[SFS_Aerondor] 02-00 Fate of the Scoured God [Tier 1-2] (Inactive)

Game Master Aerondor

Map

boons:

Master of Stars-touch up: +4 to all non gunnery skill checks in one round of a starship combat. OR force enemy to take -2 penalty on all their checks.
Supply run: Each of you can select one piece of equipment at the start of a one mission (prior to part 4). Max item level is your character level.
Tactical preparations: You have a choice in your reward here. Each can only be used if you team is in the same "location" as the Starfinder fleet.
1: You can reroll any one skill check
2: Take +2 to each of your initiative checks for a mission
3: Remove any extra challenges or obstacles due to the presence of the main jinsul fleet at the same location.
Prayer and reflection: You gain some understanding of the divine. Pick one
1: +4 bonus to mysticism, perception or sense motive (counts as trained in mysticism for whole scenario)
2: +2 to one saving throw.

Fleet locations
Chronicles


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Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

not sure which slide though...

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Which slide is it because I do not see the correct slide?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Init: 1d20 + 1 ⇒ (6) + 1 = 7

Mich is slow to react, too intrigued by the two robots coming their way. look great!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

$5 bucks on 12! Looks Soaceport-y

If we're engaging the Security Robits:

Move Action - Combat Tracking
Kat's Exocortex comes up to full combat power levels, causing the tattoo like circuitry patterns across her face and body to glow and pulsate. Her Combat Tracking module locks onto the closest Security Robot.

add mechanic level to BAB, +2 against this enemy.

Standard Action - Overcharge. Use 3 charges to add 1d6 damage

Kat charges her laser rifle with a powerful blast.

Azimuth Laser Rifle vs Security Robot EAC: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d8 ⇒ 5
Overcharge Damage: 1d6 ⇒ 2

Lantern Lodge

Silent tide map

Sorry, I'll normally move it to the top. I just didn't add you to it, or move it this time. Brain fade. It is there now

Status, bold may post: Round 1.
Max
Kat5e
Gemini
Andromeda Nyx

Robots
Mich
Dr Ozzlepop

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

I'm not sure what the dark grey areas near us are. I'm assuming that area and the area in between each pair doesn't impede me. Adjust location as necessary.

Round 1: 1 bullet used (8/9 remaining)

"Looks like 2 security bots between us and home. Let's take them out," Max says while drawing his trusty pistol. Trying to keep the counter between him and the far bot, he moves closer to get a better shot.

Trick attack (stealth): 1d20 + 12 ⇒ (15) + 12 = 27 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2

Ranged attack (semi-auto pistol): 1d20 + 5 ⇒ (9) + 5 = 14
Damage (P): 1d6 ⇒ 6

Lantern Lodge

Silent tide map

Max is stealthy, making the robot unaware until almost too late. However just as he is about to fire, a window crashes open and a hail of bullets distracts him, causing his shot to miss.

Covering fire from the fleet turn that hit into a miss

Status, bold may post: Round 1. (jinsul fleet providing covering fire)
Kat5e
Gemini
Andromeda Nyx

Robots
Mich
Dr Ozzlepop
Max

They grey areas look to me to be paths with fencing along the side, so I'll call them difficulty terrain unless you are moving from grey to grey. The seating area will likewise be difficult terrain.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat will use the attack action in the spoiler above on green

Lantern Lodge

Silent tide map

Even the covering fire from the fleet can't put Kat off her target, once her cortex is locked on. The Green robot turns its electronic eye (now slightly charred) on her.

Status, bold may post: Round 1. (jinsul fleet providing covering fire)
Gemini
Andromeda Nyx

Robots
blue
green 7 damage
Mich
Dr Ozzlepop
Max
Kat5e

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to lift both of his arms and point them towards Blue.

Andromeda casts Shooting Stars (Magic Missile) as a full round action

Shooting Star Damage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

”Alright, looks like we got ourselves a bit of a shootout. I’ll head this way.”

Pulling his azimuth pistol while he attempts to get a read on blue.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (7) + 13 = 20
Attack vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Fire damage: 1d4 ⇒ 4
Trick damage: 1d4 ⇒ 2

Lantern Lodge

Silent tide map

Stars shoot from Andromeda into the blue robot, while Gemini adds a bullet into the awesome display. It doesn't look well.

Both the robots return fire, directing acid at those who attacked them! Kat and Andromeda cry out in pain.

Status, bold may post: Round 2. (jinsul fleet providing covering fire)
Mich
Dr Ozzlepop
Max
Kat5e -6SP
Gemini
Andromeda Nyx -8SP

Robots
blue 17 damage
green 7 damage

rolls:

green vs kat (eac): 1d20 + 6 ⇒ (13) + 6 = 19
blue vs Andromeda: 1d20 + 6 ⇒ (11) + 6 = 17
kat acid damage: 1d8 + 1 ⇒ (5) + 1 = 6
andro acid damage: 1d8 + 1 ⇒ (7) + 1 = 8

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Will attempt a trick attack again on Blue.

"Let's go tin can."

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27
Attack vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Damage: 1d4 ⇒ 3
Trick Damage: 1d4 ⇒ 4

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz claps Andromeda on the shoulder. Buck up my friend. You've got this!

Inspiring Boost to Andromeda +5 Stamina

Dr. Oz draws his tactical pistol and takes cover behind some seats.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich starts to glow more and more brightly.

He tries to recognize the creature Engineering (reduce DC by 5): 1d20 + 5 ⇒ (8) + 5 = 13 weakness, resistances, special attacks

Then, he moves towards them as his hand take a reddish glow and a sword made of pure light appears. Sorry beautiful machines, but I need to help my friends!

Photon Mode 1/3

Lantern Lodge

Silent tide map

Gemini drops the blue robot quickly, while the Dr looks to his patient.

Mitch thinks the robots have normal construct immunities. Feel free to move toward green if you want, as blue is now down

Status, bold may post: Round 2. (jinsul fleet providing covering fire)
Max
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)

Robots
green 7 damage
Gemini
Mich
Dr Ozzlepop

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to move and pull out his semi auto tactical pistol and take a shot.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 1

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat fires again at her tracked target.

Azimuth Laser Rifle vs EAC: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 ⇒ 1

woof

Lantern Lodge

Silent tide map

Kat wings the construct, but Nyx can't quite manage an accurate shot.

The security bot then finishes closing on Mich and swings at him with a pincer arm! The Skittermander helpfully doesn't get out of the way. But that looked painful.

attack: 1d20 + 9 ⇒ (12) + 9 = 21
p damage: 1d6 + 5 ⇒ (6) + 5 = 11

Status, bold may post: Round 3. (jinsul fleet providing covering fire)
Max - may act twice.
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP
Dr Ozzlepop

Robot -green 8 damage

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Not happy! Bad robot. Says Mich who continues to glow brighter!

Mich's bionic eye starts scanning the creature and they slashe the creature with their weapon of light.

Solarian weapon vs KAC: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damages, S: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

"Hey scrapheap, leave the nufriend alone"

Gemini moves closer and pulls out his tactical baton in his other hand, trying to swing for the fences.

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (3) + 13 = 16
Attack vs KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Bludgeoning Damage: 1d4 ⇒ 4
Trick Damage: 1d4 ⇒ 1

Lantern Lodge

Silent tide map

Mich slams his light blade into the robot, damaging it significantly. Gemini then finishes it off.

Out of combat!

You can easily activate the Starfinder shuttle, bring its engines online and head for orbit! Celita eagerly awaits your stolen flight path data.
"Thank you Starfinders! Well done. We still have lots of missions outstanding for you.."

Which would you like to do next? Refer to the first slide on the map

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Lets help on Agillae-2! says Mich enthusiastically. Stealth and Spying

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

On board the shuttle, Gemini gives everyone a high five (or low five for you taller folks).

"Sure, Agillae-2 sounds fine to me."

Lantern Lodge

Silent tide map

You are ushered into the presence of Zigvigix.

Zigvigix, the shirren faction leader of the Exo-Guardians, points at a screen depicting a green planet blemished by stretches of brown and ashen land. “Our scans show lots of jinsul activity here on Agillae-2. The planet is habitable, but it looks like the jinsuls stripped most of the vegetation to fuel their war industry. If I were a jinsul, I’d use the cleared terrain to run formation drills and test ground vehicles.

The shirren’s antennae bounce with glee, at odds with the seriousness of the moment. “But of course, I’m not a jinsul, so you’re going to see if I’m
right! I’ll scramble their sensors long enough for you to sneak down there, find whatever you can about their troop organization, and get away as fast as you can. Don’t attract too much attention, or you might have to fight the whole army by yourselves!

He provides you with coordinates of a clearing on the planet, and a shuttle to get down there.

And you can taken a 10m rest if you want while you fly down, up to you.

Landing you shuttle, you make your way westward toward the jinsul war camp.

Okay, you want to again get as many different successes as you can. In this case however failure has an implication. I have asked for a second skill check which will only be used if you fail the first. This determines what happens if you fail on your primary check. You generally cannot use an aid-another action in these.

Options to investigate
Distant observation: (perception) - looking at spot weak points in the jinsul's earthworks and battle formations. (also provide a survival check for me in case of failure)
Closer look: (stealth) Sneak forward to creep close rand identify markers of jinsul officers. (also provide a reflex save in case of a failure)
Forensic analysis (life science) The border of the devastated marshland is riddled with evidence of felled trees and slain dinosaurs— victims of the jinsuls’ violent colonization. You are attempting to find forensic evidence of the jinsuls’ most common firearms and how they harm living creatures, as well as what natural resources the jinsuls are harvesting for building materials or fuel. (also provide a perception check in case of a failure).
High Ground (athletics -or acrobatics if you can and wish to fly) Climb a tree and document the marching patterns being practiced.
Navigate terrain (survival) Lead the party to an advantageous vantage point - this option can benefit from aid-another. (also provide an STR check in the event of a failure).
Do nothing: - A valid option, rest up. You can take a ten minute rest if you choose this option.

Status, bold may act. Missions completed (none)
Max
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP
Dr Ozzlepop

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich tries to help by climbing at the top of tree and documents the marching patterns being practiced from there.
Helping!

Athletics: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

Lantern Lodge

Silent tide map

Mich manages to get a good view of the marching.

Everyone, please provide the 'fail' roll as well, just in case
No need for anyone to try the high ground mission again

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz sneaks forward and tries to flag some Jinsul officers.

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Gemini looks towards the earthworks with his keen eyes from a distance.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Survival in case of an oops: 1d20 + 2 ⇒ (10) + 2 = 12

Lantern Lodge

Silent tide map

Neither Dr Ozzlepop nor Gemni manage to get further information, at this stage.

Status, bold may act. Missions completed (high ground)
Max
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)

Gemini
Mich -11SP
Dr Ozzlepop

Open tasks:
Distant observation (Gemini has tried)
Closer look (dr Oz has tried)
Forensic analysis
Navigate terrain.

In subsequent rounds, you may retry a mission that you have failed on in the past, and you will get a bonus to reflect what you learned the first time.

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Max tries to determine if there are any weak points in the earthworks.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

Silent tide map

Max also can't spot any weaknesses, but surely ongoing observation might prove helpful.

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda will try to navigate.

Survival: 1d20 + 9 ⇒ (5) + 9 = 14

Lantern Lodge

Silent tide map

Andromeda also doesn't spot anything. Kat also joins the main group looking from afar.
perception: 1d20 + 5 ⇒ (13) + 5 = 18
Her keen eyes make out lots of interesting information. However it is at this point that a patrol swings by...

Kat and Mich. please make a stealth check. DC 21. IF you succeed you get an extra surprise round.

init: 1d20 + 3 ⇒ (16) + 3 = 19 - anyone equaling or beating this may post. As noted, Kat and Mich also do a stealth check, you may get a surprise round as well.

The patrol consists of a scout and a strange lizard like creature wearing armor.

Status: Initiative Missions completed (high ground; look from afar)
Max
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP
Dr Ozzlepop
---
Jinsul

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich is unable to reach that Stealth DC!
Init: 1d20 + 1 ⇒ (2) + 1 = 3

Mich's attention is focussed on the armored lizard and they forget to stay hidden!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

come on 20!
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
Silly roller forgot the 0

initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat moves forward double move action in an attempt to find cover, crashing through the the underbrush.

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Round 1: 2 charges used (18/20 remaining)

Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

Max tries to take cover behind a tree, keeping his eyes on the scout and lizard, ready to fire if fired upon.

Readied Ranged attack (static arc pistol): 1d20 + 5 ⇒ (10) + 5 = 15
Damage (E): 1d6 ⇒ 3 50' range so probably -4

Lantern Lodge

Silent tide map

The scout draws an Max fires, winging the enemy. It returns fire, while the lizard like creature rushes forward toward Kat.

Status: bold may post. round 1. Missions completed (high ground; look from afar)
Max
Kat5e -6SP
Andromeda Nyx -3SP (has benefited from inspiring boost)
Gemini
Mich -11SP
Dr Ozzlepop

---
Jinsul (blue) 4 damage
Jeskraal (red)

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat locks her combat tracking onto the lizard creature approaching her move action

She charges another overcharged blast and fires.

Azimuth Laser Rifle vs EAC: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d8 ⇒ 3
Overcharge Damage: 1d6 ⇒ 5

Acquisitives

Male Shirren Ace Pilot Star Shaman Mystic 2 | Init +6 | Peception +10 | Sp 16/16, HP 18/18, RP 4/4 | EAC 13, KAC 15 | Fort +2, Ref +2, Will +5 | Spells 1st-Level 3/3 | 30ft Movement | 20ft Fly Speed in Space | Blindsense (Vibration)

Andromeda is going to hold up both hands and point them at the Jinsul and cast Shooting Stars.

Shooting Stars Damage: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

Full Round Action Shooting Stars (Magic Missile)

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich moves twice toward the jinsul while glowing brighter and creating a weapon of pure light.

Photon mode 1/3

Exo-Guardians

Male Halfling Operative 2 | EAC/KAC: 18 CMD: 26 | SP 12/12 | HP 14/14 | RP 4/4 | Fort +2, Ref +8, Will +7/9 vs Fear | Init +4 | Perception +9

Pulling his pistol and getting a little closer, Gemini squeezes off a shot at the Jinsul (Red)

Trick Attack, Sense Motive: 1d20 + 13 ⇒ (12) + 13 = 25
Attack vs EAC: 1d20 + 4 ⇒ (12) + 4 = 16
Fire Damage: 1d4 ⇒ 1
Trick Damage: 1d4 ⇒ 1

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

Round 2: 2 charges used (16/20 remaining)

Max ducks behind the tree and moves closer for a better shot. He pops out from behind the tree and fires at the lizard.

Trick attack (stealth): 1d20 + 12 ⇒ (2) + 12 = 14 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2

Ranged attack (static arc pistol): 1d20 + 5 ⇒ (1) + 5 = 6
Damage (E): 1d6 ⇒ 4

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz moves forward, drawing his semi-auto tactical pistol. He catches the attention of the lizard and adjusts the timbre and resonance to his vocal modulator making his voice much deeper and more menacing.

Listen here you scaly jerk. You back right up or I'll turn you into a belt.

Intimidate to demoralize: 1d20 + 7 ⇒ (19) + 7 = 26

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