"We surely know less than you and that is your assurance that we won't betray you," said Red evenly.
deception: 1d20 + 7 ⇒ (10) + 7 = 17
"You already have the leverage you need, the goblin will only hinder you, best let her go,"
performance: 1d20 + 7 ⇒ (2) + 7 = 9
Nosteo tries to climb again.
Athletics: 1d20 + 6 ⇒ (1) + 6 = 7
Athletics: 1d20 + 6 ⇒ (8) + 6 = 14
Athletics: 1d20 + 6 ⇒ (2) + 6 = 8
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
Please die in a fire dice roller. Maybe 15 is high enough? After a few rounds of trying.
Red alters his tone and timbre towards a darker place. His manner changes from conciliatory to cold and unkind.
"After everything you've done halfling, you are doomed," says Red. "Fool! You reject help and instead bury yourself ever deeper. Say you kill the goblin, d you believe you can take on the three of us? No. And there are more coming. Many more.
Release the Goblin. Now. And you make it out of this alive,"
Using Versatile Performance to sub performance for intimidate
performance: 1d20 + 7 ⇒ (9) + 7 = 16
"We're not killers," says Red. "The only reason any of us would 'run you through' as you so dramatically put it, would be if you tried to kill us. Let us help you. It doesn't have to be this way,"
deception: 1d20 + 7 ⇒ (20) + 7 = 27
"That's not entirely true. If you hurt her, I guarantee that I'm going to run you through. If you let her go then maybe we can settle this peacefully."
Intimidation: 1d20 + 7 ⇒ (1) + 7 = 8
There was much swearing just now at my location.
This will be hard convincing him of anything else to let the goblin go. Bluff, diplomacy and intimidation all seemed to have failed.
Hothfarr stands aside, a deep frown on his face, belying the anger that is welling up inside at the stand-off happening before his eyes and himself not able to help out in this case.
"So that's it huh? Holding a poor defenseless goblin hostage and nowhere to go. So how do you envision this going? You get to the basement alone? You know we will follow you regardless. Especially if you kill this goblin. So what is it gonna be? Go together to the basement? Fight and get killed? Or just leave and take your loss for granted? Those are your options at the moment."
Hothfarr looks up above the halfling to check for any loose bricks or unstable construction that might easily fall down if hit.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
"You have no idea what they're hiding down there! Do you know how much people would pay for information on elf gates? You have no idea how much some would pay," the halfling says to Red. "If you can give me the 1000 gold I would get for this, then I'll let her go," he says. "Otherwise, I'll take your ear as well half elf, I'm sure there's a troll I can exchange it with," he says.
Red restrains the impulse to touch his ear. This is not the first time he has heard that particular threat."Alright. One thousand gold pieces it is," he says. He looks at Nosteo and says."Give him the gold. I know we were going to use it to resurrect poor Cathirix but to day we could save another life. It is what he would have wanted,"
deception: 1d20 + 7 ⇒ (12) + 7 = 19
I saw Red's post Saturday and then decided to think about what I was gonna do and then totally forgot about it. My bad guys.
Nosteo takes out his coin pouch, which has nowhere near 1000 gold in it, and tosses it towards the halfling. "Take your money and let her go."
Deception: 1d20 + 7 ⇒ (7) + 7 = 14
Nosteo's eyes bulge in rage. He grips his sword, ready to chop the halfling's head off. He knows that they were asked to bring him back alive but if the choice is either failing that mission or letting him kill an innocent, well, they'll just have to fail.
As the Halfling sees the two of you come towards him and slices the goblins ear, he quickly turns his blade towards Nosteo.
Letting go of the goblin woman, the halfling stabs Nosteo with the dagger.
Calmont Dagger attack: 1d20 + 9 ⇒ (17) + 9 = 26
Dagger Critical damage: 1d4 + 4 ⇒ (1) + 4 = 5 (10 for critical hit)
The first movement is unexpected, as Nosteo gets stabbed by the halfling before he goes to attack again
Calmont 2nd Dagger attack (agile): 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Dagger damage: 1d4 + 4 ⇒ (3) + 4 = 7
The second strike also makes impact into Nosteo's flesh, having taken the opportunity when Nosteo moved to hand him the pouch.
Acting as quickly as he can Red focuses. He doesn't know where this energy comes from, maybe the Ethereal plane or even his own soul, but it does not matter. Three bolts of bright energy the colour of cobalt streak from his outstretched hand
He casts magic missile using 3 actions
damage: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8
So I think my initiative moves to right before Calmont and here is my recovery check. DC should be 11
Recovery: 1d20 ⇒ 14
Now I'm unconscious, I think. The dying rules are the hardest to get used to for me.
The halfling takes the impact from the three missiles, each one making impact as it forces into him. That's when he turns his attention to the spellcasting elf. He moves over and stabs with his dagger.
Calmont Daggar attack vs Redsevic: 1d20 + 9 ⇒ (8) + 9 = 17
The dagger strike manages to pierce through Red's armor as the halfling stabs toward him.
Calmont dagger damage to Redsevic: 1d4 + 4 ⇒ (4) + 4 = 8 P
He then takes a second strike
Calmont Dagger attack 2 vs Redsevic: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
The second strike also manages to pierce through, catching Red's flesh.
Calmont dagger damage 2 to Redsevic: 1d4 + 4 ⇒ (3) + 4 = 7
Red cries out in pain as the Halfling stabs him twice. He strengthens his grip on his sword and slashes at the little bugger. But not before summoning more ephemeral energies to protect himself.
Red casts shield and then strikes with his elven curve blade.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 1 ⇒ (8) + 1 = 9
So instead of all that I'll use my hero point on the last round. Of course now that I think about it, I don't know whether I would have any actions on the round I use it or not. So I'm going to put up two rounds of actions. If I can't do anything after waking up until the current round, ignore the 2nd. If I've gotten mixed up on init, ignore both.
1 action: Stand. 2 actions: Casting heal on myself.
Heal: 1d8 + 8 ⇒ (5) + 8 = 13
1 action: Cast Shield. 2 actions: Cast Produce Flame.
Flame Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7
You use your hero point at the start of your turn, so you would get your move on that round as usual. Just now your initiative is just before the halfling.
Calmont dagger Attack 1: 1d20 + 9 ⇒ (8) + 9 = 17
Calmont dagger Attack 2: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
As the halfling goes to face the other defender, Nosteo uses that moment to quietly and pick himself up, restoring some of his vitality as he does so and gets back into the fight.
Redsevic summons a magical shield to protect himself before striking at the halfling, slashing into him and drawing blood.
Seeing the danger, Nosteo also brings up some arcane protection as he the area around him flares for a brief second, as a ball of flame forms and goes flying towards the halfling, making impact and singing his hair a little.
As Nosteo makes his reentry known, Calmont focuses on his current target, taking another stab at Red. He manages to get through the robes and find a vulnerable spot
Calmont dagger attack 1 damage: 1d4 + 4 ⇒ (4) + 4 = 8 Piercing.
Taking a final stab, he strikes into Red taking him down, he then moves over to where Nosteo is, and slashes with a backhand strike with the blade.
He once again manages to make strike, slashing towards Nosteo's chest.
Calmont dagger attack 2 damage: 1d4 + 4 ⇒ (1) + 4 = 5 Slashing.