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After seeing how all the weapons performed, Fuunk shares his thoughts,
"Apostae's Ire performed very well
"It'll be invaluable ringing my enemy's bell!
"Overall, the weapons are pretty nifty.
"But unfortunately, the one Duke used is a tad shifty!"

Shifty |

"Well you tried 'em all, looks like some work still to be done"
Making his notes and shaking his head, Crax leads you into a meeting room that adjoins the range. Along with comfortable couches, there is a table littered with wrist-badge devices.
"Feel free to have a look"
"These bands are a new personal force field device that we would like you to test out. There's a turret out on the range you can go wander in front of for a test run, or you can just wear them in a firefight against our new robots and see how they perform 'in the field' as it were"
"Turret then robots, or just robots?" Crax gets ready to hit a button on his datapad.

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Before putting on the device, Duke checks it out for similar flaws in line with what previously happened with the guns.
Engineering: 1d20 + 15 ⇒ (6) + 15 = 21
”I’m assuming both put us in live fire situations with no guarantee these’ll actually prevent us from becoming corpses?”

Shifty |

As Duke has pretty good grounds to suspect these devices may be as questionably made as the weapons, I'm going to allow a take 10 which represents him taking a more detailed look, and he'd have the time to do so
"The robots are programmed to stop shooting if you fall down and stop moving"
Duke examines the forcefield more critically.
Arabani Personal Force Field:
This item functions as a force field armor upgrade (Starfinder Core Rulebook 206) that can be activated or deactivated with a standard action and does not occupy an armor upgrade slot. This field uses a battery and has a usage of 1 charge per round. It provides 20 temporary Hit Points and fast healing 2.
Malfunction: Anytime the force field absorbs damage, thew earer and creatures within 10 feet must succeed a DC 16 Fortitude save (DC 17 in Subtier 5–6) or be blinded for 1d3 rounds. If the creature succeeds at the Fortitude save, it is instead dazzled for 1 round. If an attack completely discharges the field’s temporary Hit Points, then the blinded condition increases to 1 hour on a failed save.

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"Hey! What are you trying to pull here? This thing is designed so as to convert kinetic energy into photonic energy. Any time this thing takes a hit, it would likely blind the user! And look here, the quaxar power crystal would short if the shield failed completely, likely releasing an even heavier burst of photons. That could cause permanent eye damage! This thing isn't even halfway ready for market yet! Not by a long shot!"
Duke throws the thing at the half orc and mumbles something about incompetence.

Shifty |

The Half-orc looks equally miffed at Duke, "Hey I don't design them, I just run the range and take notes big guy" he complains back "Sounds like a real design problem... want to be more helpful and talk me through it?"
***
OK so here's the problem: The quest is for the party to trial and evaluate a series of items, all of which have a design fault. There is a chance (with a high enough check) to identify the fault on any given item, or the fault is found when the situational trigger occurs. Where the scenario has a problem is it doesn't specify what happens when the fault is found out in advance - which is highly probable. My personal view is that finding the fault would satisfy the need for information, but also nullify the need to subsequently 'test' the weapon (I mean, you are testing it, and it failed out of the box), however other GM's seem to feel that you need to complete the 'combat' piece or still fire the weapons.
Personally happy to call it completed successfully there, unless people want to strap on a couple of the forcefields and be shot at :p

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Ua steps forward, grabs and attaches a wrist device, and then moves to the designated location.
:P Can't blind me

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I'd say no need to go through the combat as it doesn't really make sense. BUT perhaps a bit of a compromise would work here? Fuunk says/acts accordingly...
"What my man Duke is sayin...
"Is the field will blind its user, stoppin' them from playin!
"Actions speak louder than words, Crax
"So we'll demonstrate to you these facts!"
Fuunk positions Ua to Crax's left. Fuunk straps on the force field, stands to Crax's right then puts on a pair of dark (and disco cool) sunglasses. Making sure we're both within 10 feet of Crax, Fuunk says,
"Duke, Gordon, Numina, please take a shot at Ua and me
"So that Crax will see
"When shot by you three
"We're gonna light up and shine like a holiday tree!"
Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Regardless of whether the half-orc gets blinded or not, Fuunk then says,
"Do you want to see some more?
"To me, this is just a strobe light on the disco floor!"

Shifty |

With some rapid shots there is a strobe-like effect that lights up the area...
The Half-orc rubs his eyes after being dazzled - "I'll just put 'not fit for purpose' then I suppose"
"Well, if we're all done here and you guys have no further suggestions, best we get you back to your ship..." he suggests, somewhat disappointed with the days results.

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Numina has been sat in the corner furiously typing on her datapad as she watches a holographic display which shows an attack wing of Vesk fighters strafing a pact world city. She appears to be co-ordinating a dozen of the fighters at once as they engage in a fierce dog fight with enemy fighters while avoiding ground to air defences. She gives the occasionaly whoop as she takes out an enemy ship.
Apologies for not posting, I have been ill the last couple of days

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Duke rolls his eyes. "Listen, I know you didn't design the things just . . . next time put them on some dummies or whatever and test them out before you give them to living, breathing people. And rig the guns up for remote fire and collect some data before you hand them out to people. Saves you some time and a potential lawsuit."

Shifty |

During the trip back to the shuttle, Crax continues to take notes on any last thoughts on the tests you've performed and where Arabani Arms may improve their designs for future tests and eventual production.
Your shuttle takes you immediately back to the Lorespire Complex, where you are ushered in to meet Venture-Captain Naiaj and discuss the recent tests.
"Apparently the items we sent you to test were stilI- 'in the development stage', I apologise for any particularly impeding malfunctions that you endured, but I'm grateful that we had such staunch agents taking the lead on this assignment. I hope that in the future, the Society can arrange better trade agreements with Arabani Arms and perhaps get the improved - and fixed -versions of all these Arabani tech items in the hands of Starfinders"
"That's all for now - you probably need a holiday"
Thanks all! That scenario was long!

Shifty |

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Looks good. Thank you for running Shifty!
Thank you everyone for the game, was a blast!!!

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Loooks good spent the immediate cash and 20 extra on two mark 2 healing seums