Mask

Szreem's page

29 posts. Alias of Captain collateral damage.


Full Name

Szreem

Race

Astrazoan

Classes/Levels

Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

Size

Medium

Alignment

CG

Languages

Arabic, English, Hindi, Mandarin, Spanish

Occupation

Specialist operative

Strength 10
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 10
Charisma 14

About Szreem

Statblock:

Szreem
Astrazoan Diplomat Operative 3
CG Medium aberration (shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +8
DEFENSE
SP 18 HP 20 RP 5
EAC 16; KAC 17
Fort +1; Ref +7; Will +3;
Defensive Abilities evasion
OFFENSE
Speed 40 ft.
Melee tactical baton +6 (1d4+1)
Ranged static arc pistol +6 (1d6+1) or tactical shirren-eye rifle +6 (1d10+3)
Offensive Abilities trick attack +1d8, quick trick
STATISTICS
Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 12 (+1); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +12, Bluff +13, Culture +9, Diplomacy +10, Disguise +13, Intimidate +13, Perception +8, Piloting +12, Sense Motive +8, Sleight of Hand +12, Stealth +12;
(spy specialization: +4 to trick attack using bluff); (astrazoan: +10 to disguise when using change form); (diplomat theme: need to fail a sense motive check by 10 or more to believe a lie is the truth or vice versa); (jack of all trades exploit: can use all skills untrained and double operative’s edge bonus on untrained skills)
Feats Skill Focus (Bluff, Disguise, Intimidate); Improved Demoralize; Weapon Specialization (basic melee, small arms, sniper)
Languages Arabic, English, Hindi, Mandarin, Spanish
Other Abilities change form, compression, many forms, operative exploit (jack of all trades), operative's edge +2, rapid recovery 1/day, spy specialization, theme knowledge
Gear mk 1 synaptic accelerators (Dex), personal comm unit, everyday clothing, flashlight, freebooter armor I, industrial backpack, serum of healing mk 1, static arc pistol w/extra battery, tactical baton, tactical shirren-eye rifle w/extra rounds, credstick w/36 credits

Background:
Szreem, like many other Astrazoans, was once part of the vast conspiracy across the governments of Earth to force peace upon humanity, and to this day, Szreem doesn’t regret what they were trying to do. While other Astrazoans undoubtedly did this out of greed for power, Szreem did it out of a legitmate desire to help this burgeoning and floundering species. At first, Szreem’s outlook was benevolent but dispassionate, but over time, they grew to care about many of the humans they interacted with, even as Szreem manipulated them, viewing themself in a parental, protective role. When their identities were revealed, though, things had to change. For years, it was all Szreem could do to survive and stay hidden, as it was always all too easy for angry humans, some Szreem had considered their friends, to access the documents and trace them to their location. They tried to help when they could, but being forced to be almost constantly on the move severly limited the amount of good they could do. After a few decades of hiding though, efforts to find them cooled down somewhat. Still looking to help humanity despite everything, but lacking the resources to do much on their own, Szreem joined up with the “Regional Authority Intelligence Network” as a specialist operative.