GM Nayr's Dawn of Flame (Inactive)

Game Master Nayr Trebrot

Combat map

Exploration map

Grillin' lizards turn order: Round 1
Lizards
Hamster
Adrius
Bal'neck
Lyrr
Eschade


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Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

That is a handy spell...


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Don't ships generally have charging stations that you can use to recharge batteries?


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

I was under the impression I had an old fashioned pistol with “bullets” or similar.


Soooo....whatcha' guys doing?


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Hey folks.

Sorry for my recent disappearance. The last couple weeks or so has been a little rough. The issue that I was having with my tooth wound up turning around and hitting me -literally- square in the face. I got seriously infected, and I had to wait a few days before any of the dentists in town were willing to look at me. Thankfully, I've been on another round of antibiotics which has been getting rid of the infection, and I should (hopefully) finally be taking care of the troublesome tooth.

I'll be going through my games as I am able and playing catch up.

I hope that everyone else is staying healthy.


Hope you get better soon Lyrr!


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

Yow! Hope it heals up soon - teeth stuff is intense...


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Thanks guys.

So quick update. Finally got into the dentist yesterday. Decided enough was enough and had the tooth pulled. They could have just capped it, but there was too much risk that the infection would linger, and I was just not having it.

Some pain involved, but no where near as debilitating as it was previously.

Let's get our game on! :)


Thank goodness! Glad to hear it Lyrr, hope it mends up quickly


Sorry Adrius, that was super confusing, I know - the notes I didn't put in a spoiler is what the other guys see. I'll put theirs in a different spoiler from now on.


Oops. Ok, I am clear about where I am now. Sorry!


Crew, you do indeed hear Adrius calling from the rear of the ship.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Anyone volunteer to keep track of loot?

Any preferred methods for handling distribution of said loot?


I don't mind doing it.

I recommend a "party fund" to get an equal share of loot, when it's something easily distributed like money. The party fund can buy things everyone in the party needs, handle rez costs, what not.


However you guys like, as long as I don't have to do it;)


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Party funds are always a good idea. I agree with that assessment.

Recall that selling gear is almost not worth it in Starfinder, so we should try to utilize whatever we find, whenever possible.

For the current haul, it makes sense to distribute one serum to everyone. Is anyone actually trained in Medicine? If so, they should carry the medkit. Anyone can carry the medpatches, I am glad to do so.

I doubt we would try to use them in combat.

@GM I can't find what a Tier 1 stimulant does.


Tier 1 is 1d8 healing I believe. Cure light wounds potion basically, without the +1 HP.

Adrius has Medicine.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Isn't that what the healing serum is? Does a stimulant heal Stamina instead?


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7
Urian "Hamster" wrote:
Is anyone actually trained in Medicine? If so, they should carry the medkit. Anyone can carry the medpatches, I am glad to do so.

Ugh... flesh is nasty. :D

As for the Stimulant, I found it here: http://thehiddentruth.info/player/equipment/items/medicinal?page=Stimulantt ier1


Urian "Hamster" wrote:
Isn't that what the healing serum is? Does a stimulant heal Stamina instead?

Sorry! I misread that.

Yeah, I use Thehiddentruth because they list a lot of great info that other sites leave out.

Stimulant relieves fatigue for 1d4 rounds, but then it turns into exhaustion for the same amount of time it would have been fatigue.

... seems like a bad trade to use.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10
Adrius Gentaru wrote:
... seems like a bad trade to use.

Drugs are like that...


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

Eschade has almost zero useful skills. Damn pleasurebots...err...old androids found in salvage...


So, Adrius will take 17 HP of damage unless his AOO kills the little sucker before it gets to him.

If Adrius does go down, he's into stabilizing phase:

Stabilize:
There are several ways to stabilize a dying creature, including first aid, healing, and spending Resolve Points. Once stable, you are no longer dying and no longer lose Resolve Points, but you still have 0 Hit Points and are unconscious.

First Aid
You can stabilize a dying creature and keep it from losing any more Resolve Points with a successful DC 15 Medicine check.

Healing
You can stabilize a dying creature and keep it from losing any more Resolve Points with any sort of healing, such as the stabilize spell. Healing that raises a dying creature’s Hit Points to 1 or higher makes it conscious and fully functional again, just as if it had never been reduced to 0 HP.

Using Resolve Points
If you are dying and have enough Resolve Points, you can use them to stabilize. If you’re stable, you can use Resolve Points to regain consciousness and stay in the fight (see below).

Stabilize
If you are dying and you have enough Resolve Points, you can spend a number of Resolve Points equal to one-quarter your maximum (minimum 1 RP, maximum 3 RP) on your turn to immediately stabilize. This means you’re no longer dying, but you remain unconscious and at 0 HP. If you don’t have enough Resolve Points remaining, you cannot use this option and continue to lose Resolve Points as normal as per the dying rules.

Stay in the Fight
If you are stable and have enough Resolve Points, or if you were knocked unconscious from nonlethal damage, you can spend 1 RP at the beginning of your turn to regain 1 HP. You are no longer dying, immediately become conscious, and can take the rest of your turn as normal. You can spend Resolve Points to regain Hit Points only if you are at 0 HP and stable, and you cannot regain more than 1 HP in this way. You can’t spend Resolve Points to stabilize and to stay in the fight in the same round.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Sorry for lagging behind been a bit of a blah week. :(


No worries! Crazy times in the world...fully expected


So, Adrius, the way that works as I see it is that you have to spend a quarter of your total resolve points to stabilize. Then, while resting for 10 minutes, you'll have to spend another RP to regain your stamina points. The healing serum regains some of your HP.


GM Nayr wrote:

So, Adrius, the way that works as I see it is that you have to spend a quarter of your total resolve points to stabilize. Then, while resting for 10 minutes, you'll have to spend another RP to regain your stamina points. The healing serum regains some of your HP.

The healing potion doesn't automatically stabilize me?


Well, yes...I imagine it would. Sorry Adrius; I had just thought since there was a lag in between your going down and the healing serum being administered, that you'd be using resolve points in some fashion.


GM Nayr wrote:
Well, yes...I imagine it would. Sorry Adrius; I had just thought since there was a lag in between your going down and the healing serum being administered, that you'd be using resolve points in some fashion.

I mean, not to put too fine a point on it, but ... if I nearly died trying to help some people and they just left me to bleed out on the floor, I probably don't want to be in that group anyhow.


I'll take over Adrius till you get off the ship, all good.

Here's hoping Bal'Nek comes back some day


Feel free to try Engineering to see if there's anything that can be done. I don't think mending would work, unfortunately, too small an area


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5
GM Nayr wrote:

I'll take over Adrius till you get off the ship, all good.

Here's hoping Bal'Nek comes back some day

I’m confused _ is something happening to Adrius/Adrius’ player? Did Bal’nek’s player leave or give indication of availability?


Yeah; Adrius's player expressed a desire not to continue, so he'll be your friendly NPC till you leave the ship.

Bal'Nek's player is in two of my games; he was having time issues at the beginning of the COVID outbreak - I think he was in Health care in some fashion. He hasn't been back yet, but I'm holding out hope that he does and, more importantly, that he's well.


Guys, given where we are in this AP, just taking a quick census of what we'd like to do. We're back down to 3 players, and it's been slow going with that. Should we continue? Should we ditch and move on? Is there something else you'd rather I run with this group? Should I look for a replacement or two?


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

I'm up for whatever.

I like playing Lyrr, though it's been tough fleshing out the voice/character.

I will admit that Starfinder is a bit harder to get into, as well, but if we want to keep going then let's do it! If we want to do something else, I'm okay with that, too.


Gotcha, thanks for the feedback. If we do edge toward something else, I have been wanting to run Extinction Curse 2E. But, also fine with sticking to Starfinder.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

I am fascinated by the system, so far. It scratches an itch I have from the brief period of time I tried to play Shadowrun.

However, I have been a bit frustrated by the pace. If moving to something else will speed things up and potentially convince another player to join us, great, but I would like to see this continue.

As with any first character, I think I made some mistakes developing this one...


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7
GM Nayr wrote:
Gotcha, thanks for the feedback. If we do edge toward something else, I have been wanting to run Extinction Curse 2E. But, also fine with sticking to Starfinder.

Currently in the middle of game for Extinction Curse. Highly recommend it, but fairly heavy workload on the DM's side, from what I hear.

EDIT: I've been tossing around the idea of running either Age of Ashes (PF2) or Reign of Winter. I'm just not entirely sure if I want to start something only to find that I've over-extended myself.


Oh man, count me in if you run Age of Ashes...if you're tossing out invites of course;)

I run ROW here on the site, and love it so far.


I'll be on a family trip from this Weds through this Sunday; posting will be very limited during that time.


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

Been very busy, getting to my games later today. Apologies for being MIA...


No worries! I'm out of town come tomorrow anyway.


Loot shown on the campaign info tab for the healing consumables


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

One of those healing serums was used on Adrius.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Well, since I've been unconscious for nearly two weeks, I'm assuming this game is over.

Thanks for the fun idea, Nayr! It was fun to get a taste of Starfinder, and I'd love to do it again if you find players who are interested in the genre.


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

Still here. Just busy. And Eschade has no healing abilities, though if we have some healing serum-y thing held somewhere in the group she’ll gladly stab him with them.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Probably partly my fault. I was hesitating on a post mostly from indecision on what to do. Sorry this hasn't gone as planned. :(


No worries guys; we can scrap and move on. I'm sure we've all got plenty to do. Thanks for the interest!


Female-designation Borai (Android) Witchwarper 1| HP 11 // SP 8 | EAC 13 // KAC 13 | Fort +2 // Ref +3 // Will +0 | Init +1 | Resolve: 4 | Per: +0 | SPD: 30 ft | Darkvision 60 ft | +1 to saves vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning |Reduce the DC of Culture checks (recall knowledge of culture/related topics) by 5

*sigh* Fine. Apologies for my lacklustre attendance.

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