Gemini Tislan
|
Holding up one of the Static Arc Pistols, Gemini raises his eyebrows, ”I’m just gonna hold onto this for... safekeeping, ok?”
He then checks the battery charge and loads his laser pistol with the freshly charged pack.
As their ship approaches the wreckage, he starts closing up his armor’s protective measures.
”Can we get closer, I’d like to hop on board and see if we can find anything still functioning.”
GM Aerondor
|
Kat detects no signs of life aboard, while Mich informs everyone. "Hey, that is the Parting Glance. I saw her a while back. She was captained by senior flight leader Jessyn."
There is an obvious breach in the ship, caused by Jinsul weapons, which would make for an entry location.
Map updated.
The power core is easily locatable in the center of the ship.
Remember, zero gravity at the moment, but I'll not worry about making rolls for that for the moment. Without stress of combat or other time sensitive situations you should be able to work your way around the ship eventually. It would be easier once power is restored, which will take a bit of time and an engineering check.
Mich Igan
|
Mich is saddened to learn from Kat5e that Jessyn is certainly dead as no sign of life are detectable by their ship's scanner.
May Pharasma take care of your soul Jessyn and Damaritosh gives us the strength to avenge our fallen comrades
After a short prayer, and his armor's protection on, Mich moves in, drawing his weapon of light.
Kat5e
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Kat's normal vocally-modulated voice reverts back to the emotionless stock android tone. Despite her flat affect, there is an obvious delay and reverence in the delivery of the bad news.
"Ship listing at 35 degrees. Hull breach detected..... Life signs absent"
Kat wordlessly places a hand on Mich's small shoulder at the news he knew the Captain of the Parting Glance. She nods at Gemini. "Let's all go. If we can recover aything for the society or their families, this is our only opportunity."
Once aboard, she takes a moment to acclimatize to zero-g. Over her comm unit, she reminds the rest of the crew the advice she recieved on her first zero g experience. "Float along, fill your lungs" it seems like an obvious reference due to the fact she does not breathe.
Dr. Ozzelpop
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Dr. Oz takes the other sonic pistol and two batteries.
Dr. Oz's normal exuberant attitude takes on a more somber tone.
We sailed the sea by oceans light,
Around the horn through restless night.
Our course and luck did make it right
To see things new in strange delight.
The seas were harsh and took their toll
With branded flesh and tortured soul
And when at last the sun sat low
It touched the earth with blood red glow.
The mighty wars have all been won.
Now empty winds slack sails undone.
The world is ours but mates care not
And search in vain for wars unfought.
Silver breakers plight our trough
To sails unfurled and winds aloft.
Spirits soar on breezes free
That bear the souls of sailors we.
Hear our prayer Oh Lord our God.
We lived to serve and wield thy rod.
Though wretches we and racked with flaws,
We are the ones who fought thy cause.
Now bleached white bones on foreign sands
Attest the toll in far off lands
For those who heard their country's call,
Brave sailors each, who came to fall.
Remember those who served on ships
And bid farewell on endless trips
Across the seas to Timbuktu
And lived and died, these chosen few.
We ask this, Lord, for those so true
And honor bound beneath skies blue
Who served and died for freedom's hand
To hold and cherish this, your land,
A sailor's death on ships of sleep
With few to know and none to weep
For faith so brave, a soul to keep
A silent grave in oceans deep.
And when the end has come at last
And unfilled shadows heaven casts,
Remember we who served and fell
And to the hosts of heaven tell,
Bring home my boys who loved so well.
GM Aerondor
|
Feel free to move yourself around in the area that I have exposed on the map. If you want to restore lights and gravity, you'll need to fix the power core. Which is an engineering roll.
Max Deverell
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Max moves over to the power core. "Let's see if we can restore power so it will be easier to move. Hmm, this thing may be too damaged," he says shaking his head at the mess he sees.
Engineering: 1d20 + 7 ⇒ (1) + 7 = 8
Gemini Tislan
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Pushing forward into the damaged ship and approaching the damaged core, the halfling pulls out a wrench and winks.
"No worries Max. Let me take a crack at it. It's a bit tougher when you're all bundled up in these suits. I did a short stint working as a mechanic. Mostly older model ships though, so, hopefully there's nothing too fancy under the hood."
Engineering: 1d20 + 8 ⇒ (17) + 8 = 25
GM Aerondor
|
Gemini brings up emergency power. The ships lights come up, although they have the dull red glow of emergency lighting. Gravity also exerts itself, so you can settle happily to the deck. Surely there would be atmousphere, if only there was not a huge hole in the ship.
Next question... where to investigate next?
Forward of the power core is what used to be engineering. It is a mess (as it the whole ship, explosive decompression is mess inducing).
Mich Igan
|
Mich help Gemini
I like to help!
Engineering (aid): 1d20 + 5 ⇒ (11) + 5 = 16
Kat5e
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"We should move to the bridge and check over the logs from the Jinsuls attack, see if there's any data there that might be useful"
Kat will also check the crew quarters for any personal items the families of the crew might want returned.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
GM Aerondor
|
The crew quarters have suffered from the decompression blast, but also look to have had...more recent... disruptions as well.
Moving forward, the doors to the bridge are stuck shut. A bit of effort could see them opened though.
Athletics check. Given there is no immediate time constraint, you'll be able to do them eventually. If you want onto the bridge, set yourselves up and let me know.
Mich Igan
|
Mich opens the door to the bridge, their weapon of light glowing in one of their hand, ready.
+4 Athletics
Kat5e
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Kat heads to the door on the right.
Athletics: 1d20 + 6 ⇒ (11) + 6 = 17
Dr. Ozzelpop
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Dr. Oz, not particularly able to provide help in these endeavors, offers up some encouraging words to his team. Well done with that power generation Max and Gemini! Way to tackle those doors head on Kat5e and Mitch! Haha! Outstanding Starfinders!" As he walks past his friends diligently at work he keeps an eye and ear out for potential trouble, in particular any clues behind the more recent disturbance in the crew quarters.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
GM Aerondor
|
Forcing open the door, the starfinders find their fellows. Very dead.
Six corpses—three humans, a shirren, a ysoki, and a korasha lashunta identifiable as Captain Jessyn—float in the bridge their bodies and faces mangled by decompression following the destruction of their ship and environmental controls.
Nearby a cracked screen on the coms station flickers in standby mode.
Andromeda Nyx
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Andromeda will walk up and take a look around.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Max Deverell
|
"Thanks, Gemini. I didn't think of doing that." Max says when Gemini get the power on.
Once on the bridge, he hopes he has better luck with the computers
Computers: 1d20 + 7 ⇒ (8) + 7 = 15
GM Aerondor
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Max figures there must be a way to find the last operation performed, but he can't quite figure out how...
Gemini Tislan
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Following along with rest of the crew and spotting the bodies.
"Damn... I was hoping we could maybe find they had ejected or.. something. Just... damn."
To get his mind off the tragedy on the bridge, Gemini will attempt to aid Max
"You got this Max. That's a pretty solid technique, I'll have to try that some time."
Computers to Aid: 1d20 + 7 ⇒ (7) + 7 = 14
Mich Igan
|
I can help!
Drawing his hacker tools, Mich lends them to Max gives +4 for computer check and tries to help with Gemini.
Computer (help): 1d20 + 7 ⇒ (20) + 7 = 27
Kat5e
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Kat will move in to check the console as well.
Computers: 1d20 + 8 ⇒ (11) + 8 = 19
GM Aerondor
|
Together the team manage to extract some information from the computer.
The Parting Glance shared all its data collected about the jinsuls’ movements and numbers with a system-wide transmission tower the Starfinders hastily assembled on the twelfth moon of Bastiar-8. Furthermore, disarmed countermeasures indicate the jinsuls who boarded the ship also retrieved this info, likely flagging the transmission tower as their next target!
Speaking of next targets...
Two of the dead starfinders slowly get to their feet, their horribly dead faces leering at you.
init: 1d20 + 2 ⇒ (5) + 2 = 7 If you equal or beat this, then you may act
Status: init:
Max -
Kat5e -6SP
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP
Undead (red and blue) - init 7
Mich Igan
|
Init: 1d20 + 1 ⇒ (15) + 1 = 16
No! How can someone be able to despoil the corpses of our comrades. says unhappily Mich. They makes their weapon glows in one of their hand while he moves and attacks. red
Solar Weapon vs KAC: 1d20 + 6 ⇒ (1) + 6 = 7
Damages, S: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Photon Attuned: 1/3
Gemini Tislan
|
Pulling the newly recovered Static pistol, Gemini moves closer to blue, trying to shield Andromeda slightly, and attempts to read the target.
using the Prayer and Reflection boon to count as trained in Mysticism
Recall knowledge, Mysticism: 1d20 + 6 ⇒ (12) + 6 = 18
”How could the Jinsuls do something like this?”
Sense Motive: 1d20 + 13 ⇒ (9) + 13 = 22
Attack vs EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Electric Damage: 1d6 ⇒ 6
Trick Damage: 1d4 ⇒ 2
Crit: 1d6 ⇒ 4
Trick crit: 1d4 ⇒ 1
Dr. Ozzelpop
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initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Dr. Oz moves into the room, drawing his newly acquired Static Arc Pistol, and fires at blue.
Static Arc Pistol: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 4
18/20 charges
Andromeda Nyx
|
Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Andromeda will move and draw his pistol as he moves and take a shot at blue.
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 6
crit damage: 1d6 ⇒ 4
Kat5e
|
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
GM Aerondor
|
Mich is quick, but unhelpfully so. Going up against the dead captian Jessyn, the body avoids his hurried attack.
Gemini realises there are a couple of things going on here. There must have been some foul blast of divine energy to animate the corpses, with most of it focused on the former captain.
Jessyn looks like she may have powers that related to her grisly decompression death - likely some way to suck the air out of those close by. Mich already noticed an odd attraction towards her (no.. not that sort of attraction). It almost feels as if she has some type of gravitational attraction of her own.
The other undead looks to be a more normal zombie.
He quickly fires, hurting the zombie, but not stopping it.
Dr Ozzlepop also fires quickly, but the zombie shrugs off the blast. (miss)
Adromeda also fires quickly, further damaging the zombie.
Status:
Max -
Undead
Jessyn (red)
zombie (blue) -20
Kat5e -6SP
Mich -11SP
Gemini
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)
max init: 1d20 ⇒ 10
Max Deverell
|
Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Hoping to finish off one of the undead, Max steps out from behind Kat to get a clearer shot at the zombie some of the others have already hit.
Trick attack (stealth): 1d20 + 12 ⇒ (1) + 12 = 13 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 3
Ranged attack (Blue) (semi-auto pistol): 1d20 + 5 ⇒ (3) + 5 = 8
Damage (P): 1d6 ⇒ 4
sheesh. 2 1s in 5 rolls?
GM Aerondor
|
Max shoots quickly, too quickly.
The dead Jessyn strikes at Mich, missing.
attack vs kac: 1d20 + 11 ⇒ (5) + 11 = 16
The other dead starfinder staggers forward, getting close to the brains of both Gemini and Nyx.
Meanwhile both Kat, Mich and Max start to feel the air being sucked out of their lungs... damage?: 1d4 + 1 ⇒ (2) + 1 = 3
Status: bold may post
Kat5e -6SP Fort DC 14 or take 3 damage
Mich -11SP - Fort DC 14 or take 3 damage
Gemini
Dr Ozzlepop
Andromeda Nyx -3SP (has benefited from inspiring boost)
Max - Fort DC 14 or take 3 damage
Undead
Jessyn (red)
zombie (blue) -20
Andromeda Nyx
|
Andromeda looking around seeing that he is cornered has no other option then to attack with his cestus.
Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 ⇒ 3
Gemini Tislan
|
Trying to draw attention towards himself and away from Doc and Andromeda, Gemini pulls his baton and moves to the flanking position, then fires with the Arc pistol still.
Over the comms. ”I’ll try to clear a path if you need to get some room to work.”
Sense Motive: 1d20 + 13 ⇒ (1) + 13 = 14
Attack vs EAC: 1d20 + 4 ⇒ (4) + 4 = 8
Electric damage: 1d6 ⇒ 2
Trick damage: 1d4 ⇒ 1
Mich Igan
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Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Mich continues to glow and their tracking target the dead Jessyn.
Solar weapon vs KAC: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damages, S: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Photon Attuned: 2/3
GM Aerondor
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The dead starfinder takes a swing at Gemini as the operative fires his pistol.
AOO: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Neither Gemini or Nyx manage to hurt their fallen comrade. Mich likewise can't seem to bring himself to hurt the deceased Jessyn.
Status: bold may post
Kat5e -6SP Fort DC 14 or take 3 damage
Dr Ozzlepop
Max - Fort DC 14 or take 3 damage
Undead
Jessyn (red)
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e
|
Kat doesn't breathe, does this effect Androids?
Kat locks onto Jessyn with her combat tracking and charges a shot up at the reanimated Starfinder.
Overcharged Azimuth Laser Rifle vs EAC, with Combat Tracking: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d8 ⇒ 1
Overcharge Damage: 1d6 ⇒ 6
Crit Damage: 1d8 ⇒ 7
Crit Overcharge Damage: 1d6 ⇒ 4
18 total
GM Aerondor
|
Good point. No need for Kat to save.
Kat ignores the dead stare of Jessyn, and shows her exactly how a Starfinder should respond to such an opening conversational gambit. Lazer between the eyes.
Jessyn takes it in her stride, but if she was living, that must have hurt.
Status: bold may post
Dr Ozzlepop
Max - Fort DC 14 or take 3 damage
Undead
Jessyn (red) 18 damage
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max Deverell
|
Fort save: 1d20 + 1 ⇒ (1) + 1 = 2 wow i guess the rng didn't like me complaining about it
Max suddenly realizes it's getting harder to breathe. He turns his attention to the dead captain.
Trick attack (stealth): 1d20 + 12 ⇒ (11) + 12 = 23 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2
Ranged attack (pistol): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (P): 1d6 ⇒ 4
GM Aerondor
|
Max draws. Max fires! Max hits! If only the former captain had blood to spurt, the effect would have been dramatic.
Status: bold may post
Dr Ozzlepop
Undead
Jessyn (red) 24 damage
zombie (blue) -20; (AOO used this round)
Mich -14SP
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage
Dr. Ozzelpop
|
Mitch, my friend, after this you should take a moment to rest and relax. You won't be able to help us if you're exhausted. Until then, keep up the good work! Haha!
Inspiring Boost to Mitch 5 SP
GM Aerondor
|
The good doctors words fly across the coms link, making Mich feel better.
But feeling better is not what starfinders who died from rapid decompression have on their minds.... no, not at all.
red vs Gemini KAC: 1d20 + 8 ⇒ (9) + 8 = 17
blue vs Mich KAC: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d6 + 7 ⇒ (5) + 7 = 12
Gemini narrowly ducks away from the dead rookie. Mich however provides some satisfaction to Jessyn's body. He tastes blood in his mouth. Lots of blood. The captain however steps away from him, trying to suck the air from the larger crowd towards the center of the bridge.
Most of the Starfinders find the air in their lungs being sucked away..
damage, save if in status bar: 1d4 + 1 ⇒ (4) + 1 = 5
Status: bold may post
Mich 0/13SP; 7/15GP; Fort DC 14 or take 5 damage; (has benefited from inspiring boost)
Gemini
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage; Fort DC 14 or take 5 damage
Dr Ozzlepop Fort DC 14 or take 5 damage
Undead
Jessyn (red) 24 damage
zombie (blue) -20;
Gemini Tislan
|
These things are awfully spry for being dead. Hate fighting ‘em, but something tells me they don’t wanna talk it out.
Moving back from blue, Gemini takes another shot.
just a normal move as part of the trick attack, so it should draw an aoo
Trick Attack, Sense Motive: 1d20 + 13 ⇒ (9) + 13 = 22
Attack vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Electric damage: 1d6 ⇒ 3
Trick danage: 1d4 ⇒ 4
Mich Igan
|
Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18
This time, Mich knows what to expect and is not surprised by the decompression.
Concentrating on their target, they strikes twice.
Solar weapon vs KAC: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18
Damages: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Solar weapon vs KAC: 1d20 + 6 + 1 - 4 ⇒ (10) + 6 + 1 - 4 = 13
Damages: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
I will give you Peace Jessamine.
Photon attuned 3/3
Dr. Ozzelpop
|
Dr. Oz looks at the weapon in his hand, I know we aren't well acquainted my dear and I purloined you from your previous owner... but please forgive me because, in time, you'll learn that I liberated you from being a pawn of the wrong side of things. He levels the barrel at the returned Captain and tried to put her back to rest.
Static Arc Pistol (E) vs Red EAC: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 6
16/20 battery
Fort: 1d20 ⇒ 5
Does anyone else feel a crushing weight <cough> in their chest?
GM Aerondor
|
Gemini finally drops the dead rookie. Mich closes on the dead Jessyn again and lashes out, catching her with his mote. The good doctor... then finally puts Jessyn to rest.
Combat over (Max still has a save to make)
Status:
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3 damage; Fort DC 14 or take 5 damage
Dr Ozzlepop -5SP
Gemini
Mich 0/13SP; 7/15GP; (has benefited from inspiring boost)
Mich Igan
|
Sorry Jessyn. May Pharasma welcome you.
Says as a short prayer Mich who takes 10 mn to rest.
use 1 RP to get back my stamina
GM Aerondor
|
The team has a quick rest. You quickly scour the ship possibly finding some other useful information.
The computer lab is set up for ground scans, suggesting that the Parting Glance was collecting data about jinsul movements on nearby planets when it was ambushed.
In the transmission centre, there is a (damaged) long range transmitter that could rapidly exchange data in a point to point manner.
Also engineering DC 15:
Information located, you head back to the fleet.
And can pick a new mission, but if you wait an hour or so, there may be a new one open up....
Combat over (Max still has a save to make)
Status:
Andromeda Nyx -3SP (has benefited from inspiring boost)
Kat5e -6SP
Max - 3SP; Fort DC 14 or take 5 damage
Dr Ozzlepop -5SP
Gemini
Mich 13/13SP; 7/15HP; 2/3RP;
Mich Igan
|
Computer: 1d20 + 7 ⇒ (15) + 7 = 22
Mich is able to help retrieved the data from the computer.