Vendria

Tessa Steele's page

1,281 posts. Alias of The Rising Phoenix.


Full Name

Contessa 'Tessa' Teslyn Steele

Race

Human

Classes/Levels

Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Gender

Female

Size

5'9"

Age

23

Special Abilities

Panache!

Alignment

CG

Deity

Besmara

Location

Everywhere you would expect!

Languages

Common

Occupation

She does it all.

Strength 10
Dexterity 21
Constitution 12
Intelligence 10
Wisdom 8
Charisma 16

About Tessa Steele

+4 to confirm critical hits.

[dice=Attack!]1d20+23[/dice] [dice=Damage]1d6+11+12[/dice]
[dice=Attack!]1d20+18[/dice] [dice=Damage]1d6+11+12[/dice]
[dice=Attack!]1d20+13[/dice] [dice=Damage]1d6+11+12[/dice]

[dice=Attack, Piranha]1d20+19[/dice] [dice=Damage]1d6+11+8+12[/dice]
[dice=Attack, Piranha]1d20+14[/dice] [dice=Damage]1d6+11+8+12[/dice]
[dice=Attack, Piranha]1d20+9[/dice] [dice=Damage]1d6+11+8+12[/dice]

[dice=Intimidate!]1d20+18[/dice]

P/R:

[dice=Parry!]1d20+19[/dice]
[dice=Riposte!]1d20+19[/dice] [dice=Damage]1d6+11+8+12[/dice]

[dice=Parry!]1d20+19[/dice]
[dice=Riposte!]1d20+19[/dice] [dice=Damage]1d6+11+8+12[/dice]

Tessa Steele
Female human swashbuckler 12 (Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (human)
Init 13; Senses Perception +15
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Defense
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AC 28, touch 18, flat-footed 20 (+7 armor, +5 Dex, +3 dodge, +3 shield)
hp 92 (12d10+16)
Fort 5, Ref 13, Will 3 (+4 vs. charm and compulsion)
Defensive Abilities charmed life 5/day, evasion, improved uncanny dodge, nimble +3
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Offense
--------------------
Speed 30 ft.
Melee +2 skewering rapier +23/+18/+13 (1d6+11 P/15++12 Precision) or
. . dagger +19/+14/+9 (1d4+2 P or S/17++12 Precision)
Special Attacks deeds (bleeding wound, derring-do, dodging panache, evasive, kip-up, menacing swordplay, opportune parry and riposte, precise strike, subtle blade, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (5), swashbuckler weapon training +2
--------------------
Statistics
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Str 10, Dex 21, Con 12, Int 10, Wis 8, Cha 16
Base Atk +12; CMB 12; CMD 30
Feats Combat Reflexes, Critical Focus, Fencing Grace[UI], Greater Weapon Focus (rapier), Improved Initiative, Piranha Strike, Sickening Critical, Weapon Focus (rapier), Weapon Specialization (rapier), Weapon Versatility
Traits besmara's blessing, irrepressible, reactionary
Skills Acrobatics +20, Bluff +8, Climb +7, Diplomacy +9, Escape Artist +10, Intimidate +18, Knowledge (local) +4, Perception +15, Perform (dance) +7, Perform (sing) +7, Profession (fisherman) +3, Profession (gladiator) +3, Profession (sailor) +17, Sleight of Hand +16, Swim +17
Languages Common
SQ betrayed, swashbuckler finesse
Other Gear +3 mithral chain shirt, +2 buckler, +2 skewering rapier, dagger, belt of incredible dexterity +4, besmara's tricorne, cloak of resistance +2, farglass, swordmaster's flair (blue scarf)[ACG], belt pouch, flint and steel, grappling hook, masterwork backpack[APG], mess kit[UE], soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, 526 gp, 9 sp
--------------------
Special Abilities
--------------------
Betrayed When use Sense motive to gain hunch, roll twice (take low, can't reroll).
Charmed Life +3 (5/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Deeds
Evasion (when Panache left) (Ex) If succeed on Reflex save for half dam, take none instead.
Fencing Grace Use Dexterity on rapier damage rolls
Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Nimble +3 (Ex) +3 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -4/+8 You can subtract from your attack roll to add to your damage with light weapons.
Sickening Critical Critical hit sickens target.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +2 (Ex) +2 attack and damage with swashbuckler weapons.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).
--------------------
Deed: Menacing Swordplay (Ex] While a panache, as a swift action when hit, attempt a demoralize check.
Deed: Precise Strike Spend 1 panache to double precision damage.
Deed: Kip-Up While 1 panache, stand up from prone as a move action w/o AoO or swift action for 1 panache.
Deed: Dodging Panache As an immediate action when accked, use 1 panache to move 5' and gain +3 AC vs attack.
[b]Deed: Derring-Do]Use 1 panache to add 1d6 to EA, Fly, Ride, Swim. on a 6, add another die (up to 4)

[spoiler=Tessa's Background]Theodric and Jenet Steele had both lived their entire lives in the booming capital of Taldor, the city Oppara. The Gilded City was home to well over 100,000 souls, a booming metropolis - only it wasn't. The nation of Taldor continued to be in steady decline after its continued loss of territory to Cheliax. And so always looking to expand their fortune and glory it was no surprised when the rule of Taldor had struck a trade deal that included sending several trained Taldane instructors to Sasserine to help teach the Taldane fighting style in the local military academy. House Steele was a minor noble house in the land and so Theodric was obvious choice to represent his land and to be of those selected to travel abroad.

Theodric Steele was an up and coming duelist of masterful skill. Though still only 25, he had quickly mastered the art of all one handed weapons, specializing in the sword. His maneuvers and unique style had earned him a coveted position teaching in Lionsgate. Lionsgate was the foremost military training academy in all of Taldor, responsible for training all military leaders, noblemen and others who could pay their way for the best training your gold could purchase. Stavian had handpicked Theodric to lead the training effort abroad, having heard of this young man’s skill with a blade. Theodric was ecstatic for the opportunity but his wife Jenet was less enthusiastic. Jenet was an actress in the theater and was sure that the crowds of the Sasserine were less sophisticated than those in Taldor. In addition, Jenet was seven months pregnant with their third child and felt extremely uncomfortable with the thought of traveling at sea while pregnant.

Despite her feelings, the couple set off with their two sons, Adnalen and Radick along with another hundred and fifty souls, on a nearly three month long journey west that began in the Inner Sea. Late one night a few months into the journey a tremendous storm set down upon the fleet. The sailors of the fleet raved on that Besmara had been angered with something they had done and she was exacting her vengeance on the fleet. Whatever the truth may have been, the storms were enough that it sent Jenet into labor. As the storms cleared, Contessa Teslyn Steele was born into this world. Her family always told her the tale that despite with the sailors of the fleet told, the Steele family had Besmara’s blessing and she sheltered them from the worst of the storm to see Contessa into this world. Her parents had sworn that Besmara had marked her birth for a great destiny.

The arrival of the ship in port was met with mixed feelings from the general population. It was only the Champion district that truly welcomed the group of foreigners, eager to see what their masters could bring. Theodric and his associates were accepted into the academy and quickly made a name for themselves as their styles became respected and known throughout the area. The next fifteen years flew by more or less as any of the Taldan’s could have hoped for. Theodric Steele eventually garnered enough clout and academic prowess to become a respectable name in the Sasserine military academy.

Jenet joined the equivalent of the local theater in the Opera House and helped teach the ways of Taldor while at the same time learning the ways of the locals.
When Contessa was three years old her father placed a stick in her hand and began to teach her the basics of swordsmanship. Over the next 12 years she graduated to larger and more realistic weapons. When she was fifteen years old, her father pulled some strings and brought her into the academy to learn the official Taldan swordsmanship. By this time in her life she had some fashion of weapon in her hand nearly every day and so when the instructors first saw her they dubbed her a natural. Her combat reflexes were nearly perfect and hardly anyone could land a solid hit on her.

Contessa quickly grew tired of her name and adopted her middle name Teslyn instead, dropping Contessa entirely much to her parents displeasure. Neither mother nor father ever referred to her as Teslyn, still only calling her by her given name.

Teslyn was raised by her parents in traditional Taldan ways inside of their home, but outside the family she learned the culture of Arcadia. She came to know their food, language and arts as she explored the wild lands outside of town. While the jungles and wilds and unknown intrigued Teslyn, it was
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