, Token Spell, Psychokinetic Hand
1st-Level Spells - Mind Thrust, Mystic Cure, Shooting Stars (as Magic Missle), Life Bubble
3 1st-Level Spells per Day

===Statistics===
Str 10, Dex 14, Con 14, Int 10, Wis 17, Cha 8
Skills Acrobatics +2, Athletics +0, Bluff -1, Culture +7, Diplomacy -1, Disguise -1, Intimidate -1, Mysticism +9, Perception +10, Piloting +9, Sense Motive +9, Stealth +2, Survival +9
Languages - Common, Shirren, Eoxian, Lashunta
Feats - Improved Initiative

===Abilities===
Connection: Star Shaman - Get Shooting Stars (Magic Missle) 1st level Spell, Walk of the Void (Immune to the harmful environmental effects of outer space and vacuum. Gain a fly speed of 20 feet while in space. In addition, whenever I can see the stars, I can determine your precise location. Finally, added Piloting to your list of class skills.)
Communalism - Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result,
Limited Telepathy - Range of 30ft
Blindsense (Vibration) - The ability to sense vibrations in the air out to 30ft,
Healing Touch - Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

===Gear===
Combat Gear - Medpatch (1)
Other Gear - Semi Auto Pistol Tactical, Battleglove Cestus, Kasatha Microcord I, 25 Small Arm Rounds, Hygiene Kit, Everyday Clothes, Consumer Backpack, comm unit, Beacon (10), Binders

Bot Information:

I am usually a little more conservative with my spells and will probably use Telekinetic Projectile most of the time.

[Dice=Ranged Attack]1d20+3[/dice]
[Dice=Ranged Damage]1d6[/dice]

[Dice=Ranged Attack]1d20+3[/dice]
[Dice=Telekinetic Projectile]1d6[/dice]

[Dice=Magic Missile Damage]3d4+3[/dice]
[Dice=Mystic Cure]1d8+4[/dice]
[Dice=Mind Thrust]2d10[/dice] Will Save DC15 for half damage

[Dice=Perception]1d20+10[/dice]
[Dice=Fortitude]1d20+2[/dice]
[Dice=Reflex]1d20+2[/dice]
[Dice=Will]1d20+7[/dice]