
Igar The Terrible |

Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal
https://www.d20pfsrd.com/magic/all-spells/e/entangle/
"(and, of course, need to save again at the end of my turn)" Will do this at the beginning of their turn for simplicity.
Missed "A creature that enters the spell’s area or ends its turn there automatically takes 2d6 points of piercing damage."
Zombie 23: 2d6 ⇒ (1, 6) = 7
Zombie 24: 2d6 ⇒ (3, 3) = 6
Zombie 25: 2d6 ⇒ (5, 3) = 8
Zombie 26: 2d6 ⇒ (1, 1) = 2
Zombie 27: 2d6 ⇒ (5, 4) = 9
Zombie 28: 2d6 ⇒ (2, 6) = 8

Ranok |

Seeing that it will be a few more seconds until the next group of undead reach him, Ranok charges the last zombie threatening the lumberjacks.
+1 undead bane greatsword: 1d20 + 11 + 1 + 1 + 2 ⇒ (2) + 11 + 1 + 1 + 2 = 174d6 + 7 + 1 ⇒ (4, 2, 6, 6) + 7 + 1 = 26

Igar The Terrible |

Ranok shreads another zombie.
Round 7
Current Effects
Bless (50 feet of Ranok) minute 1/6
Prayer everyone, round 5/6
[ooc] zombie 23,24,26,27,28 entangled]
Niu 39/42
The bell continues to toll.
Zombies 15,16,17,18,19,20,21,22
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5, Cirthana <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 9,23,24,25,26,27,28
Ranok, Lumberjack 16,17,18,19,20
The northern zombies continue to head your way.

Niu |

Activating a minute of flight, Niu launches into the air to provide some support to the eastern group of lumberjacks.
Climbing to 10ft. Is that enough to get over the wall? I'll climb higher, if needed. (and back up a square or two for the extra movement)
From his elevated position, he attempts to see if anything is coming from the east.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Lady Ziera Wyvernrose |

Ziera looks seeing her area no longer that threatened and begins to move Double Move to the next incoming horde

Igar The Terrible |

As Ziera moves forward she get close enough to notice that two of the zombies do not appear human. They have large fangs protruding from their faces(blue outlines).
Zombie 23 moves away from the vines as splinters fly into it.
ranged v ac 11: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d6 ⇒ (6, 5) = 11
The magical vines attempt to entangle the zombies and they resist.
zombie 25 reflex v dc 14 entangle: 1d20 ⇒ 20
zombie 26 reflex v dc 14 entangle: 1d20 ⇒ 7
zombie 27 reflex v dc 14 entangle: 1d20 ⇒ 13
zombie 28 reflex v dc 14 entangle: 1d20 ⇒ 3
zombie 24 tries to break his entanglement str v dc 14: 1d20 + 1 ⇒ (11) + 1 = 12
Zombie 25 is not entangled and splinters fly its way as it attempts to escape.
ranged v ac 11: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d6 ⇒ (4, 2) = 6
Zombies 24,26,27 and 28 attempt to break the entangled webs.
24 str v dc 14: 1d20 + 1 ⇒ (13) + 1 = 14
26 str v dc 14: 1d20 + 1 ⇒ (3) + 1 = 4
27 str v dc 14: 1d20 + 1 ⇒ (3) + 1 = 4
28 str v dc 14: 1d20 + 1 ⇒ (9) + 1 = 10
Zombie 24 breaks free and exits taking a splinter attack.
ranged v ac 11: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d6 ⇒ (6, 2) = 8
Zombie 26, 27 and 28 take damage
damage26: 2d6 ⇒ (6, 6) = 12
damage27: 2d6 ⇒ (1, 2) = 3
damage28: 2d6 ⇒ (3, 2) = 5
Ranok, Lumberjack 16,17,18,19,20<::::::::::::::::::::::::::::::::::}xxx()o

Niu |

If zombie 24 is a regular zombie, it would be staggered, correct? Breaking free is a move action, meaning it could only move a 5-foot step (and it can't take a 5-foot step in difficult terrain -- unless it was on the edge naturally)

Ranok |

Ranok will charge up beside Ziera to strike at 19.
+1 undeadbane greatsword: 1d20 + 11 + 1 + 1 + 2 ⇒ (1) + 11 + 1 + 1 + 2 = 164d6 + 7 + 1 ⇒ (5, 3, 1, 3) + 7 + 1 = 20
"Gah, stupid shrubs. Hey Ziera."

Igar The Terrible |

Ranok shreads another zombie. Khonsu destroys what is left of his prey.
Round 8
Current Effects
Bless (50 feet of Ranok) minute 1/6
Prayer everyone, round 6/6 (final round)
thorny entanglement 3/5
zombies 26,27,28 entangled
Niu 39/42
4d20 ⇒ (9, 14, 18, 17) = 58
The bell continues to toll.
Zombies and ghouls 15,16,17,18,20,21,22
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5, Cirthana <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 23,25,26,27,28
Ranok, Lumberjack 16,17,18,19,20
The northern undead move further south.
Ghoul 21 moves and tries to bite Ziera.
bite v ac 18: 1d20 + 3 ⇒ (9) + 3 = 12
Ghoul 16 tries to bite Ranok
bite v ac 22: 1d20 + 3 ⇒ (1) + 3 = 4
Ziera knows these to be ghouls. They can paralyze you and also infect you with ghoul fever. Humanoids killed by ghoul fever become ghouls.
Rhen, nowhere could I find how long it takes to saddle a mount. I am ruling it is the same as a breastplate, scale mail, chainmail, banded mail, or splint mail which is four minutes. It takes 1 minute to don a chain shirt. Cirthana is bareback without even a chain shirt. The only drawback to bareback is a +5 if you need a ride check. Keep in mind that your pony is not combat-trained. It will take a move to grab a bridle and a move action to put that on the pony.

Lady Ziera Wyvernrose |

Zeira will strike the nearest Undead with her attack routine.
Attack 1: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (13) + 6 + 2 + 2 + 1 + 1 = 25
Damage: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
Bane: 2d8 ⇒ (7, 4) = 11
Attack 2: 1d20 + 1 + 2 + 2 + 1 + 1 ⇒ (20) + 1 + 2 + 2 + 1 + 1 = 27
Damage: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
Bane: 2d8 ⇒ (2, 2) = 4

Commoner M |

Lumberjack 10 moves to take out a zombie
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Lumberjack 7 moves to help 10 and finishes the job the vines started.
axe v ac 11: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Lumberjack 8 moves to take out a zombie
axe v ac 11: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Lumberjack 9 moves to help and does the job
axe v ac 11: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Niu |

Flying closer to the eastern loggers, Niu observes the situation. Seeing nothing that needs his immediate attention, he offers some advice.
"Eastern Men! If more undead appear, slowly draw back toward the market, drawing them after you. I can slow them down if they get closer to the buildings."
With the advice given, he begins to circle back around to the north, keeping an eye out for anyone in dire need.

Igar The Terrible |

More zombies appear on the road to the west.
The entangled zombies try to break free.
zombie 26 str v dc 14: 1d20 + 1 ⇒ (16) + 1 = 17
zombie 27 str v dc 14: 1d20 + 1 ⇒ (3) + 1 = 4
zombie 28 str v dc 14: 1d20 + 1 ⇒ (15) + 1 = 16
They are pelted by flying thorns
zombie 26: 2d6 ⇒ (3, 6) = 9
zombie 27: 2d6 ⇒ (1, 5) = 6
zombie 28: 2d6 ⇒ (2, 4) = 6
Zombie 27 remains entangled.
They try to avoid the projectiles.
zombie 26 reflex v dc 14 thorns: 1d20 ⇒ 15
zombie 27 reflex v dc 14 thorns: 1d20 ⇒ 7
zombie 28 reflex v dc 14 thorns: 1d20 ⇒ 14
Ranok, Lumberjack 16,17,18,19,20 <::::::::::::::::::::::::::::::::::}xxx()o

Ranok |

Ranok takes a swipe at #16, and follows it up with a bite. If the ghoul falls to the sword, he will then bite #17 instead.
+1 undeadbane greatsword: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 204d6 + 7 + 1 ⇒ (5, 1, 1, 1) + 7 + 1 = 16
bite: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 241d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
kn. religion: 1d20 + 9 ⇒ (1) + 9 = 10
Something might be different about this zombie.

Khonsu "The Cat" |

Khonsu does not like the look of those flailing, thorny vines. He will hold his action to attack any zombie that stumbles clear. If that sounds reasonable for him to do.
bite: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 211d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Igar The Terrible |

Ranok drops the ghoul.
Round 9 (pandemonium)
Current Effects
Bless (50 feet of Ranok) minute 1/6
thorny entanglement 4/5
zombie 27 entangled
Niu 39/42
Everyone note that prayer is no longer in effect. It has expired.
The bell continues to toll, but for whom?
More zombies appear near the northern, northwestern, and eastern roads.
Zombies and ghouls 15,17,18,20,22,53,54,55,56,57,58
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5, Cirthana <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20
Zombies 35,36,37,38,39,40,41,42,43,53,54,55,56,57,58
Zombies 15, 18, and 22 move to engage the northern loggers.
Zombie 20 slams at Ziera.
slam v ac 18: 1d20 + 2 ⇒ (9) + 2 = 11
slam damage: 1d6 + 1 ⇒ (5) + 1 = 6
Zombie 17 slams at Ranok
slam v ac 22: 1d20 + 2 ⇒ (18) + 2 = 20
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

Ranok |

"Ziera, use those long legs to get to another group! I've got this bunch. This bum leg would never get me to another group in time. RUN!"

Commoner M |

Lumberjack 4 swings his axe at zombie 18.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (7) + 4 = 11
5 swings at 18
axe: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 4 ⇒ (4) + 4 = 8
1 swings at 18
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (6) + 4 = 10
2 swings at 22
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
3 swings at 22 dropping it
axe: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Lumberjacks 6-10 ready swings at the cat if it comes within reach.
Lumberjacks 11-15 form up against the approaching zombies.

Lady Ziera Wyvernrose |

Ziera runs from this bunch and heads towards the side she stops to look back and utters a blessing."May the lady bless you and keep you" She says withdrawing and then rushing towards the next group.
"SOme of those are ghouls! be careful"she says hoofing it

Niu |

Niu tries to look in every direction at once, wondering where he is needed the most.
"Gah! Lady Cirthana, I am needed more to the Southwest. I'll be back as soon as possible."
He immediately start flying toward the far side of town to support the loggers without a veteran presence.
As he goes, he notices the standoff with Khonsu, and attempts to help. "Sheriff! Khonsu is Ranok's friend. He is there to help. Try to lure the zombies into the thorns, but stay back!"

Igar The Terrible |

The magical vines attempt to entangle the zombies and they resist.
zombie 26 reflex v dc 14 entangle: 1d20 ⇒ 1
zombie 28 reflex v dc 14 entangle: 1d20 ⇒ 13
The zombies attempt to break free of the vines.
zombie 26 str v dc 14 entangle: 1d20 + 1 ⇒ (12) + 1 = 13
zombie 27 str v dc 14 entangle: 1d20 + 1 ⇒ (17) + 1 = 18
zombie 28 str v dc 14 entangle: 1d20 + 1 ⇒ (14) + 1 = 15
26 is entangled
The eastern zombies move in.
Ranok, Lumberjack 16,17,18,19,20 <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 35,36,37,38,39,40,41,42,43,53,54,55,56,57,58

Ranok |

Seeing the lumberjacks engaging a couple of zombies, Ranok steps away from the two in front of him (incurring AoO if they have them) to go to the human's defense. Ranok takes a swipe at #18.
+1 undeadbane greatsword: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 284d6 + 7 ⇒ (4, 6, 3, 4) + 7 = 24

Khonsu "The Cat" |

Khonsu looks to the men brandishing axes at him and at the zombies being mauled by the plant life. He then sees a group of zombies, that Ranok told him to attack, away from the men and the plants and he double moves toward them. If there is some sort of plan going on he is unaware. He's killing zombies.

Igar The Terrible |

Ranok draws an AoO as he moves to help the humans.
slam v ac 22: 1d20 + 2 ⇒ (1) + 2 = 3
slam damage: 1d6 + 1 ⇒ (6) + 1 = 7
He removes 18 from the battle.
Zombie 15 slams at logger #1
slam v ac 12: 1d20 + 2 ⇒ (1) + 2 = 3
slam damage: 1d6 + 1 ⇒ (6) + 1 = 7
Zombie 17 slams at Ranok
slam v ac 22: 1d20 + 2 ⇒ (14) + 2 = 16
slam damage: 1d6 + 1 ⇒ (5) + 1 = 6
Zombie 15 slams at Ranok
slam v ac 22: 1d20 + 2 ⇒ (14) + 2 = 16
slam damage: 1d6 + 1 ⇒ (2) + 1 = 3

Igar The Terrible |

Round 10 (the sounds of battle)
Current Effects
Bless (50 feet of Ranok) round 10/60
thorny entanglement round 5/50 rounds behind bless
Loggers 16-20 protection from evil round 2/10
Cirthana protection from evil round 2/10
zombie 26 entangled
Niu 39/42
The tolling of the bell stops. You can hear the sounds of battle better now.
Zombies and ghouls 15,17,20,53,54,55,56,57,58
Baleson, Ziera, Niu, Lumberjack 1,2,3,4,5 <::::::::::::::::::::::::::::::::::}xxx()o
Lumberjack 6,7,8,9,10,11,12,13,14,15, Rhen <::::::::::::::::::::::::::::::::::}xxx()o
Zombies 26,27,28,29,30,31,31,33,34
Ranok, Lumberjack 16,17,18,19,20, Cirthana
Zombies 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52

Niu |

The zombies don't appear to have taken thorn damage. Two of the new zombies appear to be in range as well.
Rising another 10 feet up to 20 ft to clear any tall houses, Niu takes a straight line toward the eastern wall.

Igar The Terrible |

The zombies take damage from flying splinters going in all directions.
zombie 26: 1d20 + 6 ⇒ (4) + 6 = 10
zombie 27: 1d20 + 6 ⇒ (2) + 6 = 8
zombie 28: 1d20 + 6 ⇒ (2) + 6 = 8
Thorns fly at zombie 49
thorns v ac 11: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d6 ⇒ (3, 4) = 7
Niu, your flight speed is 60, correct? Altitude 20 feet will not clear all buildings. Please take a look at that move again.