Thricetrod

Niu's page

286 posts. Alias of brunoreturns.


Full Name

Niu

Race

Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |

Classes/Levels

Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Strength 8
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 14
Charisma 8

About Niu

Statblock:
Niu
Male human (Garundi) witch 5 (Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (human)
Init +11; Senses Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 35 (5d6+5)
Fort +1, Ref +4, Will +6; +2 trait bonus against mind-affecting effects
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Offense
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Speed 30 ft.
Special Attacks hexes (cackle[APG], flight[APG], healing[APG], misfortune[APG], slumber[APG])
Witch Spell-Like Abilities (CL 5th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 5th; concentration +11)
. . 3rd—dispel magic, stinking cloud (DC 18)
. . 2nd—life pact[ACG], web (2, DC 17)
. . 1st—burning hands (2, DC 16), enlarge person (DC 16), fumbletongue[UM] (DC 16), ray of enfeeblement (DC 16)
. . 0 (at will)—detect magic, detect poison, light, read magic
. . Patron Ancestors
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Statistics
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Str 8, Dex 16, Con 10, Int 20, Wis 14, Cha 8
Base Atk +2; CMB +1; CMD 14
Feats Alertness, Extra Hex[APG], Extra Hex[APG], Improved Initiative, Spell Penetration
Traits deathtouched, desperate resolve
Skills Fly +10, Heal +9, Knowledge (arcana) +13, Knowledge (geography) +7, Knowledge (history) +11, Knowledge (nature) +12, Knowledge (planes) +13, Knowledge (religion) +10, Perception +8, Profession (herbalist) +7, Sense Motive +4, Sleight of Hand +6, Spellcraft +13, Survival +6, Swim +3
Languages Celestial, Common, Draconic, Kelish, Osiriani, Terran, Undercommon
SQ witch's familiar (greensting scorpion named Neb-en-toti)
Combat Gear hand of the mage, scroll of air bubble (x2), charm person (x2), comprehend languages (x2), detect secret doors (x2), identify (x2), mount (x2), remove sickness (x2), scroll of communal delay poison, disable construct, speak with dead, thorny entanglement, scroll of fog cloud, glitterdust (x2), see invisibility, summon swarm, wand of bless (50 charges), wand of cure light wounds, wand of mage armor (50 charges), alkali flask[APG] (2); Other Gear handy haversack, ring of sustenance, bedroll, belt pouch, candle (10), chalk (10), familiar satchel[UE], flint and steel, ink, inkpen, journal[UE], mess kit[UE], pot, silk rope (50 ft.), small tent, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 135 gp, 1 sp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Appearance:
Niu is short, and skinny. His hair is long, unkempt, and bleached almost white by the sun. Even though he is young, his skin is dry and leathery, darkened by constant sunburn. His lips are cracked, and his voice is dry and rasping.

Crawling over his arms and shoulders is a large, black scarab that stops occasionally to look at you with eyes that seem to know too much.

Background:
Niu was a street urchin from Wati. Coming from a very poor family, his home life was uncertain at best. Like many, the family honored Bes, but his luck never seemed to grace the family. Food was scarce, and his mother Ahmes and father Am would often need to leave Niu alone while they were working.

Niu spent a lot of time on the streets. Begging led to shoplifting and introduced him to members of a street gang of young shoplifters. For a while, Niu had a small measure of happiness until a boy named Kafele, a few years older than Niu, joined the gang.

Kafele chose Niu as a target to prove his superiority, but always couched his bullying as "pranks", so as not to seem as malicious. When he decided to up the ante, Kafele and a small group convinced Niu to go out into the desert with them on a camping trip.

As Niu slept, the boys left, leaving Niu with no supplies. Kafele had convinced the boys that this was a "test". Niu, being inexperienced with desert travel immediately became lost. Wandering the hot desert for hours, he began following a mirage of an oasis. After several more hours, Niu was crawling, incoherent, and nearly dead.

As he lay on the sand, a large scarab crawled over his hand and arm toward his head, and a voice spoke in his head. The scarab, Neb-en-toti had been sent by a distant ancestor, Par-ab-hor, a long dead soceror to teach Niu and save his life.

Grasping for any lifeline, Niu accepted the power, using it to heal himself. Finally able to reach the oasis, Niu found himself with shelter, water, and food, but no knowledge of where he was.

For ten years, Niu lived at the oasis, learning and expanding his powers. At long last, a caravan stopped at the oasis for water. Par-ab-hor bid Niu to follow the caravan back to Wati. "Return! Find me in the tombs!"

Seeing no reason to object, Niu followed at a distance. Now back in Wati, he is looking for a way into the tombs, while harboring dreams of reintroducing himself to Kafele.

Neb-en-toti:
Neb-en-toti CR –
Female greensting scorpion (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 21, touch 15, flat-footed 18 (+3 Dex, +6 natural, +2 size)
hp 17 (1d8)
Fort +2, Ref +6, Will +4
Defensive Abilities improved evasion; Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +7 (1d2-4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 3, Dex 16, Con 10, Int 8, Wis 10, Cha 2
Base Atk +2; CMB +3; CMD 9 (21 vs. trip)
Feats Lightning Reflexes, Weapon Finesse
[b]Tricks
Attack, Come, Fetch, Heel, Seek, Stay
Skills Climb +11, Fly +14, Heal +4, Knowledge (arcana) +4, Knowledge (nature) +3, Knowledge (planes) +4, Knowledge (religion) +4, Perception +11, Sleight of Hand +6, Spellcraft +4, Stealth +15, Survival +4; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages speak with master
SQ attack, come, empathic link, fetch, heel, seek, stay
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Special Abilities
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Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (DC 12) (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
Stay [Trick] The animal will stay where it is.

In Campaign Modifications:
-2 Silver
-2 charge Mage Armor
-1 Glitterdust scroll
Healing Hexes used: Ranok
+Light Crossbow, 2 Bolts
-1 scroll Communal Delay Poison
-1 Scroll Fog Cloud
-3 Charge Bless
-10 Charge CLW
-1 Alkalai Flask
+1 Wand Summon Swarm (12 charges)
-1 Scroll Comprehend Languages
-1 Scroll Air Bubble