Miteke's Legacy of Fire

Game Master miteke

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Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"Maybe they are killing slaves.." Malgrim says as he follows Gnasher into the room and prepares to deal with the commotion to the east.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Breathing a bit heavy from the exertion, Tarak looks around and raises his buckler towards the commotion to the east, conspicuously leaving his club on his belt, after holstering it to help with the door.

If we have time for a spell before the commotion comes to us:

Tarak chants out a quick spell and in his closed right fist a blade of crackling lighting erupts and stays, sizzling and popping yet not burning him.

Cast Flame Blade, but my archetype makes this blade lightning instead of flame


Depends on what the group does. Do you wait in the room for them to come after you, or do you head towards the commotion? Or, as offered as the 'Urah Alternative', do you head in the opposite direction?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"We can make a stand at the door. If necessary we can fall back up the stairs." Malgrim suggests.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Frustrated that they were too late to attack whoever was in the room, Gnasher releases the rage. Grasping his bardiche as he walks in the room, he turns towards Malgrim, nodding his muzzle. "Ghost chief, Gnasher stand near door, wait and see."

Moving towards the door, looking to see what the commotion is, Gnasher waits, he anger bubbling under the surface.

May I assume he raged two rounds and we've been looking four rounds? ie 24 seconds in the room before whatever shows up, shows up?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"I'll blind them if it comes down to it." Offers Urah as he seeks out a safe place to launch his spells from.


'Gnasher' Red Claw wrote:
May I assume he raged two rounds and we've been looking four rounds? ie 24 seconds in the room before whatever shows up, shows up?

That sounds reasonable. Remember that if you release the rage there is a 1 minute wait before you can rage again while you are fatigued.

@Gnasher
Make me a stealth roll if you want to peek in the room without being seen.


You all hear some shouting coming from the other room...

Gnasher or DC 15 perception and speak gnoll:
You overhear some female gnolls telling someone about noises coming from the jammed door. They are using that chief word a lot when addressing him. Then a male gnoll voice booms out and issues a command.

"Guards, go check out this disturbance. It may be those foolish intruders. If it is, bring them to me."

... followed by the thumping of heavy fee rushing your way.

Go ahead and place your icons where they should be after a couple of rounds of movement from the door.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hearing the female voices and then the louder male voice, Gnasher turns to his companions. "Tribe entered harem, females warning guards, guards coming." He quickly moves to the space north of the doors, bardiche in hand ready to chop at whoever comes through.

miteke, is enough time going to pass so gnasher can rage again? I was going to ready an attack, but which one will depend on raging or not.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"To bad they didn't dismiss the harem's warning. I still think we should be able to deal with a few guard, but we can fall back and see if a few follow us instead." Malgrim says as he cotninues to follow after Gnasher.


'Gnasher' Red Claw wrote:
miteke, is enough time going to pass so gnasher can rage again? I was going to ready an attack, but which one will depend on raging or not.

I make it about 3 rounds fir the ladies to run into the other room, 2 rounds before he reacts, and two rounds for the guards to get to the door. That makes it 7 rounds since you started beating on the door which took 3 rounds to get through, right? So that is 4 rounds to prepare and 6 rounds before you can recover from fatigue and rage again.

Speaking of which, there are spells that deal with fatigue. Just saying.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"Then we can just take them all out first no?" Urah points out.

Will cast Shield of faith on Gnasher one round before combat starts.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

”Sounds like we got company.” Tarak growls and starts some more casting, then fishing out a scroll and casting again.

So Flame Blade on myself, Bulls Strength (6 minutes) on Gnasher and a scroll of lesser restoration on Gnasher to clear him of fatigue (which I assume looks obvious on him, dropping ears and probably panting)


#Malgrim
Any actions before the guards arrive?

So far I have
Gnasher: Move, and listen
Urah: Shield of Faith on Gnasher
Tarak: Bull's Strength on Gnasher, Flame Blade, lesser restoration on Gnasher (has an annoyingly long casting time so that is not going to work).

Note: If you want to cast anything on Gnasher after the first round, you need to move 80' to do so if it is a touch spell or get in range. Thus to cast lesser restoration on Gnasher you will need to waste time chasing after Gnasher and since you do not have a 40' movement speed like he does it will take more than a round to get to him. It is a good idea, but you will end up casting the spell after the guards arrive and will fail if Gnasher moves on you since it is a touch spell. Really, for that to work, you will need to make plans with him so he doesn't ruin it for you by chasing after the baddies, and you will need to stay out of trouble while you cast.

Remember you have a total of 4 rounds to react after breaking through the door, so let me know what you are doing on ALL 4 OF THE ROUNDs, even if it is just waiting in place.

Each square is 10x10.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim gathers power and then readies to blast the first gnoll enemy that comes into his sight.

Move action to gather power and then ready an empowered blast.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I'm pretty good then with the few extra rounds

Lifting his crackling lightning blade, Tarak waits for whatever is coming.


Here is what I got

Gnasher: Move first round, listen second round, reposition third round, wait fourth round
Urah: Shield of Faith on Gnasher and move first round, move second round, wait third and fourth rounds.
Tarak: Bull's Strength on Gnasher and move first round, Flame Blade and move second round, reposition and wait third and fourth rounds.
Malgrim: Move and wait.

Is that correct?


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

For Gnasher's part that's perfect


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

sounds about right for me


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Switch my 1st round with 3rd round.
Shield of faith on Gnasher on 3rd round.


1 person marked this as a favorite.

Cool. Busy right now but I'll get the first combat post up later today.


The gnolls finally arrive at the doorway and see you waiting for them. They
shout something and engage.

gnoll:
"Your Majesty, it's them. We found them!"

Their shouting is received well. From further in the room you hear a delighted roar followed by "Finally. The fools are here and I can deal with them personally!" in common, like it was meant to be heard and understood by you.

Initiative:

Init(Tarak): 1d20 + 2 ⇒ (18) + 2 = 20
Init(Gnasher): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Urah): 1d20 + 7 ⇒ (19) + 7 = 26
Init(Malgrim): 1d20 + 3 ⇒ (10) + 3 = 13
Init(Gnoll grunts): 1d20 + 1 ⇒ (8) + 1 = 9
Init(Gnoll clerics): 1d20 + 4 ⇒ (3) + 4 = 7
Init(Ghartok): 1d20 ⇒ 11

Of course this claim does not stop the other gnolls from attacking, though you all get the drop on them.

Are you really starting Urah 80' back? Definitely in character, I suppose. Guarding the retreat and all.

Combat Card
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP)
Gnasher (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

Ghartok (-0 HP)
Dark Grey Priest (-0 HP)
Light Grey Priest (-0 HP)
Blue Gnoll (-0 HP)
Black Gnoll (-0 HP)
Red Gnoll (-0 HP)
Green Gnoll (-0 HP)
Brown Gnoll (-0 HP)
Purple Gnoll (-0 HP)
Yellow Gnoll (-0 HP)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Having worn himself out forcing the door open Gnasher takes a more defensive stance than normal. Meaning he doesn't rush into the other room to claim as many lives as he can. Instead, he waits for the gnolls to come to him, smiling a toothy as the rush into the doorway. Lifting the magical bardiche high, he chops at the nearest Blue gnoll, while waiting for more to move within reach.

Fatigued 1/6 Shield of Faith, Bulls strength. AC vs gnolls 28. Always confused by distance when the wall is as thick as the characters. If blue is within reach he will strike, if Gnasher needs to move 5 ft to hit blue he will. Also with the fatigue, will only be able to get one aoo with the reach weapon when the gnolls start moving this way. Attack: + 1 bardiche, PA gnoll killer
attack: 1d20 + 11 + 1 - 2 ⇒ (20) + 11 + 1 - 2 = 30 for damage: 1d10 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20
possible AOO: 1d20 + 11 + 1 - 2 ⇒ (14) + 11 + 1 - 2 = 24 for damage: 1d10 + 6 + 6 + 1 ⇒ (4) + 6 + 6 + 1 = 17
confirm crit: 1d20 + 11 + 1 - 2 ⇒ (9) + 11 + 1 - 2 = 19 for damage: 1d10 + 6 + 6 + 1 ⇒ (5) + 6 + 6 + 1 = 18


No kidding concerning the doors. And I just hate the 10' squares.

In any case your bardiche takes down blue, a wimpy grunt gnoll that deserved to die.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I mean, with the low ceiling making Air Geyser less enticing, and those 4 just lined up in lightning bolt formation, I guess I'll have to go with that

Seeing a pile of enemies lined up in a neat little row, Tarak takes them up on their offer and looses another blast of lightning.

Lightning Bolt, Ref DC 18 for half: 7d6 ⇒ (5, 1, 6, 3, 2, 3, 4) = 24

Convert Air Geyser to lighting bolt and blast red, purple, yellow and gray


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah hearing that combat has started, crouches low and begins moving forward slowly while keeping himself hidden as much as possible.

Move 40Feet with stealth. lol.
Stealth 1d20 + 4 ⇒ (18) + 4 = 22


reflex: 1d20 ⇒ 14
reflex: 1d20 ⇒ 14
reflex: 1d20 ⇒ 7
reflex: 1d20 + 2 ⇒ (17) + 2 = 19

The bolt cuts a swath through the gnolls leaving only one of the 4 standing.


Combat Card
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP, gathered power last round)

Ghartok (-0 HP)
Dark Grey Priest (-11 HP)
Light Grey Priest (-0 HP)
Black Gnoll (-0 HP)
Green Gnoll (-0 HP)
Brown Gnoll (-0 HP)

Gnasher (-0 HP, bulls strength, shield of faith)
Tarak (-0 HP, flame blade)
Urah Pyr (-0 HP)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim blasts at a gnoll he has a clear shot on.

5 ft step up and fire Empowered without getting burn with PBS at the maroon target.

Water Blast w/Elemental Overflow , PBS : 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 9 + 4 + 1 ⇒ (6, 3, 5) + 9 + 4 + 1 = 28

AC 28 for 42 Bludgeoning damage on Maroon.


Malgrim downs the one in front and the others move up only to get whttled down again by Gnasher's bardiche. The one remaining warrior takes a feeble swipe at Gnasher.

to hit: 1d20 + 3 ⇒ (3) + 3 = 6

The two priests in the back do NOT charge. Instead they gesture and point and nasty black bolts steak towards Gnasher.

to hit, ranged touch: 1d20 + 5 ⇒ (7) + 5 = 12

to hit, ranged touch: 1d20 + 5 ⇒ (10) + 5 = 15
Hits for damage: 2d8 ⇒ (5, 3) = 8 (unless that shield of faith is not added into your tag line so maybe no hit)

The Carrion King continues to roar as he leaps from his seat and makes his way towards you.


Combat Card
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP, gathered power last round)
Gnasher (-8 HP, bulls strength, shield of faith)
Tarak (-0 HP, flame blade)
Urah Pyr (-0 HP)

Ghartok (-0 HP)
Dark Grey Priest (-11 HP)
Light Grey Priest (-0 HP)
Brown Gnoll (-0 HP)


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah moves forward. Studying the remaining foe opposed against them.

Their use of magic was indeed off putting to say the least.
They had magic at their disposal!

Squinting, he tries to identify the spell.
Spellcraft, identify spell or effect used. 1d20 + 10 ⇒ (10) + 10 = 20


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

As the two priests send nasty black bolts of lighting streaking towards him, Gnasher dodges the best he can. Looking from the gnoll around the corner to the two in the back, Gnasher realizes that the two gnolls shooting lighting pose the greatest immediate threat, but he can hear something bigger coming. Determined to at least remove the priests, Gnasher moves through the doorway Giving up an AOO lifting his bardiche, chopping at the light grey priest.

Looking over his shoulder, Gnasher gives a wolfish grin, "Carrion King come."

Fatigued 2/6 Shield of Faith, Bulls strength. AC 28/T 19 vs gnolls. 20 ft move, giving up aoo, will also post a possible aoo, Attack: + 1 bardiche, PA gnoll killer
attack: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17 for damage: 1d10 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20
possible AOO: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 14 for damage: 1d10 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20


Urah:
You identify the spell as the second level Dread Bolt spell.

@Urah
Did you spend two move actions or one? IDing the spell is free so you may still have an action.

@Gnasher, did you add in the bunus from Bull's Strength? Their AC is 19 so a +2 would give you the hit.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim moves further south slowly as he gathers more elemental power into a ball and launches it at one of the priests.

5 ft south. Gather Power, Empower, Blast within 30 ft for PBS at Dark Grey.

Water Blast w/Elemental Overflow , PBS : 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 9 + 4 + 1 ⇒ (4, 1, 3) + 9 + 4 + 1 = 22

If AC 27 hits, the Dark Grey takes 33 bludgeoning damage.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Two move actions. My speed is 40 feet. Needed to move 50 feet so that my glitter dust can now cover everyone in its range. A;sp gives me breathing room to dive for cover if needed.


Though Gnasher misses, Malgrim's blast does a number on him and he drops like a lead balloon. Urah screws up his courage and gets alarmingly close to the fight.

Combat Card
Ongoing effects not mentioned below:
Bold may go.

Tarak (-0 HP, flame blade)

Ghartok (-0 HP)
Light Grey Priest (-0 HP)
Brown Gnoll (-0 HP)

Malgrim Gryh (-0 HP)
Gnasher (-8 HP, bulls strength, shield of faith)
Urah Pyr (-0 HP)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

With the Carrion King apparently coming, from the sound of it, Tarak shuffles a bit and begins casting, hoping to bring some aid (or possibly harm) to the fight.

Start casting Mad Monkeys, targeted on the square I drew


Tarak begins casting the nasty monkey spell (no need to specify the location until the casting is done) and Ghartok arrives at the door, roaring at brown to get out of the way.

With a subservient snarl, brown sidles off to the side and attack Malgrim. another feeble attack though.

Correction to combat. I applied the damage to the wrong priest, so both are still up and kicking.

to hit: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 2 ⇒ (4) + 2 = 6

The remaining cleric casts hold person (DC 15 will save or paralyzed) on Gnasher.


Combat Card
Ongoing effects not mentioned below:
Bold may go.

Tarak (-0 HP, flame blade, casting mad monkeys)
Malgrim Gryh (-0 HP)
Gnasher (-0 HP, bulls strength, shield of faith, need save vs. hold person)
Urah Pyr (-0 HP)

Ghartok (-0 HP)
Light Grey Priest (-0 HP)
Brown Gnoll (-0 HP)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

will: 1d20 + 3 ⇒ (4) + 3 = 7

Snarling as the gnoll tries to slip out of his reach, Gnasher witness the gnoll casting but doesn't understand what it is until he realizes he is unable to move.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Oof, that's bad, real bad. And Liberating Command doesn't help for paralysis

Tarak finishes summoning his horde of screeching monkeys right in front of the carrion king (Lets just drop them right in his face and hope they disarm him to buy us some time. CMB +9 CMD 19), and commands them to attack the big gnoll.

He then casts an arc of electricity at the gnoll in front of Malgrim

Ranged Touch: 1d20 + 6 ⇒ (8) + 6 = 14
Damage, E: 1d6 + 3 ⇒ (1) + 3 = 4

Apologies if anyone saw my 50 edits, I confused myself by reading the 2e spell accidentally


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim steps back and blasts the gnoll near him.

5 ft step, Gather Power, Empower, Blast away.

Water Blast w/Elemental Overflow , PBS : 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 9 + 4 + 1 ⇒ (5, 4, 6) + 9 + 4 + 1 = 29

AC 23 to hit the nearest Gnoll. If it hits he takes 43 Bludgeoning damage.


@Gnasher
Hold person is odd in that you were immediately paralyzed by the spell, yes, but you make a new saving throw on each of your turns as a full round action to break free and end your turn no longer paralyzed. And since being paralyzed while someone is attacking you is a very bad thing, getting another ST is a very good thing.

Tarak is able to light the guys life up to the tune of 4 HP of damage and Malgim totally wastes him, as in puts a large hole through the center of him. That still leaves Ghartok and the gnoll priest. Ghartok finds himself in the midst of a screaming mass of monkeys which tear him up a bit and irritate him a lot.

damage: 2d6 ⇒ (4, 6) = 10
distraction ST, DC 14 fort: 1d20 + 14 ⇒ (2) + 14 = 16

Combat Card
Ongoing effects not mentioned below:
Bold may go.

Urah Pyr (-0 HP)
Gnasher (-0 HP, bulls strength, shield of faith, need another save vs. hold person)

Ghartok (-10 HP, MM will make a CMB 10 steal attempt)
Light Grey Priest (-0 HP)

Tarak (-0 HP, flame blade)
Malgrim Gryh (-0 HP)
Mad monkeys (-0/22 HP, tiny members)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

will: 1d20 + 3 ⇒ (2) + 3 = 5

His eyes growing wide, Gnasher realizes the situation he is in, fighting against the spell, he is unable to even move a muscle.

I believe this is round 4 of 6 fatigued?


Oooouch! Maybe Urah will throw himself between you and oncoming menace?


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Oooouch! Maybe Urah will throw himself between you and oncoming menace?

Hey, no reason for the big guy to attack Gnasher, he's not doing anything...


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Disagree. You are the biggest threat so..........
Glitterdust Will Save DC 16 on Ghartok and hopefully the priest as well though he's really far...
Spellcraft to ID spell 1d20 + 10 ⇒ (4) + 10 = 14

Urah seeing that Gnasher is in trouble from the spell casted on him screams out his own spell though it sounds terrible if one were to think about it.

Pretty Dust!!" as a cloud of fluttering glitter envelops the big gnoll's area.

The ifrit looks scared understanding what would be the result if Gnasher falls here.


will ST: 1d20 + 5 ⇒ (19) + 5 = 24
disarm attack: 1d20 + 10 ⇒ (14) + 10 = 24

Ghartok is unfazed by the barrage of spells and monkeys and lashes out at said monkeys.

to hit goreshred: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 2d6 + 22 ⇒ (5, 6) + 22 = 33

to hit goreshred: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 22 ⇒ (5, 3) + 22 = 30

to hit bite: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 2d6 + 11 ⇒ (5, 4) + 11 = 20

And though the swarms of monkeys does not last long, vanishing in a puff of blood, they did serve the purpose of distracting the mighty gnoll for a round. Once gone, though, Ghartok roars again and steps forward towards Gnasher.

"Surrender, fools! Your petty spells will not hold me back for long and I will make your death a painful one if you do not surrender."

The priest gleefully rushes forward to take advantage of the paralysis and smacks Gnasher a good one.

to hit axe: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Combat Card
Ongoing effects not mentioned below:
Bold may go.

Urah Pyr (-0 HP)
Gnasher (-9 HP, bulls strength, shield of faith, need another save vs. hold person)
Tarak (-0 HP, flame blade)
Malgrim Gryh (-0 HP)

Ghartok (-10 HP)
Light Grey Priest (-0 HP)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Hold person is odd in that you were immediately paralyzed by the spell, yes, but you make a new saving throw on each of your turns as a full round action to break free and end your turn no longer paralyzed.

will: 1d20 + 3 ⇒ (5) + 3 = 8

Gnasher, now bleeding from the wound caused by the evil priest, is still unable to break loose of the spell.

I believe this is round 5 of 6 fatigued, after the fatigue is over (assuming he's still alive) can he rage while paralyzed and add the + 2 for will?

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