GM Nayr's Dawn of Flame (Inactive)

Game Master Nayr Trebrot

Combat map

Exploration map

Grillin' lizards turn order: Round 1
Lizards
Hamster
Adrius
Bal'neck
Lyrr
Eschade


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Welcome guys; feel free to take your time in creating your character...it's going to be quite a while before we start. I just figured I'd start the thread in case there are options/builds you'd like to discuss.

Check the gameplay thread for some specific AP info


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Blaydsong/Oren here!

I've had this character in the wings to play for quite a while, so let me know what you think. I don't necessarily have to play this character, but he's certainly the one I've put the most thought into with Starfinder.


Male Human

Thanks for the invite Nayr! I played a Shirren Soldier in a PbP that didn’t get past the first fight, and as that is my total experience of SF I’m not looking to break any speed records in terms of getting to know the system.

Looking to play a witch-warper, but race is undecided. I like the tech side of things so possibly another android or construct-y race.

@Lyrr: that sample image in your profile is great, love the face.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Right?! I appreciate it.

Technically, I don't see his face like that, of course. More than likely some kind of mask/helmet with built-in optics. But I loved the look and pose with the sniper rifle. That's really how I see him, a mage with a gun. :D


Welcome guys, and thanks for the interest! Love the ideas so far, and Lyrr is definitely a character we can run with if you want. I still have a bunch of work to do to get us rolling, but I'm deep into it now, so it won't be as long as I had thought.

As I said in PM's, I plan to totally mess up rules till I get in a groove, but I'm in it for the long haul like all of my games. I'm just excited to get started!


Lyrr, what's your theme?


Male Human Expert/ 5

Dotting in.

I've only just started looking into the Starfinder rules and materials, but I appreciate the invite. I'll try to get up to speed sooner versus later, but please bear with me in the meantime.

I don't have any specific race, class or theme planned, but the solarian, adept, and the soldier seemed interesting so far.
But if someone else is set on one of those, I'll defer.

I'll probably go with one of the standard races as well to keep it pretty simple.


Male Human

@Nayr - how do you feel about the Borai race? I’d like to be a former android borai, almost dead but still clinging to his/her soul.

Would look something like the image at the top of the android page HERE and am considering the Tempered Pilgrim theme, a metaphysical sojourner trying to find the warp and weave of causality before final and permanent erasure.


Absolutely Adderyn, we are ramping up slowly in this one, as your GM is still getting familiar with the rules as well. Take your time!

Love the Borai idea OSW. You'd be the type that wants to learn about new cultures and such to erase the stigma associated with your kind, right? I can see how that would be fun to play.

I'm usually not a stickler for having long backgrounds, but if you guys could, please include an element in there I can use in the future. The "small world" element of Starfinder allows us to take advantage of more background ideas and NPC's, as they can always find you via tech and drift travel.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

The theme is listed in the character sheet. Lyrr is Cyberborn,


Ah, thanks. It's just not in the base book where I was looking. Always forget that there's a ton more options on the SRD. Sorry about that


Guys, any thought on the Uplifted Bear race? I'm fine with it as a playable race, but wanted to see if there were any objections


Male Human Expert/ 5

The Uplifted Bear was my idea for a concept, but if folks don't want it, I'll find another race to work it up with.

No pressure either way on my part.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

I don't have any real issue. They seem a bit on the powerful side, but not overly.


Male Human Expert/ 5

If anyone objects I'll change to another race. I'm not heart set on it.
:)


Male Human

No issue with Uplifted creatures thematically, and I’m not concerned about relative power levels.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Ugh. -46C with wind chill. Need to plan for hibernation. :(


Male Human

Just read the info in the Campaign Tab. Do we start on the Burning Archipelago, and should we create a reason to be there?


Male Human Expert/ 5

Just FYI, finally had a chance to read the info dump from GM, I may reconsider the uplifted bear in favor of another race that's not going to be wearing a fur coat on the surface of the sun.


Good question...still working through that, but I'll have an update to that soon.

Good point Adderyn...hadn't thought of that.


Update guys - the adventure assumes that you are already a starship crew. You could be traders, mercs, Starfinder Society members, or whatever you like - but feel free to create backstories together as you'll start as a team.

Also, you'll be able to start with a tier 1 vessel of your choice/build - just make sure it has guest quarters and at least one cargo hold.

Unfortunately, that means we will be doing ship combat sooner than later....


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

For the most part, Lyrr is just a wanderer, but given the right incentives, he'll go just about anywhere. If he is lead to believe that he can achieve his goals by going with the group, then he'll go without (much) hesitation. :)


Male Human

Thanks for the invite, Nayr. Good to meet everyone else.

I'm just learning the system, so I don't have a lot of informed input yet. Hope to know better in a couple of days.

However, my first impulse is to play a pilot (assuming that is a specialty available in starfinder). Much more to come later.


Thanks for checking in, and welcome! Take your time in character creation, and let me know if you have any questions


Male Human

We're doing the standard 10 point buy method?


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

Lyrr has a decent Pilot skill, but he's certainly not specialized.


Yes please, brunoreturns!


Male Human

Yes, I think I am going to go with the Ace Pilot theme. Definitely a human.

I am undecided on class yet, but am leaning toward either soldier or operative once I learn more about the classes.


Male Human Expert/ 5

The more I'm reading on the Solarian, the more I'm leaning in that direction. (It's an old and obscure reference, but I get a little bit of a "Vanth Dreadstar" feel from the class.)
I'll probably do a mercenary, guard, or soldier theme, but might consider something else.

We should probably hash out the how and why we're all together.


Male Human

Adding mechanic to my list of possible classes (soldier, operative, or mechanic). Any works with only minor modifications to back story and personality.

I haven't read the campaign guide yet (or anything about the archipelago) but I got a sense that we were working for a mercantile company of some kind. Mining, transport, that kind of thing. I see my character as the pilot of that mercantile ship. If the setup is different, small adjustments will be needed.

My character will have a military background of one kind of another, but left the service after only a short time to live with the love of his life (mostly at her insistence).

After 20 years, the romance has faded, the wife is a nag, the daughter followed in her stead, but has moved out, and he is looking to spend as much time away from home as possible. Leading to taking on this long distance excursion.

He is going to be middle aged, balding, a bit of a pot belly. If any of the other characters are older, it is possible that we served together. Otherwise, we may have worked together, or come from the same town. Maybe we're on the same bowling team.


Yeah, the Solarian is great, I really dig it. So, you may be the tank, eh?

Awesome, bruno - I love the idea of the out of shape middle aged fellow looking for adventure...there's hope for us all!

To help with getting you guys together, let me get a bit of a scoop about who you start working for - I'll post something about that tomorrow to help with backstories.


Male Human
GM Nayr wrote:
Awesome, bruno - I love the idea of the out of shape middle aged fellow looking for adventure...there's hope for us all!

Write what you know, right?

OK. Soldier is going to be my first choice, likely building toward a powered armor/heavy weapons build. (I am a Fallout junkie after all).

Mechanic is a very close second, but I want to limit the amount of overlap I have with Lyrr.

Oceanshieldwolf, your character idea is a mystic?


So, a bit more detail - you will start as members of a starship crew that has just completed a contract to transport a group of scientists to Far Portal Station, a scientific research facility in orbit around the sun.

You were paid in advance and those funds were reinvested in the ship, so you just have your funds for character creation.

If you guys want to RP some element of how you meet up, I'm definitely up for that. We could even start with you getting into the Starfinder Society, if you want to go that route. If not, you just start on the ship with like interests at the time, and we go from there.


Male Human

Sorry, was off with the fairies for a few days.

@bruno: a Borai (almost undead) Android Witchwarper. So an ancient and possibly early piece of tech with a life spark that just won’t give out. Unfortunately being quite old makes having a backstory and low level mutually exclusive.

Maybe you guys discovered me in a crate from an unclaimed delivery or lapsed-payment storage. Adopted me and now I’m your loyal pal/servitude with an odd penchant for changing fate and causality by seeing things a little differently so hard they just happen...


Check in!

How are we doing guys; think we'll be ready to start soon? I'm targeting next week; I'm tired of reading about the rules and want to learn the rest on the fly.


Male Human

I'm pretty close. I know what I am doing with my character. I'll see how far I can get with the character sheet tonight.

Not sure that I really understand startgin item purchasing rules. Are we limited to level 1 items? What is our starting gold?

I still need to figure out combat rules as well, but that can be learned on the fly.


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

I've pretty much been ready since the word go. Nothing too crazy to change with Lyrr.


Thanks Lyrr.

No worries bruno, we're learning the combat on the fly; by the end of the adventure we'll know what the heck we're doing.

1,000 starting Credits on your handy credstick to start. From what I can tell, the level is based upon availability, which correlates to the size of the place where you start. You're out of Absalom Station, so you can get up to CR + 2, or level 3


Male Human

I’m no further, and I still need to stat up my Tengu in your other game...I’ll get on it. Them. The...things...


Lol, no worries...Tengu first! I've got some undead waiting for him...


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Here is the soldier ace pilot. I've given the basic backstory here already, but I'll try to flesh it out.


Male Human Expert/ 5

I've been swamped and hadn't even sat down at Character creation I'll try to scoot along for next week deadline.


No worries at all; take your time! Remember, you guys will need a spaceship as well....tiny little detail lol.

If you want me to just take a stab at making one for you, I'm good with that. But, if you guys would like to make it, that sounds good too. Here's the info on it.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

OH! I assumed the module was going to just give us a spacecraft.

I think we'll need a bit more background on what is going on before we can create that. You mentioned that we were transporting scientists, ok, but who do we work for?

Are we agents of the Starfinder Society? Some type of space Uber? A corporation invested in their research? I think that might change the type of ship we build. (Perhaps not).


That is, actually, up to you! If we want to go simple (at least to start, but there may be politics later), we can go with your working for the SS. If not, then you could be freelancers who just run a transport ship...or even a crew with designs on eventually heading to the Diaspora for some space piratin'. Really, whatever you like.

Yeah...bit of an odd module since they instantly give you a ship. The extent of the PC setup instructions are that - you get a ship and start as a crew, together. For the ship:

"Also, you'll be able to start with a tier 1 vessel of your choice/build - just make sure it has guest quarters and at least one cargo hold"


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7

One of the first things that Lyrr will probably look to upgrade on himself is an integration module (ie. give him the ability to communicate and/or control computers and devices simply by jacking in). It would be good if the ship provided the capability for him to do that pretty much anywhere that it makes sense.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Lots of information in that dump. I'll try to parse it this weekend. If someone else wants to take a stab, Hamster wants the ship to be fast and maneuverable.

What do others think about possibly leaving the Hyperdrive as something we can upgrade to later, saving build points in the initial configuration?


N | Android cyberborn technomancer 1 | SP 6/6 HP 9/9 | RP 4/4 | EAC 13; KAC 13 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: -2; darkvision 60 ft., low-light vision | Speed 30 ft | Active conditions: None; Rifle battery: 16/20 charges |
Skills:
Computers +8, Engineering +5, Life Science +7, Piloting +7, Sleight of Hand +7
Urian "Hamster" wrote:
What do others think about possibly leaving the Hyperdrive as something we can upgrade to later, saving build points in the initial configuration?

Doesn't that make the whole point kind of useless? Without a hyperdrive, our business (or whatever we're doing) would be very short range.


Human Soldier 1 | S: 0/8 H: 0/11 R: 2/4 | EAC: 15 KAC: 17 | F: +3 R: +3 W: +2 | Init: +7 Perc: +0 | Conditions: Unconscious, Stable Cannon +5 1d10

Only a problem if we need to go out of system. In system, thrusters are just as fast apparently.

No idea if we'll be going out of system before we get some creds to afford an upgrade. Then again, there seems to be some things that have to be purchased with build points. That's important to keep track of as well.


You'll be in and around the sun for quite a while, so should be okay with thrusters; that would make you just a local transporter for now, with the design on upgrading later. I haven't gotten through all of the AP yet, but I'd hope you go out of system at some point.

Since this is all of our first stabs at it, I'm perfectly fine with a redesign if we get into this and find we missed something pretty vital. If you want, I can dig into it and find a good build and gift it to you in RP instead of your having to build it.

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