GM Itzi's Skull and Shackles (Inactive)

Game Master Itzi

Map of the Siren
The Known Crew
Current Map
map of The Shackles
Loot List


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Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Can do.


RETIRED - married and living happily ever after.

No problems with the loot suggestion. I really need to decide which way Harm is going weaponwise...

(@GM - any chance of doing the feat tax thing and making Precise Shot the basic feat rather than PBS?)


Sorry, we're sticking with RAW for this one, Harmony.


RETIRED - married and living happily ever after.

Well, worth asking :)


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I was interested in the answer too!


Ok. I've posted the rules for Infamy and Plunder on the Campaign Tab. The TLDR; version is that doing piratey things and then telling the tale in various ports will increase your Infamy and Disrepute levels. The difference between the two is that Disrepute is spendable on Impositions (one-time benefits).

Plunder is just a simplified way to deal with buying and selling trade goods you relieve from merchant ships. It also handles the crew's portion.

I'll most likely move us along to the first bit of excitement some time tomorrow.


RETIRED - married and living happily ever after.

You suggesting that what we're doing now isn't exciting?


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Maybe we could get the barfly's involved in a game of Paper and Paychecks.


Yeah, but everyone's dry and still has their clothes on, so ...


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail starts to arrange a Wet Pirate Blouse competition.


I have an image of Nime standing there in her normal regalia of shorts and no top, holding up a soaking wet blouse in one hand and looking at it quizzically and saying, "I don't get it."

I know she's not here, but she's one of my favorite characters, darn it, and she was made for this AP. :) :)


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Uhh... you're the GM... if you want her hanging around Rickety's topless just throw her in as an NPC. Shoot, drop her to 1st or 2nd level and make her a crew member. You're in charge, you get to do those things if you want. Plus it might do us some good to have other bunkmates we can cycle through if we need space from one another, lol.


If she wasn't knee deep in another AP, she would most definitely show up as an NPC here.

I've thought about bringing her in anyway, but I think that would be just too weird.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Waiting for a render of Valeria toples... :D


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

I might need to do a belt of incredible sex for Tessa first . . .


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Make me one, too!


I think Donomsail is going to have to make sure she stocks up on cure disease spells. What with all the bed hopping going on. ;)

Am I hinting at anything?

Who? Me?


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Boooooo!!!

Party pooper.


Tiefling Fighter/Investigator 1

Serves you all right...


Why did I get a feeling that Azadi would take perverse delight in that prospect? ;)


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

So group funds are 1768 with the 500 off from ship modifications. We can always divide it up or keep it where it is. Polli has a headband of alluring charisma and a cloak of resistance +1 in the queue as well.

Donomsail's pearl of power has already been removed from the money pile.


I'll move us along with the next scripted event later today in case anyone has any other scenes they want to play out or finish.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Two more days of downtime will allow Polli to finish the pearl of power lvl 1 for Donomsail. Leaving 1 day.

Right now Harmony is the only person to not get something (besides Polli herself). We do not have the funds (1768) to start the headband though.

So we can either just hold off or Polli can construct the cloak of resistance +1 that Marisan requested. Taking us to 1268.

Captains, your opinions?


RETIRED - married and living happily ever after.

I'm not fussed, Harmony has done well so far.

Val - are you going archery or CC? If you want archery then you can have the bracers. Harmony will take a long time to be any good at it...


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Keep the crafting going, I don't think we're in a rush.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I’ve been trying to build as a switch-hitter... archery is my go to, but I can do alright in melee, especially if I can flank (because the attack bonus makes up for 2WF penalties and I can do sneak attack damage). Actually, flanking in melee is probably my highest damage output but my AC and HP aren’t especially high, and we can’t always get 3 people into melee, so archery is my preference.

I don’t currently have much of anything in the way of cc at all, but I could pick up some sneak attack debutfs as we go if needed.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

OKay. group funds are down to 1268, and a cloak of resistance +1 has been made for Marisan. That would be all until after the next set of fun activities Itzi has planned for us.

After that, once we have 2000 plus a buffer for ship necessities a headband of alluring charisma for Harmony.

Dear Captain Tessa! Don't forget that your rapier has been made into a masterwork rapier, if you don't mind Polli casting a spell on it.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Thank you, I did miss it. Where are you so Tessa can come thank you?


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

@Tessa- are you avoiding my question (in gameplay) on purpose?


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

No, not avoiding you on purpose :D


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

With the 100gp reduction of the ship reconstruction, we are at 1368.

Do we wish to keep or sell the morningstar +1? Selling it will give us the amount needed to make a headband of alluring charisma for Harmony, once Polli and Donomsail have 2 days to construct it.

Polli's vote is to sell (if we are allowed to of course, given that it wasn't ours).


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan votes to sell the morningstar as well.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

So does Donomsail.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Sell it.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I’m for selling it, if anyone here will buy it from us


You've reached the end of Book 2, Part 1. Other than some scripted events, the next part is pretty sandboxy. The primary goal of the rest of this book is for you all to achieve enough Infamy to be able to petition to the Pirate King for the title of Free Captain (or Captains). That will give you standing in the Shackles and a certain amount of protection from other Free Captains predation.

A lot of the sandboxy nature of Part 2 is hunting down merchant ships and going all 'Piratey' on them. :) The question I have for you players is how much of that you'd like to play out in detail. I can see some people having fun with it. But in a PbP game, perhaps not so much. I can see it being a little grindy. So just let me know how detailed you'd like to get. The options range from fully detailed ship combat on one end of the scale to a simple hand-wave, some dice rolled and a descriptive montage on the other end.

Also please look over the Infamy, Disrepute, and Plunder rules on the Campaign tab.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

I am cool with hand waving most of the mundane piracy and focusing instead on the more interesting encounters.


RETIRED - married and living happily ever after.

I will defer to Tessa, the combat captain, but I'm fine with largely hand-waving. If our character RP turns up something interesting I'm sure the GM will give us encounters for it...


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I’m fine with a good amount of hand waving, but I think we should maybe hang on to a little of the grinding, just to make room for the RP that can come with that.


RETIRED - married and living happily ever after.

You mean you expect us to hold our RP for the story? You've clearly not read our WotC game :P

The game gets in the way of the RP!


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Haha, nice


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

WHAT? TESSA LIKES GRINDING!

Harmony: "Tessa you can have the ALL the combat!!!!!!"

Party: "Let's handwave aallllllllll the combat!"

Tessa: QQ

Sigh.

Fine, but Tessa is going to require some serious attention to keep her entertained through all of this.

Also, do not take away any of my RP!


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Don’t worry, cap’n, you and I can do some grinding and I’ll let you be completely in control...


RETIRED - married and living happily ever after.

You note that I explicitly said 'I defer to the Combat Captain'!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

I haven't read my homework assignment yet, so defer to the others unless the topic is still open when I finish :)


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

522 left in the group funds. Dividing it up to each of us to not have to keep track anymore and start fresh again.

104gp and 4sp each for all except 5. The last morning star would be the only item in question that would be divided up an extra share though that was mostly used for the headband.


There is an Officer's Quarters below the Foredeck, but it's just one room for all the officers.

If you'd like, you could allocate some space in the Secure Storage on the lower deck for dedicated rooms. They could have done that during the refit.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa would mention at some point she'd like her shield masterworked if that's a thing.

I think we should turn one of the cargo holds into a special hold.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Dedicated Rooms!!!! Yes, that would be lovely. Polli's can double as a carpentry workshop and medbay as well. If that sways our Captaintry in any way.

Or we could have split the captain's quarters into two. And the officer's quarters into two, with the four of us pairing off to mutually acceptable bunkmates. To keep storage.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Easy peasy, should just cost 150 and take an hour. Next level she's going to take craft arms and armor so we can upgrade Wayfinder and anything else people need.

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