| 'Gnasher' Red Claw |
Looking back the way they came, then at the unconscious enemies, Gnasher wonders aloud, "Maybe tribe leave wounded with, Zulfiqar if Sphinx still here."
Not sure if they should just leave the shaitan there, or drag them back to the boat, Gnasher looks towards Seif-al-Din and Malgrim and asks. "Leave Shaitan or take?" He shrugs, "Maybe wake Shaitan up and make walk."
| Seif-al-Din ibn-Subhi |
Seif-al-Din shakes his head.
"I am not keen on letting them wake up. That could prove to be a hassle. We don't really have a way to restrain them, after all. If they try to run away, there isn't much we can do to stop them, after all - they can just sink into the ground...
Either we finish them off here, or drag them back with us."
| Malgrim Gryh |
"This whole plane is falling apart. Either they wise up and come begging to work with us later or they die here of their own poor decisions. I say we just leave them and go get on the boat." Malgrim says as he turns to head out.
I don't see Malgrim as being particularly bloodthirsty. He doesn't see the Shaitan as a threat. We took out our target and have more to do to get off of this plane while we still can. Dragging them everywhere we go will just keep him on the plane longer. If someone else wants to finish them off, he won't intervene.
| Seif-al-Din ibn-Subhi |
"As long as there are intruders that are alive and unwilling to leave, we cannot leave, any of us. Two tasks I give you. First to rescue one of our own, Magiyawalla. With the loss of our previous leader, Thaiyanathan, we will need Magiyawalla to accomplish the escape. The second is to either convince the shaitan genies to willingly leave, or slay them."
Seif-al-Din shakes his head.
"We were tasked with either convincing them to leave, or killing them."
| Malgrim Gryh |
"Hmm...I thought Obherak was the only one who mattered. We could wake one and try and convince them to come with us and then get his friends on board. But they are unlikely to listen to anything I say." Malgrim says.
| 'Gnasher' Red Claw |
Shaking his muzzled head Gnasher wasn't sure what to do, wake them, not wake them, butcher them in their sleep. Moving from Shaitan to shaitan, he grabs them by a collar, or foot, or loose hand, piling them one on top of the other, he begins dragging them back the way they came. "While tribe consider options, no reason not to move towards boat."
| Malgrim Gryh |
Malgrim shrugs and follows along.
| 'Gnasher' Red Claw |
Growling at his own inability, Gnasher releases the collar of the shaitan he' attempted to drag. Turning to the others gnasher point the way they came, "Tribe leave Iqilma alive with Zulfiqar. Tribe wake Iquima up and tell her to rule shaitan someplace else. Make her responsibility."
As he moves back towards the sphynx lair Gnasher considers the best way to 'wake' the second in command.
Anything impeding our way to where the sphynx was?
| Malgrim Gryh |
"This plane is about to die. We are breaking out. Obherak is gone. If you and the rest of the Shaitan wish to leave with us, you need to agree now." Malgrim says to Iqilma.
I am not diplomatic, but I spell out what is happening.
| Seif-al-Din ibn-Subhi |
Seif-al-Din shrugs.
"Obherak is dead. I can go and grab his head to prove it, if you really want, but I find desecrating the corpses of the dead distasteful; he had a warrior's death, and I would prefer to honor him as such."
| Seif-al-Din ibn-Subhi |
Seif-al-Din shrugs, then turns to Shadow.
"Kivuli, leta kichwa cha shaitan chenye nguvu zaidi - kile ambacho kilikuwa kinampa Gnasher shida kubwa."
When the tiger brings back the (partially gnawed) head of the shaitans' leader, he shakes his head sadly.
"I tried to be reasonable, and spare both you and him this. This horror is on you."
| 'Gnasher' Red Claw |
Joining the conversation, Gnasher adds "Lahapraset tell tribe no one leave unless everyone leave. So to leave, tribe need to convince shaitan to leave or slay them." He shakes his head in response to the last question. "Go wherever shaitan want, just can't stay here." He gestures towards the others, "Tribe go to hunt Jhavhul."
| miteke |
I'm going to cut to the chase. You return to the island and the proteans perform a ritual on you as you collect in a pool. You are forcibly ejected from the realm and are taken through a raging vortex of wind and fire into an odd room. The walls of this high-ceilinged room are made of of shining brass. Arched passageways obscured by curtains of orange fire lead out in the center of each wall—above each arch, a large rune is inscribed, each different from the others. An oppressive heat covers the room like a blanket, something more than what could be provided by the four curtains of flame. A jumble of open chests, overturned amphorae, and and scattered mounds of coins and gems lie scattered on the floor against the walls. A single phrase in florid script is inscribed along the domed ceiling above in runes similar to those that mark the arches, under which is a stylized rune that resembles an animal.
As you are deposited in the room, you recognize the scroll that started all this mess start to smolder and burn and quickly turn to ashes. It seems that it has had enough, or perhaps the proteans were successful and this is the sign. There is no sign of the shaitan's though. For whatever reason, they were not sent to the same location as you were, if they even survived!
| 'Gnasher' Red Claw |
As the ritual begins Gnasher looks around the pool, wondering about the others they'd met there on the 'islands.' His thoughts quickly change to survival as they are sent through the raging vortex and wind and fire. Glancing around the brass room he notes the scroll burning, wondering what has happened to the proteans and others. Quickly turning his attention back to the room, he shakes his head, not understanding the runes on the wall. Ignoring the treasure scattered around the room, Gnasher turns to the others, "Gnasher believe Tribe in City of Brass, capital of earth elemental plane." Nodding towards the runes, "Can anyone read runes?"
| Malgrim Gryh |
"I don't have a clue what those runes mean. Assuming they mean anything. Have you been to this City of Brass before?" Malgrim says as he looks around at the different doors.
Do I still feel out of sorts for being a chaotic being on a lawful plane?
| Malgrim Gryh |
No, you do not. It is very hot here though. Like 100 degrees F.
Malgrim probably doesn't really notice that. He has Heat Adaptation which gives him Resistance to Fire equal to twice his current burn. So currently he has Resist Fire 10.
| 'Gnasher' Red Claw |
Shaking his head at Malgrim's question, "Gnasher never out of Katapesh before." Gnasher looks towards Seif-al-Din hoping he can translate the odd writing.
Sounds almost as warm as the desert, should we start making any sort of rolls?
| miteke |
You would be, though I think we should have Urah take Endure Elements as a spell to prevent all that nonsense. Heat and cold fatigue in Pathfinders is a bit... annoying. They made it so pretty much everybody succumbs to it eventually and using the rules as written, anyone staying out in the cold would be dead in a day even with a good coat and strong constitution.
| Malgrim Gryh |
Malgrim points and says, "If we can't read the sigils, then we might as well just pick a direction and try to go that way. This one looks as good as any other to me. I can attempt to manipulate whatever magic is holding these fires in place to let us through."
| Seif-al-Din ibn-Subhi |
"The runes on the ceiling and above the archways are numbers in Ignan. Those above the doors are the numerals 1 through 4. The ceiling inscription simply states, “Half or Triple plus One.”
Perhaps we have to go through the doors in a certain order?"
| 'Gnasher' Red Claw |
Nodding to Seif-al-Din as the Samasran casts 'air bubble' "Thank you."
Unable to read the numbers, Gnasher looks towards the doorway Malgrim points at. Hearing Sief-al-Din read the numbers and inscription, the gnoll slowly nods, "Another riddle, but which door?"
As Gnasher tries to apply what little he knows about riddles and math his eyes begin to glaze over. Eventually, hoping his friends have a better understanding than himself, he asks, "Maybe tribe just start with one?"
| Malgrim Gryh |
"There are four, so half would be door 2. Triple plus 1 seems to point to 4. Maybe we just avoid the odd numbered doors." Malgrim says before asking, "Which doors are listed as 2 and 4?"
| 'Gnasher' Red Claw |
Realizing the copper creatures were attacking them, Gnasher begins to rage. As he begins to enlarge His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Clicking his heels together to activate his boots of speed, he steps to the east and lifts his adamantine bardiche, chopping repeatedly at the southern yellow construct.
Haste +1 AR/AC/R, Xtra attack enlarged rage 1/27 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 3) + 9 + 3 + 1 + 9 = 26
attack: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 8) + 9 + 3 + 1 + 9 = 36
attack: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (8, 1) + 9 + 3 + 1 + 9 = 31
haste attack: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 1) + 9 + 3 + 1 + 9 = 29
intimidate: 1d20 + 22 ⇒ (20) + 22 = 42( demoralize)
attack: confirm crit: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 1) + 9 + 3 + 1 + 9 = 27
| miteke |
Initiative(Gnasher): 1d20 + 5 ⇒ (13) + 5 = 18
Initiative(Seif+Shadow): 1d20 + 9 ⇒ (11) + 9 = 20
Initiative(Malgrim): 1d20 + 6 ⇒ (6) + 6 = 12
Initiative(Urah): 1d20 + 8 ⇒ (12) + 8 = 20
Initiative(Brass Men): 1d20 + 4 ⇒ (14) + 4 = 18
Everyone except Malgrim can go (and Gnashr who just went).
Gnasher smacks it twice and it take 62 damage. It ignores his worthless threats. Constructs are never intimidated.
| Seif-al-Din ibn-Subhi |
Seif-al-Din casts Bless, and then Shadow pounces on Yellow!
Gore, Bless: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for 1d6 + 11 ⇒ (3) + 11 = 14 Magical Silver damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37, for 1d8 + 11 ⇒ (4) + 11 = 15 Magical Silver damage, +2d6 ⇒ (5, 4) = 9 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27.
Claw, Bless: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21, for 1d6 + 11 ⇒ (1) + 11 = 12 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28.
Claw, Bless: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24, for 1d6 + 11 ⇒ (4) + 11 = 15 Magical Silver damage, +1d6 ⇒ 6 Acid damage, +2d6 ⇒ (1, 3) = 4 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34.
Claw, Bless, BoF: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20, for 1d6 + 11 ⇒ (1) + 11 = 12 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (4, 6) = 10 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37.
| Malgrim Gryh |
Does Seif say what their DR is?
| miteke |
Should I have Urah pass? Remember he is currently invisible and would rather remain that way. Then again he does have some snowball spells. And you could request that he learn some defensive spells he could cast while being a coward (remember I gave you the option of picking spells for him).
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Urah (-0 HP)
Yellow Brass Man (-71 HP)
Green Brass Man (-0 HP)
Red Brass Man (-0 HP)
Black Brass Man (-0 HP)
Malgrim Gryh (-0 HP)
❖❖❖ Round 2 ❖❖❖
Seif (-0 HP)
Shadow (-0 HP)
Gnasher (-0 HP)
| Malgrim Gryh |
I think Seif suggested Invisibility. If he has that, this would be a good time to go Invisible.
| miteke |
He cast the spell when the ritual to transport you happened. So h starts off invisible.
Urah hides himself... somewhere.
The brass men move forward to attack.
to hit Malgrim, flank: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
to hit Malgrim, flank, iterative: 1d20 + 17 + 2 - 4 ⇒ (3) + 17 + 2 - 4 = 18
to hit Malgrim, flank: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
to hit Malgrim, flank, iterative: 1d20 + 17 + 2 - 4 ⇒ (10) + 17 + 2 - 4 = 25
Malgrim's armor saves him.
to hit Shadow, flank: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 damage: 3d6 + 13 ⇒ (4, 2, 3) + 13 = 22
to hit Shadow, flank, iterative: 1d20 + 17 + 2 - 4 ⇒ (13) + 17 + 2 - 4 = 28
Since yellow is grabbed, it will use its fists.
to hit Shadow, flank: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
to hit Shadow, flank: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 damage: 2d8 + 15 ⇒ (7, 4) + 15 = 26
Shadow gets thwacked for 48
to hit Gnasher: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 3d6 + 13 ⇒ (6, 2, 6) + 13 = 27
to hit Gnasher: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29 damage: 3d6 + 13 ⇒ (1, 6, 2) + 13 = 22
And Gnasher takes 49 damage too.
| Malgrim Gryh |
I am waiting to see if Seif says what he found out when he acted as I can now bypass some DR's if I know what is happening.
| Seif-al-Din ibn-Subhi |
Seif can, but in combat he can only speak languages you can't understand (although he can understand all languages).
Gore, Bless: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25, for 1d6 + 11 ⇒ (6) + 11 = 17 Magical Silver damage, +2d6 ⇒ (5, 6) = 11 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22, for 1d8 + 11 ⇒ (2) + 11 = 13 Magical Silver damage, +2d6 ⇒ (5, 4) = 9 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21.
Claw, Bless: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23, for 1d6 + 11 ⇒ (2) + 11 = 13 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (4, 3) = 7 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32.
Claw, Bless: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19, for 1d6 + 11 ⇒ (2) + 11 = 13 Magical Silver damage, +1d6 ⇒ 1 Acid damage, +2d6 ⇒ (6, 3) = 9 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38.
Claw, Bless, BoF: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for 1d6 + 11 ⇒ (4) + 11 = 15 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (5, 2) = 7 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27.
Shadow scrabbles fruitlessly at Yellow.
| 'Gnasher' Red Claw |
AS the copper constructs close in, Gnasher is unable to step back to strike the southern yellow construct. Taking the blows in stride, Gnasher leaves the southern Yellow construct to the tiger. Turning he clicks his heels again, lifting the bardiche he chops repeatedly at the northern blacke copper construct.
Haste +1 AR/AC/R, Xtra attack enlarged rage 2/27, - 46 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (5, 1) + 9 + 3 + 1 + 9 = 28
attack: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (2, 4) + 9 + 3 + 1 + 9 = 28
attack: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 8) + 9 + 3 + 1 + 9 = 31
haste attack: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 6) + 9 + 3 + 1 + 9 = 32