[SFS/Shifty] #2:10 Corporate Interests (A) (Inactive)

Game Master Nik B.

Maps and handouts



VC - Sydney, Australia

Hi all!

I'm keen for us all to try to post regularly (aim for once or more per weekday and, at least once on weekends). Whilst adventures can be caught in 'conversation loops' back and forth, I will endeavour to keep things kicking along and get the gist of where a conversation is going and keep us pointed in the right direction.

Work, study, piracy on the Spanish main, and wild parties in Mexico have a way of getting in the way sometimes and if that is likely please leave a post in advance if you know that you are likely to have limited time/ability to post for a period of time (and when we can expect you back). I fully anticipate that we will probably have a bit of a go-slow over Xmas and New Years (at which point I will be posting from 2020 whilst you are all still in the wayback of 2019).

On that note, I am posting from Sydney, Australia. Most of you will be posting when I am asleep so when I get up around 0500 odd I usually do the catch up over a coffee, and then usually in the afternoon/evening each day.

I will generally roll Initiative (and any other rolls if really required), but not to shaft anyone or railroad them, more in the interest of giving you some sort of outcome to then respond to - I aim to complete a single round of combat within 24 hours.

When in combat, unless a PC has left botting instructions or made arrangement for another player to bot them, I will place any PC that has not posted within the past 24 hours (48 hours on a weekend) on delay.

If a single skill check has been called for, I will accept the PC with the highest skill bonus as the "primary" and all other attempts by PCs for the same check as aiding another.

Please provide the following for your PC:

Name:
Character Name:
SFS ID and character number:
Your email: (I'm ok with a PM, its for the Online Play reporting tool)
Faction:
Day job Roll:
Boons (Happy for this to occur after the briefing)


VC - Sydney, Australia

Correction to the above:

No boon slots, except for personal boons, are available for Corporate Interests

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Character Name:
SFS ID and character number: 132475-701
Your email: (I'm ok with a PM, its for the Online Play reporting tool)
Faction: SEcond Seekers (Lawazi Elsebo)
Day Job: BOunty Hunter: +16
Boons (Happy for this to occur after the briefing): Oh, shoot, that means I can’t do the mentoring thing for SS (LE)? Poop. Stupid ‘no boons on quests’ rule.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Also: wanted to say thank you so much for running this! My operative has been stuck at lvl six for over a year! I really appreciate it!

Wayfinders

Male CN Kasatha Ace Pilot Soldier 7 | SP 0/56 HP 48/53 | RP 9/9 | EAC 23 KAC 24 | Fort +6; Ref +8; Will +8; +2 Spellbane | Init: +14 | Perc: +1, SM: +1 | Speed 40ft | Laser (20/20) (20/20) Pulse (20/20) Plasma Ribbon (20/20) | Active conditions: none

Player name: bigboom
Character name: Fuunk
Organized play #-#: 194657-705
Faction: Wayfinders
Day job: Dance: 1d20 + 9 ⇒ (12) + 9 = 21
Boons:
Personal: none
Promotional: T-shirt (if allowed)

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Player name: AndrewW
Character name: Numina6
Organized play #-#: 44523-703
Faction: Dataphiles
Day job: Prof Vid Gamer: 1d20 + 16 ⇒ (13) + 16 = 29


VC - Sydney, Australia
Cero "Duke" of Maro wrote:
Also: wanted to say thank you so much for running this! My operative has been stuck at lvl six for over a year! I really appreciate it!

Very welcome! I have been super busy with work for ages (we have massive bushfires and I have been working supporting the firefighting efforts) and haven't had the time to GM, but now I have been given some time off and keen to get a few sessions going - I was really surprised and delighted to see so many players keen to go!

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Name: Jeff Cook
Character Name: Gordon Bleu
SFS ID and character number: 9251-705
Your email: (I'm ok with a PM, its for the Online Play reporting tool)
Faction: Dataphiles
Day job Roll: Cook: 1d20 + 12 ⇒ (4) + 12 = 16

Wayfinders

Khizar Wild Warden Mystic (Xenodruid) 4 / Envoy (Phrenic Adept) 2 | AC 9 | SP: 28/48 | HP: 42/42 | DR 1/- | RP: 8/8 | Fort +3, Ref +3, Will +12 | Perc +14 | Limited Telepathy 240ft, Blindsight (life) 30ft, Blindsense (vibration) 30ft, Blinsense (thought) 240ft | 1st: 5/5 | 2nd: 3/3 |

Player name: Saashaa
Character name: Ua
Organized play #-#: 78886-705
Faction: Wayfinders
Day job:checking a box on 2-11

Wayfinders

Khizar Wild Warden Mystic (Xenodruid) 4 / Envoy (Phrenic Adept) 2 | AC 9 | SP: 28/48 | HP: 42/42 | DR 1/- | RP: 8/8 | Fort +3, Ref +3, Will +12 | Perc +14 | Limited Telepathy 240ft, Blindsight (life) 30ft, Blindsense (vibration) 30ft, Blinsense (thought) 240ft | 1st: 5/5 | 2nd: 3/3 |

Question: As smoke grenades are carbon dioxide based, would Ua choke?


VC - Sydney, Australia

Potassium chlorate is the base - so yeah, choking would still be an issue.

Wayfinders

Khizar Wild Warden Mystic (Xenodruid) 4 / Envoy (Phrenic Adept) 2 | AC 9 | SP: 28/48 | HP: 42/42 | DR 1/- | RP: 8/8 | Fort +3, Ref +3, Will +12 | Perc +14 | Limited Telepathy 240ft, Blindsight (life) 30ft, Blindsense (vibration) 30ft, Blinsense (thought) 240ft | 1st: 5/5 | 2nd: 3/3 |

Huh, ya learn something new...


VC - Sydney, Australia

I think Starfinder made some interesting choices though - normally the smoke is a bit manky but not the worst thing that could happen unless you are in a confined space, but the opacity is a problem.

In starfinder it is just concealment, no matter how deep the smoke is. Firing 100' through smoke is still only concealment, not total concealment, go figure.


VC - Sydney, Australia

Merry Christmas all!

It's Christmas Day so I'm expecting some slow posting, all good :)

Scarab Sages

Oh shoot, I forgot the -2 to shooting to make sure I didn't hit civilians. So my to hit last round would have only been 22 vs. KAC (or KAC -2 if I tricked him.) Sorry, I'll try to remember in the future.


VC - Sydney, Australia

Hey all!

As you may know, a large chunk of Australia is burning.

I have just been called and informed to stand by for a call back from my break to redeploy to assist firefighting efforts. If this kicks off I may be out of comms for about 24 hours or so with little to no notice.

So just warning now in case I go silent.

Wayfinders

Male CN Kasatha Ace Pilot Soldier 7 | SP 0/56 HP 48/53 | RP 9/9 | EAC 23 KAC 24 | Fort +6; Ref +8; Will +8; +2 Spellbane | Init: +14 | Perc: +1, SM: +1 | Speed 40ft | Laser (20/20) (20/20) Pulse (20/20) Plasma Ribbon (20/20) | Active conditions: none

Understood. It's crazy how big the fires have gotten!

If you get deployed, please stay safe!

Scarab Sages

1 person marked this as a favorite.
Shifty wrote:

Hey all!

As you may know, a large chunk of Australia is burning.

I have just been called and informed to stand by for a call back from my break to redeploy to assist firefighting efforts. If this kicks off I may be out of comms for about 24 hours or so with little to no notice.

So just warning now in case I go silent.

Yes! Real life always comes first. Stay safe.

And remember to bring sonic weapons. You may think throwing water on fire elementals would put them out (or that they would be vulnerable to cold), but no such luck, you need straight damage.


VC - Sydney, Australia

Hi guys - I got called out today and into things in earnest for the next 24 hours.

I’ll then be ok to post again consistently but possibly just 1-2 times daily.


VC - Sydney, Australia

Just checking in.

The initial fire response is transitioning into disaster recovery, which is great. I am getting a break 28 Jan - 06 Feb, and jumping on a cruise ship for some R&R before going back to the Operation and into the clean up piece. Fires are still burning, but mostly away from settled areas.

As you'll notice, I have managed to keep in comms every day, so things are progressing pretty well.

What we're doing - and where the damage is - pretty much 195 miles of wrecked coastal towns. Some are just fire-affected, some are just gone.


VC - Sydney, Australia

One more day of work then I'm hopping on a cruise ship for 9 nights in the South Pacific. It's going to be a well-needed break, but also its my opportunity to have a look at the ship's facilities as I am hosting PaizoCon South-Pacific 2020 onboard the same ship at the end of the year.

Looking forward to my favourite boulangerie in Noumea, their croissants are the best you can get :)

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Just curious if you are reading

Ucanny mobility

When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

As meaning you have to pick the right image if you planning to make a trick attack


VC - Sydney, Australia

I take it that it is the creature, ignore images. Mirror image is already good enough :)


VC - Sydney, Australia

For easy reference :)

REMORHAZ TIER 6
Medium transport
Speed 6; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) light plasma cannon (2d12; 5 hexes)
Attack (Aft) heavy plasma torpedo launcher (5d10; 20 hexes),
light plasma cannon (2d12; 5 hexes)
Attack (Turret) light particle beam (3d6; 10 hexes), light plasma
torpedo launcher (3d8; 20 hexes)
Power Core Pulse Orange (250 PCU); Drift Engine signal basic;
Systems basic medium-range sensors, crew quarters (good)
mk 4 armor, mk 4 defenses, mk 2 tetranode computer;
Expansion Bays cargo hold, escape pods, passenger seating,
guest quarters
Modifiers +2 any 3 checks per round, Piloting +1; Complement
1–7
SPECIAL ABILITIES
Reversed Mount (Ex) Unlike a standard transport base frame,
the Remorhaz has been engineered to move its forward
heavy weapon mount to its aft.

Wayfinders

Male CN Kasatha Ace Pilot Soldier 7 | SP 0/56 HP 48/53 | RP 9/9 | EAC 23 KAC 24 | Fort +6; Ref +8; Will +8; +2 Spellbane | Init: +14 | Perc: +1, SM: +1 | Speed 40ft | Laser (20/20) (20/20) Pulse (20/20) Plasma Ribbon (20/20) | Active conditions: none

Thanks for posting the stats! For the purposes of AC/TL calculation, Fuunk has 6 ranks in piloting.


VC - Sydney, Australia

We're one (short) act from the end, so I'm guessing in a week we're done. This really is a meaty scenario!


VC - Sydney, Australia

We're at the last part of the last quest.

Please ensure you are happy with your reporting data, as I will be prepping up the sheets in the next 24 hours :)

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Hey, Shifty, no offense meant to you, and I'm certainly willing to finish the quest by playing through the fight at the end. Duke is just a surly character and I'm role-playing him that way. I'm 100% willing to fight the death bots (I think they still need to be tested.) I myself am not bad at you nor the scenario. Duke's backstory just makes it so that he doesn't like putting people at risk unnecessarily.


VC - Sydney, Australia

None taken :p

As I put n the OOC, it's the writing that gets vague - there is no guidance on direction once the party finds the malfunctions. Insisting the party play through would be like having the rogue spot a trap and then insist the party simply walk through it.

I think it answers the mail if the party identifies the faults and the ramifications, as opposed to the trial needing to go awry so they find the problems the hard way.

All good mate - you can tell I have the same frustration.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Hey we still came up with a creative solution They are still allowed right ;-)

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Thanks for running this shifty!

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Many thanks for running and to all of my fellow players for getting us through.


VC - Sydney, Australia

@Gordon - yep I think it counts as a creative solution and makes sense. I just think the items were so fundamentally flawed and the flaws so easily discovered that the quest piece becomes less Star Wars and more Galaxy Quest if you were to continue.

Anyhow, thanks all for sticking that out - through fire and flood I was still posting at least 1-2 times daily and the thing took ages, then again we had xmas/new years slow us a tad.

I have a few days off before I go back to work and into running recovery teams up in our country areas to re-open roads (chainsaw gangs and earthmoving equipment), so I'll be wrapping off the tables still running, getting chronicles out, and then starting a few more games whilst I have time for the setup piece.

I'll be popping stuff into the Flax lodge in a day or two.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Many thanks all esp Shifty It does sounf like Interesting time round your neck of the woods recently. Hope things calm down for everyone soon


VC - Sydney, Australia

I'm picking we will be done and dusted by the end of March. It was pretty wild times there for a bit.

Wayfinders

Male CN Kasatha Ace Pilot Soldier 7 | SP 0/56 HP 48/53 | RP 9/9 | EAC 23 KAC 24 | Fort +6; Ref +8; Will +8; +2 Spellbane | Init: +14 | Perc: +1, SM: +1 | Speed 40ft | Laser (20/20) (20/20) Pulse (20/20) Plasma Ribbon (20/20) | Active conditions: none

As my fellow players said, thanks for running the scenario through despite the challenges you've been experiencing. Very well run! Yah a long one but I figure all of the "quest" type scenarios are!

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