Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


251 to 300 of 1,902 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Khonsu slashes 44 to shreads before it falls to the ground.

Zombie 52 staggers up to the large cat.

Zombie 50 slams at logger 7.
slam v ac 12: 1d20 + 2 ⇒ (3) + 2 = 5
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5

The ghoul bites at logger 9.
bite v AC12: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus disease and paralysis DC 13

It claws at logger 10
claw: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis

And it claws at logger 6
claw: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis


Logger 10
fort v DC 13: 1d20 + 7 ⇒ (7) + 7 = 14

Logger 6
fort v DC 13: 1d20 + 7 ⇒ (2) + 7 = 9
1d4 + 1 ⇒ (2) + 1 = 3


Round 16 Just some clean up, or are there more to come?
Current Effects
Bless round 17/60
thorny entanglement round 12/50 rounds behind bless
Loggers 16-20 protection from evil round 9/10
Cirthana protection from evil round 9/10
zombie 26 entangled
Ranok sickened round 6/70
Loggers 4,5 sickened 6/70
Logger 17 diseased
Logger 6 paralyzed round 2 of 3
Niu paralyzed round 2 of 3
Niu 31/42 - Ranok 67/85

Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15
Zombie 26
Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen
Zombies 44,50,51, 52


"Be glad to you show you that move. It does take a while to get it right, though. All clear here. Excuse me." He gallops back toward the northwestern road.


7 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (7) + 4 = 11

8 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 4 ⇒ (4) + 4 = 8

9 swings his axe at the ghoul and drops it.
axe v ac 14: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen continues to move to the North, "There be more out here or should I be headin' ta the west?" Rhen shouts


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Drool runs down Niu's chin, as he stares straight forward with his mouth open in a rictus from the cry of pain he let out as the ghoul's touch overpowered him.

Concerned, Neb-en-toti pokes his head out of his satchel and pinches Niu to try to get him moving again. He feels Niu's relief that the ghoul has been vanquished.


Theys a few more west of town!


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira rides hard towards the west

Ride: 1d20 + 7 ⇒ (1) + 7 = 8
Handle Animal: 1d20 + 9 ⇒ (18) + 9 = 27


The zombie attempts to break free of the vines.
zombie 26 str v dc 14 entangle: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 2d6 ⇒ (2, 5) = 7

Ranok, Lumberjack 16,17,18,19,20, Cirthana, <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 44,50,51, 52


With everything looking clear at her location, Cirthana heads to the northwest road where she last saw the sheriff.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Now that Ranok is able to move again, he takes a good look around. If there are any slight hills nearby, he will climb up on top.

"These undead could not have risen and come here on their own. Someone is controlling them."

Ranok scans the horizon for any suspicious characters.

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


male Tiger animal companion/6 HP 54/54 | AC 24, T: 13, F: 21 | Init +7 | Perception +6 | F +6, R +8, W + 4 | Scent, Low-light

Khonsu continues to tear at these creatures as he also continues to back up toward Ranok. He is ready to return to him.

bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 3 ⇒ (1) + 3 = 4


Khonsu tears more flesh from the zombie. It staggers toward him. Ranok sees no signs of more zombies or anything else.

Zombie 50 slams at logger 7
slam v ac 12: 1d20 + 2 ⇒ (8) + 2 = 10
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 17
Current Effects
Bless round 17/60
thorny entanglement round 12/50 rounds behind bless
Loggers 16-20 protection from evil round 9/10
Cirthana protection from evil round 9/10
Ranok sickened round 6/70
Loggers 4,5 sickened 6/70
Logger 17 diseased
Logger 6 paralyzed round 3 of 3
Niu paralyzed round 3 of 3
Niu 31/42 - Ranok 67/85

Baleson, Ziera, Niu (paralyzed), Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15
Zombie 26
Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen
Zombies 50,52


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu will ready an action to withdraw 30 ft south if the paralysis ends and the zombie is still alive.

Hmmm... Maybe I can't ready a Withdraw... If not, then I will ready an action to dismiss the thorny entanglement if the entangled zombie "dies".


Niu thinks about what he will do when he can move again. LOL.


Deldrin stays his steed. He has a good vantage point at this location.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera charges further in using her horse to rush down.


Zombie 26 exits the entanglement and thorns fly at him.
thorns v ac 11: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d6 ⇒ (4, 6) = 10

Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 50,52


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I may have lost track, but I think the zombie would need to make a Reflex save to avoid getting re-entangled.


yep
zombie reflex v dc 14 entangle: 1d20 ⇒ 5
using damage above
zombie 26 str v dc 14 entangle: 1d20 + 1 ⇒ (7) + 1 = 8
entangled

easier to dispose of outside. jej


Cirthana guides her mount to Sheriff Baleson.
"All clear to the east. How are we doing?"


"Just these three left and no more incoming yet. We have some wounded, but no fatalities."


"We need to gather the wounded together. I can heal many at one time if we do that. Some of the undead bite. One of my men was bitten. Anyone that was bitten needs to stay at the church until we know there are no infections. I can deal with that as well."


Gravagos and Sharvaros finish their ales and head outside to see what all the commotion is about. Verrin follows them.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"We need to find what sent these things. Where's the grave digger?" Ranok looks around, stretching his stiff neck. After looking at the churned up earth mad by the multitude of shuffling feet, he continues, "Nevermind. I think I can follow the trail."

Ranok blows his whistle for Khonsu, then begins to follow the trail.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23

Did I even finish breakfast?

After he begins walking, Ranok will hit himself with a clw wand a few times.

clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira will have Festia bring her the necessary glaive and Warhammer as she then looks to her companion."Get the Townsfolk prepared for more possible undead. Make sure they begin to make shields and some sort of polearms to aid them to coordinate with the town's defenses and drill them, lives could be at stake." She says issuing orders as she then goes and heads to Ranok.

"How goes it Ranok?"She asks wondering what her orc blooded friend is up too.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Looking back to Zeira, Ranok says, "Ziera, good. We need to go kill whatever raised all these undead. It might be at the graveyard still...or headed this way. Go round everyone else up with that horse of yours. We have a necromancer to catch!"

About that time, Khonsu catches up to his person, looking none worse for wear.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen grumbles at himself for being so slow and being attacked on all fronts.

Double move, now I can run next round


Ranok sees zombie trails everywhere. They lead north.

Khonsu draws an AoO from the zombie as he obeys his companion.
slam v ac 24: 1d20 + 2 ⇒ (17) + 2 = 19
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

Zombie 50 chooses a target 1d3 ⇒ 3 7,8,Niu
slam: 1d20 + 2 ⇒ (6) + 2 = 8
slam damage: 1d6 + 1 ⇒ (3) + 1 = 4

Zombie 52 continues to town.


Round 19
Current Effects
Bless round 19/60
thorny entanglement round 13/50
Ranok sickened round 8/70
Loggers 4,5 sickened 8/70
Logger 17 diseased
zombie 26 entangled
Niu 31/42 - Ranok 83/85

Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15
Zombie 26
Ranok, Lumberjack 16,17,18,19,20, Cirthana, Rhen
Zombies 50,52


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Thankful that the paralysis wore off before the zombie could strike him, Niu takes a step back, draws his dagger, and then concentrates on the thorns to dismiss them.


Deldrin smiles at the cleric. "I will buy you a mead if you can kill that zombie before I do."


Initiative
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 1 ⇒ (15) + 1 = 16


Cirthana smiles and tries to take the jump on the quick sheriff.


Deldrin gets the jump on the lady and arrives just before her.
+5 greataxe PA v ac11: 1d20 + 21 ⇒ (1) + 21 = 22
damage: 1d12 + 12 + 8 ⇒ (3) + 12 + 8 = 23 (19-20/x3)

He tips his hat for the lady. "Perhaps I will buy you one anyway."


Lumberjack 7 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Lumberjack 8 swings his axe at the zombie and finishes it off.
axe: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 4 ⇒ (4) + 4 = 8


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Okay unless you rule otherwise I am gonna double move towards the red zombie if not, I'll move up and strike it, I'll leave the judgement and roll in your capable hands DM


You are on a horse. Move and attack is the way to go. Roll those dice.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Undead Bane Longsword: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Bane: 2d8 ⇒ (7, 8) = 15


End initiative.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu moves around, healing any loggers who were injured, as well as himself.

CMW: 2d8 + 6 ⇒ (2, 3) + 6 = 11


"Deldrin Baleson, have the wounded meet me outside Roots an Remedies. I can heal a great number at once if they are close enough to me. I will tell the men to the east. Save that wand, Niu of Osirion, for when I am not with you." She gallops eastward through town.


The sheriff yells to the western loggers "All wounded to Roots and Remedies now!" He heads to the northern group.


Gravagos, Sharvaros and Verrin move to the slain zombies and begin to inspect them.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Seeing that he isn't needed, Niu begins walking over to Ranok and the others, catching up as Ranok is healing himself and beginning to consider heading out.

Staying cautiously back from the rotting flesh, Niu eyes them suspiciously. "Do you suppose they are dead for real this time?"


Jim brings pitchers and mugs of ale outdoors. Ye yells "Free refreshments for the heroes of Falcon's Hollow."


Loggers 2,3 and 4 head to Roots and Remedies as the sheriff offers.
Loggers 17 and 18 follow Cirthana to the shop.


"Theys not from my graveyard. Not a one of 'em."


Replying to Niu's query in a scratchy and unnerving voice the grouchy mans says "Until someone or something raises them again. Sheriff, I recommend you burn every one of these things. I know a little about undead. I dabbled in necromancy after my wife passed. I do not pursue it like Cirthana suspects. I have no idea what power could cause an entire graveyard to raise. Something is very amiss here."

251 to 300 of 1,902 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Hungry are the Dead All Messageboards

Want to post a reply? Sign in.