[SFS_Aerondor] 02-00 Fate of the Scoured God [Tier 1-2] (Inactive)

Game Master Aerondor

Map

boons:

Master of Stars-touch up: +4 to all non gunnery skill checks in one round of a starship combat. OR force enemy to take -2 penalty on all their checks.
Supply run: Each of you can select one piece of equipment at the start of a one mission (prior to part 4). Max item level is your character level.
Tactical preparations: You have a choice in your reward here. Each can only be used if you team is in the same "location" as the Starfinder fleet.
1: You can reroll any one skill check
2: Take +2 to each of your initiative checks for a mission
3: Remove any extra challenges or obstacles due to the presence of the main jinsul fleet at the same location.
Prayer and reflection: You gain some understanding of the divine. Pick one
1: +4 bonus to mysticism, perception or sense motive (counts as trained in mysticism for whole scenario)
2: +2 to one saving throw.

Fleet locations
Chronicles


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Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Holding up one of the Static Arc Pistols, Gemini raises his eyebrows, ”I’m just gonna hold onto this for... safekeeping, ok?”

He then checks the battery charge and loads his laser pistol with the freshly charged pack.

As their ship approaches the wreckage, he starts closing up his armor’s protective measures.

”Can we get closer, I’d like to hop on board and see if we can find anything still functioning.”

Lantern Lodge

Silent tide map

Kat detects no signs of life aboard, while Mich informs everyone. "Hey, that is the Parting Glance. I saw her a while back. She was captained by senior flight leader Jessyn."

There is an obvious breach in the ship, caused by Jinsul weapons, which would make for an entry location.

Map updated.

The power core is easily locatable in the center of the ship.

Remember, zero gravity at the moment, but I'll not worry about making rolls for that for the moment. Without stress of combat or other time sensitive situations you should be able to work your way around the ship eventually. It would be easier once power is restored, which will take a bit of time and an engineering check.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich is saddened to learn from Kat5e that Jessyn is certainly dead as no sign of life are detectable by their ship's scanner.

May Pharasma take care of your soul Jessyn and Damaritosh gives us the strength to avenge our fallen comrades

After a short prayer, and his armor's protection on, Mich moves in, drawing his weapon of light.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat's normal vocally-modulated voice reverts back to the emotionless stock android tone. Despite her flat affect, there is an obvious delay and reverence in the delivery of the bad news.

"Ship listing at 35 degrees. Hull breach detected..... Life signs absent"

Kat wordlessly places a hand on Mich's small shoulder at the news he knew the Captain of the Parting Glance. She nods at Gemini. "Let's all go. If we can recover aything for the society or their families, this is our only opportunity."

Once aboard, she takes a moment to acclimatize to zero-g. Over her comm unit, she reminds the rest of the crew the advice she recieved on her first zero g experience. "Float along, fill your lungs" it seems like an obvious reference due to the fact she does not breathe.

Acquisitives

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Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz takes the other sonic pistol and two batteries.

Dr. Oz's normal exuberant attitude takes on a more somber tone.

We sailed the sea by oceans light,
Around the horn through restless night.
Our course and luck did make it right
To see things new in strange delight.
The seas were harsh and took their toll
With branded flesh and tortured soul
And when at last the sun sat low
It touched the earth with blood red glow.
The mighty wars have all been won.
Now empty winds slack sails undone.
The world is ours but mates care not
And search in vain for wars unfought.
Silver breakers plight our trough
To sails unfurled and winds aloft.
Spirits soar on breezes free
That bear the souls of sailors we.
Hear our prayer Oh Lord our God.
We lived to serve and wield thy rod.
Though wretches we and racked with flaws,
We are the ones who fought thy cause.
Now bleached white bones on foreign sands
Attest the toll in far off lands
For those who heard their country's call,
Brave sailors each, who came to fall.
Remember those who served on ships
And bid farewell on endless trips
Across the seas to Timbuktu
And lived and died, these chosen few.
We ask this, Lord, for those so true
And honor bound beneath skies blue
Who served and died for freedom's hand
To hold and cherish this, your land,
A sailor's death on ships of sleep
With few to know and none to weep
For faith so brave, a soul to keep
A silent grave in oceans deep.
And when the end has come at last
And unfilled shadows heaven casts,
Remember we who served and fell
And to the hosts of heaven tell,
Bring home my boys who loved so well.

Lantern Lodge

Silent tide map

Feel free to move yourself around in the area that I have exposed on the map. If you want to restore lights and gravity, you'll need to fix the power core. Which is an engineering roll.

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Max moves over to the power core. "Let's see if we can restore power so it will be easier to move. Hmm, this thing may be too damaged," he says shaking his head at the mess he sees.

Engineering: 1d20 + 7 ⇒ (1) + 7 = 8

Lantern Lodge

Silent tide map

Max has... no luck.

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Pushing forward into the damaged ship and approaching the damaged core, the halfling pulls out a wrench and winks.

"No worries Max. Let me take a crack at it. It's a bit tougher when you're all bundled up in these suits. I did a short stint working as a mechanic. Mostly older model ships though, so, hopefully there's nothing too fancy under the hood."

Engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Lantern Lodge

Silent tide map

Gemini brings up emergency power. The ships lights come up, although they have the dull red glow of emergency lighting. Gravity also exerts itself, so you can settle happily to the deck. Surely there would be atmousphere, if only there was not a huge hole in the ship.

Next question... where to investigate next?

Forward of the power core is what used to be engineering. It is a mess (as it the whole ship, explosive decompression is mess inducing).

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich help Gemini
I like to help!

Engineering (aid): 1d20 + 5 ⇒ (11) + 5 = 16

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

"We should move to the bridge and check over the logs from the Jinsuls attack, see if there's any data there that might be useful"

Kat will also check the crew quarters for any personal items the families of the crew might want returned.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Lantern Lodge

Silent tide map

The crew quarters have suffered from the decompression blast, but also look to have had...more recent... disruptions as well.

Moving forward, the doors to the bridge are stuck shut. A bit of effort could see them opened though.
Athletics check. Given there is no immediate time constraint, you'll be able to do them eventually. If you want onto the bridge, set yourselves up and let me know.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich opens the door to the bridge, their weapon of light glowing in one of their hand, ready.

+4 Athletics

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat heads to the door on the right.

Athletics: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz, not particularly able to provide help in these endeavors, offers up some encouraging words to his team. Well done with that power generation Max and Gemini! Way to tackle those doors head on Kat5e and Mitch! Haha! Outstanding Starfinders!" As he walks past his friends diligently at work he keeps an eye and ear out for potential trouble, in particular any clues behind the more recent disturbance in the crew quarters.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Lantern Lodge

Silent tide map

Forcing open the door, the starfinders find their fellows. Very dead.

Six corpses—three humans, a shirren, a ysoki, and a korasha lashunta identifiable as Captain Jessyn—float in the bridge their bodies and faces mangled by decompression following the destruction of their ship and environmental controls.

Nearby a cracked screen on the coms station flickers in standby mode.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will walk up and take a look around.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

"Thanks, Gemini. I didn't think of doing that." Max says when Gemini get the power on.

Once on the bridge, he hopes he has better luck with the computers

Computers: 1d20 + 7 ⇒ (8) + 7 = 15

Lantern Lodge

Silent tide map

Max figures there must be a way to find the last operation performed, but he can't quite figure out how...

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Following along with rest of the crew and spotting the bodies.

"Damn... I was hoping we could maybe find they had ejected or.. something. Just... damn."

To get his mind off the tragedy on the bridge, Gemini will attempt to aid Max

"You got this Max. That's a pretty solid technique, I'll have to try that some time."

Computers to Aid: 1d20 + 7 ⇒ (7) + 7 = 14

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

I can help!

Drawing his hacker tools, Mich lends them to Max gives +4 for computer check and tries to help with Gemini.
Computer (help): 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat's computer check if needed:

Kat will move in to check the console as well.
Computers: 1d20 + 8 ⇒ (11) + 8 = 19

Lantern Lodge

Silent tide map

Together the team manage to extract some information from the computer.

The Parting Glance shared all its data collected about the jinsuls’ movements and numbers with a system-wide transmission tower the Starfinders hastily assembled on the twelfth moon of Bastiar-8. Furthermore, disarmed countermeasures indicate the jinsuls who boarded the ship also retrieved this info, likely flagging the transmission tower as their next target!

Speaking of next targets...

Two of the dead starfinders slowly get to their feet, their horribly dead faces leering at you.

init: 1d20 + 2 ⇒ (5) + 2 = 7 If you equal or beat this, then you may act

Status: init:
Max -
Kat5e -6SP
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP

Undead (red and blue) - init 7

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Init: 1d20 + 1 ⇒ (15) + 1 = 16

No! How can someone be able to despoil the corpses of our comrades. says unhappily Mich. They makes their weapon glows in one of their hand while he moves and attacks. red

Solar Weapon vs KAC: 1d20 + 6 ⇒ (1) + 6 = 7
Damages, S: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Photon Attuned: 1/3

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Pulling the newly recovered Static pistol, Gemini moves closer to blue, trying to shield Andromeda slightly, and attempts to read the target.

using the Prayer and Reflection boon to count as trained in Mysticism

Recall knowledge, Mysticism: 1d20 + 6 ⇒ (12) + 6 = 18

”How could the Jinsuls do something like this?”

Sense Motive: 1d20 + 13 ⇒ (9) + 13 = 22
Attack vs EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Electric Damage: 1d6 ⇒ 6
Trick Damage: 1d4 ⇒ 2

Crit: 1d6 ⇒ 4
Trick crit: 1d4 ⇒ 1

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

forgot to add the init

Init: 1d20 + 4 ⇒ (14) + 4 = 18

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Dr. Oz moves into the room, drawing his newly acquired Static Arc Pistol, and fires at blue.

Static Arc Pistol: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 4
18/20 charges

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Andromeda will move and draw his pistol as he moves and take a shot at blue.

attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 6
crit damage: 1d6 ⇒ 4

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Silent tide map

Mich is quick, but unhelpfully so. Going up against the dead captian Jessyn, the body avoids his hurried attack.

Gemini realises there are a couple of things going on here. There must have been some foul blast of divine energy to animate the corpses, with most of it focused on the former captain.

Jessyn looks like she may have powers that related to her grisly decompression death - likely some way to suck the air out of those close by. Mich already noticed an odd attraction towards her (no.. not that sort of attraction). It almost feels as if she has some type of gravitational attraction of her own.

The other undead looks to be a more normal zombie.

He quickly fires, hurting the zombie, but not stopping it.

Dr Ozzlepop also fires quickly, but the zombie shrugs off the blast. (miss)

Adromeda also fires quickly, further damaging the zombie.

Status:
Max -

Undead
Jessyn (red)
zombie (blue) -20
Kat5e -6SP
Mich -11SP
Gemini
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)

max init: 1d20 ⇒ 10

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23

Hoping to finish off one of the undead, Max steps out from behind Kat to get a clearer shot at the zombie some of the others have already hit.

Trick attack (stealth): 1d20 + 12 ⇒ (1) + 12 = 13 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 3

Ranged attack (Blue) (semi-auto pistol): 1d20 + 5 ⇒ (3) + 5 = 8
Damage (P): 1d6 ⇒ 4

sheesh. 2 1s in 5 rolls?

Lantern Lodge

Silent tide map

Max shoots quickly, too quickly.

The dead Jessyn strikes at Mich, missing.
attack vs kac: 1d20 + 11 ⇒ (5) + 11 = 16

The other dead starfinder staggers forward, getting close to the brains of both Gemini and Nyx.

Meanwhile both Kat, Mich and Max start to feel the air being sucked out of their lungs... damage?: 1d4 + 1 ⇒ (2) + 1 = 3

Status: bold may post
Kat5e -6SP Fort DC 14 or take 3 damage
Mich -11SP - Fort DC 14 or take 3 damage
Gemini
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)
Max - Fort DC 14 or take 3 damage

Undead
Jessyn (red)
zombie (blue) -20

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda looking around seeing that he is cornered has no other option then to attack with his cestus.

Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 ⇒ 3

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Trying to draw attention towards himself and away from Doc and Andromeda, Gemini pulls his baton and moves to the flanking position, then fires with the Arc pistol still.

Over the comms. ”I’ll try to clear a path if you need to get some room to work.”

Sense Motive: 1d20 + 13 ⇒ (1) + 13 = 14
Attack vs EAC: 1d20 + 4 ⇒ (4) + 4 = 8
Electric damage: 1d6 ⇒ 2
Trick damage: 1d4 ⇒ 1

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5

Mich continues to glow and their tracking target the dead Jessyn.

Solar weapon vs KAC: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damages, S: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Photon Attuned: 2/3

Lantern Lodge

Silent tide map

The dead starfinder takes a swing at Gemini as the operative fires his pistol.
AOO: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 5 ⇒ (6) + 5 = 11

Neither Gemini or Nyx manage to hurt their fallen comrade. Mich likewise can't seem to bring himself to hurt the deceased Jessyn.

Status: bold may post
Kat5e -6SP Fort DC 14 or take 3 damage
Dr Ozzlepop
Max - Fort DC 14 or take 3 damage

Undead
Jessyn (red)
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat doesn't breathe, does this effect Androids?

Fort save if required:
Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9

Kat locks onto Jessyn with her combat tracking and charges a shot up at the reanimated Starfinder.

Overcharged Azimuth Laser Rifle vs EAC, with Combat Tracking: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d8 ⇒ 1
Overcharge Damage: 1d6 ⇒ 6
Crit Damage: 1d8 ⇒ 7
Crit Overcharge Damage: 1d6 ⇒ 4
18 total

Lantern Lodge

Silent tide map

Good point. No need for Kat to save.

Kat ignores the dead stare of Jessyn, and shows her exactly how a Starfinder should respond to such an opening conversational gambit. Lazer between the eyes.

Jessyn takes it in her stride, but if she was living, that must have hurt.

Status: bold may post
Dr Ozzlepop
Max - Fort DC 14 or take 3 damage

Undead
Jessyn (red) 18 damage
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Fort save: 1d20 + 1 ⇒ (1) + 1 = 2 wow i guess the rng didn't like me complaining about it

Max suddenly realizes it's getting harder to breathe. He turns his attention to the dead captain.

Trick attack (stealth): 1d20 + 12 ⇒ (11) + 12 = 23 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2

Ranged attack (pistol): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (P): 1d6 ⇒ 4

Lantern Lodge

Silent tide map

Max draws. Max fires! Max hits! If only the former captain had blood to spurt, the effect would have been dramatic.

Status: bold may post
Dr Ozzlepop

Undead
Jessyn (red) 24 damage
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Mitch, my friend, after this you should take a moment to rest and relax. You won't be able to help us if you're exhausted. Until then, keep up the good work! Haha!

Inspiring Boost to Mitch 5 SP

Lantern Lodge

Silent tide map

The good doctors words fly across the coms link, making Mich feel better.

But feeling better is not what starfinders who died from rapid decompression have on their minds.... no, not at all.

red vs Gemini KAC: 1d20 + 8 ⇒ (9) + 8 = 17
blue vs Mich KAC: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Gemini narrowly ducks away from the dead rookie. Mich however provides some satisfaction to Jessyn's body. He tastes blood in his mouth. Lots of blood. The captain however steps away from him, trying to suck the air from the larger crowd towards the center of the bridge.

Most of the Starfinders find the air in their lungs being sucked away..
damage, save if in status bar: 1d4 + 1 ⇒ (4) + 1 = 5

Status: bold may post
Mich 0/13SP; 7/15GP; Fort DC 14 or take 5 damage; (has benefited from inspiring boost)
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage; Fort DC 14 or take 5 damage
Dr Ozzlepop Fort DC 14 or take 5 damage

Undead
Jessyn (red) 24 damage
zombie (blue) -20;

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

These things are awfully spry for being dead. Hate fighting ‘em, but something tells me they don’t wanna talk it out.

Moving back from blue, Gemini takes another shot.

just a normal move as part of the trick attack, so it should draw an aoo

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (9) + 13 = 22
Attack vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Electric damage: 1d6 ⇒ 3
Trick danage: 1d4 ⇒ 4

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18

This time, Mich knows what to expect and is not surprised by the decompression.

Concentrating on their target, they strikes twice.

Solar weapon vs KAC: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18
Damages: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Solar weapon vs KAC: 1d20 + 6 + 1 - 4 ⇒ (10) + 6 + 1 - 4 = 13
Damages: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

I will give you Peace Jessamine.

Photon attuned 3/3

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz looks at the weapon in his hand, I know we aren't well acquainted my dear and I purloined you from your previous owner... but please forgive me because, in time, you'll learn that I liberated you from being a pawn of the wrong side of things. He levels the barrel at the returned Captain and tried to put her back to rest.

Static Arc Pistol (E) vs Red EAC: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 6
16/20 battery

Fort: 1d20 ⇒ 5

Does anyone else feel a crushing weight <cough> in their chest?

Lantern Lodge

Silent tide map

Gemini finally drops the dead rookie. Mich closes on the dead Jessyn again and lashes out, catching her with his mote. The good doctor... then finally puts Jessyn to rest.

Combat over (Max still has a save to make)

Status:
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage; Fort DC 14 or take 5 damage
Dr Ozzlepop -5SP
Gemini
Mich 0/13SP; 7/15GP; (has benefited from inspiring boost)

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Sorry Jessyn. May Pharasma welcome you.

Says as a short prayer Mich who takes 10 mn to rest.

use 1 RP to get back my stamina

Lantern Lodge

Silent tide map

The team has a quick rest. You quickly scour the ship possibly finding some other useful information.

computers DC18:

The computer lab is set up for ground scans, suggesting that the Parting Glance was collecting data about jinsul movements on nearby planets when it was ambushed.

piloting DC18:

In the transmission centre, there is a (damaged) long range transmitter that could rapidly exchange data in a point to point manner.
Also engineering DC 15:
Spoiler:
The transmitter's OS was specifically targeted by whatever destroyed it, rendering it totally inoperable

pilot DC15:
The gunnery targetting computer still has some information in it. It looks like the gunner continued firing on the jinsul ships even after the Parting Glance had been disabled. And it was targeting air to ground torpedo launchers.

Information located, you head back to the fleet.

And can pick a new mission, but if you wait an hour or so, there may be a new one open up....

Combat over (Max still has a save to make)

Status:
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3SP; Fort DC 14 or take 5 damage
Dr Ozzlepop -5SP
Gemini
Mich 13/13SP; 7/15HP; 2/3RP;

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Computer: 1d20 + 7 ⇒ (15) + 7 = 22

Mich is able to help retrieved the data from the computer.

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