Donomsail Lishoni
Female tiefling cleric of Gozreh 11 (Pathfinder RPG Bestiary 264)
NG Medium outsider (native)
Init -1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 92 (11d8+44)
Fort +10, Ref +2, Will +12; +2 vs. [electricity] effects or that deal electricity damage
Resist cold 10, electricity 5, fire 5
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Offense
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Speed 0 ft.
Special Attacks channel positive energy 7/day (DC 19, 6d6)
Spell-Like Abilities (CL 11th; concentration +13)
1/day—darkness
Domain Spell-Like Abilities (CL 11th; concentration +16)
11/day—lightning lord (11 bolts/day)
8/day—icicle (1d6+5 cold), storm burst (1d6+5 nonlethal)
Cleric Spells Prepared (CL 11th; concentration +16)
6th—control winds[D] (DC 21), heal
5th—fickle winds[UM], flame strike (DC 20), ice storm[D], siphon magic
4th—blessing of fervor[APG] (DC 19), control water[D], debilitating portent[UC], holy smite (DC 19), restoration
3rd—call lightning[D] (DC 18), dispel magic (2), holy javelin[HA], prayer, greater stunning barrier[ACG] (DC 18)
2nd—aid, delay poison (2), fog cloud[D], shield of fortification[ACG], shield other
1st—bless, hedging weapons[HA], liberating command[UC], obscuring mist[D], remove fear (2), shield of faith
0 (at will)—detect magic, guidance, read magic, resistance
D Domain spell; Domains Water, Weather
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Statistics
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Str 7, Dex 9, Con 16, Int 10, Wis 20, Cha 14
Base Atk +8; CMB +6; CMD 15
Feats Combat Casting, Expert Cartographer[UW], Extra Channel, Improved Channel, Selective Channeling, Storm-lashed[ISWG]
Skills Bluff +4, Craft (mapmaking) +7 (+11 when creating a map), Heal +11, Knowledge (religion) +11, Linguistics +4, Perception +7, Spellcraft +4, Stealth -5, Survival +6; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Gnome, Infernal
Other Gear 6,000 gp
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Special Abilities
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Cleric Channel Positive Energy 6d6 (7/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Expert Cartographer Gain a +4 bonus on Craft (maps) checks, and enhanced results when using discovery system.
Icicle 1d6+5 cold (8/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Lightning Lord (11/day) (Sp) As a standard action, call lightning on any number of foes, no two of which are more than 30 ft apart.
Selective Channeling Exclude targets from the area of your Channel Energy.
Storm Burst 1d6+5 nonlethal (8/day) (Sp) As a standard action, ranged touch attack deals 1d6+5 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Storm-Lashed Ignore many of the effects of bad weather.
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