bought 4 spells, alter winds, shocking grasp, floating disk, and detect thoughts
bought masterwork carpentry tools
made maiden's helm(in the form of a silver wire and obsidian snood(had to look that up)) and a cloak of the hedge wizard(evocation).
made a belt of super strength for Marisan
enchanted a short sword to +1 for Val
enchanted wayfinder to +1 and either flamboyant or skewering
Last thing, Marisan had given Polli her cloak of resistance +1 when she made her a cloak of resistance +2, so Polli is giving that to Tessa since she is horrible at making saves :)
For reference, the residents of Tidewater Rock consist of the following:
- Lady Agasta Smythee (aristocrat 4/warrior 3)
- Sergeant-at-Arms Royster McCleagh (fighter 6)
- Albers and Birney Siggs (elderly servants)
- Clew (a simpleton in his twenties who serves as a scullion)
- Mardus Siggs (teenaged grandson of Albers and Birney and serves as the herder)
- Tidewater Rock Guards (warrior 2 x 7)
For no reason whatsoever I'll need the following information:
- Where, specifically, the Siren will anchor tonight.
- If you're stationing any of the ship's crew somewhere other than the Siren, then where?
- Where the individual officers (the PCs) will be spending the evening.
- If you'd like the residents of Tidewater Rock to be somewhere other than their normal nightly positions.
- Any other special precautions you're taking.
... no real reason for the above. I'm just curious. :)
1. Moor the Siren as close as possible to the rock, unless there's a map of the island I assume that'll be hand-waved. If we need to kedge in then we will (take the anchor in a boat, drop it, pull the ship in by winding in the anchor. Slow but good way of moving a ship very precisely.)
2. Tessa on the Rock, Harm on the ship. Other officers evenly split as they please. (Although I want at least one of Marisan or Val on the ship - ideally both).
3. One dozen of the crew (probably the longest serving who we can trust best) on the Rock. Rest on ship.
4. As long as the residents have sensible look-outs posted I imagine its fine.
We'll need to do a regular signal using light spells...
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
Huzzah!!!
Slayer 6
+8 hp
+1 bab (and iterative attack)
+1 all saves
+1 all current skills
slayer talent: ranger archery style [improved precise shot]
sneak attack increases to 2d6
Tessa picked up a Buccaneer's Breastplate as part of a dowry from Agasta. Tessa is all about speed and it slows, so it's not ideal for her. She's not above letting someone on her crew use it however, so it's up for grabs. You can't sell it though, she needs to return it in a year.
Swashy 6
Some skills, HP and saves, and one more Charmed use. Only notable thing is an iterative attack
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
That’s a pretty cool item. I’m too much about speed/Dex to use it also, but it might be worth thinking about for Donomsail? It would save her from struggling with swim checks (and some acrobatics too since she could walk from ship to ship instead of jumping). It’s weight alone would put her into medium encumbrance (and I’m not sure what else she carries, maybe it’s just too heavy), but it would slow her either way and she has no Dex bonus so the encumbrance might not matter at all?
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
@Polli- I've never used HeroLab, so I have no idea... maybe because they're Empyreal Lords and not 'typical' gods? There's a pretty comprehensive list in the Archives of Nethys (with links to each god's PathfinderWiki page).
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
Sure, please.
Val’s connection to Besmara has always been pragmatic and not especially deep. There are several officers/crew on the Siren who claim allegiance to her, and (presumably) pray for favorable seas, so she’s thinking about maybe looking for a different patron who can help her with this instead.
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
Sounds like we kill 2 birds with 1 stone there? I’m ready to head in whatever direction the captains want.
Ah, sorry missed the seeking part of it. Right now Polli has none to lend, but happy to if we get more. If there was any port along the way we could have sold the tattooed woman's gear.
It sounds like you'd like to deal with the other ship today and then investigate the cove in the morning?
Question 1) Where are you anchoring the Siren? You're fairly sure that they've noticed you arriving, but they probably aren't aware that you've noticed them.
The other ship is about a half mile away. Certainly swimming distance if you'd like to follow Marisan's plan and sneak aboard. Unless you wait until nightfall, someone is bound to notice you approaching.
Question 2) Who all is attempting to sneak aboard the other ship?
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
I want in on sneaking and stabbing
edit: I just checked your stealth bonuses... maybe you guys go left and I’ll go right... then I can stab their captain while everyone’s distracted by you?
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
@Mutt/Dony- if you don’t have time for a spoilered back-post that’s cool (I know what RL is like right now), but it looked like maybe you missed my questions? Val was looking for advice about praying, and about how divine magic works... can I assume you were willing to give some?
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'
Valeria Korvin wrote:
@Mutt/Dony- if you don’t have time for a spoilered back-post that’s cool (I know what RL is like right now), but it looked like maybe you missed my questions? Val was looking for advice about praying, and about how divine magic works... can I assume you were willing to give some?
I will go back and reread that section and be sure to get an answer in soon, Most likely tomorrow as I have the morning free. Starting Monday my work week changes. I don't work as early in the a.m. and I have Wednesday off, hopefully my participation will get back up again.
Scouting can work in the right circumstances. These just ended up being the wrong ones. The sahuagin were aware that you were coming and laid this ambush specifically for you. That combined with their home field environmental advantage all spelled dangerous situation.
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
I could be wrong but I thought the plan was for Polli to split her one waterbreathing spell between us and see if we can clear the place in under 2 hours?
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge
I know Mutt/Donomsail has been busy but if I could get another heal before we go I wouldn’t complain (still down 20).
Since it doesn't affect monstrous humanoids (which sahaugin are classed as) I'll have Donomsail burn her hold person spell for a casting of cure moderate wounds on Valeria.
Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge