GM Itzi's Skull and Shackles

Game Master Itzi

Map of the Wyrmwood
The Crew of the Wyrmwood
Current Map


1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>

The Wyrmwood | Wyrmwood Crew | Current Map

Discussion Thread Created


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Woohoo! We have a crew, Harmony!


The Wyrmwood | Wyrmwood Crew | Current Map

Hello all!

Glad to have you all along for the ride. I'm hoping it will be a fun experience for everyone involved.

To start off, I'm going to give everyone a day or so to finalize their crunch and populate their profile. It would also be very helpful to make sure you fill out your profile's Statline to make my job easier.

At the very least, it should include race, class, level, AC, HP, Saves, Perception and other senses.

Another thing I'm going to need from everyone is a complete equipment list posted here. It can be in a spoiler if you don't want everyone knowing what you have (or had, or will have, whatever).

As soon as you like, you can jump in on the gameplay thread. You can post your arrival in Port Peril if you'd like, otherwise the scene is set in the Formidably Maid, a well-known pirate tavern in the city of Port Peril. You can RP with each other as you like with a couple of caveats; One, sometime during the boisterous evening, you partook of either spiced rum or some of the tavern's famous spiced stew. Two, the pre-game RP will only last the single in-game night. The adventure will begin in earnest the next morning.

So with that, feel free to meet the other characters - or not; It's your choice.

Once I've squared away a couple of things and everyone's taken care of their own bookkeeping (crunch, stat-line, equipment list), I'll get the first story post up.

Oh, and don't forget to drop by the Discord channel.


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

Thank you for selecting me. Happy to be here and eager to join in! I will get things organized and put up a post Monday morning most likely.

I still might change my character's name before I start posting.


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

Thanks for the pick! I’m excited for this. Ironically, Sundays are typically my busiest day of the week so it may take me a little bit to get everything set up, but I should have it all set by this afternoon/evening.

Equipment: leather armor, cestus, flask of alchemist’s fire (kineticists get monk starting wealth, lol)

edit: I just realized I’m the only male PC... I suddenly have this feeling I may end up being the foil for a lot of shenanigans...


Female Sylph Wizard 2 | HP: 12/12 | AC: 13, T:13, FF:10 | CMD: 14 | CMB: +1| Fort: +1 | Ref: +3: Will: +3 | Init: +3 | Perception: 0(-2) | Portrait

WooHoo! Thank you! I'll finish up the bits and bobs today and get a post in. My busy week is over (lego robotics competition with my youngest) so today is posting day... until my wife wakes up and then it becomes 'whatever she says it is' day :)


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Hey guys! You may or may not have noticed that Harmony and I had a few gameplay posts going while we were waiting for the sorting hat to take care of you. Here's a quick vignette from our scene, you get one guess who's the star of this show.

Tessa and Harmony at the Formidably Maid.


Female Sylph Wizard 2 | HP: 12/12 | AC: 13, T:13, FF:10 | CMD: 14 | CMB: +1| Fort: +1 | Ref: +3: Will: +3 | Init: +3 | Perception: 0(-2) | Portrait

It kind of looks like the bartender is looking up Tessa's skirt :) but otherwise lovely sir.

Gear: scroll of windy escape (inscribed in the scroll belt), healer's kit (from trait), dagger (2), silver ring(arcane bond), backpack, hat(wide brimmed and floppy), ink, inkpen (2), leeching kit, her spellbook, paper (10), scroll belt, scroll box, small shears, spell component pouch, surgeon's tools, 3 gp, 3 sp


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

You are damn right he's looking up Tessa's skirt. She's making it too easy not too!


The Wyrmwood | Wyrmwood Crew | Current Map

One other thing I'd like to ask, just to satisfy my curiosity, ...

How much experience does everyone here have with this specific AP?


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

I've played a little of the first book, but we didn't make it far at all. Probably not even out of part one. It was years ago and I honestly don't remember anything past the initial starting scene.


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

I ran one table all the way through when it first came out. But that was years ago and I don't really remember too many details, just the broad strokes of plot arcs and such.


Female Sylph Wizard 2 | HP: 12/12 | AC: 13, T:13, FF:10 | CMD: 14 | CMB: +1| Fort: +1 | Ref: +3: Will: +3 | Init: +3 | Perception: 0(-2) | Portrait

None. I applied for one once but failed to get in.


The Wyrmwood | Wyrmwood Crew | Current Map

For the people that are at least kind of familiar with it; Do you feel that the Ship To Ship combat rules add enough to the game to warrant implementing them?

I'm on the fence, currently, and am considering hand-waving the majority of that. However, if anyone's looking forward to that portion of the adventure, then I won't do that.

I want people to have fun, after all. :)


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

I played through part of book 1 a few years ago... I'm not sure how much of it we got through?

maybe an actual spoiler:
I think we had just captured a second ship and like the first mate or some other NPC was going to captain it, maybe?

Either way I don't remember much in terms of specifics at all?


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

To be honest, I just can't remember them well enough to say one way or the other. However, as I'm doing in your Jade Regent regent, I tend to question specific rules that seem iffy or problematic for the PbP format and just make it worth with GM magic! I defer to your expertise.

Since Brainiac has rune the whole thing, they can probably chime in much better.


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

We only did one battle with another ship, and I don't remember any special ship to ship rules? I feel like maybe we had to make like climb checks or acrobatics or something to cross over to the other ship but it didn't seem like a huge deal?


The Wyrmwood | Wyrmwood Crew | Current Map

You won't have to worry about anything specifically Ship-To-Ship in Book 1. That doesn't mean you won't be fighting on the ship (or ships). You just won't be in charge and won't have to worry about closing with the other ship, attacking with ship's weapons at a distance, ship maneuvering, piloting, etc.


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

The ship combat rules were tedious and bogged down play. After the first one or two times, we just hand-waved things.


The Wyrmwood | Wyrmwood Crew | Current Map

Ok. That's the feeling that I got from reading them. So unless someone speaks up with a strong desire for that part of the game. I'll probably do the same with some 'Behind the Screen' die rolls.


Female Human Bard 2 |HP: 12/13 | AC: 15 (12 Tch, 13 Fl) | CMB: 1, CMD: 13 | F:+0, R:+5, W:+4 | Init: +2 | DD +8, Dip +10, Knw A +9, Perc +6, Perf C/O [+Blf/Itm]: +9, Spcft +6, UMD +8, | Speed 30ft | Spells: 1st 3/3 | Performance 6/10 | Active conditions: |

If it helps I know a lot about combat in the age of sail. :) I'd steer clear of the rules generally, they're often too complicated. Maybe just go for a simple Prof Sailor check for a +2 bonus or so to represent favourable positioning, and then just do attacks etc as normal?


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'

Everything I brought into the Formidably Maid with me: Trident, Sling/40 Bullets, Morningstar, Silver Holy Symbol of Gozreh, Hemp Rope, Backpack, Bedroll, Cleric Vestments, 3 Vials of Ink, 10 sheets of Parchment, 1 Pen and underneath her robe is Leather Armor. $= 43 gp 1 sp


Female Human Bard 2 |HP: 12/13 | AC: 15 (12 Tch, 13 Fl) | CMB: 1, CMD: 13 | F:+0, R:+5, W:+4 | Init: +2 | DD +8, Dip +10, Knw A +9, Perc +6, Perf C/O [+Blf/Itm]: +9, Spcft +6, UMD +8, | Speed 30ft | Spells: 1st 3/3 | Performance 6/10 | Active conditions: |

All Harmonys gear is in her profile. Rapier, studded leather, bards kit. Thats about it.


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

Added gear. Dancer's garb, brawler's kit (without the rations), and that's all!


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Sorry for the delay, wasn't feeling well last night.

Tessa's gear comprised of the following: studded leather, buckler, dagger, rapier, belt pouch, flint and steel, masterwork backpack, mess kit, soap, torch (10), trail rations (5), waterskin, wrist sheath (dagger), spring loaded, 22 gp, 9 sp.


The Wyrmwood | Wyrmwood Crew | Current Map

Disclaimer:

Many of the sailors/pirates you'll be interacting are really not nice people and I plan to play them as such.

However, if anyone feels uncomfortable with any NPC's behavior or language or feels that I'm crossing a line in some other way, please let me know. Either mention it here (in Discussion), or if you don't feel comfortable doing that, PM me.

The goal is to show that some of these folks are filth - not to make anyone uncomfortable.


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'
GM Itzi wrote:

Disclaimer:

If anyone feels uncomfortable with any NPC's behavior or language or feels that I'm crossing a line in some other way, please let me know.

The goal is to show that some of these folks are filth - not to make anyone uncomfortable.

Any reaction from Donomsail is strictly within character. If the pirates don't act like Proper Pirates then she wants off this Disney ride and needs to get back to the real world post haste. Plus I see it as a great chance for some really great RP opportunities.


The Wyrmwood | Wyrmwood Crew | Current Map

Nope. The Disney (TM) pirates are over ... there ->.

And if you could put up at least a partial profile and statline, Donomsail, I would appreciate it (it makes my job so much easier). If you're not sure how, that's ok. There's more than enough experience with these boards spread out amongst the players we have to walk you through it if you need help. Just ask. :)


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Tessa will gladly spread her.. Uhm experience around. Let me know if you need help.

Under your profile, you can use the lines such as classes/levels to put the info in. Tessa's is:

Swashbuckler 1 | HP: 11/11 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +6: Will: -1*/+4 | Init: +6 | Perception: +4 | Panache: 3


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'

okay trying this out to see if I have her stat line up


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'

and this is take 2


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

The only lines that show up in your banner (iirc) are gender, race, and class... I usually put all that info under gender, then I put hp/ac/saves/etc under race, and any other info (like perception and active effects) under class


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Donomsail - You are putting it into the about section. That's where you should post your full statblock. You need to put it into the area where you have "Cleric/1".

Also, you don't need to post for it to take effect. Just refresh!


The Wyrmwood | Wyrmwood Crew | Current Map

In my profile I've added a link to a google spreadsheet that lists all the officers and crew of the Wyrmwood. I've indicated their names, gender, race, and job/title.

There's a spot for your standing with them, but that's currently blank and I'll fill that in and adjust it as the game goes on. There's also a spot for any of you to add notes or any other information.

It should be editable by anyone that can get to it.

Some of the names are links to their portraits.


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'

Thanks to all that helped me, nice to see a group that is willing to make sure that we all are having fun.


Female Sylph Wizard 2 | HP: 12/12 | AC: 13, T:13, FF:10 | CMD: 14 | CMB: +1| Fort: +1 | Ref: +3: Will: +3 | Init: +3 | Perception: 0(-2) | Portrait

Anytime sir. The only reason I didn't make Polli with a reduced strength was her beginning trait that made her a carpenter. I figured to be a decent woodworker she should at least have an average strength.


Female Human Swashbuckler 2 | HP: 19/19 | AC: 18, T:14, FF:14 | CMD: 15 | CMB: +1| Fort: +1 | Ref: +7: Will: -1*/+4 | Init: +6 | Perception: +5 | Panache: 3

Giant Halfling and I finished created Azadi this afternoon. Here he is beating Tessa to the top of the ship during our climbing contest. Beginners luck...

Picture


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

I think she let him win ;)


The Wyrmwood | Wyrmwood Crew | Current Map

Nice picture!

I'm still waiting to see Nime standing at the bow of a ship with the wind in her hair. :)


The Wyrmwood | Wyrmwood Crew | Current Map

More information about what can be done during the day, shipboard can now be found under the spoiler on the Campaign Tab.

As a summary: Each day you'll get a Day Action (which normally revolves around doing - or not doing - your daily job (some of which will provide bonuses to your chance to complete your task). And a Night Action. You can do additional Night Actions but at the cost of your rest and possible side effects.

You can choose from one of the Day Actions to assist (or replace) your daily job.

I'll put up an evening summary post once everyone has selected a Day Action and completed (or failed) their daily task. That'll most likely be tomorrow morning.


Female Human Bard 2 |HP: 12/13 | AC: 15 (12 Tch, 13 Fl) | CMB: 1, CMD: 13 | F:+0, R:+5, W:+4 | Init: +2 | DD +8, Dip +10, Knw A +9, Perc +6, Perf C/O [+Blf/Itm]: +9, Spcft +6, UMD +8, | Speed 30ft | Spells: 1st 3/3 | Performance 6/10 | Active conditions: |

What are the Day/Night actions? Is there a set list somewhere?


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

Check the Campaign Info tab, Harmony.


Female Human Bard 2 |HP: 12/13 | AC: 15 (12 Tch, 13 Fl) | CMB: 1, CMD: 13 | F:+0, R:+5, W:+4 | Init: +2 | DD +8, Dip +10, Knw A +9, Perc +6, Perf C/O [+Blf/Itm]: +9, Spcft +6, UMD +8, | Speed 30ft | Spells: 1st 3/3 | Performance 6/10 | Active conditions: |

Thanks Marisan. Harmony is influencing today then.

(Also she's going to overwater Tessa grog as a matter of course. That girl drinks too much already. She will also water her own enough that it's no longer addictive. Benefits of being cooks mate!)


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

Marisan plans to entertain the crew tonight.


The Wyrmwood | Wyrmwood Crew | Current Map

As mentioned in the game recruitment, and as is probably obvious to everyone so far, romance (and sex) are not subjects I shy away from in my games.

Love is out there for your character ... somewhere.

However, to make my job easier (and for love to possibly find you), I'm going to ask for each of you to let me know here (or through PM, if you'd really like to keep it a secret) which way your particular character swings.

Are they straight, gay, bi, poly, asexual, confused, unsure, etc ...

This will give me a means to potentially lay the groundwork for future romance for you, if you're inclined.

And, yes, Tessa, we all know you have your eye set on Sandara. Still ... humor me.

That doesn't mean that you won't get hit on by someone you're absolutely not interested in - these are pirates, after all. But it gives me fuel for future drama.

~~~~~

On another note, we're at 245 posts in eight days. That's an average of over thirty posts a day. That's amazing!

I want to say thanks to everyone so far for making this so enjoyable. I also want to give kudos to Donomsail for sticking with us - it can be pretty intimidating at times. These aren't lightweight, casual players you've joined ranks with, so don't be intimidated.

I don't know if we'll be able to keep this rate up, but it's been fun so far.


The Wyrmwood | Wyrmwood Crew | Current Map

One other note, by Day 3, you've interacted with enough people on the ship that you're aware of who likes you and who doesn't - at least insofar as to those whom you can alter their opinions of you.

Consequently, I've added your standings with everyone to the Crew list (along with Deluxe (TM) color coding).

In answer to the question, 'Do we really need to know who likes us and who doesn't on board this ship?'

Yes, yes you do.

I've also reiterated via a chart on the sheet, the DCs to influence someone with a given standing.


Undine, Kineticist 2 | HP 23/23, NL: 4 | AC 18 (t12/ff16) | CMD 13 | F +7, R +5, W+2 | perception (darkvision 60’) +8 | +2 initiative | active effects: —

Lol- ‘8 days’ includes the time Tessa and Harmony were in the bar without us... the game actually started on Sunday... they made 28 posts before Polli chimed in, so we just made 217 posts in 4 days (averaging over 50 posts per day)!

Regarding sexuality:
Azadi is fairly inexperienced, so ‘confused’ is maybe the most apt term (he had no idea that he was into two redheads together, but so far that’s really waking up the sea serpent). He’s definitely mostly straight, but at least somewhat poly... his parents were monogamous so his (unconsidered) idea of settling down is (at least for the time being) him and one woman, but before settling down he’s fairly open to trying things. He probably wouldn’t hook up with another man, though, unless there was at least one woman involved also. In terms of preferences- he’s most attracted to humans, elves, half-elves, sylphs/undine, and aasimar; he likes some curves but isnt crazy about women that might outweigh him (including especially muscly ones); and, obviously, he appreciates the (nearly) universally sought qualities like symmetry and proportion. His dad was blue, so he’s not really one to discriminate based on somone’s coloration (unless maybe it’s just a weird combo, like hair and skin that clash really badly or something). Did that answer all your questions?


Female
spells:
Orisons Detect Magic Resistance Stabilize 1st Obscuring Mist (Domain) Barbed Chains Blessed Fist Divine Favor
Tiefling Cleric/1 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 20/20 AC 10 Fort +6 Ref -1 Will +7 BAB 1 Percept +2 Init -1 Darkvision 60'

Domonsail is afraid of being with a man. It's not that she doesn't want to necessarily be with a man but she has that whole daughter/bride of a Devil thing running through her head every time she thinks of a man that way. She would need to have a guy who's really understanding and has a lot of patience. That being said she understands the need to have a "relaxing evening" every now and then and wouldn't kick any of the females out of her hammock for eating hardtack. She is drawn to those who have mixed heritage, the ones where it is noticeable that their parents are of different races/backgrounds.


Female Human Bard 2 |HP: 12/13 | AC: 15 (12 Tch, 13 Fl) | CMB: 1, CMD: 13 | F:+0, R:+5, W:+4 | Init: +2 | DD +8, Dip +10, Knw A +9, Perc +6, Perf C/O [+Blf/Itm]: +9, Spcft +6, UMD +8, | Speed 30ft | Spells: 1st 3/3 | Performance 6/10 | Active conditions: |

@Donomsail - woukd Harmony count? Her mismatched eyes are the universal sign of being a changeling (human/hag hybrid) so I'm curious about whether Donomsail would a. know or b. care.

(Harmony actually isn't a changeling but one of her mothers was and well, two girls don't have kids without magic.)

For the GM's benefit: Harmony is utterly asexual, with no interest at all in that sort of thing. If she did find someone she liked then it would only be after marriage, in a dark room with no light sources.

I'll let the rest of you know the real answer later ;)


Female CG Human (Mwangi) Brawler (Battle Dancer) 2 | HP: 18/20 | AC: 17 (10 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +0  | Speed 30 ft. | Martial Flexibility 2/3 | Active Conditions: Blind Fight, Inspire | Appearance

Marisan is bisexual. She is attracted to people for who they are, not necessarily what they look like. She is straightforward in romantic matters like she is in most other things as well.

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Itzi's Skull and Shackles Discussion All Messageboards

Want to post a reply? Sign in.