[SFS_Aerondor] 02-00 Fate of the Scoured God [Tier 1-2] (Inactive)

Game Master Aerondor

Map

boons:

Master of Stars-touch up: +4 to all non gunnery skill checks in one round of a starship combat. OR force enemy to take -2 penalty on all their checks.
Supply run: Each of you can select one piece of equipment at the start of a one mission (prior to part 4). Max item level is your character level.
Tactical preparations: You have a choice in your reward here. Each can only be used if you team is in the same "location" as the Starfinder fleet.
1: You can reroll any one skill check
2: Take +2 to each of your initiative checks for a mission
3: Remove any extra challenges or obstacles due to the presence of the main jinsul fleet at the same location.
Prayer and reflection: You gain some understanding of the divine. Pick one
1: +4 bonus to mysticism, perception or sense motive (counts as trained in mysticism for whole scenario)
2: +2 to one saving throw.

Fleet locations
Chronicles


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Lantern Lodge

SFS 05-99 BftB

@Mich Yes!

Gemini quickly climbs up. Full round, you can "double move" and get to the top.

Andromeda tries, and fails to follow the fly-like ability of Gemini.

Max unloads on the nightmare. His mind reels with horrid images of pain. It would appear that hot lead might help everone sleep better at night.

Status! Bold to post :
Mich 0/13sp; 1/15hp; 2/3rp; has been inspired; Will DC 13; Staying in the fight!
Kat5e 15/15sp; 16/16 hp
Dr Ozzlepop 6/6sp; 7/8hp; 4/4rp ; readied inspire?

Jinsul
green 22 damage
Nightmare 51 damage
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;
Andromeda Nyx 7/16sp

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz attempts to gain some insight on the nightmare.

Culture: 1d20 + 7 ⇒ (3) + 7 = 10
Engineering: 1d20 + 4 ⇒ (8) + 4 = 12
Using the Prayer and Reflection boon:
Mysticism: 1d20 + 4 ⇒ (11) + 4 = 15


The Starfinders cheer as they scatter the jinsul infantry, allowing the junior agents to gain ground. The jinsuls retreat into the lower level of the structure.

Table GMs, the Routed Infantry condition is now in effect

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

I prefer to play safe and play dead :P
There is too much chance that if this thing hit me, Mich is dead...

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat fires again, in an attempt to protect the fallen skittermander.

Overcharge, Azimuth Laser Rifle vs EAC with Combat Tracking: 1d20 + 7 ⇒ (2) + 7 = 9
Damage,f: 1d8 + 1d6 ⇒ (5) + (4) = 9

Lantern Lodge

SFS 05-99 BftB

Kat fires. Once again the nightmare creature opens a passage through itself for the laser beem.

Dr Oz wracks his brain, but really has no idea what this thing could be. Something from the great beyond maybe? Who really can tell, and who would want to study such a mind bending thing anyway?

This time the nightmare lashes out at Kat

tentacle!: 1d20 ⇒ 13
ouch: 1d6 + 10 ⇒ (6) + 10 = 16

Nightmares assail her, thoughts of her laser jamming. Can lasers jam? Dr Oz provides assurances that they most definitely cannot.

Nearby the jinsul on top of the tower look worried. Very worried. The increasing numbers of Starfinders converging on the pit is beginning to make their position look...difficult.

Status! Bold to post :
Mich 0/13sp; 0/15hp; 3/3rp; has been inspired;
Kat5e 5/15sp; 15/16 hp; has been inspired.
Dr Ozzlepop 6/6sp; 7/8hp; 4/4rp ;
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;
Andromeda Nyx 7/16sp

Jinsul
green 22 damage
Nightmare 51 damage

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat takes a guarded step back from the creature and fires again.

Overcharge, Azimuth Laser Rifle vs EAC with Combat Tracking: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 1d6 ⇒ (3) + (2) = 5

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to try to climb the tower.

Athletics: 1d20 ⇒ 5

Sorry guys, I'm not helping.

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

not even really sure what to do up here. look around i guess?

Gemini vaults up onto the top of the piller and pulls out his baton while he tries to get a feel for what is happening.

my stats are updated on my profile if you need to roll for me. the only one that doesn't match is mysticism, which i took the boon for. +6 bonus to it currently

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz see's Mitch fall and moves forward, grabbing Mitch, trying to drag him out of harms way.

Climb: 1d20 - 2 ⇒ (7) - 2 = 5

Lantern Lodge

SFS 05-99 BftB

There is a machine with a jinsul working frantically at it ontop of the pillar. Gemini can't really do anything with the machine until the jinsul is dealt to.

Kat steps back, upsetting her aim as the laser does indeed pass through her nightmare.

Andromeda tries, and fails, again, to climb the pillar. Dr Oz tries to pull Mich out of trouble.

Status! Bold to post :
Mich 0/13sp; 0/15hp; 3/3rp; has been inspired;
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;

Jinsul
green 22 damage
Nightmare 51 damage
Kat5e 5/15sp; 15/16 hp; has been inspired.
Dr Ozzlepop 6/6sp; 7/8hp; 4/4rp ;
Andromeda Nyx 7/16sp

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Hoping Gemini can disable one of the devices soon, Max does his best to weaken the creature.

Trick attack (stealth): 1d20 + 12 ⇒ (3) + 12 = 15 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 4

Ranged attack (semi-auto pistol): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (P): 1d6 ⇒ 5

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Dashing towards the jinsul, Gemini swings at the creature.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27
Attack vs KAC: 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeoning Damage: 1d4 ⇒ 4
Trick Damage: 1d4 ⇒ 4

Lantern Lodge

SFS 05-99 BftB

crit on 1: 1d4 ⇒ 2
Max shoots, but has recurrent nightmares of aliens immune to blaster fire.

Gemini has more success. It appears the technicians are not immune to his blaster.

Mich lies still.

The jinsul's continue to work their machines, while the nightmare lashes out at Kat.
flat kat?: 1d20 ⇒ 10
boom: 1d6 + 10 ⇒ (2) + 10 = 12

The Horror lays into the nearby Kat, knocking her almost senseless. Almost, but not quite.

Status! Bold to post :
Kat5e 0/15sp; 8/16 hp; has been inspired.; will DC required
Dr Ozzlepop 6/6sp; 7/8hp; 4/4rp ;
Andromeda Nyx 7/16sp
Mich 0/13sp; 0/15hp; 3/3rp; has been inspired;
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;

Jinsul
green 22 damage
yellow 8 damage
Nightmare 51 damage

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is gonna try to climb the tower.

Athletics: 1d20 ⇒ 6

Are You Serious?!?

Lantern Lodge

SFS 05-99 BftB

Andromeda begins to suspect there is a hidden camera around, recording his attempts to climb for some late night comedy channel.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

With all the poor rolls I'm just gonna reset the Dice bot... I think we need all the help we can get here.

Dicebot reset:
Dicebot reset: 20d20 ⇒ (2, 17, 13, 16, 11, 3, 14, 7, 5, 2, 2, 12, 1, 2, 5, 20, 1, 11, 9, 13) = 16612d12 ⇒ (12, 6, 5, 8, 6, 4, 3, 4, 1, 1, 5, 1) = 5610d10 ⇒ (1, 4, 2, 9, 8, 1, 1, 10, 5, 3) = 448d8 ⇒ (2, 7, 8, 7, 8, 6, 8, 8) = 546d6 ⇒ (5, 2, 3, 6, 3, 4) = 234d4 ⇒ (1, 4, 2, 3) = 10

Dr. Oz feeds Mitch a MK 1 serum of healing.

MK1 Serum of Healing: 1d8 ⇒ 6

Drink up Mitch, my friend, then help me help you out of harm's way!

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Panic starts to creep in as Max sees the creature almost take Kat down. Concerned that it's only a matter of time before this thing wipes them all out since it doesn't seem to miss, Max fires off 2 shots.

Ranged attack (semi-auto pistol): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage (P): 1d6 ⇒ 2

Ranged attack (semi-auto pistol): 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage (P): 1d6 ⇒ 5

Crit Damage (P): 1d6 ⇒ 5

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich wakes up after Dr. Oz wakes him from their dream.

They start glowing again, and stand while their hand lights as Mich's weapon appears in their hand.
Move to stand up and move to make appearing the weapon.

You will not be last!

Photon Mode: 1/3

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Welcome back! Mitch, I think we need to ignore the big scary thing and take out the Jinsul up on the towers? Can you help Gemini up there? I'll try to keep this nasty thing occupied down here. Dr. Oz says, with a nervous look in his eye...

Lantern Lodge

SFS 05-99 BftB

Max knows that in his dreams, hot lead is the answer to many problems, and he pours it into the nightmare in front of him. Bang!
He can see that the thing is starting to have difficulty keeping its form together.

The doctor works his magic on Mich, who stands up, summoning another mote of light as he does so.

Status! Bold to post :
Kat5e 0/15sp; 8/16 hp; has been inspired.; will DC required
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;

Jinsul
green 22 damage
yellow 8 damage
Nightmare 62 damage
Max - 14/14sp; 15/18hp; 4/4rp;
Dr Ozzlepop 6/6sp; 7/8hp; 4/4rp ;
Mich 0/13sp; 6/15hp; 3/3rp; has been inspired;
Andromeda Nyx 7/16sp

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Will save: 1d20 ⇒ 8

Kat takes another step back, and overcharges her rifle once more, depleting the battery.

Overcharge, Azimuth Laser Rifle vs EAC with Combat Tracking: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 1d6 ⇒ (2) + (1) = 3

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (6) + 13 = 19
Attack vs KAC: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning Damage: 1d4 ⇒ 4
Trick Damage: 1d4 ⇒ 4

"So... I could maybe use a hand up here? This little bugger. Won't. Hold. Still."

Gemini tries to get a read on the creature, but it's movements are too erratic.

Lantern Lodge

SFS 05-99 BftB

Kat feels...feels jinsuls crawling over and beneath her skin. If only she had been able to hit with her rifle. Or of Gemini hadn't been telegraphing his moves to clearly.

Kat is fatigued

Oh what is to be done?

The nightmare lashes out at the doctor.
tentacle!: 1d20 ⇒ 17
slap!: 1d6 + 10 ⇒ (5) + 10 = 15

Knocking him out!

Status! Bold to post :
Kat5e 0/15sp; 8/16 hp; has been inspired; Fatigued. NIGHTMARES.
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;
Dr Ozzlepop 0/6sp; 0/8hp; 4/4rp ; unconsious, stable, will DC 13 save.
Mich 0/13sp; 6/15hp; 3/3rp; has been inspired;
Andromeda Nyx 7/16sp

Jinsul
green 22 damage
yellow 8 damage
Nightmare 62 damage

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will move and try to pull the attention to the big thing in his direction.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 4

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Attack vs KAC: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damages: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13

As Mich continues glowing brighter and brighter they try to attack the creature.

After attacking they take a step back.

Photon Mode: 2/3

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Why do I get the feeling we aren't handling this encounter the right way? Although the rng isn't doing us any favors either. (in general, lol)

The panic in Max continues to build as the Dr goes down. He again fires twice at the creature.

Ranged attack (semi-auto pistol): 1d20 + 5 ⇒ (20) + 5 = 25
Damage (P): 1d6 ⇒ 1

Ranged attack (semi-auto pistol): 1d20 + 5 ⇒ (16) + 5 = 21
Damage (P): 1d6 ⇒ 3

Crit Damage (P): 1d6 ⇒ 3

Max does a quick count in his head. "One bullet left in this clip," he realizes. "I'll try to get up there to help," he yells at Gemini.

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

”Get off this tower. Get off this planet. All of you go back to the furthest reaches of space and jump into a black hole!”

Gemini shouts at the jinsuls before, hopefully, smiting it.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30
Attack vs KAC: 1d20 + 4 ⇒ (9) + 4 = 13
Bludgeoning Damage: 1d4 ⇒ 3
Trick Damage: 1d4 ⇒ 2

with luck the flat-footed will help my swing connect...

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

I have two Starfinder characters, both are currently fatigued. Go figure. I have placed fatigued stats in brackets in my header.

Kat's servos noticeably slow, she makes a slow and strained effort to reach into her jacket to draw another battery, place it into the rifle, and charge another blast at the nightmare.

Overcharge, Azimuth Laser Rifle vs Eac: 1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 18
Damage: 1d8 + 1d6 ⇒ (2) + (1) = 3 COME ON! How do you throw virtual dice?

Lantern Lodge

SFS 05-99 BftB

Andromeda waves and fires at the nightmare, trying to attract its attention with thoughts of sweet dreams it could invade. But how do you hurt a dream?

Mich finds his feet, but that he also can't quite manage to land the knock-out blow he was hoping for. Even for a skittermander that is one scary thing in front of him.

Max shoots... max hits! More hot lead from the sweetest of his own dreams pours into it.

Gemini tries his best, but the amorphous creatures tendrils of smoke seem to float away from his blow.

Kat.. Kat. Kat is tired. Kat has had enough of jinsul, pits, starships and mopst importantly nightmare creatures from beyond. She lines up her overcharged rifle, pulls the trigger and just keeps her finger on it.

Particles alighted in perfect synchronicity stream from her overcharged rifle. Cutting into, and through the horror you face. Like a burst of daylight waking you from the most horrid of dreams

The jinsul scream in horror and make to flee!

Status! Bold to post :
Kat5e 0/15sp; 8/16 hp; has been inspired; Fatigued. NIGHTMARES.
Gemini 5/12sp; 5/14hp; 4/4; has been inspired;
Max - 14/14sp; 15/18hp; 4/4rp;
Dr Ozzlepop 0/6sp; 0/8hp; 4/4rp ; unconsious, stable, will DC 13 save.
Mich 0/13sp; 6/15hp; 3/3rp; has been inspired;
Andromeda Nyx 7/16sp

Jinsul
green 22 damage
yellow 8 damage

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to try to focus really hard and climb up the pillar.

Athletics: 1d20 ⇒ 18

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Getting brighter, Mich moves on the slope toward the Jinsul. Double move

Photon Mode: 3/3

Lantern Lodge

SFS 05-99 BftB

While you can fight the jinsul if you want, they look intent on fleeing at the moment, and noting that most of the group is ... pretty battered

Andromeda climbs the pillar. Hurrah!

Mich glares at the retreating jinsul who are all on top of large pillars. Getting to them will be interesting. Those machines might be more interesting..


The energy emanating from Dhurus and its hierocrats ripples and wanes, indicating their vulnerability to elite Starfinders’ attacks.

Table GMs, the Weakened Herald condition is now in effect.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Now with the Jinsuls gone, Andromeda will go up to see what they were messing with and try to figure it out.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat surveys the damage to the nightmare creature, then herself. "I need a vacation"

She stumbles and makes her way past the creature to the northern tower. After a moment of collecting herself and staring at the tower with a stern look on her face, she attempts to climb.

Athletics: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16

if she climbed the tower:

She will examine the machine.

Engineering, identify technology: 1d20 + 7 ⇒ (4) + 7 = 11

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich finish his ascension and starts looking at the strange device at the top.

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

”Phew. That was a bit rough. Everyone ok?”

Gemini will try to examine the device as best he can.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz spends an RP to get back to 1 HP.

<cough> I-is it over? Did we win? Where did everyone go?
Dr. Oz stumbles to his feet and looks around for his allies.
The last thing I remember I was helping Mitch back to his feet... How did he get way over there?

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

With the creature gone and the jinsul retreating, Max takes a moment to reload. "Wow that was close. I need to get something to help me with climbing I think," he says as he looks up at the column.

He walks over to the column in the center and tries to climb it.

Athletics: 1d20 + 2 ⇒ (8) + 2 = 10

Lantern Lodge

SFS 05-99 BftB

With the immediate threat of jinsul gone, the team climbs the pillars. At the top of each is an odd machine.

As you interact with the machines, you get an awareness of .... infinity. Something is out there and becomes aware of you. Though only vaguely, as you might be aware of a gnat or mosquito.

"Who are you, strange newcomers?" it asks in a vaguely interested, somewhat drowsy manner.

Depending on how you want to answer, a culture or diplomacy check would be appropriate to include.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

My name is Andromeda Nyx of the Starfinder Society, who might you be?

Culture: 1d20 + 7 ⇒ (8) + 7 = 15

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Hi! I'm Mich! Can I be of help? they ask.

Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

Lantern Lodge

SFS 05-99 BftB

Welcome, subjects Mich and Andromeda. But you are not of my people. How did you get to the sanctuary I created to protect them?

There is a pause for you to answer before it continues.

And where are my heralds?
And depending on how you want to answer this, a mysticism or bluff check may be appropriate

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Your Herald? Are you Kadrical? One seems dead, another has becoming mad with power and tries to steal your power I think. Have you others?
Can we help?

Answers Mich

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat stands beside Mich, knowing when to remain quiet. She watches carefully at the proceedings.

Lantern Lodge

SFS 05-99 BftB

Skill check would be handy here... for that answer I think a mysticism check is more appropriate. If you have previous experience with what any of the heralds have done, sharing it might give a bonus...

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

[.We came here seeking knowledge. Who are your heralds? May we be of assistance?

Mysticism: 1d20 + 9 ⇒ (4) + 9 = 13

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

"Knowledge... and to kick some jinsul backside. Though, sure, mostly knowledge."

Mysticism: 1d20 + 6 ⇒ (14) + 6 = 20

Lantern Lodge

SFS 05-99 BftB

You came to my people seeking knowledge? Of what? inquires the sleepy presence.

Dhurus and Ailuros are my heralds. They were to guide my people while I rested... the mind seems to grow a bit distant as if even thinking of slumber were to send it back to that state.

What of them? Where are they? it asks in a tired voice inside your heads.

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