Looking down the corridors, there are no more of the creatures you saw down either one, at least that attack you. There are a number of open doors along the corridors that split off, something to bear in mind for later, maybe the package that Ambassador Nor is in one of those rooms.
Entering the bridge, a wide transparent aluminum window stretches across the forward wall of this control room; twinkling lights in the distance are all that can be seen of Absalom Station and the ships of the Armarda surrounding it.
In front of the large window, are four consoles, all with blank screens and on standby.
As your looking around, three more of those creatures you saw on the ship lurk on the ceiling and roar to make their presence known before leaping towards you all.
Time for everyone to roll initiative, and here is your positions on the map at this time.
Unidentified creature initiative: 1d20 + 6 ⇒ (4) + 6 = 10