GM Nayr's Dawn of Flame (Inactive)

Game Master Nayr Trebrot

Combat map

Exploration map

Grillin' lizards turn order: Round 1
Lizards
Hamster
Adrius
Bal'neck
Lyrr
Eschade


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N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Yeah. Buff, Lyrr is not. I was trying to come up with a use for his magic, but I don't think anything will work. I can certainly aid.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Lyrr makes himself available to help in the efforts to save Hamster.

Str check (Aid): 1d20 ⇒ 19


Bal'Nek strength check: 1d20 + 2 ⇒ (4) + 2 = 6

Adrius aid: 1d20 + 2 ⇒ (3) + 2 = 5

You've gotta' be kidding me...should have just hand waved this, I'm thinking. I was looking for an epic success instead of a tragic fail.

So, Bal'nek doesn't seem to be up to the task by himself. But, with Lyrr and Adrius along side him, he is able to anchor himself in the doorway and heave, fist over fist, Eschade and Bal'nek out of the dangerous room.

After several strenuous minutes of fighting the force of the vacuum, Hamster is deposited on the floor of the Galley, and everyone collapses, chests heaving from extertion.

Can anyone provide healing for Ham?

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