[PF 2e]Age of Ashes Adventure Path

Game Master Simmyish

Pathfinder 2nd Edition adventure path Age of Ashes


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Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Looking around the courtyard, Enara quickly spots the rope leading up to the battlements. She points to it with her chin while sheathing her rapier. "All right big guy, I think that's your ticket up. I'll cover you from here and then follow after."

Next, Enara retrieves her shortbow, sights her target, and lets an arrow fly at the halfling, trying to pull his attention away from his hostages.

1) Stow rapier. 2) Draw shortbow. 3) Attack.


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

*two hours later* Oh crap, I forgot to actually make an attack roll.

Shortbow attack: 1d20 + 7 ⇒ (2) + 7 = 9
Shortbow damage: 1d6 ⇒ 1

Then again, I may as well not have. Jeez.


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Looking up, "Oh yeah. I'm on it!" He then grabs the rope and works his way up as quick as he can.

Athletics(Climb rope): 1d20 + 7 ⇒ (15) + 7 = 22

Move to rope; Climb and climb. At least, climb until I get to the top. Do I need to make multiple rolls for climbing?


Multiple GameMaster God 20+

Just so I can get the order of actions as it's going - and you two are now entering combat, I'll have you both roll perception (or stealth should you choose) for initiative.


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Multiple GameMaster God 20+

For Joran - it's only a ten-foot climb, so you can do it with one move action, it'll be a second move action to get into melee with the halfling causing trouble.


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Cool.

As he makes his way up, he lands and looks at his opponent with a nasty glare as he cracks his knuckles.

Using Intimidating glare

Intimidation: 1d20 + 4 ⇒ (3) + 4 = 7 Crud.

I believe that's all my actions, correct? Does moving to the rope count as an action or were we already at the rope?

In case I have one more move left:

Grab greatpick

Seeing how the halfling just looks at him oddly, Joran just shrugs and proceeds to grab his greatpick. "You know, that usually works. Ah well, I guess I'm just going to have to kill you now, little buddy. Unless you want to throw down your weapon and surrender? Huh? Huh? Pretty tempting, don't you think, tiny fella?" he asks, talking to the halfling as if he's a puppy.


LG male Versatile Human Sorcerer 2| HP 20/20 | AC 14| F +4 R +5 W +6 | Perc +4| Stealth +1 | speed 25 | focus 1/1 | spells 1 4/4 | Active Conditions:

So where are we in the initiative?

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