GM Itzi's Skull and Shackles (Inactive)

Game Master Itzi

Map of the Siren
The Known Crew
Current Map
map of The Shackles
Loot List


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Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Thanks! Tessa will be stoked!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

alter winds, 75%: 1d100 ⇒ 7


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

purchases and makings

bought 4 spells, alter winds, shocking grasp, floating disk, and detect thoughts
bought masterwork carpentry tools
made maiden's helm(in the form of a silver wire and obsidian snood(had to look that up)) and a cloak of the hedge wizard(evocation).

made a belt of super strength for Marisan
enchanted a short sword to +1 for Val
enchanted wayfinder to +1 and either flamboyant or skewering

Last thing, Marisan had given Polli her cloak of resistance +1 when she made her a cloak of resistance +2, so Polli is giving that to Tessa since she is horrible at making saves :)


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Yay! Wedding presents! Thanks Polli! <3 I now have a will save of +1!!!


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

We need to commandeer a wheel of that cheese!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Oh man. I'm going to have some sent up to my room!

What aura does the orgasmic cheese give off, by the way?


For reference, the residents of Tidewater Rock consist of the following:

- Lady Agasta Smythee (aristocrat 4/warrior 3)
- Sergeant-at-Arms Royster McCleagh (fighter 6)
- Albers and Birney Siggs (elderly servants)
- Clew (a simpleton in his twenties who serves as a scullion)
- Mardus Siggs (teenaged grandson of Albers and Birney and serves as the herder)
- Tidewater Rock Guards (warrior 2 x 7)

For no reason whatsoever I'll need the following information:

- Where, specifically, the Siren will anchor tonight.
- If you're stationing any of the ship's crew somewhere other than the Siren, then where?
- Where the individual officers (the PCs) will be spending the evening.
- If you'd like the residents of Tidewater Rock to be somewhere other than their normal nightly positions.
- Any other special precautions you're taking.

... no real reason for the above. I'm just curious. :)

Also, for no reason, I've placed a map of Tidewater Rock here.


RETIRED - married and living happily ever after.

1. Moor the Siren as close as possible to the rock, unless there's a map of the island I assume that'll be hand-waved. If we need to kedge in then we will (take the anchor in a boat, drop it, pull the ship in by winding in the anchor. Slow but good way of moving a ship very precisely.)

2. Tessa on the Rock, Harm on the ship. Other officers evenly split as they please. (Although I want at least one of Marisan or Val on the ship - ideally both).

3. One dozen of the crew (probably the longest serving who we can trust best) on the Rock. Rest on ship.

4. As long as the residents have sensible look-outs posted I imagine its fine.

We'll need to do a regular signal using light spells...


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Okay, so Donomsail and Polli are at the rock. Can do.


Everyone is now 6th level!

Level up here!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

wizard 6
+5 hit
+1 fort, +1 ref, +1 will
+1 bab
skills 6
1 fly, heal, know(Arcana), spellcraft
2 know(planes)
background
2 linguistics(Azlanti, Abyssal)
3 free spells(fcb): fireball, ablative battier, water breathing


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Huzzah!!!

Slayer 6
+8 hp
+1 bab (and iterative attack)
+1 all saves
+1 all current skills
slayer talent: ranger archery style [improved precise shot]
sneak attack increases to 2d6


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa picked up a Buccaneer's Breastplate as part of a dowry from Agasta. Tessa is all about speed and it slows, so it's not ideal for her. She's not above letting someone on her crew use it however, so it's up for grabs. You can't sell it though, she needs to return it in a year.

Swashy 6

Some skills, HP and saves, and one more Charmed use. Only notable thing is an iterative attack


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

That’s a pretty cool item. I’m too much about speed/Dex to use it also, but it might be worth thinking about for Donomsail? It would save her from struggling with swim checks (and some acrobatics too since she could walk from ship to ship instead of jumping). It’s weight alone would put her into medium encumbrance (and I’m not sure what else she carries, maybe it’s just too heavy), but it would slow her either way and she has no Dex bonus so the encumbrance might not matter at all?


RETIRED - married and living happily ever after.

Bard 6
+5 HP
+1 all saves

+1 many skills.
+2 performace/day

Expanded Versitility - Sense Motive now comes under versitile performance.

Spell: Returning Weapon.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

@Polli- I've never used HeroLab, so I have no idea... maybe because they're Empyreal Lords and not 'typical' gods? There's a pretty comprehensive list in the Archives of Nethys (with links to each god's PathfinderWiki page).


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Oh I wasn't doubting you in the least, just explaining why I didn't see them when I looked it up. Do you want her to mention them for RP?


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Sure, please.

Val’s connection to Besmara has always been pragmatic and not especially deep. There are several officers/crew on the Siren who claim allegiance to her, and (presumably) pray for favorable seas, so she’s thinking about maybe looking for a different patron who can help her with this instead.


So what's the plan, ladies?


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Go to Mancatcher cove?


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Sounds like we kill 2 birds with 1 stone there? I’m ready to head in whatever direction the captains want.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Let's go catch some men!


RETIRED - married and living happily ever after.

Well Harmony thinks its a silly idea, but I recognise plot screaming GO HERE! So ok...

If we sailed the other way the winds would just be against us the whole time anyway....


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

There is time on the journey if anyone needs Polli to work on any magic item, armor, or weapon.

Did Donomsail take the armor from Tessa?


RETIRED - married and living happily ever after.

We don't have the funds for returning on my harpoon do we? I've got the spell, so its better than nothing at least. :)


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

We had a good amount. Polli had about 2500gp, I believe.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

We got 3,407gp. Half of the upgrade is 3000. So yes I think you would have enough.


RETIRED - married and living happily ever after.

It would be 5k even to craft. Unfair for me to ask for that.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Ah, sorry missed the seeking part of it. Right now Polli has none to lend, but happy to if we get more. If there was any port along the way we could have sold the tattooed woman's gear.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail will take the armor from Tessa


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

We need you safe, Dony! :)


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'
Tessa Steele wrote:
We need you safe, Dony! :)

Surprisingly being squishy is not fun.


It sounds like you'd like to deal with the other ship today and then investigate the cove in the morning?

Question 1) Where are you anchoring the Siren? You're fairly sure that they've noticed you arriving, but they probably aren't aware that you've noticed them.

The other ship is about a half mile away. Certainly swimming distance if you'd like to follow Marisan's plan and sneak aboard. Unless you wait until nightfall, someone is bound to notice you approaching.

Question 2) Who all is attempting to sneak aboard the other ship?


RETIRED - married and living happily ever after.

1) Anchor the Siren in the 'obvious' anchorage. I.e. exactly what we'd do if we hadn't noticed them.

2) Send off a 'watering party' or two, and they come back a few people light.

3) Stealth party (Marisan, Tessa, anyone else?) takes the ship at dusk/whenever is easiest.

Harm can stay back with the Siren, or bring boats in as reinforcements later.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

I think Stealth Party should be renamed to Ass-Kicking-And-Sticking Party.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I want in on sneaking and stabbing

edit: I just checked your stealth bonuses... maybe you guys go left and I’ll go right... then I can stab their captain while everyone’s distracted by you?


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli is not particularly stealthy, only at a +3, so will stay with the sane captain unless ordered otherwise.


RETIRED - married and living happily ever after.

We'll have to go save them Polli - have you seen their plan?


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

It is Brilliant in its simplicity :)


Harmony Mai d'Valois wrote:
1) Anchor the Siren in the 'obvious' anchorage. I.e. exactly what we'd do if we hadn't noticed them.

And that would be where?

Does that mean it'll make a difference? Why do you ask? ;)


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

@Mutt/Dony- if you don’t have time for a spoilered back-post that’s cool (I know what RL is like right now), but it looked like maybe you missed my questions? Val was looking for advice about praying, and about how divine magic works... can I assume you were willing to give some?


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'
Valeria Korvin wrote:
@Mutt/Dony- if you don’t have time for a spoilered back-post that’s cool (I know what RL is like right now), but it looked like maybe you missed my questions? Val was looking for advice about praying, and about how divine magic works... can I assume you were willing to give some?

I will go back and reread that section and be sure to get an answer in soon, Most likely tomorrow as I have the morning free. Starting Monday my work week changes. I don't work as early in the a.m. and I have Wednesday off, hopefully my participation will get back up again.


Scouting can work in the right circumstances. These just ended up being the wrong ones. The sahuagin were aware that you were coming and laid this ambush specifically for you. That combined with their home field environmental advantage all spelled dangerous situation.


So, are we going back to the Siren (and/or Sea Witch) for the night to better prepare or are we moving forward now?


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I could be wrong but I thought the plan was for Polli to split her one waterbreathing spell between us and see if we can clear the place in under 2 hours?


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan is fine to keep going. She will take point.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Keeping going, I believe.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I know Mutt/Donomsail has been busy but if I could get another heal before we go I wouldn’t complain (still down 20).


Since it doesn't affect monstrous humanoids (which sahaugin are classed as) I'll have Donomsail burn her hold person spell for a casting of cure moderate wounds on Valeria.

Cure Moderate Wounds: 2d8 + 6 ⇒ (5, 8) + 6 = 19


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Much obliged

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