Miteke's Legacy of Fire

Game Master miteke

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Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level


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Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Shuffling his feet nervously Gnasher gestures towards the house. "Tribe have till sunset tomorrow, rescue Rayhan." He looks from Malgrim to Seif, "Gnasher willing to wait and trail, maybe not lose too much time."


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim nods and says, "Try and keep an eye on the front. I will watch the way he came before."

Malgrim then returns to stalk the alleys.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Perception: 1d20 + 18 ⇒ (5) + 18 = 23

I am a shadow in the dark. Sadly, shadows do not see as well as we could hope.


You tail a rather smug looking halfling to the large warehouse that was mentioned. He has absolutely no idea you are there, even though he does look back a few times.

I'm assuming the others are following along, but far enough behind Malgrim that they could not be seen or heard.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din, knowing that he is terrible at hiding (not to mention the fact that a large feline tends to stand out, as well), hangs *way* back (basically, keeping 'Gnasher' in view, who is in turn keeping Malgrim in view).


Which works fine. All manner of oddities may be seen in the streets of this city, and Tamir seems simplemindedly overconfident.

The warehouse lies within the docks district - a single-story building constructed from wood. It is in reasonably good repair, with several large doors in the main portion of the warehouse that open to the outside. Tamir enters a smaller door to the south.

Link to warehouse map at top, though since all you can see is the outside, everything interesting is spoilered out. I'm going to say that it is about 10 AM when Tamir leads you to the building. Not to say you have to do your 'business' right away, you could wait.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Is there any approach to the building that does not have a bunch of people watching it?


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Seeing Malgrim soon follow the halfling, Gansher turns to Seif, "Let Gnasher get ahead, then follow." Trying to keep his bardiche as discreet as possible, Gnasher follows Malgrim, trying to stay on the other side of the street and use peripheral vision or reflections to follow his friend. Seeing Malgrim stop a distance from one of the warehouses that were described to them, Gnasher finds himself in front of a haberdashery. Watching Malgrim's reflection in the shops glass, he points occasionally at a hat or matching scarf.


Malgrim Gryh wrote:
Is there any approach to the building that does not have a bunch of people watching it?

Not at this hour of the day. You could try after hours. There will still be folks in the street, but the workers will have gone home.

Gnasher manages to scare a poor old lady out of her wits when she sees him pointing at her through the window. You never saw an old lady move so fast - towards the back exit of course.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Have we seen any guards in the area? Or do we think we would have time if we went in?


No, no guards outside. What do you mean by 'have time'?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

I am talking about how long do we think before the city watch/city guards appear if we attack now.


From the way Kazim, the cleric, spoke, there would be a... delay before anyone in an official capacity arrived.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"I think we go in now. If we wait too long and he is not here we will be in trouble." Malgrim says as he starts heading towards the door that Tamir went through.


I assume you all join him.

A large desk stands in the center of the room. A pair of leather
chairs sits to the east, while to the west is a long table. The
room is lit with lamps, but remains dim. A receptionist sits behind the desk.

"Good day, how may I help you?"


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hearing Malgrim's recommendation, Gnasher gives a toothy smile and nods. Having barged into many a room ready to draw blood, Gnasher is a bit taken aback by the receptionist sitting behind the desk. He quickly shifts his bardiche to a 'carry' positioning instead of his two-handed grip, hoping he just looked like a rich man's bodyguard. Quickly looking toward Malgrim and Seif, confident one of them had a fast idea about what to do.

¯\_(ツ)_/¯ I've played lots of games, but neither I, nor Gnasher, have ever killed a receptionist sitting behind a desk. Not exactly sure what to do.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Is there a way beyond this room? I checked the map but it is all still covered.

I want to just wander by him. But I am not sure what options there are.


Yes, there are doors to the north and west. I unspoilered the room.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim motions Gnasher towards the northern door and will move to open the western door.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din smiles politely at the receptionist, and then gives her a friendly wink.

"It would probably be best if you pretended that you never saw us."


The receptionist ineffectually tries to block you, exclaiming, "You can't just barge in there, Who do you think you are?!"

You find yourself in a hallway with three four doors on all the cardinal points.

Please put your icons on the map.

sense motive DC 20:
Body language indicates that she does not want you to go to the right.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

I suggested splitting up some for speed purposes. I went to the western door instead of the northern door. I thought Gnasher might be better at heading first into the middle of the building if he was agreeable to that.

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I'm good with splitting, unless Seif hits the sense motive and provides info, that would counter the idea.
sense motive: 1d20 ⇒ 11

Moving past the desk towards the northern door behind the receptionists. As he passes her, he snarls, "Tribe merchants wronged by your superiors." he looks towards Seif, seeing his companion wink at the girl, he turns back to her. "Girl should do as cat-man says."

He turns waiting to open the door at the same time Malgrim opens the other.

This feels like 'Coerce Opponent' to me
intimidation: 1d20 + 12 ⇒ (20) + 12 = 32
dude, wish those rolls were switched


1d100 ⇒ 2
1d4 ⇒ 4

Malgrim finds himself looking into a Meditation Room, which has no other doors. Several large, padded mats sit on the floor of this room occupied by a 4 guards. The receptionist is unconcerned with your entering that particular room. When confronted by the massive gnoll at the north door, she squeaks out a loud (for a squeak) "Help!" and backs hurriedly off.

The guards hop up and run towards the door.

"Are these folks giving you a problem," one asks while glaring at Malgrim menacingly.

intimidate: 1d20 + 5 ⇒ (1) + 5 = 6

Except that it is not all that menacing.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"We have a message for Tamir. Where is he?" Malgrim says as he motions Gnasher to continue on.

Bluff: 1d20 ⇒ 4


"If you would just wait here, I can see if Maysam will see you. I'm sure Tamir is with her."

The guards move to exit their room and help the receptionist.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Sad that that good of an intimidation had the exact opposite effect of what we wanted.

Having opened the northern door the same time Malgirm open the other, Gnasher rolls his eyes as the receptionist takes her life into her own hands. Hearing the 'threatening' tone of the people in the room Malgrim was looking into, as he see's the hallway with three doors, Gnasher puases, waiting to see if his friends are in danger.

I don't see the guards on the map.


'Gnasher' Red Claw wrote:
Sad that that good of an intimidation had the exact opposite effect of what we wanted.

Well, it DID cause the gal to get the heck out of your way instead of trying to block you. I added some speed bumps guards to the map.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim stands in their way and says, "Your not needed. It would be wise to stay on your break." He motions Gnasher on his way and tries to close the door.

I am not worried about the guards. Keep going.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Seeing Malgrim motion him on his way, Gnasher steps over the threshold into the hallway and opens the door on his left.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din follows along behind, relying upon the presence of Shadow at his back to act as a deterrent.


The lead guard rushes Malgrim and tries to grapple with him.

"You are not allowed back there, buster."

grapple: 1d20 + 2 ⇒ (9) + 2 = 11

Before he can lay a hand on you, you get an AoO since he is not particularly skilled at this. The other guards are backed up and unable to exit the room at the moment.

@Gnasher
The door is firmly locked.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Finding the door firmly locked, Gnasher peaks back into the foyer, "Ghost, west door locked." Turning east, he tries that door.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"Stop and be smart, if you don't this ends badly for you." Malgrim says as he swings at the man for attacking him. He then calls back to Gnasher, "The secretary probably has a key if we need it. But we need to move fast."

Spiked Gauntlet: 1d20 + 8 ⇒ (17) + 8 = 25

Damage, P, Spiked Gauntlet: 1d4 + 1 ⇒ (1) + 1 = 2


This will be a pretty simple combat so I'm skipping init and just going with the order we've established. Gnasher pops open the eastern door as Malgrim delivers a nasty punch to the guard's face.

New room: The each side of the room contains three heavy desks made from polished wood, each heaped high with documents, books, and ledgers. There is a door on the south wall at the far end.

DC 10 perception - Gnasher only:
You notice that the locked door does not have a lock.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP)
Shadow (-0 HP)

Guards (-2,-0,-0,-0)

Malgrim Gryh (-0 HP)
Gnasher (-0 HP)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Muttering something about needing to get a spell for indoor crowd-control, Seif-al-Din brushes past Gnasher, and moves to explore further.

Opening the door to the north.


Seif sees a bustling warehouse scene. Boxes being moved, opened, closed, etc.

Please place an icon on the map for both Seif and Shadow. Is Shadow doing anything?


bump


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Not really at this point. He can't feasibly squeeze through.


The frustrated guard pulls out a dagger and tries to return the favor.
to hit: 1d20 + 3 ⇒ (15) + 3 = 18

Two of them try to bull their way through into the room
bull rush: 1d20 + 2 ⇒ (2) + 2 = 4
bull rush: 1d20 + 2 ⇒ (18) + 2 = 20
and he gets shoved back a bit.

Malgrim may take AoO on the first rusher.

The last one is then able to slip into the room and attack after maneuvering to the other side of Malgrim.

to hit, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

but he misses anyway, looking pretty irritated.

Note: With no icon on the map for Seif I am going to assume he is out of the way somewhere.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP)
Gnasher (-0 HP)
Seif (-0 HP)
Shadow (-0 HP)

Combat Card Round 3
Guards (-2,-0,-0,-0)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Gnasher's modifier is + 10 so making a mental note of the door

As Seif brushes past him Gnasher opens the door to the office to the east. Hearing the scuffle Gnasher turns in time to see the one 'guard' push past Malgrim. Turning to the receptionist he says, "See what you have caused." Lifting his Bardiche Gnasher chops at the guard behind Malgrim.

Full attack: + 1 bardiche: power attack
attack: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 for damage: 1d10 + 1 + 6 + 6 ⇒ (6) + 1 + 6 + 6 = 19
attack: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 for damage: 1d10 + 1 + 6 + 6 ⇒ (9) + 1 + 6 + 6 = 22
attack: confirm crit.: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 for damage: 1d10 + 1 + 6 + 6 ⇒ (5) + 1 + 6 + 6 = 18


*splat*


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

So I think the one furthest east was the secretary, not a guard. So I am not sure which guard died. If the one adjacent to me that bull rushed me out is dead then this would be a ranged attack at the next one since we have gone to violence. If not then this is a melee attack against the one that bull rushed me out of the door. I then 5 ft step north to avoid flanks with the secretary.

Malgrim shakes his head at the now really dead guard and says, "No one listens." He then gathers moisture out of the desert air and sends it at the next fool in line.

Gather Power, Empower, strike with a Kinetic Blade or Blast if they are further back. If I am using the blast add the +1 to hit and damage for PBS.

Concentration: 1d20 + 13 ⇒ (6) + 13 = 19 success

Kinetic Blade w/Elemental Overflow: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Damage, B, Kinetic Blade w/ Elemental Overflow: 3d6 + 10 + 4 ⇒ (5, 5, 2) + 10 + 4 = 26

Kinetic Blade w/Elemental Overflow: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Damage, B, Kinetic Blade w/ Elemental Overflow: 3d6 + 10 + 4 ⇒ (3, 1, 1) + 10 + 4 = 19

Wow...so if a 27 or 28 ranged attack confirms he takes 67 magical bludgeoning damage in melee or 69 magical bludgeoning damage in ranged damage. I did not bother with the AoO this round.


Malgrim Gryh wrote:
So I think the one furthest east was the secretary, not a guard.

The secretary is not on the map. She is more like a piece of furniture in this battle.

That is another *splat*.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din moves into the room to the East, and tries to open the door there.


Is Shadow still waiting outside the warehouse?


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

No, Shadow can squeeze into the room, pushing the table out of the way :-P


When the tiger enters the room the two guards slam the door and start barricading it and the receptionist ducks behind a chair.

Rather sensible compared to your average Pathfinder villains.


Seif opens the door and finds a well-apointed office that features a sturdy oak desk and several intricate tapestries hanging from the walls. To the southeast sits a large fur rug on which several blankets and pillows have been stacked. Two iron rungs are driven into the wall to the southwest—the ground underneath spattered with white, chalky bird droppings.

Inside is an attractive half-elven woman and a pair of odd looking creatures perching on the iron rungs to the southeast. Across the desk you see Tamir, who turns and looks at Seif with surprise.

DC 13 Arcana:
The bird things are cockatrices. You can ask one question from the list (se spoiler at top) for every 5 you beat this by.

Tamir turns and exclaims, "It's them!"

Init(Gnasher): 1d20 + 4 ⇒ (6) + 4 = 10
Init(Seif): 1d20 + 7 ⇒ (7) + 7 = 14
Init(Malgrim): 1d20 + 3 ⇒ (8) + 3 = 11
init Tamir: 1d20 ⇒ 16
init Elf Woman: 1d20 + 6 ⇒ (8) + 6 = 14
init Blue Bird: 1d20 + 3 ⇒ (20) + 3 = 23
init Yellow Bird: 1d20 + 3 ⇒ (7) + 3 = 10

Oh, yea, Shadow
init Shadow: 1d20 + 3 ⇒ (11) + 3 = 14

One of the bird things flies down and immediately attacks Seif!
to hit bite: 1d20 + 9 ⇒ (13) + 9 = 22
Though it misses as everyone in this group has insane ACs.

Tamir casts a spell and vanishes.

❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP)

Elf Woman (-0 HP)

Shadow (-0 HP)
Malgrim Gryh (-0 HP)
Gnasher (-0 HP)
Yellow Bird (-0 HP)

Combat Card Round 4
Blue Bird (-0 HP)
Guards (-0,-0)


bump.

Seif, you are up.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Knowledge(Arcana): 1d20 + 10 ⇒ (2) + 10 = 12.

Cursing in Ignan, Seif-al-Din backs out of the room.

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