Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


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Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I was at 10, rising to 20. I moved 110' laterally and 10' vertically (unless I miscounted). Double-checked (and added the arrow), I think I had actually moved 10 feet too few. Does that match your reckoning?


Double move. Duh. These are not all one story buildings. 30 feet minimum. 40-50 would be a better number imo.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I cannot fail the ride check to "Stay in Saddle as I have +4 and the DC is 5

Rhen turns his mount to get it gong to the east to help out there.


Bareback, the DC increases by 5 for all checks. To just ride does not require a check.


Lumberjack 1 swings his axe at zombie 15.
axe: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 4 ⇒ (5) + 4 = 9
2 swings at 15
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (3) + 4 = 7
3 swings at 17
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (5) + 4 = 9
5 swings at 17
axe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (6) + 4 = 10
4 swings at 17
axe: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10

They end up killing two of the zombies.


Baleson mounts his horse, looking in every direction to see if he is needed.


Lumberjacks 6-10 regroup for the new approaching zombies. 11-15 hold their ground.


Ziera <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera has run back into town with a double move.


Round 11 (How many are there?)
Current Effects
Bless (50 feet of Ranok) round 11/60
thorny entanglement round 6/50 rounds behind bless
Loggers 16-20 protection from evil round 3/10
Cirthana protection from evil round 3/10
zombie 26 entangled
Niu 39/42

Zombies and ghouls 20,53,54,55,56,57,58,59,60,61,62,63,64
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52

Zombie #20 slams at logger 4.
slam v ac 12: 1d20 + 2 ⇒ (17) + 2 = 19
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

The northern zombies move closer. More zombies appear on the northern road.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
Double move. Duh. These are not all one story buildings. 30 feet minimum. 40-50 would be a better number imo.

Noted. Reworked movement to follow the streets and stay at 10ft elevation


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu continues flying. Marked this round's movement in green, previous round is black


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen continues to ride east to help our the Loggers there. "Oi' Ye gather up, don't let em' bite ye or tear yer flesh with them nails. Axes if ye have em and other with longer weapons ta attack em before they get ta close." Rhen orders while still on his pony.


Baleson maintains his position, carefully monitoring the northern and western sides of town.


Lumberjack 1 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 4 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lumberjack 5 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 5 attacks zombie 20
axe v ac 11: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Lumberjack 2 double moves to get some action.

Luberjacks 6-10 reform for the second group of approaching zombies.

Lumberjacks 11-15 hold the line.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera takes another double move into town.


Female Human Fighter[Weapon Bearer Squire/Drill Sergeant]1st LG |HP:12 Init:+2|AC:15[10+3+2[dex]|F:+4 R:+2 W:+2|BaB:+1 Melee:+3 Ranged:+3|Perception:|

Festia seeing the Lumberjacks form lines she rushes to gather her and her mistresses' horses.[ooc] Has been taking double moves to get where she is for now


The magical vines attempt to entangle the zombies and they resist.
zombie 27 reflex v dc 14 entangle: 1d20 ⇒ 3
zombie 28 reflex v dc 14 entangle: 1d20 ⇒ 20

The zombies attempt to break free of the vines.
zombie 26 str v dc 14 entangle: 1d20 + 1 ⇒ (18) + 1 = 19
zombie 27 str v dc 14 entangle: 1d20 + 1 ⇒ (3) + 1 = 4

zombie 27 is entangled

Thorns fly at zombie 28
thorns v ac 11: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d6 ⇒ (6, 3) = 9

The zombies take damage from flying splinters going in all directions.
zombie 26: 2d6 ⇒ (1, 4) = 5
zombie 27: 2d6 ⇒ (5, 6) = 11

29-34 get very close.

Ranok, Lumberjack 16,17,18,19,20, Cirthana <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52


lumberjack 19 attacks zombie 41.
axe: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9

lumberjack 20 attacks zombie 41, dropping it.
axe: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 4 ⇒ (5) + 4 = 9

lumberjack 17 attacks zombie 38.
axe: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 4 ⇒ (7) + 4 = 11

lumberjack 18 attacks zombie 38, dropping it.
axe: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12


"Greetings, Rhen Vemsa. Once again we fight side by side." She moves her mount near the zombies and releases a wave of pure energy.
3d6 ⇒ (1, 4, 3) = 8
will dc 13 for half
35: 1d20 + 3 ⇒ (11) + 3 = 14
36: 1d20 + 3 ⇒ (15) + 3 = 18
37: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
39: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
40: 1d20 + 3 ⇒ (14) + 3 = 17
42: 1d20 + 3 ⇒ (10) + 3 = 13
43: 1d20 + 3 ⇒ (6) + 3 = 9
She notices that 37 and 39 have large fangs.
knowledge religion: 1d20 + 6 ⇒ (6) + 6 = 12
"Those two have fangs." she says pointing at them.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will try to take out #20
+1 undeadbane greatsword: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 144d6 + 7 ⇒ (4, 3, 1, 4) + 7 = 19
Hit, or miss, he will move up to the next group.


male Tiger animal companion/6 HP 54/54 | AC 24, T: 13, F: 21 | Init +7 | Perception +6 | F +6, R +8, W + 4 | Scent, Low-light

Khonsu will move up to the undead herd. 5' step

Mixing games here, but I feel like Khonsu should take a route test to see if he runs away from being all alone lol.

Khonsu will attack #45 until it falls, and then move to 46.

bite: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d4 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 221d4 + 3 ⇒ (3) + 3 = 6


Ranok detroys zombie #20. When he gets to the other group, he notices that three of them have fangs and are not human zombies (blue borders).

Khonsu's bite misses and his claws dig well into zombie 45.

Round 12 enemy at the gate
Current Effects
Bless (50 feet of Ranok) round 12/60
thorny entanglement round 7/50 rounds behind bless
Loggers 16-20 protection from evil round 4/10
Cirthana protection from evil round 4/10
zombie 27 entangled
Niu 39/42

Zombies and ghouls 53,54,55,56,57,58,59,60,61,62,63,64<::::::::::::::::::::::::::::::::::}x xx()o
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52


Zombies 60-64 continue their march south.

Zombie #58 slams at Ranok.
slam v ac 22: 1d20 + 2 ⇒ (3) + 2 = 5
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

ghoul 56 moves up and tries to bite Ranok
bite bite v AC 22: 1d20 + 3 ⇒ (12) + 3 = 15
damage=: 1d6 + 1 ⇒ (5) + 1 = 6 (plus disease and paralysis)

ghoul 57 moves up and tries to bite Ranok
bite bite v AC 22: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (2) + 1 = 3 (plus disease and paralysis)
Ghoul Fever: Bite—injury; save Fort DC 13;
Ranok, need fort save
paralysis 1d4 + 1 ⇒ (2) + 1 = 3 rounds, DC 13
Ranok, need fort save

As ghoul 53 gets within 10 feet of Ranok, he smells an overwhelming stink of death and corruption.
DC 15 Fortitude save, or be sickened for 1d6 + 4 ⇒ (3) + 4 = 7 minutes.

zombies 54 and 55 move past Ranok.

Ranok takes 3 hp of damage.
Ranok, Fort save, please.

Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

fort fever: 1d20 + 8 ⇒ (19) + 8 = 27

fort paralysis: 1d20 + 8 ⇒ (5) + 8 = 13

whew


One more for the sickness. Paralysis would be bad. You are in a concerning situation.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ah, missed that one.

fort DC15 sickness: 1d20 + 8 ⇒ (6) + 8 = 14

"Byut! What is that smell? Byut!"
Ranok looks around for the offensive odor.

Yeah, I am slightly concerned. more so for Khonsu.


Lumberjack 2 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 1 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 4 moves up and swings at zombie 54
axe: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 5 moves up and swings at zombie 54 and drops it.
axe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Lumberjack 3 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 7 moves up and swings at zombie 28 and destroys it.
axe: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 4 ⇒ (8) + 4 = 12

The other loggers hold their positions.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves up beside Lady Cithana. "Is Jeva safe?" Rhen says looking the battle field over. "We just let em' stumble up ta us?"


"Oh, she is fine, Rhen Vemsa. They are here now. Perhaps you could rid us of a few with that shortsword of yours. Ranged would be best on the fanged ones."


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Flying up behind the loggers, Niu sheathes his dagger. "Good job, men. Let them come to you. Stay in formation. I'll thin them out."

Knowledge(Religion): 1d20 + 16 ⇒ (8) + 16 = 24 (any ghouls in this bunch?)


Just zombies in this group.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

My post got eaten

Zeira double moves again


The magical vines attempt to entangle zombie 26.
zombie 26 reflex v dc 14 entangle: 1d20 ⇒ 7

The zombies attempt to break free of the vines.
zombie 26 str v dc 14 entangle: 1d20 + 1 ⇒ (7) + 1 = 8
zombie 27 str v dc 14 entangle: 1d20 + 1 ⇒ (12) + 1 = 13

The zombies take damage from flying splinters going in all directions.
zombie 26: 2d6 ⇒ (3, 2) = 5
zombie 27: 2d6 ⇒ (1, 5) = 6

zombies 29,30,31,31,33,34 move up to the awaiting lumberjacks.

Ranok, Lumberjack 16,17,18,19,20, Cirthana <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 35,36,37,39,40,42,43,44,45,46,47,48,49,50,51,52


Lumberjack 16 swings his axe at zombie 43.
axe v ac 11: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lumberjack 19 swings his axe at zombie 43.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 20 swings his axe at zombie 43 dropping it.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 18 swings his axe at zombie 42.
axe v ac 11: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 17 swings his axe at zombie 42.
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Cirthana touches Rhen. He feels more dangerous.

Battle Rage (Sp) You can touch a creature as a standard action to give it a +3 bonus on melee damage rolls for 1 round. You can do so 7 times per day.

She moves her horse south.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Fearing the ghoul's touch, he takes his greatsword into a downward arc onto #54. He follows up with a bite, which he is loathe to do and usually only does so when raging. If #54 drops before the bite, he will target #57. He will then take a 5' step back, giving him time before the next group reaches him.

+1 undead bane greatsword: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 304d6 + 7 ⇒ (2, 4, 5, 4) + 7 = 22

bite: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d4 + 3 ⇒ (2) + 3 = 5


male Tiger animal companion/6 HP 54/54 | AC 24, T: 13, F: 21 | Init +7 | Perception +6 | F +6, R +8, W + 4 | Scent, Low-light

Khonsu, seeing his is vastly outnumbered, no longer feels the superior.
He will give a full attack on #45, switching to #46 if it falls, and then back up a step. If he gets hit, or feels that he is in danger, he will go back to find Ranok.

bite: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 3 ⇒ (3) + 3 = 6


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Fast Dismount DC 20: 1d20 + 5 ⇒ (3) + 5 = 8

Sorry I wasted her spell

Rhen again get stuck in the stirup, getting off the horse he moves up towards the undead.


Rhen, you still dismount, just not fast on a fail. Remember +5 to all ride checks bareback.

Ranok, I do not see a 54 on the map.

Khonsu drops 45.

I will most likely be able to update this evening.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Sorry, I meant #56, not #54.


Ranok drops 56 and bites 57.

Zombies 35 and 40 move past the defenders.
Ghoul 37 tries to bite Rhen.
bite v ac 21: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus disease dc Fort 13 and paralysis dc Fort 13)
Ghoul 39 tries to bite logger 17
bite v ac 11: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus disease dc Fort 13 and paralysis dc Fort 13)
Zombie 42 slams at logger 18
slam v ac 12: 1d20 + 2 ⇒ (20) + 2 = 22
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5
confirm ac 12: 1d20 + 2 ⇒ (7) + 2 = 9
slam damage: 1d6 + 1 ⇒ (3) + 1 = 4
Zombie 36 slams at logger 18
slam v ac 12: 1d20 + 2 ⇒ (10) + 2 = 12
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5

logger 17 fort v disease: 1d20 + 7 ⇒ (1) + 7 = 8
logger 17 fort v paralysis: 1d20 + 7 ⇒ (16) + 7 = 23

Logger 17-4 hp, diseased
Logger 18-5 hp (protection from evil)


Round 13 evil meets good
Current Effects
Bless (50 feet of Ranok) round 13/60
thorny entanglement round 8/50 rounds behind bless
Loggers 16-20 protection from evil round 5/10
Cirthana protection from evil round 5/10
zombies 26,27 entangled
Ranok sickened round 2/70
Niu 39/42 - Ranok 82/85

Zombies and ghouls 53,55,56,57,58,59,60,61,62,63,64<::::::::::::::::::::::::::::::::::}xxx( )o
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5
Lumberjack 6,7,8,9,10,11,12,13,14,15
Zombies 26,27,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen
Zombies 35,36,37,39,40,42,43,44,45,46,47,48,49,50,51,52


zombie 53 moves up to Ranok.
Ghoul 57 moves up to Ranok and tries to bite him.
bite v ac 22: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus disease and paralysis, fort dc 13
Zombie 55 slams at logger #2.
slam v ac 12: 1d20 + 2 ⇒ (11) + 2 = 13
slam damage: 1d6 + 1 ⇒ (3) + 1 = 4
Undead 53 attacks Ranok
bite: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus paralysis DC fort 15
Zombies 59-62 get uncomfortably close.

Logger 2 takes 4 hp of damage.

Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15
Zombies 26,27,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen
Zombies 35,36,37,39,40,42,43,44,45,46,47,48,49,50,51,52


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera runs down towards the Inn to get her horse.


Female Human Fighter[Weapon Bearer Squire/Drill Sergeant]1st LG |HP:12 Init:+2|AC:15[10+3+2[dex]|F:+4 R:+2 W:+2|BaB:+1 Melee:+3 Ranged:+3|Perception:|

Festia moves to get to the Inn to get the horses


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu flies over the heads of the loggers and settles on the ground a little south of the zombies.

Using the power of the metamagic empowering rod, he sends a bolt of lightning arcing through some of the zombies.

Lightning: 8d6 ⇒ (5, 2, 3, 4, 2, 1, 2, 1) = 20 Empowered x1.5 = 30
Reflex 19 for half

OOPS Sorry, I was calculating for the wrong game. That should only have been 6d6. I would just drop the last two dice, unless you want me to roll again. (17 x 1.5 = 25)


reflex 29 v 19: 1d20 ⇒ 3
reflex 30 v 19: 1d20 ⇒ 20
reflex 32 v 19: 1d20 ⇒ 10
reflex 34 v 19: 1d20 ⇒ 18
Niu disintegrates four of the zombies


Seeing Niu at work, sheriff Baleson moves over to Ranok and the loggers that have him concerned.


Logger 1 swings his axe at 55
axe: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Logger 2 swings his axe at 55
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Logger 3 swings his axe at 55
axe: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Logger 4 fights of the smell
fort v dc15: 1d20 + 7 ⇒ (5) + 7 = 12
Logger 5 fights of the smell
fort v dc15: 1d20 + 7 ⇒ (6) + 7 = 13
Logger 4 swings his axe at 53
axe: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Logger 5 swings his axe at 53
axe: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
damage: 1d8 + 4 ⇒ (8) + 4 = 12

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