ADQ Table 2

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods
Sterich and Keoland
roll20 link


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Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

My only question on the tactics is: what are the chances while we rest 8 hrs that they wake up / aren't as drunk / change the guard / or other thing that makes them less vulnerable than they are now?

and it is a real question -- not just a blood thirsty Leeeeroy Jeeeeenkins moment. :)

Ungor would be wise enough to ask the question but not smart enough (aka no Knowledge checks) to know the answer. He would be hoping someone else would know the answer.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:
If carry capacity is a thing we need to worry about, I also have Communal Ant Haul prepped. (one correction is that Ungor's 20 strength is because he is currently a huge dire bear. Normal str is 14.)

Ok, I am assuming at this point that everyone has seen my proposed tactics post. There are currently no objections to camping until 0500 tomorrow, so that is what we will do. Rommin and Hawthorne are off to kill the Ettin (which will likely happen off screen, although Hawthorne might want to roll a CDG for Chill's convenience...)

This means that prepared casters (Ungor, Fenla, Rommin, Vakmu ) can re-choose their prepared spells.

Ungor, I agree that communal ant haul would be a good thing to prepare for tomorrow. I'd say share the 14 hrs between Vakmu, Ungor, Legs and Rommin - which will give each of us the ability to carry any other of us, for 3.5 hours. Communal Delay Poison and/or Resist Energy might be good things to prepare as well. I don't think we need Hide Campsite anymore though.

PS. Ungor, think about what you are doing tomorrow carefully and choose your spells wisely. We want to sneak in and get as much surprise effect as possible, before the alarm goes up. I'm not too sure that a huge bear is compatible with that, so pick your spells carefully...


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:

My only question on the tactics is: what are the chances while we rest 8 hrs that they wake up / aren't as drunk / change the guard / or other thing that makes them less vulnerable than they are now?

and it is a real question -- not just a blood thirsty Leeeeroy Jeeeeenkins moment. :)

Ungor would be wise enough to ask the question but not smart enough (aka no Knowledge checks) to know the answer. He would be hoping someone else would know the answer.

There's a chance, but I can't think of a Knowledge check that would give us an answer... An Augury spell maybe, but I don't have it prepared.

Personally, I say the smart money is on resting...


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision
Vakmu Blackhorse wrote:


Ungor, I agree that communal ant haul would be a good thing to prepare for tomorrow. I'd say share the 14 hrs between Vakmu, Ungor, Legs and Rommin - which will give each of us the ability to carry any other of us, for 3.5 hours. Communal Delay Poison and/or Resist Energy might be good things to prepare as well. I don't think we need Hide Campsite anymore though.

PS. Ungor, think about what you are doing tomorrow carefully and choose your spells wisely. We want to sneak in and get as much surprise effect as possible, before the alarm goes up. I'm not too sure that a huge bear is compatible with that, so pick your spells carefully...

Ok I will take a communal ant haul and drop hide campsite for communal resist energy. Do we still need communal endure elements? If not, then I can take a Cat's Grace to help with my Dex as well during the initial 7 mins of sneaking?

As far as stealthy before the fight, Ungor doesn't mind staying in 2 leg form to sneak into a better position to have a fight. I can take Animal Aspect (Racoon) to give me a +2 competence stealth and Blend which gives +5 circumstance bonus to stealth while moving at half speed until first attack (my base speed will be 40'). So sneaking into the building, I can be 2 legs, with a positive +5 stealth until the alarm goes off.

on the off chance that @chill allows 3rd party spells from the PFSRD site there is Predatory Stealth :)

Oh and Ungor will go with the resting plan because he isn't the party leader...but my OOC response is that the box text wants us to attack now for some reason.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:
...but my OOC response is that the box text wants us to attack now for some reason.

You trust the box text?


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*
Vakmu Blackhorse wrote:
Ungor the Dire wrote:
...but my OOC response is that the box text wants us to attack now for some reason.
You trust the box text?

I do


No 3rd party stuff please.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Brother Hawthorne wrote:
Vakmu Blackhorse wrote:
Ungor the Dire wrote:
...but my OOC response is that the box text wants us to attack now for some reason.
You trust the box text?
I do

You don't expect the Gm to set traps for you, just for the joy of watching you suffer as he laughs evilly? I take it you've never played Paranoia, have you?

BTW Paranoia is a great game...


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame - from the gameplay thread wrote:
I will wait for a full response before continuing. Unless it takes too long

Well, from post times, Wilrin, Hawthorne, and Ungor have all seen my proposed tactics... If they would like to put up an alternative, I'd be happy to discuss it, in character or out.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Sorry. There are dozens and dozens of posts in this for me to catch up on. I'll get through them as soon as I can.

Thanks for the bot, GM.


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 6/10 | Spells: 1st 4/5 2nd 4/5 3rd 2/3 | Active conditions: None.

We can wait till morning, but my concerns would be:
1) Hungover might not be as much of a penalty to them as drunk is
and 2) Noise during a party might be less noticeable than in the early hours of the morning.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Ok, both Fenla and Ungor think an immediate assault should be the plan. Wilrin, Hawthorne and Rommin haven't expressed an opinion. Vakmu wants a delay to hit with a least some preparation...

What Fenla and Ungor are suggesting is operating completely without a safety net. Anything goes wrong, we are F'ed. We have no ability to break contact and regroup against a group of 50+ giants and ogres, with supporting dire wolves and orcs...This all after we've spent 9+ hours marching today, have burnt several spells and have several more prepared that are inappropriate for a inside a fort confrontation (eg. Vakmu has 4 entangle type spells memorized - they're great outside, not so much inside).

If as a group we vote for that, I guess I'll go along, but I'm telling you it's dumb.

Vakmu votes hit them after resting (the 0500 plan). I'd like to see 5 other actual votes - Fenla, Ungor, Rommin, Wilrin and Hawthorne.


Quick vote please everyone.
Thus far 2 for an immediate attack
1 for a morning attack
I will move on once that is decided.


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Immediate attack.


3 for an immediate attack

1 to pause


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

Brother Hawthorne votes to attack!


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 6/10 | Spells: 1st 4/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Was twilight able to get in via the roof?


Well, we are going in...


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Immediate attack, though not guns blazing.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Couple of spell & tactic discussion:

1) I think the outdoor spells could be used to block giants coming out of the doors if we have to beat feet. ie center the spell just outside the doors to catch them as they come out. Just enough to slow them down.

2) I have 14 hours of ant haul. I think our raid will take less than 2 hours, so I don't mind giving everyone a 2 hour increment. Including Legs.

3) I have spell immunity and protection from energy for 1 lucky person but we don't have any enemy spells we know of. Is there anyone who would want me to put it on me so you could friendly fire on top of me? Risky but potentially epically fun!

4) I will have 1 CLW as an emergency revival. and 1 Lesser Restoration as a just incase.

5) If we get cramped and have to fight in a furball, I have 1 use of deflection aura that will give you +2 deflection AC and CMD for a quick boost (7 rds)

6)I do have 1 wild shape left that I can use to change into either a small flyer (for single person escape) or Goblin Dog (2 person escape being that the other person is going to be a gnome/halfling).

7)We may want to spike the other doors we don't decide to go in. Brother H?

8) I will use a few min/lvl spells when we think the fighting is about to start (3 spells if time permits).

9) Lastly, my general tactic is going to be bite, claw, claw with a grapple check. Once grappled, pin, then eat face off. I'm hoping the sneaky folk with backstab will take advantage of the grapple without having to get on the other side of the opponent.


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

My tactic is to charge my opponents and get maximum damage on them in doing so! Of course, against giants with reach I may get AOO'd coming in, but we'll see!


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Good ideas.

As far as tactics go I plan to charge and get into flanking position. Hopefully with the judicious sharing of teamwork feats I can help reduce the number of AoOs we take.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Control the bloodlust folks. All this talk of charging; Sneak first, Charge after you've been spotted.

Brother H, that said, remember that scent is a thing... Inside a building, it's a 30ft radius auto-detection unless you've got some anti-scent ability.

A question for Ungor, can you get up the wall in any kind of reasonably quiet fashion? Hawthorne can sneak up to the guard platform, and CDG the sleepers. He can let down a rope for the rest of us, but that doesn't help how many thousand pounds of bear... do we need to sneak part of the party in to open the front gate to let you in?


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision
Vakmu Blackhorse wrote:


A question for Ungor, can you get up the wall in any kind of reasonably quiet fashion? Hawthorne can sneak up to the guard platform, and CDG the sleepers. He can let down a rope for the rest of us, but that doesn't help how many thousand pounds of bear... do we need to sneak part of the party in to open the front gate to let you in?

Nothing magical but I do have a +6 climb check to go along with my -12 stealth check.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

My tactic of choice is tossing a few well placed arrows into the fray. If I can finish a foe that a front-liner wounded or take out a foe that is creating a flank, awesome! Same with enemy leaders or casters. I like Vakmu putting me at the back of the line; when necessary, I can sword-up and be the rear guard for our casters.


Also, ogre children are medium sized. Ogre babies are small. Disguise can only go so far. Especially for small characters. Just saying.


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 6/10 | Spells: 1st 4/5 2nd 4/5 3rd 2/3 | Active conditions: None.
chillblame wrote:
Also, ogre children are medium sized. Ogre babies are small. Disguise can only go so far. Especially for small characters. Just saying.

But we do have an arcane at that can enlarge


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

A giant toddler then!?


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 6/10 | Spells: 1st 4/5 2nd 4/5 3rd 2/3 | Active conditions: None.
chillblame wrote:
Fenla I still need twilight's perception and stealth skill

Oh sorry, I must have missed that you were looking for it. I acutally had it in the other notes section of my character sheet but no one scrolls that far down. :p

Here is is:
Bat
HD = 7
HP = 23
AC = 20
Str 1, Dex 15, Con 6, Int 9, Wis 14, Cha 5
Bite +9 (1d3-4)
Skills Fly +16, Perception +8, Stealth +11
Fort 0, Ref 4, Will 7
Alertness, Improved evasion, Share spells, Empathic Link, Deliver touch spells, Speak with master, Speak with bats
Speed 5 ft., fly 40 ft. (good)


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision
chillblame wrote:
Fenla, could you make stealth and perception rolls for Twilight.

I think Chill is looking for 2 rolls in game chat for Twilight.


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 6/10 | Spells: 1st 4/5 2nd 4/5 3rd 2/3 | Active conditions: None.
Ungor the Dire wrote:
chillblame wrote:
Fenla, could you make stealth and perception rolls for Twilight.
I think Chill is looking for 2 rolls in game chat for Twilight.

Yes, yes he is. :D Thanks I missed that.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Ok, it's closing in on 48 hrs since Rommin posted in the game thread:

Rommin Hawkridge wrote:
I will place and delay until after Hawthorne.

Motion to bot Rommin


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision
Vakmu Blackhorse wrote:


Motion to bot Rommin

second as long as he shoots at targets that are trying to kill me. :)


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

I thought he was sneaking in with me to coup that other giant!


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

That was my understanding too.


I will bot him shortly. I'm out at the moment, but should be back in a few hours


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Brother Hawthorne wrote:
I thought he was sneaking in with me to coup that other giant!

Yep, that's the plan. He just hasn't done it...


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Thanks for the bot, GM. I'm sorry for the erratic posting. I'll try to get back to a solid rate as soon as I can.

When I post an action in advance like that again, I'll try to do the rolling as well to make it easier to resolve.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
I'm going to make a ruling on coup de grace with non-lethal attacks. You still get the auto crit to the damage, but the beastie does not need to roll fort vs auto kill. This may change your attacks, so I will allow a change in approach if you wish.
Brother Hawthorne wrote:
I've no other really good way to do the damage needed to put the giant out, so I'll continue to CDG with the sap.

Can I interest you in a CDG special, for the low low price of 20 gp?

Blunt weapon: can be stored in usable form in a Handy Haversack (easily retrievable) without a problem. Proficiency doesn't matter on a CDG, because there is no to hit roll. That X4 critical multiplier gives you a sweet 4d8-4+4d6 CDG, for an expected 28 damage, and associated DC 38 fort save or die...


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

I think I'll pass on that and stick with my sap

2d4+20+8d6 for an average of 53 nonlethal damage

Hawthorne would be confused by the change.


It likely doesn't matter in this case. Hawthorne acts before the giant in round one and unless he misses, it will likely be out. He could miss, I guess...


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sorry for the delay, but prepping a bit for a certain virus that seems very popular at the moment. Had to help family a bit. I hope everyone is OK.


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Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

Kids out of school for 2 weeks. So far, I'm still headed to work, although there's a meeting tomorrow morning to discuss the virus, so who knows, maybe we'll get the word to work from home.

Everyone stay safe!


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

All is well here too! Everyone here is home for next 2 weeks.


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Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 23 current/if Squeezing AC 19 | HP: 80/80 | CMD (base) 26 /if Squeezing 22| F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Pretty much in voluntary quarantine here (no one sick or exposed). Have a vulnerable population (mother) I take care of. But I work from home so we are doing fine.


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Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Doing well. My wife and I qualify as high risk, so we are only going out rarely. I am fortunate that I can telecommute (and have been for a little while now), and we have a great family support structure nearby.


Good to hear that from everyone. Let us know if you have a problem posting, but only if you can.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Before we look at going through another door, we should see if we can take any quick steps to minimize the changes of an alarm being raised if someone comes through here. Maybe use cloaks to cover them? Or the massive bear we have to drag them away?

When it comes to the scouting and CDGs, I am fine letting Hawthorne take the first crack at it when the opportunity presents. His method is less messy than mine. :) And I can be back twenty feet or so with a ready action to CDG if Hawthorne's thump doesn't do the trick. Thoughts?


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

I think it will draw more attention if we move the bodies. I think keeping them in place and making them look as if they are passed out drunk will buy us more time. We could disable the levers.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

I have not been worrying about the bodies...
For one thing, I plan on leaving all the doors open behind us; if and when I have to run away, I don't want obstructions in the way...
For another, given we are doing this off the hop, I think we need to get on and get in... If/when someone comes along, we are blown (assuming nothing else triggers the alarm earlier). I don't think we can really do much to hide the carnage - there are 3 larger than cow sized bodies bleeding all over the floor, there is not much we can do to hide that, I suspect.

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